Evidence of Accomplishment: Proof
Magic Types:
Takeover [Primary Benefit: +25% to HP and MP.]
Ancient [Auxiliary Benefit: +15% to Spell Damage.]
Description: The story behind this is quite the trip, but all that needs to really be known is Theo died quite some time ago. When he made it properly back alive, it came with a catch. Theo forced a berserker demon known as Kurao into a contract. This contract was made due to defeating the demon and so allows the squishy Theo to take on aspects of the unpredictable, aggressive, and trolly Kurao. Maybe one day, the two will either get along or Theo will figure out how to break the contract altogether.
The demon is an experienced warrior within the demonic armies due to his skills, rage, and tactics. This magic is good for mobility, the use of buffs allow for stronger defensive and offensive abilities; so allow for damage absorption while taking down opponents by striking them quickly without notice or provocation. However, using it brings about some interesting changes in Theo as he wrestles to keep control.
Unique Abilities:
༄ Demon's Advantage: In battle, Kurao knows that allowing Theo to die breaches his contract. To help his host, he has lent a working heart to replace Theo’s tattered and largely missing original one, while also buffing his speed and physical strength ranking passive buff amounts split between the two.
༄ Demon's Defenses: The demon was raised in the pits of hellfire battle and so has strengthened himself against oncoming spell attacks by 50%.
༄ Demon's Initiative: Kurao hates to be surprised, so he offers heightened danger senses to Theo. Theo can sense evil intent and deception within rank burst range, and in doing so gains a ranking passive spell strength buff to take the threat down quicker.
- Signature Rank Spell:
Name:
Kurao's Blessing
Rank:
S Rank
Type:
Single Target/ Buff
Description:
The easiest part for Theo to tap into is Kurao’s innate strength. Kurao is known as a more than a worthy opponent to those in the depths of hell, to the point no one dare cross him due to his temper and ferocity in battle. The warrior demon grants Theo a 60% physical strength buff.
- D Rank Spell:
Name:
Berserker's Horns
Rank: D
Type: Burst
Damage: 40HP
Range: 15 meters
Speed: Instant
Duration: 1
Description: Theo grows two six inch tall by inch wide weathered horns on the sides of his head. These are lightweight but are still strong enough to take anything thrown at them. They glow sometimes.
Horn In: Due to the horns sudden appearance, the obviously demonic trait can startle or strike terror in the hearts of foes, paralyzing them for a turn.
Horn Out: Theo can teleport within D rank burst range and shoot a laser from between his horns upon reappearing.
- C Rank Spell:
Name:
Demon Wings
Rank: C
Type: Multi-target
Damage: 45 HP each hit
Range: 90 meters
Speed: 65 m/s
Duration: 5
Description: From Theo's back seems to sprout a set of black leathery bat like wings, a bit small but strong and versatile.
Nyoom: While Theo has his wings out he is able to not only hover and fly but gains a 55% speed increase allowing him to out maneuver many of the enemies he will come across. Inflicts an impending sense of doom on opponents, immobilizing for 1 post.
Gust: Moving his wings quickly Theo is able to gain enough force to create hard to see bladed whirlwinds of doom.
- B Rank Spell:
Name:
Demon Fangs and Claws
Rank: B
Type: Single Target
Damage: 80 HP
Range: Close Quarter
Speed: Instant
Duration: 6
Description: Theo's upper canine teeth elongate to be around a half inch and his nails become longer by about a quarter inch and become razor sharp and pointed. Theo's teeth and nails have also become seemingly reinforced making them do more damage.
Vampire: Theo bites an opponent, inflicting B rank damage as well as a 5% HP absorb.
Beast: Razor sharp claws slash at enemy to do rank damage and inflict triple the pain, paralyzing the enemy for 1 post.
- A Rank Spell:
Name:
Demonic Eyes
Rank: A
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: Instant
Duration: 7
Description: The sclera of Theo’s eyes change to black and the iris changes to either a brilliant gold if Theo's in charge or a carmine red if Kurao is charge.
Hellfire: Theo’s eyes land on a target, and immediately flames manifest on them, summoned directly from hell. Causes a burn that does 5% damage per post for duration.
Evil Eye: Theo’s vision is enhanced, and being able to see so well buffs his speed 65%. Also, his eyes glow so brightly on his target that a blinding effect occurs.
- S Rank Spell:
Name:
Demonic Contract
Rank: S
Type: Summon
Damage: User ranked damage
Summon HP: 250HP
Range: 400 meters
Speed: Instant
Duration: 10
Description: To summon Kurao all Theo need do is call him forth and spill some blood, it doesn't really matter who it's from so longs it was split by Theo himself. From the blood a portal of darkness seems appears and Kurao, who looks nearly identical to Theo in Full Takeover, emerges to wreck crap.
Toasty: Kurao lights anything within burst range of him on fire for full rank damage, causing a lingering burn effect.
Wrecker: Given how Kurao appeared and looks may cause a round of paralyzing fear for a single round to those of same rank or lower. He chases people down with reckless berserker rage, kicking, biting, clawing, and basically any type of crazed melee attacks for range multi-target damage each hit.
- Ranking Advanced Spell:
Name:
Perfect Blending
Rank: S+
Type: Full Takeover
Damage: N/A
Range: 150 meters
Speed: Instant
Duration: 12
Description: At this point Theo and Kurao have melded perfectly into one being, and the smug look on his face shows a battle ridden madness that would give the most battle hardened warriors and mages pause.
Hell Syphon: Both understand that they need to survive and that they need power to do this, so while within the full takeover Theo will gain 5% HP back every other round and 5% MP every round.
There’s No Place Like Home: Angry red runes begin to float around Theo, buffing his speed 105%. As an added effect, enemies within burst range of Theo are teleported to Kurao’s home, a hellscape netherworld. Environmental hazards of the world include sulphuric air, lava pits, low lighting, and intense heat. Shortness of breath, hindered vision, burns, and dehydration can occur. Of course, the MP of this spell can be paid to get back to this world, but can the things witnessed there ever be purged from the mind?
Turbo: He’s super strong. 105% spell damage buff.
Last edited by Theo on 22nd January 2021, 4:13 am; edited 3 times in total