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    ASCLEPIAN ARTS (MAGIC #1)

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    Completed ASCLEPIAN ARTS (MAGIC #1)

    Post by Guest 13th May 2019, 9:16 am

    Magic
    Magic Name: “Asclepian Arts”
    Magic Type:

    • Primary: Bio-alchemy (Ancient, +30% to Spell Damage)

    • Auxiliary: Iryojutsu (Caster, +10% to Cost Reduction)


    Description:
    Since ancient times, presumably during the age of the dragon war or even before that, there were three groups of mages who were said to have mastered the magic of life itself. The one from Disierto was renowned for its use of medical themed magic while the one from Midi was famous for its talent with biological alchemy, and the one from Iceberg was pre-eminent in its use of surgical themed magic. Shortly after the end of the dragon war, these three groups had apparently encountered one another and there began intermingling between their members and there was a great deal of information exchange between them. As a result, over the subsequent centuries and the many generations that came and went during that time, the three groups had finally merged into a single, large, entity which was unified in not only its resources, but also the magic practiced by its many members. With each new generation that arose, the head family that came out of it set about refining the magic that both they and their subordinates practiced further and further so that it could be far more focused in both potency and applicability. Eventually, with the advent of the modern age, Zhāng D. Frankenstein who was born into the current head family as its sole heir, ended up inheriting the conglomerate clan’s talent for bio-alchemical magic, medical magic, and surgical magic in its purest, most potent form.

    He had shown a lot of promise with all three and even invented customized spells of his own design from the basics he had learned in the three aforementioned branches of his clan’s magic which made him famous among the clan’s members. However, at one point, he went too far in his thirst for magical knowledge by making the heinous mistake of trying to explore the dark side of the three branches of magic practiced by his clan. Due to this, he was punished by being exiled from the homeland where his clan had set up its compound and left to wander throughout Earthland till he finally arrived in Fiore and was allowed to set down roots there. Since then till present day, he has remained there and continued his research into the three types of magic he possessed as well as new ones that piqued his curiosity thenceforth.

    Zhāng/Stein can use the medical themed spells primarily to augment or heal himself and/or any allies through techniques such as poison removal, fever reduction, hormonal boosts, setting bones, and revitalizing damaged parts of the body. He can also use the spells from this aspect of his magic to inflict debilitating effects on any enemies/targets through techniques such as paralysing nerves with precise strikes, making their temperature fluctuate wildly, introducing toxic drugs or other customized pathogens into their bodies, or even attacking their bodies right down to the sub-cellular level. His skills in alchemy allow him to not only perform feats such as transmutation on himself and on others to achieve various results, but also to craft things such as various potions, alchemical constructs (e.g golems, homunculi), magical items, and even the legendary items such as the Philosopher’s Stone to aid himself or any allies who need them or to use against his enemies/ targets in the event they stand against him.

    Lastly, his talent with surgical magic spells allow him primarily to treat various kinds of wounds or conditions in himself or his allies in order to restore the original level of functionality or perhaps to improve the baseline level of functionality through various surgical augmentations. However, as with his medical and alchemical spells, he can also use these surgical themed spells in combat against his enemies/targets to achieve effects such as hampering their movements by cutting nerves, weakening them through profuse bleeding caused by clinically precise and accurate incisive strikes to major blood vessels, using their own flesh to strangle them, afflict them with deafness, blindness, as well as a plethora of other ill effects. Thus, because he can use these three magic systems to great effect, he usually proves a valuable ally and a troublesome enemy.


    Unique Abilities:
    Life Leech:

    • Effect: Afflicts any 1 chosen target with a 2% HP/post drain (Active, target specified when this spell is cast)

    • Duration: 2 posts

    • Cooldown: 3 posts


    Spells:
    BIOALCHEMY TECHS:
    Name: Integument Mastery
    Rank: D
    Type: AOE
    Damage: N/A
    Range: Self (when boosting user’s damage resistance) to 30 m away (when hindering enemies/targets)
    Speed: N/A
    Duration: 3 posts
    Description:
    The user infuses the biomaterial that makes up his skin and related components with his magic energy in order to stimulate and gain complete control over the behavior of said biomaterial. This allows him to freely manipulate his skin and related components (e.g hair, nails, etc.) to achieve various results as per the needs of any given situation (e.g. make his skin tougher, grow his nails into claws/talons, lengthen/shorten his hair, change his hair, skin, or nail color/texture, etc.) which can allow him to accomplish feats like tanking attacks better, inflicting more melee damage to all enemies within range, or even hampering their ability to sense his presence for the 3 posts before fading away when the spell’s effects wear off.

    Summary:  (Both of these are applied simultaneously for the entire duration of the spell)

    • +20% to user’s physical damage resistance

    • -30% to magic sensory range of all targets/enemies within range


    Downside:  N/A

    ------
    Name:  Claw/Talon CQC Arts
    Rank: D
    Type: AOE
    Damage: 20 HP
    Range:  Point Blank to 1.5 m away
    Speed: 60 m/s
    Duration: 3 posts
    Description:
    The user focuses his magic energy into his hands and feet to transform his fingernails and toenails into a set of thick, large, razor sharp claws (on the hands) and talons (on the feet) which boost his melee damage capacity while this spell is active. Then, after taking the proper stance, he launches himself at all enemies/targets within his striking range swiftly, attempting to attack them with a variety of close combat maneuvers that take advantage of his claws and talons. Upon successful execution, this spell allows the user to inflict not only a baseline amount of damage, but also afflicts several kinds of profusely bleeding wounds all over the bodies of all enemies/targets of the user. These wounds last 3 posts before fading away when the spell’s effects wear off.

    Summary:  (Both of these are applied simultaneously for the entire duration of the spell)

    • +50% to user’s melee damage capacity

    • 3 post bleed effect (5% of total HP drained/post to each target/enemy)

    Downside:  N/A

    ====================

    IRYOJUTSU:
    Name: Detection Probe
    Rank: D
    Type: Multi Target
    Damage:  Heals 30 HP/post for each target
    Range: Touch to  45 m (Self and/or others)
    Speed: 30 m/s
    Duration: 3 posts
    Description:
    First, the user channels his magic energy to the palm of his hand and concentrates it there. Then, he lays his hands on the target (s) or points them in the target’s direction, letting the energy flow into the target’s body (whether single or multiple). While the user’s energy is flowing through the target(s), he will be able to analyse the target's body thoroughly, thus allowing him to assess the current state of the target (s) and identify unusual conditions, including injuries, poisons, and diseases and be able to heal the target(s) to some degree (up to 30 HP/post for each target). The user can also cast this in order to enhance his ability to detect the presence of any entities in the immediate vicinity. All of these effects last for 3 posts before fading away when the spell’s effects wear off.

    Summary:  (Both of these are applied simultaneously for the entire duration of the spell)

    • 30 HP/post healing to target (Self and/or Others)

    • +50% to user’s magic sensory range

    Downside: N/A

    ------
    Name: Improvised Cast/Bandage Creation
    Rank: D+
    Type: Multi Target
    Damage: Heals up to 45 damage total
    Range:  Touch to 68 m (Self or others)
    Speed: 45 m/s
    Duration: 5 posts
    Description:
    First, the user channels his magic energy into his palms. After that, he funnels this magic energy into suitable, common materials he can find in the immediate vicinity in order to attract them together in order to craft a makeshift bandage or cast by hardening and compacting said materials into a single unit which he places around the injured body part of any given target(s). This impromptu cast or bandage helps the injured body part or even the entire body heal to some degree
    (up to 45 damage total) for as long as the healing process is active on it. The cast/bandage manifested by this spell also protects the target(s) against damage to some degree (up to 22 damage total). This spell is primarily meant for use in those emergency situations where the user is not in possession of the necessary bandage or cast and cannot take the target(s) to a nearby place of healing.  This spell can also be cast in a combat situation to hinder the target(s) capacity to move at their top speed for the 5 posts during which it is active.

    Effect:  -75% to target(s)’ character speed for 5 posts of spell’s duration.
    Downside:  N/A


    Last edited by Stein66 on 20th May 2019, 9:12 am; edited 6 times in total
    Ahote
    Ahote

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    Cosmic Coins : 10
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    Character Sheet
    First Skill: Forbidden Flame Arts
    Second Skill:
    Third Skill:

    Completed Re: ASCLEPIAN ARTS (MAGIC #1)

    Post by Ahote 17th May 2019, 9:24 am

    Hey Doc! Your magic's looking pretty good, but I, Ahote, have some edits for you! After you make these small corrections, bump the thread. All edits will be in this color.

    Stein66 wrote:Magic
    Magic Name: “Asclepian Arts”
    Magic Type:
    -Primary: Bioalchemy (Ancient, +30% to Spell Damage)

    -Auxiliary: Iryojutsu (Caster, +10% to Cost Reduction)


    Description:
    Since ancient times, presumably during the age of the dragon war or even before that, there were three groups of mages who were said to have mastered the magic of life itself. The one from Disierto was renowned for its use of medical themed magic while the one from Midi was famous for its talent with biological alchemy, and the one from Iceberg was pre-eminent in its use of surgical themed magic. Shortly after the end of the dragon war, these three groups had apparently encountered one another and there began intermingling between their members and there was a great deal of information exchange between them. As a result, over the subsequent centuries and the many generations that came and went during that time, the three groups had finally merged into a single, large, entity which was unified in not only its resources, but also the magic practiced by its many members. With each new generation that arose, the head family that came out of it set about refining the magic that both they and their subordinates practiced further and further so that it could be far more focused in both potency and applicability. Eventually, with the advent of the modern age, Zhāng D. Frankenstein who was born into the current head family as its sole heir, ended up inheriting the conglomerate clan’s talent for bio-alchemical magic, medical magic, and surgical magic in its purest, most potent form.

    He had shown a lot of promise with all three and even invented customized spells of his own design from the basics he had learned in the three aforementioned branches of his clan’s magic which made him famous among the clan’s members. However, at one point, he went too far in his thirst for magical knowledge by making the heinous mistake of trying to explore the dark side of the three branches of magic practiced by his clan. Due to this, he was punished by being exiled from the homeland where his clan had set up its compound and left to wander throughout Earthland till he finally arrived in Fiore and was allowed to set down roots there. Since then till present day, he has remained there and continued his research into the three types of magic he possessed as well as new ones that piqued his curiosity thenceforth.

    Zhāng/Stein can use the medical themed spells primarily to augment or heal himself and/or any allies through techniques such as poison removal, fever reduction, hormonal boosts, setting bones, and revitalizing damaged parts of the body. He can also use the spells from this aspect of his magic to inflict debilitating effects on any enemies/targets through techniques such as paralysing nerves with precise strikes, making their temperature fluctuate wildly, introducing toxic drugs or other customized pathogens into their bodies, or even attacking their bodies right down to the sub-cellular level. His skills in alchemy allow him to not only perform feats such as transmutation on himself and on others to achieve various results, but also to craft things such as various potions, alchemical constructs (e.g golems, homunculi), magical items, and even the legendary items such as the Philosopher’s Stone to aid himself or any allies who need them or to use against his enemies/ targets in the event they stand against him.

    Lastly, his talent with surgical magic spells allow him primarily to treat various kinds of wounds or conditions in himself or his allies in order to restore the original level of functionality or perhaps to improve the baseline level of functionality through various surgical augmentations. However, as with his medical and alchemical spells, he can also use these surgical themed spells in combat against his enemies/targets to achieve effects such as hampering their movements by cutting nerves, weakening them through profuse bleeding caused by clinically precise and accurate incisive strikes to major blood vessels, using their own flesh to strangle them, afflict them with deafness, blindness, as well as a plethora of other ill effects. Thus, because he can use these three magic systems to great effect, he usually proves a valuable ally and a troublesome enemy.


    Unique Abilities:
    Life Leech:

    • Effect:  Afflicts any 1 chosen target with a 2% HP/post drain (Active, have to specify which target when using this)

    • Duration: 2 posts

    • Cooldown:  3 posts


    Spells:
    BIOALCHEMY TECHS:
    Name: Integument Mastery
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: Self only
    Speed: N/A
    Duration: 3 posts
    Description:
    The user infuses the biomaterial that makes up his skin and related components with his magic energy in order to stimulate and gain complete control over the behavior of said biomaterial. This allows him to freely manipulate his skin and related components (e.g hair, nails, etc.) to achieve various results as per the needs of any given situation (e.g. make his skin tougher, grow his nails into claws/talons, lengthen/shorten his hair, change his hair, skin, or nail color, etc.).
    Effect:  +10% to user’s physical damage resistance for the duration of the spell.
    Downside:  N/A


    Name:  Claw/Talon CQC Arts
    Rank: D
    Type: Single Target
    Damage: 40 HP
    Range:  Contact to 1.5 m away
    Speed: 60 m/s
    Duration: 3 posts
    Description:
    The user first focuses his magic energy into his hands and feet to form a set of thick, large, razor sharp claws on his fingers and talons on his toes. Then, he launches himself at the target/enemy, attempting to strike them using a variety of close combat strikes with the claws of their hands and the talons of their feet. Upon successful execution, this spell not only deals a baseline level of damage to the target/enemy, but also inflicts several wounds all over the target/enemy which bleed profusely and continuously for the 3 posts that the effects of this spell last before fading away.
    Effect:  40 HP base damage + 3 post bleed effect (5% HP drain/post) afflicted on target for the duration of this spell.
    Downside:  N/A


    IRYOJUTSU:
    Name: Detection Probe
    Rank: D
    Type: Multi Target
    Damage: N/A
    Range: Touch to  45 m (Self or others)
    Speed: 30 m/s
    Duration: 3 posts
    Description:
    First, the user channels his magic energy to the palm of his hand and concentrates it there. Then, he lays his hands on the target (s) or points them in the target’s direction, letting the energy flow into the target’s body (whether single or multiple). While the user’s energy is flowing through the target(s), he will be able to analyse the target's body, thus allowing him to assess the current state of the target (s) and identify unusual conditions, including injuries, poisons, and diseases and thus decide on the best course of treatment to restore the target(s) back to full health. All healing spells must heal for a numeric amount. For D-ranks, and without downsides, you can heal 30 HP per post. The user can also cast this in order to enhance his ability to detect the presence of any entities in the immediate vicinity.
    Effect:  +50% to user’s magic sensory capacity for the duration of this spell.
    Downside: The user gets a speed decrease to the tune of -50% of his baseline due to having to slow his movements in order to focus on controlling his detection probe.


    Name: Improvised Cast/Bandage Creation
    Rank: D+
    Type: Multi Target
    Damage: Heals up to 2x D+ rank damage (Heals up to 90 damage total) Change to 45
    Range:  Touch to 68 m (Self or others)
    Speed: 45 m/s
    Duration: 5 posts
    Description:
    First, the user channels his magic energy into his palms. After that, he funnels this magic energy into suitable, common materials he can find in the immediate vicinity in order to attract them together in order to craft a makeshift bandage or cast by hardening and compacting said materials into a single unit which he places around the injured body part of any given target(s). This improvised cast or bandage helps the injured body part heal and protects it for as long as the healing process is active on it. This spell is primarily meant for use in those emergency situations where the user is not in possession of the necessary bandage or cast and cannot take the target(s) to a nearby place of healing.  This spell can also be cast in a combat situation to hinder the target(s) capacity to move at their top speed for as long as it is active.
    Effect:  Protects the target(s) against damage of up to 50% of D+ rank damage (up to 22 damage) and heals up to 2x D+ rank damage (Heals up to 90 damage total) for the duration of the spell. Neither of these are effects. All effects will be listed under "Effects" in the magic guidelines. Remove the second part of this and include the "Protects the target(s) against damage of up to 50% of D+ rank damage (up to 22 damage)" in the actual spell description.
    Downside:
    The target(s) are afflicted with a speed decrease to the tune of 75% of baseline while this spell is active. Downsides are specifically meant to be used to debuff one aspect of the spell in exchange for buffing. If you're debuffing a target, include this in the "Effect" field of the spell template you've provided. Also include whether you're debuffing character speed or spell speed.


    _____________________________________________________________________________________

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    Guest
    Guest

    Completed Re: ASCLEPIAN ARTS (MAGIC #1)

    Post by Guest 18th May 2019, 9:09 am

    bump for 2nd round
    Ahote
    Ahote

    Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Gold Rush
    Position : -
    Posts : 2244
    Guild : Hidden Blades
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 22
    Mentor : N/A
    Experience : 2,246,236

    Character Sheet
    First Skill: Forbidden Flame Arts
    Second Skill:
    Third Skill:

    Completed Re: ASCLEPIAN ARTS (MAGIC #1)

    Post by Ahote 20th May 2019, 9:02 am

    Stein66 wrote:Magic
    Magic Name: “Asclepian Arts”
    Magic Type:

    • Primary: Bio-alchemy (Ancient, +30% to Spell Damage)

    • Auxiliary: Iryojutsu (Caster, +10% to Cost Reduction)


    Description:
    Since ancient times, presumably during the age of the dragon war or even before that, there were three groups of mages who were said to have mastered the magic of life itself. The one from Disierto was renowned for its use of medical themed magic while the one from Midi was famous for its talent with biological alchemy, and the one from Iceberg was pre-eminent in its use of surgical themed magic. Shortly after the end of the dragon war, these three groups had apparently encountered one another and there began intermingling between their members and there was a great deal of information exchange between them. As a result, over the subsequent centuries and the many generations that came and went during that time, the three groups had finally merged into a single, large, entity which was unified in not only its resources, but also the magic practiced by its many members. With each new generation that arose, the head family that came out of it set about refining the magic that both they and their subordinates practiced further and further so that it could be far more focused in both potency and applicability. Eventually, with the advent of the modern age, Zhāng D. Frankenstein who was born into the current head family as its sole heir, ended up inheriting the conglomerate clan’s talent for bio-alchemical magic, medical magic, and surgical magic in its purest, most potent form.

    He had shown a lot of promise with all three and even invented customized spells of his own design from the basics he had learned in the three aforementioned branches of his clan’s magic which made him famous among the clan’s members. However, at one point, he went too far in his thirst for magical knowledge by making the heinous mistake of trying to explore the dark side of the three branches of magic practiced by his clan. Due to this, he was punished by being exiled from the homeland where his clan had set up its compound and left to wander throughout Earthland till he finally arrived in Fiore and was allowed to set down roots there. Since then till present day, he has remained there and continued his research into the three types of magic he possessed as well as new ones that piqued his curiosity thenceforth.

    Zhāng/Stein can use the medical themed spells primarily to augment or heal himself and/or any allies through techniques such as poison removal, fever reduction, hormonal boosts, setting bones, and revitalizing damaged parts of the body. He can also use the spells from this aspect of his magic to inflict debilitating effects on any enemies/targets through techniques such as paralysing nerves with precise strikes, making their temperature fluctuate wildly, introducing toxic drugs or other customized pathogens into their bodies, or even attacking their bodies right down to the sub-cellular level. His skills in alchemy allow him to not only perform feats such as transmutation on himself and on others to achieve various results, but also to craft things such as various potions, alchemical constructs (e.g golems, homunculi), magical items, and even the legendary items such as the Philosopher’s Stone to aid himself or any allies who need them or to use against his enemies/ targets in the event they stand against him.

    Lastly, his talent with surgical magic spells allow him primarily to treat various kinds of wounds or conditions in himself or his allies in order to restore the original level of functionality or perhaps to improve the baseline level of functionality through various surgical augmentations. However, as with his medical and alchemical spells, he can also use these surgical themed spells in combat against his enemies/targets to achieve effects such as hampering their movements by cutting nerves, weakening them through profuse bleeding caused by clinically precise and accurate incisive strikes to major blood vessels, using their own flesh to strangle them, afflict them with deafness, blindness, as well as a plethora of other ill effects. Thus, because he can use these three magic systems to great effect, he usually proves a valuable ally and a troublesome enemy.


    Unique Abilities:
    Life Leech:

    • Effect: Afflicts any 1 chosen target with a 2% HP/post drain (Active, target specified when this spell is cast)

    • Duration: 2 posts

    • Cooldown: 3 posts


    Spells:
    BIOALCHEMY TECHS:
    Name: Integument Mastery
    Rank: D
    Type: AOE
    Damage: N/A
    Range: Self (when boosting user’s damage resistance) to 30 m away (when hindering enemies/targets)
    Speed: N/A
    Duration: 3 posts
    Description:
    The user infuses the biomaterial that makes up his skin and related components with his magic energy in order to stimulate and gain complete control over the behavior of said biomaterial. This allows him to freely manipulate his skin and related components (e.g hair, nails, etc.) to achieve various results as per the needs of any given situation (e.g. make his skin tougher, grow his nails into claws/talons, lengthen/shorten his hair, change his hair, skin, or nail color/texture, etc.) which can allow him to accomplish feats like tanking attacks better, inflicting more melee damage to all enemies within range, or even hampering their ability to sense his presence for the 3 posts before fading away when the spell’s effects wear off.

    Summary:  (Both of these are applied simultaneously for the entire duration of the spell)

    • +20% to user’s physical damage resistance

    • -30% to magic sensory range of all targets/enemies within range


    Downside:  N/A

    ------
    Name:  Claw/Talon CQC Arts
    Rank: D
    Type: AOE
    Damage: 20 HP
    Range:  Point Blank to 1.5 m away
    Speed: 60 m/s
    Duration: 3 posts
    Description:
    The user focuses his magic energy into his hands and feet to transform his fingernails and toenails into a set of thick, large, razor sharp claws (on the hands) and talons (on the feet) which boost his melee damage capacity while this spell is active. Then, after taking the proper stance, he launches himself at all enemies/targets within his striking range swiftly, attempting to attack them with a variety of close combat maneuvers that take advantage of his claws and talons. Upon successful execution, this spell allows the user to inflict not only a baseline amount of damage, but also afflicts several kinds of profusely bleeding wounds all over the bodies of all enemies/targets of the user. These wounds last 3 posts before fading away when the spell’s effects wear off.

    Summary:  (Both of these are applied simultaneously for the entire duration of the spell)

    • +50% to user’s melee damage capacity

    • 3 post bleed effect (5% of total HP drained/post to each target/enemy)

    Downside:  N/A

    ====================

    IRYOJUTSU:
    Name: Detection Probe
    Rank: D
    Type: Multi Target
    Damage:  Heals 30 HP/post for each target
    Range: Touch to  45 m (Self and/or others)
    Speed: 30 m/s
    Duration: 3 posts
    Description:
    First, the user channels his magic energy to the palm of his hand and concentrates it there. Then, he lays his hands on the target (s) or points them in the target’s direction, letting the energy flow into the target’s body (whether single or multiple). While the user’s energy is flowing through the target(s), he will be able to analyse the target's body thoroughly, thus allowing him to assess the current state of the target (s) and identify unusual conditions, including injuries, poisons, and diseases and be able to heal the target(s) to some degree (up to 30 HP/post for each target). The user can also cast this in order to enhance his ability to detect the presence of any entities in the immediate vicinity. All of these effects last for 3 posts before fading away when the spell’s effects wear off.

    Summary:  (Both of these are applied simultaneously for the entire duration of the spell)

    • 30 HP/post healing to target (Self and/or Others)

    • +50% to user’s magic sensory range

    Downside: N/A

    ------
    Name: Improvised Cast/Bandage Creation
    Rank: D+
    Type: Multi Target
    Damage: Heals up to 2x D+ rank damage Remove "Heals up to 2x D+ rank damage"(Heals up to 45 damage total)
    Range:  Touch to 68 m (Self or others)
    Speed: 45 m/s
    Duration: 5 posts
    Description:
    First, the user channels his magic energy into his palms. After that, he funnels this magic energy into suitable, common materials he can find in the immediate vicinity in order to attract them together in order to craft a makeshift bandage or cast by hardening and compacting said materials into a single unit which he places around the injured body part of any given target(s). This impromptu cast or bandage helps the injured body part or even the entire body heal up to 2 D+ ranks worth of damage remove "heal up to 2 D+ ranks worth of damage" (heals up to 45 damage total) for as long as the healing process is active on it. The cast/bandage manifested by this spell also protects the target(s) against damage of up to 50% of D+ rank damage (up to 22 damage). This spell is primarily meant for use in those emergency situations where the user is not in possession of the necessary bandage or cast and cannot take the target(s) to a nearby place of healing.  This spell can also be cast in a combat situation to hinder the target(s) capacity to move at their top speed for the 5 posts during which it is active.

    Effect:  -75% to target(s)’ character speed for 5 posts of spell’s duration.
    Downside:  N/A


    _____________________________________________________________________________________

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    Completed Re: ASCLEPIAN ARTS (MAGIC #1)

    Post by Guest 20th May 2019, 9:13 am

    bumpity bump for third round review
    Ahote
    Ahote

    Moderator- Main Account- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- Guild Master- Demon Slayer- Working Together- Christian Minecraft Server- I Have Friends...- Helper- Guild Creator- Achiever- Sticking Around- Loyal to the Bone- Dank Memer- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Cookie Achievement- Cupcake Achievement- Rainbow- Villain- 1 Year Anniversary- Player 
    Lineage : Gold Rush
    Position : -
    Posts : 2244
    Guild : Hidden Blades
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 22
    Mentor : N/A
    Experience : 2,246,236

    Character Sheet
    First Skill: Forbidden Flame Arts
    Second Skill:
    Third Skill:

    Completed Re: ASCLEPIAN ARTS (MAGIC #1)

    Post by Ahote 22nd May 2019, 6:58 am

    ASCLEPIAN ARTS (MAGIC #1)  Ahote_approval
    Spoiler:
    Shen Kadokawa
    Shen Kadokawa

    Administrator- Moderator- Developer/GFX Artist- Main Account- Alignment Shift- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Assassin's Shadow
    Position : None
    Faction : The Rune Knights
    Posts : 11951
    Guild : Guildless
    Cosmic Coins : 505
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,283,767

    Character Sheet
    First Skill: Infinite Arcana
    Second Skill: Vox Universum
    Third Skill: Disciple of War

    Completed Re: ASCLEPIAN ARTS (MAGIC #1)

    Post by Shen Kadokawa 3rd July 2019, 10:21 am

    Moved and unlocked at the user's request

    Spoiler:


    _____________________________________________________________________________________

    Ray Jyx
    Ray Jyx

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Custom Slayer- Dragon Slayer- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- Achiever- Expert Achiever- Over Achiever- Buddy Buddy- Sticking Around- Dank Memer- Fan Artist- Taskmaster- Halloween Social- Lineage Making Contest Participant- Richie Rich- Rich- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 2nd Place Event/Contest Winner- Summer Special Participant- Have an Admin as a friend!- Player 
    Lineage : Seal of Balance
    Position : None
    Faction : The Ironheart Pact
    Posts : 1460
    Guild : Divine Calamity
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Experience : 8,311

    Character Sheet
    First Skill: Forgotten Legend
    Second Skill: Fantasy Requip
    Third Skill: Treasure Dragon Slayer

    Completed Re: ASCLEPIAN ARTS (MAGIC #1)

    Post by Ray Jyx 31st August 2019, 1:07 am

    Archived per user’s request.


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    ASCLEPIAN ARTS (MAGIC #1)  Jkp0PmI


      Current date/time is 5th November 2024, 9:29 am