Magic
Magic Name: Infusion
Magic Type: Caster (Solitary: +25% cost reduction)
Description:
Infusion magic has the simple goal of 'making contact' to achieve a reaction. It is genrally not a fancy magic, like shooting fireballs or handling lightning. Oftentimes this magic isn't even visible at all, as it is often used to simply enhance the properties of an object by using magical power. (I.e. making a sword sharper or a fist harder to enhance a punch) That said, it does not change the properties of an object, so no reshaping or changing the element of said object. Infusion magic also always comes from the body of the one who casted it as it is their own pure magical energy that takes the effect, as stated previously, through touch/body contact. What infusion magic can also do, is to be used on living beings, which one one side can be use to grant them some of the user's magical power for their own use, but on the other side is able to affect the target's magic power reserves by shredding it. Speak, under use of own magic, the opponents magical power can be reduced, which can lead to suffering from shock of sudden MP loss and short term paralisys. This also works in the other way, by granting an opponent a suden influx of magical power, they can gain MP but also suffer from paralysis due to sudden influx of foreign magical power. Using the right amount of magical energy (atleast the same as the opponents spell), this technic of infusing magic, can aso be used as a sort of barrier to seemingly 'dispell' magic with e.g. bare hands. Outside of battles and with a little more know how, this can also be used to take effects on and even dispell lasting magic like curses and seals, though this usually takes more time and focus.
In conclusion, this type of Infusion based magic, pours the caster's own magical energy into objects and living beings, to take various effects on them. It always originates from the users body or through an object they are/have touched a short time ago.
Blanc uses this magic mostly to survive fights as, well, he has no real motivation to fight anyone outside of trying to better unerstand them as a person. He uses it both for offense and defense, but requires him to stay in close combat most of the time if he wants to attack. He uses his magic to stall and analyze his opponents movements and fighting style before really fighting back if necessary. In a sense, he is to be more or less considered a support type fighter, he's good at giving orders and coordinating others. His magic even lends itself to various purposes such as sharing magical power and debuffing enemies aswell as dispelling magic.
Unique Abilities:
Spells:
D-Rank Spells:
C-Rank Spells:
Magic Name: Infusion
Magic Type: Caster (Solitary: +25% cost reduction)
Description:
Infusion magic has the simple goal of 'making contact' to achieve a reaction. It is genrally not a fancy magic, like shooting fireballs or handling lightning. Oftentimes this magic isn't even visible at all, as it is often used to simply enhance the properties of an object by using magical power. (I.e. making a sword sharper or a fist harder to enhance a punch) That said, it does not change the properties of an object, so no reshaping or changing the element of said object. Infusion magic also always comes from the body of the one who casted it as it is their own pure magical energy that takes the effect, as stated previously, through touch/body contact. What infusion magic can also do, is to be used on living beings, which one one side can be use to grant them some of the user's magical power for their own use, but on the other side is able to affect the target's magic power reserves by shredding it. Speak, under use of own magic, the opponents magical power can be reduced, which can lead to suffering from shock of sudden MP loss and short term paralisys. This also works in the other way, by granting an opponent a suden influx of magical power, they can gain MP but also suffer from paralysis due to sudden influx of foreign magical power. Using the right amount of magical energy (atleast the same as the opponents spell), this technic of infusing magic, can aso be used as a sort of barrier to seemingly 'dispell' magic with e.g. bare hands. Outside of battles and with a little more know how, this can also be used to take effects on and even dispell lasting magic like curses and seals, though this usually takes more time and focus.
In conclusion, this type of Infusion based magic, pours the caster's own magical energy into objects and living beings, to take various effects on them. It always originates from the users body or through an object they are/have touched a short time ago.
Blanc uses this magic mostly to survive fights as, well, he has no real motivation to fight anyone outside of trying to better unerstand them as a person. He uses it both for offense and defense, but requires him to stay in close combat most of the time if he wants to attack. He uses his magic to stall and analyze his opponents movements and fighting style before really fighting back if necessary. In a sense, he is to be more or less considered a support type fighter, he's good at giving orders and coordinating others. His magic even lends itself to various purposes such as sharing magical power and debuffing enemies aswell as dispelling magic.
Unique Abilities:
- Ability:
2 Major effects:- Spoiler:
- Magical Attunement:
His Infusion magic, gives him the passive ability to sense magical energies and sources in a 30 meter (about 100 foot) radius and detect them. This only gives him a location and size of the source, but unless he specifically knows alreay whom the magical power belongs to (though he will know the type of source), he can't figure out who the person is just from feeling their magical power. Crowds of many people may cloud this ability and make it hard to diferentiate between individuals.
Analytical Eye:
Another passive ability, which allows Blanc to see the amount of magical energy poured into a spell, aswell as allowing him to see the type of spell it is.
Spells:
D-Rank Spells:
- Spoiler:
- Name: (Self)-Modification D
Rank: D
Type: Buff
Damage: 25% Buff to strength and speed each for self or an alley
Range: Self or an Alley
Speed: Instant
Duration: 3 turns
Downside: -
Description: A spell that is hard to notice as it only shifts the magical power inside the user to maximize his/her body's physical output in a form of strength and speed. This technique is often only noticed from a sudden change in physical ability from the user and only really detecable by those who are goood at detecting changes in magical power or aura.
- Spoiler:
- Name: Shredding touch
Rank: D
Type: Single Target, Buff, Effect
Damage: Physical attacks deal addittional 20 Dmg to MP and Stun for 1 turn
Range: Self
Speed: Instant
Duration: 3 turns
Downside:
Description: Can be seen in a glowing of the bodypart or weapon that has been enhanced, as if it was coated in a see through liquid. Like all damaging spells of this magic, this is an instant cast that takes effect upon hitting the enemy physically. It disrupts and 'wastes' some of their magical power and leaves them in a short feeling of paralysis if hit.
- Spoiler:
- Name: Five Finger Barrier D
Rank: D
Type: Single Target, Nullification
Damage: None
Range: Self
Speed: Instant
Duration: Lasts 3 turns or until a spell was negated
Downside: Blanc has to either be in contact with the spell, or be in contact with the caster of said spell while they are casting it, which disrupts the spell.
Description: This spell has Blanc's fingertips glow in a silverish sheen, but aside from that is barely noticable. He uses his fingertips to disrupt the flow of the magic that is casted on touch and by that completely disspelling it. He doesn't need to do it with his fingertips, anywhere on his body is fine to cast the negate from. This spell can only nullify spells of rank D.
C-Rank Spells:
- Spoiler:
- Name: Air Infusion C
Rank: C
Type: Area of Effect, Damage Over Time, Effect
Damage: 10HP damage per turn while inside (Maximum of 50 damage), Reduces enemy's speed by 20% while inside
Range: 60 Meters
Speed: 30m/s
Duration: 5 Turns
Downside:
Description: Yet another spell that isn't flashy by any means but does its job none the less. Visable only as a slight flimmering of the air around Blanc and in the area of effect. Blanc does not have to do an movement to activate this ability, which makes it very hard to detect on cast. This magic puts a decent amount of pressure on those within its range, making their movements a little harder and their bodies feel heavier.
- Spoiler:
- Name: Natural Alignment
Rank: C
Type: Single Target, Passive
Damage: - grants 20% damage reduction from spells of Blanc's rank and lower
Range: Self
Speed: Passive
Duration: Until Blanc has no more MP
Downside: -
Description: An insible second skin is what one would call this ability of Blanc's. Blanc's skin is always coated in a thin film of magical energy, which protects him from some of the damage he would receive from spells.
- Spoiler:
- Name: Branding Touch
Rank: C
Type: Single Target, Effect, Debuff
Damage: 1x physical damage of Blanc's rank, puts a mark on the target that increases their MP cost by 10% (Stacks 3 times; Duration gets refreshed to 5 turns upon consecutive hits but does not extend duration beyond 5 turns)
Range: Melee
Speed: Instant
Duration: 5 turns
Downside: ---
Description: Can only be cast from Blanc's hands and gives them a light blue glow upon activation. Basically an enhanced punch that leaves a mark on the target
Last edited by Blanc on 27th January 2019, 8:14 am; edited 6 times in total