SUNSHINE WAR GOD'S WRATH
Magic Type: Holder [Solitary benefit: +3 additional abilities up to S]
Proof of Acquisition: Link
Holder Weapon: Ban Hammer
Description: The origin of this magic is really quite the mystery. While on his travels, Hero came upon a cave gushing with a haunting miasma. What led him in was a singular voice in his subconscious mind telling him to take what's deep within and force it to submit with his light. What lay inside was a large hammer, filled to the brim with pure unfiltered demonic power; it beckoned Hero to take hold and try fighting. In one go, the giant pulled the thing up and suddenly the cave lit up. Intense heat followed shortly and what awakened within Hero was a newfound power, as well as the knowledge to access it in his mind. This magic gives Hero the power of the Sun, combined with the demonic energy originating from the hammer. It gives him extra reach when fighting in melee range; it also has the capacity to give Titan extra utility in his abilities. Unfortunately the obtaining of this weapon has served to create more questions about his family lineage. Perhaps he now has a reason to find out.
- Passive Abilities:
- Regret No More: Hero was regretful and tired of paying people for building damages due to his size, so in his time traveling, he learned to manipulate the energy of his body in such a way that he could alter his physical size at will; he could even change the physical make of the weapon to a gigantic greataxe or halberd. This great control has afforded him a 25% reduction in MP cost for spells.
- War Hero: Moving from battle to battle without rest throughout his travels has made his body seasoned and hardy, therefore granting him 25% resistance to all element types. Additionally he also gains 25% physical damage reduction.
- Sunshine: Gaining abilities akin to the Sun allows his spells to reach much further than they would normally. Ranges on on all of Hero's abilities get a 50% increase. Additionally, as long as the Sun is out, he regenerates 5% of his max MP per post.
- Regret No More: Hero was regretful and tired of paying people for building damages due to his size, so in his time traveling, he learned to manipulate the energy of his body in such a way that he could alter his physical size at will; he could even change the physical make of the weapon to a gigantic greataxe or halberd. This great control has afforded him a 25% reduction in MP cost for spells.
- S-rank Signature Spells (2):
Name: Cruel Sun
Rank: S
Category: Offensive
Duration: Instant
Damage: 60 HP
Range: 200 meters
Speed: 100 m/s
Type: Area of Effect
Description: Hero gathers ethernano into the palm of one of his hands, while molding it with the heat of the Sun, thus creating a small Sun just above said hand. He can toss, throw, push or even hit it with his hammer toward someone or something. The size ultimately determines its damage, which Hero controls. Additionally, on impact, any natural objects within 50 meters of its vicinity are reduced to ash and may cause discomfort due to the blazing heat.
Name: Radiance
Rank: S
Category: Supportive
Duration: 10 posts
Healing: 120 HP instantly + 5% of MAX HP per post
Range: Self
Speed: Self
Type: Single Target
Description: The boon of the Paladin from his hammer affords him the ability to heal himself when he is in danger.
- D-rank Spells:
Name: Toss
Rank: D
Category: Offensive
Duration: Instant
Damage: Spell Rank Max
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Single Target
Description: Hero literally tosses his hammer to an opponent. It hurts. A lot.
Name: Return
Rank: D
Category: Auxiliary
Duration: Instant
Damage: None
Range: Spell Rank Max + 25%
Speed: Spell Rank Max - 25%
Type: Single Target
Drawback: Decreased Speed for increased Range
Description: Hero can at any time command his hammer to return to either his hand or to his immediate position, as long as it's within range of this spell.
Name: Hard
Rank: D
Category: Offensive
Duration: Instant
Damage: 50% of Spell Rank Max
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Area of Effect
Description: Hero swings the hammer a bit harder than normal onto the surface he is currently standing on. It sends a shock wave in every direction around him, which travels 30 meters before dissipating. It's also strong enough to sunder the earth around him.
- C-rank Spells:
Name: Throw
Rank: C
Category: Offensive
Duration: Instant
Damage: Spell Rank Max
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Single Target
Description: Hero exerts a little more effort and throws the hammer at someone. It hurts more. A lot more.
Name: Sun Index
Rank: C
Category: Offensive
Duration: Instant
Damage: Spell Rank Max
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Single Target
Description: Hero uses a small amount of ethernano to form a very tiny Sun at the tip of one of his index fingers. Then it shoots like a very short beam at someone or something. It hurts, and it leaves an annoying sunburn at the point of impact.
Name: Swing
Rank: C
Category: Offensive
Duration: Instant
Damage: 50% of Spell Rank Max
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Area of Effect
Description: Hero swings in a direction and a wave of raw force, with a length of 50 meters and a width of 30 meters, follows. It feels like a giant metal wall on impact.
- B-rank Spells:
Name: Fel Domain
Rank: B
Category: Offensive
Duration: 6 posts
Damage: None
Range: Spell Rank Max + 25
Speed: Spell Rank Max + 25
Drawback: Deals zero damage, but gains increased range and speed.
Type: Area of Effect, Debuff
Description: Hero Quickly lifts his hammer above his head, arm outstretched above. Then a wave of dark and light energy shoots out from his position. For the duration of this spell, anyone caught in the wave deals 20% less spell damage and moves 20% slower. At the same time, Hero gets 20% reduced MP cost on spells for the duration.
Name: Accept it with a smile.
Rank: B
Category: Offensive
Duration: Instant
Damage: Spell Rank Max
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Burst
Description: Getting serious now, Hero puts real effort into his movements and attacks. With purpose, he darts toward his opponent(s) and his hammer glows with great light and darkness; upon reaching them he strikes, causing a great explosion of searing heat and freezing hatred which terrifies opponents (in PvE) in the brief moment before they are blown away.
Name: Sun's Glory
Rank: B
Category: Offensive
Duration: Instant
Damage: 50% of Spell Rank Max + 25%
Range: Spell Rank Max
Speed: Spell Rank Max - 50%
Type: Area of Effect
Drawback: Reduced speed for increased damage
Description: Hero raises his hammer into the air and charges ethernano into it, coupled with the heat of the Sun. Said heat becomes so great that one may sweat as though it were the middle of Summer, even in Winter. Then, with both hands, he tosses the shining weapon at his target(s). Upon impact, a 100-meter area becomes a wasteland, water instantly vaporizes and anyone caught inside is dealt a wealth of damage, including possible second degree burns on direct skin contact.
- A-rank Spells:
Name: Sunshine Leap Slam
Rank: A
Category: Offensive
Duration: Instant
Damage: 50% of Spell Rank Max
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Area of Effect
Description: Hero leaps 20 meters into the air, and then with both hands holding the hammer, he slams the rock-end into the ground where the enemy is. The earth gives way and a pillar of bright molten light shoots out from the impact zone. The impact zone is 125 meters in diameter and the pillar is 150 meters tall.
Name: War God's Presence
Rank: A
Category: Offensive
Duration: 7 posts
Damage: None
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Area of Effect, Buff, Debuff
Description: Hero places his hammer in front of him with the rock-end on the ground and places both hands overlapped atop its hilt. He then gathers demonic ethernano from the hammer into his body before expelling it with great force. Those of lower rank will be knocked off their feet. A debuff is imposed upon all within range: +25% increased MP cost on all spells, and 25% reduced spell range for the duration. However, those who ally themselves with Hero gain a +20% buff to spell damage for the duration.
Name: Pride Flare
Rank: A
Category: Offensive
Duration: 7 posts
Damage: 50% of Spell Rank Max - 25%
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Area of Effect, Immobilize, Debuff
Description: Hero, much like he does for Cruel Sun, creates a mini Sun in the palm of his hand and then releases it upon his enemies. However, unlike Cruel Sun, he forces it to explode before colliding. This activates an extremely bright flash rather than a large explosion which blinds them for a post and then debuffs their speed by 50% for the duration.
- S-rank Spells:
Name: War God's Judgment
Rank: S
Category: Offensive
Duration: Instant
Damage: 90 HP
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Multiple Target
Description: With the force of his will, combined with the hammer, Hero brings down hammers with the full size of the one he holds upon his enemies' heads from 100 meters above them. They will rain down with enough force to shatter solid metals and form large craters in nearly any surface. Additionally, in PvE only, this attack will cause opponents of lower rank (works on up to A-rank NPCs) to drop to their knees and submit, if they weren't hit that is.
Note: The PvE section requires permission for player-owned and/or Event NPCs.
Name: Overpower
Rank: S
Category: Offensive
Duration: 10 posts
Damage: Spell Rank Max + 50%
Range: None
Speed: Spell Rank Max
Type: Single Target
Drawback: Zero range for increased damage.
Description: Within melee range, Hero hits a target with all his might, thus overpowering them instantaneously. Whether it hits directly or indirectly, their speed is reduced by 50% and their physical resistance is reduced by 20% for the duration.
Name: Ok.
Rank: S
Category: Offensive
Duration: Instant
Damage: 50% of Spell Rank Max
Range: Spell Rank Max
Speed: Spell Rank Max
Type: Area of Effect
Description: Hero charges an abundance of ethernano into his thumb and middle finger of either hand, though this time there is no glow and the charge happens instantly. He then merely snaps his fingers in a direction and causes a huge 200-meter-diameter blast at an enemy location. Instead of burn damage, though, allies are protected from damage dealt by this spell as long as they stand still.
- H-rank Spell:
Name: Apologize to me, that you were born into MY world.
Rank: H
Category: Offensive
Duration: Spell Rank Max
Damage: 105 + 25%
Range: 250 meters
Speed: Spell Rank Max | N/A
Type: Multi Target, Buff
Drawback: 50% less range for 25% more spell damage.
Description:
Area of Effect: Hero absorbs so much sunlight and ethernano that he floats into the air and becomes a second Sun. He then brings all of that energy into his body. For the duration of this spell version, Hero uses all of that energy with his hammer and every swing of his hammer has a range of 250 meters; each attack fires a wave of molten sunflame which has a width and height of 25 meters. Upon impact with a target or with targets, it also inflicts S-rank burning damage once and. This spell cannot be absorbed by Slayers.
During each post, after he has used the spell attack, his melee strikes have a range of 125 meters and have the same size but they no longer deal the additional burning damage. Additionally, he gains a +75% buff to strength but a 25% debuff to Speed while not using the spell attack and lasts the duration.
Last edited by Hero Yamamoto on 31st August 2019, 5:28 pm; edited 21 times in total