Magic Name: Ocular Requip
Magic Type: Requip Solitary [Can have up to 4 Requip spells active at once.]
Description: Ocular Requip deals with drawing the raw hidden power out of eyeballs. The results are often surprising, unpredictable, and vary from set to set of eyes. The user has access to a pocket realm that houses as many jars of eyes as desired that can be manifested and equipped into the eye sockets at will. Should a set of eyes become damaged in battle, each jar is filled with a special regenerative solution, so after a time they can be return to their unharmed state. Switching eyes also has a tendency to influence the user’s attitude and actions, manifesting varied personalities as well as shape shifting abilities. The user can access the form of whatever the eyes used to belong to, as well as any strong memories or visions the eyes might be linked to.
In actual use, anything from weapons to laser beams to gardening shears can be drawn from sets of eyes. Some can buff, while others offer enhanced senses. There’s an unlimited combination of benefits that eyes can allow for the user’s use, it’s just a matter of acquiring new eyes to find a new useful thing, be it offensive, defensive, or supportive.
Strengths:
✾ Flexible uses for anything situation imaginable, given access to enough eyes.
✾ Unlimited potential.
✾ Creates constructs that look like material things, hiding the real requip being eyes instead of items to potentially confuse enemies trying to counter it.
Weaknesses:
✾ If magic is negated in any way, the user will go completely blind.
✾ The physical and mental effect of the different eyes can adversely impact effectiveness and decision making in battle, potentially making the user unreliable or unpredictable even to allies.
✾ Anything that would irritate or damage eyes directly affects the user’s magic abilities, making his eyes both his greatest strength and weakness.
- ✾ Lineage:
Name: Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
✾Ability: Allows the user to dodge any one spell in a post. The user also has a 25% passive speed boost.
✾Usage: Upon a spell being targeted directly at the user they can dodge it miraculously. This can only be used a maximum of three times per a thread. After dodging this ability has a 5 post cooldown. Passive 25% speed boost.
Unique Abilities:
✾Identity Crisis: The user can access the genetic makeup of whatever formerly held the eyes, able to shapeshift either partially or entirely. Good for causing confusion as a decoy or otherwise cause chaos, as well as passively buffing magic spell damage per appropriate rank percentage.
✾Potential Roulette: The user is able to pull items out of eyes not belonging to him, though the usefulness of such items is completely random. This has no effect on the vision or function of the other being, though it does bestow a potential weapon that matches requip values of rank in damage and durability. If it is destroyed then it takes 3 posts before this can be used again.
✾Silver Lining: The user’s hearing, smell, taste, and sight senses are heightened 10%, due to magical enhancements of eyes and being blind for a time having to relying on other senses.
✾Call Me!: The user can briefly see through the eyes of someone a bond has been formed with if they speak the user’s name or feel an intense enough emotion. If called by that person, the user can teleport through their eyes regardless of distance. Requires OOC permission and is plot based, not to be used in combat.
✾Rainbow Eyes: Having such a collection of eyes of nearly all species colors, the user’s access to such variety of effects has built an immunity up to other magic. Rank appropriate resistance to spell damage.
Spells:
- ✾ Signatures:
Name: Rainbow Bright
Rank: Ranking
Type: Multi-Target
Damage: 75% Rank Damage [C-45/B-60/A-75/S-90/H-105]
Requip HP: C-90/B-150/A-200/S-250/H-500
Range: C-30/B-50/A-75/S-100 meters
Speed: Instant
Description: The user requips a set of eyes that have irises that appear like opals. They contain all the colors of the rainbow, and sparkle in the light. Bestows the use of raw elemental energy to be expelled out from the hands, eyes, or mouth.
Strengths:
✾ Offers elemental variety in attacks according to situational need.
Weaknesses:
✾ Fired in linearly and can be potentially anticipated and dodged.
Abilities:
✾ Elemental Strike: The user fires off linear shots of elements to cause damage. Examples: flame thrower, lightning bolts, water blasts, rock shots, wind blades, light and dark beams, etc.
Name: Now You See Me...
Rank: D
Type: Burst
Damage: N/A
Requip: 60
Range: 15 meters
Speed: Instant
Description: The user requips a pair of gray eyes causing a small sparkle around the user’s body.
Strengths:
✾ Offers quick changes in location to to keep enemies guessing
Weaknesses:
✾ Very short range
Abilities:
✾ Now You Don’t: The user can disappear when the enemy blinks and breaks visual contact, reappearing somewhere else close by once per post.
- ✾ d rank spells:
Name: Red Herring
Rank: D
Type: AOE
Damage: N/A
Requip HP: 50
Range: 30 meters
Speed: Instant
Duration: 3
Cooldown: 4
Description: The user requips a pair of holographic looking, silver fish eyes that conjure illusions.
Strengths:
✾ Look solid enough to confuse the enemy.
Weaknesses:
✾ Are intangible and unable to cause damage other than potential paralysis.
Abilities:
✾ Bait and Switch: Speed boost 50%
✾ Eenie Meanie: Two illusions appear, making it seem as if all three of the user’s human appearances are fighting together while also making it seem like the battlefield is now more crowded. Contact with an illusion will cause no damage, but a harsh shock may immobilize the foe for a single turn.
Name: Ghosty Ghosty
Rank: D
Type: AOE
Damage: N/A
Requip HP: 50
Range: 30 meters
Speed: 15 m/s
Duration: 3
Cooldown: 4
Description: The user requips creepy pale green eyes that glow, turning his body into a ghostly image of itself.
Strengths:
✾ Great intimidation tactic to make the enemy less effective.
Weaknesses:
✾ Doesn’t affect those who can’t feel fear.
Abilities:
✾ The Shakes: The nature of the eyes cause a horrifying aura/vibe that can cause the feeling of impending doom, goosebumps, and inclination to tell the truth. 50% speed debuff to enemy.
✾ Ghost Feels: Becomes immune to environmental temperatures.
Name: Razorpetal
Rank: D
Type: Multiple-Target
Damage: 75% rank damage per hit
Requip HP: 50
Range: 45 meters
Speed: 30 m/s
Duration: 3
Cooldown: 4
Description: The user requips a pair of red eyes. The right eye sprouts a beautiful pink flower.
Strengths:
✾ Allows dealing damage at a distance.
✾ Offers user a passive heal
Weaknesses:
✾ Petals are dodgeable
✾ Has to be fairly close range to enemies to drain health
Abilities:
✾ Fatal Flurry: The flower in the right eye sheds and regrows petals to send a flurry of them whizzing at the enemy to try and slice them up nice.
✾ Leech Seed: The user has a passive aura that drains 5% HP of those within a burst range.
Name: Siren Sonata
Rank: D
Type: AOE
Damage: 20
Requip HP: 50
Range: 30 meters
Speed: 15 m/s
Duration: 3
Cooldown: 4
Description: The user requips coral colored eyes, powering the vocal chords to amplify the sound of the user’s voice.
Strengths:
✾ Cause cause damage and sleep to whoever is in range.
Weaknesses:
✾ Can also affect allies.
Abilities:
✾ Oh, That Sounds Lovely!: The lilting of a beautifully trained voice can cause those caught to doze into a lovely sleep for one post.
✾ Oh, That Sounds Awful!: Anyone caught within D rank AOE range takes appropriate damage.
Name: The Good Stuff
Rank: D+
Type: Single Target
Damage: Heals 60 HP
Requip HP: 90
Range: 90 meters
Speed: Instant
Duration: 5
Cooldown: 6
Description: The user requips bright green eyes which bestows a syringe of green liquid.
Strengths:
✾ Can heal himself or an ally.
Weaknesses:
✾ If throwing the syringe like a dart to a moving ally in range, the user can miss.
Abilities:
✾ Hit Me: The user jabs himself with the syringe of green liquid, healing a D+ rank spell worth of damage.
✾ Hit You: The user either jabs or throws the syringe of green liquid like a dart to hit an ally, healing a D+ rank spell worth of damage.
- ✾ C rank spells:
Name: Hawkeye
Rank: C
Type: Multi-target
Damage: 75% rank damage per hit
Requip HP: 90
Range: 90 meters
Speed: 65 m/s
Duration: 5
Cooldown: 6
Description: The user requips into brilliant amber eyes once belonging to a proud hawk, materializing a pair of chrome silver and gold pistols filled with magical bullets.
Strengths:
✾ Bullets are more accurate than normal ones.
Weaknesses:
✾ Bullets can be dodged.
Abilities:
✾ Click, Click, BOOM: Bullets fired explode upon impact, dealing 75% rank spell damage.
✾ 360 Birdo-vision: 55% magic damage buff from being able to see just that good.
Name: Kernel Ka-BOOM
Rank: C
Type: Burst
Damage: 60
Requip HP: 90
Range: 30 meters
Speed: Instant
Duration: 1
Cooldown: 2
Description: Iris requips buttery yellow eyes, gaining the ability to do weird crap with popcorn.
Strengths:
✾ Quick and dirty damage/debuff
Weaknesses:
✾ Edible and dang tasty, which is a distraction. Blood only enhances flavor.
Abilities:
✾ POPcorn: The user is instantly covered in popcorn and explodes out in all directions to cause C rank damage.
✾ Butter Up: The user splashes nearby foes with butter that debuffs their speed 55%. If more than one foe is in range, the percentage is equally split.
Name: Hydropump
Rank: C
Type: Single Target
Damage: 60
Requip HP: 90
Range: 120 meters
Speed: Instant
Duration: 5
Cooldown: 6
Description: The user requips the brightest blue eyes that once belonged to a mermaid. This bestows the lower half of a mermaid.
Strengths:
✾ Hits foes hard for damage and knockback
Weaknesses:
✾ Fish out of water is funny looking. Gotta walk in hands or flop like a...well…fish.
Abilities:
✾ Darlin’ It’s Bettah Down Where It’s Wettah: The user’s mermaid tail produces and expels powerful blasts of water. Force of water causes C rank damage in or out of water, as well as knocks back opponents 30 meters.
✾ Undah Da Sea: Can breathe underwater.
Name: Lochan Chartreuse
Rank: C+
Type: Single target DOT
Damage: 45 first hit, 45 damage until 2.5x is reached
Requip HP: 135
Range: 180 meters
Speed: Instant
Duration: 5
Cooldown: 6
Description: The user requips a pair of glowing chartreuse cat eyes that allow psychic waves to cause migraines in the enemy.
Strengths:
✾ Brain pain
Weaknesses:
✾ Effects rely on enemy pain tolerance
Abilities:
✾ Headbang: The user’s glowing cat eyes send brain waves at the enemy, causing 50% C+ rank damage in the first hit and afflicting them with a nasty migraine that causes 50% C+ spell damage each post for the remaining duration.
✾ Pound: Light and sound sensitivity, nausea, general discomfort from the brain waves of doom.
- ✾ B rank spells:
Name: Frickin’ Laser Beams
Rank: B
Type: Multi-target
Damage: 75% B rank spell damage each hit
Requip HP: 180
Range: 150 meters
Speed: 110 m/s
Duration: 6
Cooldown: 7
Description: The user requips pupil-less red eyes that glow, enabling a high-powered laser to shoot at enemies.
Strengths:
✾ Attacc but also protecc
Weaknesses:
✾ Irritates the skin around the eyes with all those hot stares~
Abilities:
✾ Attacc: The user’s hot red eyes shoot out laser beams to cause damage
✾ Protecc: The lasers from the eyes refract around the user’s body, covering every inch in translucent shield close to the body. Can reflect one attack back at the enemy.
Name: I’ve Got a Machine Hand
Rank: B
Type: Multi-target
Damage: 75% B rank spell damage each hit
Requip HP: 150
Range: Close combat
Speed: N/A
Duration: 6
Cooldown: 7
Description: The user requips pink eyes and controls some liquid metal. It covers the left arm from mid upper arm in a thick black armor.
Strengths:
✾ Offers the user a close quarters combat option to deal damage to enemies.
Weaknesses:
✾ Going into close quarters opens the user up to attack
Abilities:
✾ Iron Grip: The metal arm offers a 60% increase in physical strength.
✾ Slicey Dicey: Sword the metal extends down onto the metal hand and forms into a sword for spell damage slashing attacks.
Name: Ahurte
Rank: B
Type: Single Target
Damage: 80
Requip HP: 150
Range: 200
Speed: Instant
Duration: 6
Cooldown: 7
Description: The user equips a pair of topaz eyes that allow electricity to be used. Manifests a black gold lance and white electricity. Strengths:
✾ Long range damage option.
✾ Improves user’s mobility.
Weaknesses:
✾ Being a lance that is thrown, it can miss.
✾ Presence of water will give the user a nasty shock.
Abilities:
✾ Boomstick: The user throws a brilliant black metal lance in any one direction with lightning speed, dealing B rank damage to its target. Should multiple targets be caught in the crossfire, the damage is split evenly among them. The lance can travel up to 200 meters, and should it collide with any one person, it stuns them for one post. If multiple targets are struck, no one is stunned.
✾ Static Power: Static electricity covers the user’s body and functions as an additional "skin", increasing his speed 60%. The user also gains the ability to jump great heights.
Name: Beastly
Rank: B+
Type: Self
Damage: N/A
Requip HP: 225
Range: Self
Speed: N/A
Duration: 8
Cooldown: 9
Description: The user requips a dangerous set of eyes. The sclera is red and the iris is yellow. It brings about a beast-like transformation with the lengthening of hair that also turns red in color, red claws, pointy ears, and fangs.
Strengths:
✾ Buffs damage substantially.
Weaknesses:
✾ The user has a hard time distinguishing friend and foe
Abilities:
✾ Berserked: Buff melee damage 90%
✾ Amped: Buff spell damage 90%
- codes for me:
Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst. One can also put the subtype like Requip here as well)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Requip HP: (Put the amount of HP the requip weapon/armor/item has, and the HP the summon has)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Cooldown: (How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Strengths: (List all the positive aspects of the spell Like above, list all of the strengths of the spell. These strengths much represent your spell, and not the over-all strength of the magic.)
✾
Weaknesses: (List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least the same amount of weaknesses as strengths. These weaknesses must represent your spell, and not the over-all weakness of the magic)
✾
Abilities:
✾Ability 1:
✾Ability 2: