Magic Name: Bardify
Magic Type: Solitary ReQuip
Description: Bardify is a form of Sound Magic where instruments are implemented instead. There are a variety of musical instruments used, ranging from small finger symbols, to something as big as a cello or a multi-necked guitar. Along with using various different instruments, the songs that are played as well determine what type of spell that is being put in play. Depending on the music that is played, and the instrument used, depends on the effect or spell that can be used. They could put the opponent to sleep, knock them away, blast their eardrums, show them an illusion, or temporarily control them, and some elemental bits as well.
Baird will use the ability to his best advantage. He considers himself a musical genius, so he tends to know the right song to play at the right moment. He will even use the spells out of battle as a form of entertainment for himself.
- Lineage:
Volume IV: The Being
Warrior's Heart:
Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
Unique Abilities: ~
(D) Amplified: When one needs a little extra boost in their spells, they can call upon an amplifier and the spells can be boosted to rank buff damage. (D= 50% buff, C=55%, B= 60% ect ect)
If this an active, please provide a duration. If not, reduce all of your buffs by 10%.~
(B) Orchestra: For a musician, one typically only has one set of hands. Orchestra gives the mage the ability to play up to four instruments at the same time without them even touching them, leaving the instruments playing themselves in thin air. It takes harder concentration to play all of them at once, so it uses 1.2x of the MP for the spells to be used. While the music is playing, the musician playing them has a 50% physical resistance as a shield is slightly formed with the instruments playing around them.
If this is a passive, which it appears to be, reduce the percentage by 10%. If it isn't, provide a duration according to the rank of the unique ability.~
(S) Pitch Whistle: Once per post, the mage may emit a high pitched whistle that can harm the hearing of others with enhanced hearing, deafening them for three posts. The whistle can also call upon an animal to come and attack for him for 50% rank damage for 4 posts. Calling upon an animal cannot happen while the pitch is created to deafen an enemy, and vice versa.
Instead of the three posts straight, defeaned targets will follow similar rules to immobilizations. Defeaning targets for every other post during the duration seems more appropriate. Additionally, if your magic includes summons or anything that isn't strictly ReQuip (the animal, I cannot tell whether you meant for it to be a summon or not), mention it in your Magic Type and adjust your benefits accordingly and include necessary information for the summon.- Sig Spells:
- (C) Dead Harmonica:
Name: Dead Harmonica
Rank: User up to S
Type: ReQuip, Burst
Requip Melee Damage: 41 HP
Requip HP: 250 HP
Range: 100 meters
Speed: 100 meters per second
Duration: 10 posts
Downside: N/A
Description: The Dead Harmonica is a black harmonica with a picture of various skulls on the top of it. The music that best plays with the harmonica is blues rock music to work the magic. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Dead Harmonica:
At each rank:B rank - 21 HP Melee Damage - 150 ReQuip HP - 50 meters - 50 meters per second - 6 posts
A rank - 30 HP - 200 HP - 75 meters - 75 meters per second - 7 posts
- Skeleton Bikers:
Name: Skeleton Bikers.
Type: Multiple Target
Damage: 90 HP
Range: 150 meters
Speed: 20 meters per second
Duration: 10 posts
Downside: Skeletons are slow to move
Description: When the harmonica is played at a fast pace, a skeleton garbed in a leather motorcycle jacket, brass knuckles on their hands, and boots will appear each rank. (1 at D, 2 at C, 3 at B, 4 at A, and 5 at S). Each skeleton has 50HP each and deals rank Multiple Target damage as long as someone is within half the max rank range (22.5 meters at D, 45 at C, 75 at B, 112.5 A, 150 at S).
At each rank:
B rank - 60 HP - 75 meters - 20 meters per second - 6 posts
A rank - 75 HP - 112.5 meters - 20 meters per second - 7 posts
- (A) Zip to Life:
Name: Zip to Life
Rank: User up to S
Type: ReQuip, Burst
Requip Melee Damage: 41 HP
Requip HP: 250 HP
Range: 100 meters
Speed: 100 meters per second
Duration: 10 posts
Downside: N/A
Description: Zip to Life is a metallic green Kazoo that functions just like a normal kazoo. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Zip to Life:
At each Rank:A rank - 30 HP - 200 HP - 75 meters - 75 meters per second - 7 posts
- Kazoo’s Gift:
Name: Kazoo’s Gift
Type: Multiple Target, Absorption, Healing
Damage: N/A
Range: 30 meters
Speed: N/A
Duration: 10 posts
Downside: N/A
Description: When any tune is played on the kazoo, it drains 5% HP per post from enemies within range and gives it to the user of the kazoo.
At each rank:
A rank - 30 meters - 7 posts
- (H) Flute of Pan:
Name: Flute of Pan
Rank: User up to S
Type: ReQuip, Burst
Requip Melee Damage: 41 HP
Requip HP: 250 HP
Range: 100 meters
Speed: 100 meters per second
Duration: 9 posts
Downside: N/A
Description: The Flute of Pan is a double metallic panpipe that makes metallic sounding music and is best for whimsical sounds. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Metalic Panpipes:
- Pan-ic:
Name: Pan-ic
Type: Multiple Target
Damage: N/A
Range: 300 meters
Speed: N/A
Duration: 9 posts
Downside: N/A
Description: When the mage plays a rather fast song, they can paralyze any portion of the outer body of their target that they wish to stop quickly as long as they’re within range. This is able to be done every other post on up to 5 targets.
- B Spells:
- Lyre of Life:
Name: Lyre of Life
Rank: B
(40 MP)Type: ReQuip, Burst
Requip Melee Damage: 21 HP
Requip HP: 150 HP
Range: 50 meters
Speed: 50 meters per second
Duration: 6 posts
Downside: N/A
Description: The Lyre of Life is a lyre with a skull base, and a pair of horns at the back. There are strings attached to a bar connected to the horns, that goes down through the eyes of the skull, where they’re held by another bar that’s set behind the eyes. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Lyre of Life:
- Lyre’s Gift:
Name: Lyre’s Gift
Type: Area of Effect, Healing
Healing: 40 HP
Range: 100 meters
Speed: 50 meters per second
Duration: 6 posts
Downside: N/A
Description: As the Lyre is played, they play a higher pitched song to be able to heal the player, as well as those within range of them.
- Life of a Lyre:
Name: Life of a Lyre
Type: Single Target
Damage: 80 HP
Range: 200 meters
Speed: 200 meters per second
Duration: 6 posts
Downside: N/A
Description: This Lyre had a past for how it came to be. It was once a liar. To show it’s true form, the caster must strum the strings of the Lyre over elegantly, the Lyre is able to twist and turn itself and turn itself into something akin to a rake to be wielded by the caster. The strings point themselves forward over the skull and curved much like claws while the horns seem to stack together and form the handle of the rake.
- Burning Sax - B+:
Name: Burning Sax
Rank: B+
(60 MP)Type: ReQuip, Burst
Requip Melee Damage: 32 HP
Requip HP: 225 HP
Range: 75 meters
Speed: 75 meters per second
Duration: 8 posts
Downside: N/A
Description: Burning Sax is a clear tenor saxophone with both the beginning and end with a burnt effect on it. The saxophone is about 0.7 meters long, and weighs 3 kilograms. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Burning Sax:
- Fiery Beasts:
Name: Fiery Beasts
Type: Multiple Target, Fire
Damage: 90 HP
Range: 225 meters
Speed: 165 meters
Duration: 8 posts
Downside: N/A
Description: When playing an exotic saxophone number, the mage can create up to three fire minions that come out of the bell of it. The music can string the minions to attack others with 1/3 rank damage per minion per post.
- Solo Fire:
Name: Solo Fire
Type: Single Target, Defensive
Durability: 360 HP
Range: Self | Melee
Speed: Self | Melee
Duration: 8 posts
Downside: N/A
Description: While tooting a little ditty, the musician is able to have a thin layer of fire rest over their skin that doesn’t burn them and acts like a shield.
- Guitar of the Earth - B+:
Name: Guitar of the Earth
Rank: B+
(60 MP)Type: ReQuip, Burst
Requip Melee Damage: 32 HP
Requip HP: 225 HP
Range: 75 meters
Speed: 75 meters per second
Duration: 8 posts
Downside: N/A
Description: Guitar of the Earth is a guitar that is also an axe. It has a skull with three spikes on his head on one side, and an axe with a grassy looking design on the broad side of the blade and the head stock of the guitar. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Guitar of the Earth:
- Earthen Axe:
Name: Earthen Axe
Type: Single Target, Passive
Damage: N/A
Range: Melee
Speed: Melee
Duration: 8 posts
Downside: N/A
Description: The blade of the axe guitar can be used to fight with as soon as it’s summoned, also granting the wielder 90% 80% max. buff to strength through the duration of the spell.
- Strings:
Name: Strings
Type: Multiple Target
Damage: 9 HP per vine, 90 HP total
Range: 225 meters
Speed: 165 meters per second
Duration: 8 posts
Downside: N/A
Description: When the guitar is strummed, 10 vines can come up from the ground and be commanded like snakes and can attack by stabbing their opponents .1 rank damage per post per vine.
- A Spells:
- Requiem of Angels:
Name: Requiem of Angels
Rank: A
(50 MP)Type: ReQuip, Burst
Requip Melee Damage: 30 HP
Requip HP: 200 HP
Range: 75 meters
Speed: 75 meters
Duration: 7 posts
Downside: N/A
Description: Requiem of Angels is a curved scythe with an angel wing behind it. There are strings on the blade that connect to the staff that are invisible unless strummed. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Requiem of Angels:
- Angels Boost:
Name: Angels Boost
Type: Burst
Damage: N/A
Range: 75 meters per second
Speed: 75 meters per second
Duration: 7 posts
Downside: N/A
Description: Those within range of the musician after they play a quick three strums will instantly have their speed buffed by 65% for the duration of the spell.
- Holy Shield:
Name: Holy Shield
Type: Area of Effect, Defensive
Damage/Durability: 25 HP / 100 HP
Range: 125 meters
Speed: 75 meters
Duration: 7 posts
Downside: N/A
Description: When the strings are strummed like a harp, they will appear and a translucent golden shield around them and any allies closeby. At the same time as the shield is first activated, a blast will activate to knock back any enemies within the first 25 meters of the shield for one post before strings of white will shoot out and attack enemies without a moment’s hesitation as long as they’re in the mages line of sight. The white strings will deal 50% rank damage per post.
- Honed Flute of the Night:
Name: Honed Flute of the Night
Rank: A
(50 MP)Type: ReQuip, Burst
Requip Melee Damage: 30 HP
Requip HP: 200 HP
Range: 75 meters
Speed: 75 meters
Duration: 7 posts
Downside: N/A
Description: Honed Flute of the Night is a golden flute that can play harmonious music to anyone’s ear. Of course, with most of the instruments, there is a catch to the beautiful flute that is before it. It is also a sword. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Honed Flute of the Night:
- Night Sword:
Name: Night Sword
Type: Single Target, Passive
Damage: 30 HP
Range: Melee
Speed: Melee
Duration: 7 Posts
Downside: N/A
Description: At the foot of the flute is an extra section to it. The extra section can be removed and reveals to be that of a sword that can naturally deal rank ReQuip melee damage.
- Lullaby:
Name: Lullaby
Type: Area of Effect, Sleep
Damage: N/A
Range: 150 meters
Speed: 75 meters per second
Duration: 7 posts
Downside: N/A
Description: When the sword isn’t out (or when it is, just not being used), and the user plays an eerie song, anyone within range will start to fall asleep right there on the spot every other post. Along with making those within range sleep, they are able to also absorb 5% HP every other post.
- Death Violin:
Name: Death Violin
Rank: A
(50 MP)Type: ReQuip, Burst
Requip Melee Damage: 30 HP
Requip HP: 200 HP
Range: 75 meters
Speed: 75 meters
Duration: 7 posts
Downside: N/A
Description: Looking at the weapon, your first thought might be questioning what exactly it is, as it’s a violin that looks
very much like a submachine gun. The neck is the barrel as the body is completely missing. Looking at it directly, you see a magazine pack, as well as a trigger right next to where the chin rest is. The bow that accompanies the violin is able to change into a sight for the gun. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Death Violin:
- Deaths Fog:
Name: Deaths Fog
Type: Area of Effect, Debuff
Damage: N/A
Range: 150 meters
Speed: 75 meters per second
Duration: 7 posts
Downside: N/A
Description: When slow, eerie music is played on the violin, a white fog will start to form around that will cause any within the range to have their spell damage debuffed by 32.5% as well as Physical Resistance also debuffed by 32.5% for the duration of the ability. Within the fog, one will see white ravens fluttering about, causing a ruckus within that seem like they’ll try to hit their enemy.
- Sharp Violin:
Name: Sharp Violin
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 300 meters per second
Duration: 7 Posts
Downside: N/A
Description: When the bow is dragged over the strings to make a screeching sound, the violin will seem to clack a bit as things are shifting inside what is the body of the violin. This is the violin changing to that of the gun. Once it’s fully in place, the bow can be snapped on the person's side to let it flip in half, then attached to the top of the gun as a sight before they can fire off magical bullets.
- Drum of the Dragon:
Name: Drum of the Dragon
Rank: A
(50 MP)Type: ReQuip, Burst
Requip Melee Damage: 30 HP
Requip HP: 200 HP
Range: 75 meters
Speed: 75 meters
Duration: 7 posts
Downside: N/A
Description: Drum of the Dragon is a small, ancient war drum with the design of two dragons on the yellowed head, and a red kettle decorated in a flower design with a red ribbon as the strap to hold it. There are a pair of drumsticks to hold with the drum. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Drum of the Dragon:
- Dragons Beat:
Name: Dragons Beat
Type: Burst
Damage: 100 HP
Range: 75 meters
Speed: 75 meters per second
Duration: 7 posts
Downside: N/A
Description: When the drum is played in a roundabout rhythm, the two dragons on the head of the drum will come up from the picture and begin to float about the player before they go to quickly go after the opponent the drummer’s eyes are upon, or the area they’re in as long as it’s within range of them. The dragons then will twist around each other, seeming like they’re tangled together, before they open their maw and let a burst of ice shoot out simultaneously.
- Drums Sound:
Name: Drums Sound
Type: Area of Effect
Damage: N/A
Range: 150 meters
Speed: 75 meters per second
Duration: 7 posts
Downside: N/A
Description: When beaten upon slowly three times, the soundwaves from the drum can cause anyone within range to be knocked back by a cold breeze by 15 meters each bang every other post. At the same time, 5% MP is absorbed through the soundwaves to the musician every other post with the knock back.
- Poseidon:
Name: Poseidon
Rank: A
(50 MP)Type: ReQuip, Burst
Requip Melee Damage: 30 HP
Requip HP: 200 HP
Range: 75 meters
Speed: 75 meters
Duration: 7 posts
Downside: N/A
Description: Poseidon is a golden lute that has a shell shape to it, as well as a large shell on the back. The nose of the lute has a carving of a woman’s head that faces out towards everyone. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Poseidon:
- Lute Mace:
Name: Lute Mace
Type: Single Target
Damage: 30 HP
Range: Melee
Speed: Melee
Duration: 7 posts
Downside: N/A
Description: Without doing anything special to the lute, the backside of it is quite sturdy, sturdy enough to be used as a mace. The shell on the back will grow on its own to cover the backside, as well as cover the front with a second one molding over the it to be used effectively.
- A Gods Hands:
Name: A Gods Hands
Type: Area of Effect
Damage: 50
Range: 100 meters
Speed: 75 meters per second
Duration: 7 0ff00]Downside: N/A
Description: When the lute is played, water will start swarming around the player to be at their command. The water will whip around the user and go to attack enemies that the mage deems as such. The water will act like an extended giant hand that can smack whomever away about 10 meters every or attempt to encase them in itself every other post. By the musician playing, the water can also be shaped into sharp needles and rain down on those who are against the caster. The water can even move to protect the mage by blocking or slowing down projectiles by getting in front of the spell like a shield. Please specify how much damage this active can take.
- Dreamweaver:
Name: Dreamweaver
Rank: A
(50 MP)Type: ReQuip, Burst
Requip Melee Damage: 30 HP
Requip HP: 200 HP
Range: 75 meters
Speed: 75 meters
Duration: 7 posts
Downside: N/A
Description: Dreamweaver is a rather unique instrument that one wouldn’t think would have a dark side of it. It is a Koto with flower designs in gold over a red background on both ends of the instrument. The wood is magically enhanced to not allow it to break so easily. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Dreamweaver:
- Dream Protector:
Name: Dream Protector
Type: Single Target, Defensive
Durability: 300 HP
Range: Melee
Speed: Melee
Duration: 7 Posts
Downside: N/A
Description: Without playing Dreamweaver, the mage can use it as a shield to protect just themselves, or stick in front of someone else by turning the strings towards them and holding up the back end to block.
- Dream Provider:
Name: Dream Provider
Type: Area of Effect
Damage: N/A
Range: 150 meters
Speed: 75 meters per second
Duration: 7 posts
Downside: N/A
Description: When a song is played on the instrument with the intent for the spell to be used, a fog will start to come from the strings, and slowly engulf around the one playing the song. The fog is completely harmless, but it is able to show one their darkest fears and nightmares (with ooc permission) and cause the enemy to either stop, or slow down by 50% if they’re the same rank or lower.
- Holy Bells:
Name: Holy Bells
Rank: A
(50 MP)Type: ReQuip, Burst
Requip Melee Damage: 30 HP
Requip HP: 200 HP
Range: 75 meters
Speed: 75 meters
Duration: 7 posts
Downside: N/A
Description: Holy Bells are a pair of Kagura Suzu’s. These kagura suzu’s both have red handles with golden bells and each have two blood red colored ribbons, and three bright green ones that are all 2 meters in length. At the tip of the three-tiered belled instrument, would seem to be a dagger of sorts sticking out half a meter, almost like a topper on a cake. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Holy Bells:
- Jingle Strike:
Name: Jingle Strike
Type: Single Target
Damage: 30 HP
Range: Melee
Speed: Melee
Duration: 7 posts
Downside: N/A
Description: The dagger upon Holy Bells is typically used for close combat. The bells themselves are absolutely in no way meant to surprise the enemy, but they are pretty sounding when they’re shaken and cause an enemy to be deafened and slightly disoriented Affected players should only be deafened for every other post during the duration of this active, slowing their speed down by 55%.
- Ribbons:
Name: Ribbons
Type: Single Target
Damage: 100
Range: 2 meters
Speed: Melee
Duration: 7 posts
Downside: N/A
Description: When the ribbon on Holy Bells is literally snapped by the wielder lifting up the bells and snapping the ribbon down hard enough for the ribbon to make a snapping noise, then the ribbon will seem to slightly stiffen. While they seem like they didn’t change, the ribbon actually sharpened its edges and can be whipped around at enemies to be able to cut them.
- Doki Doki:
Name: Doki Doki
Rank: A
(50 MP)Type: ReQuip, Burst
Requip Melee Damage: 30 HP
Requip HP: 200 HP
Range: 75 meters
Speed: 75 meters
Duration: 7 posts
Downside: N/A
Description: Doki Doki is a den-den daiko, typically a children’s pellet drum toy, that is a bright red color, and the heads of the drum has 血 (chi, meaning blood) written on both sides of it. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Doki Doki:
- PelPel Shield:
Name: PelPel Shield
Type: Area of Effect, Defensive
Durability: 150 HP
Range: 150 meters
Speed: 75 meters per second
Duration: 7 posts
Downside: N/A
Description: When Doki Doki is drummed at a slow, steady pace (about 20 beats per minute), a shield will appear in a dome shape from where it was originally casted from.
- Pellets:
Name: Pellets
Type: Burst
Damage: 100 HP
Range: 75 meters
Speed: 75 meters per second
Duration: 7 posts
Downside: N/A
Description: When the drum is beat faster, to the point it seems like the pellets on the drum are ready to rip themselves off, they will actually do so while the top of Doki Doki is pointed in the direction that the wielder wishes to. The pellets will launch themselves off when the wielder says ‘Chi’, enlarging till they pop off the string and go in the direction that the drum were pointed at.
- Lullaby of the Wind - A+:
Name: Lullaby of the Wind
Rank: A+
(75 MP)Type: ReQuip, Burst
Requip Melee Damage: 45 HP
Requip HP: 300 HP
Range: 110 meters
Speed: 110 meters per second
Duration: 9 posts
Downside: N/A
Description: Lullaby of the Wind is a Shamisen, a three stringed musical instrument that has an oni on the back of it with clouds around him, looking like he’s controlling the wind. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Lullaby of the Wind:
- Musics Wind:
Name: Musics Wind
Type: Burst
Damage: 150 HP
Range: 110 meters
Speed: 110 meters per second
Duration: 9 posts
Downside: N/A
Description: When strummed at a fast pace, Lullaby of the Wind can do some wind damage by collecting right where the koma of the instrument is, and then letting loose a burst of wind. The wind can also blow people back 15 meters who are out up to 55 meters from the wielder of the instrument.
- Sleep Sweet Child:
Name: Sleep Sweet Child
Type: Area of Effect,
Damage: 75 HP
Range: 225 meters
Speed: 110 meters
Duration: 9 posts
Downside: N/A
Description: When strummed at a slower pace, Lullaby of the Wind is able to play a melodious tune to those around it while simultaneously creating fog in the area as well. When it hits one's ears, they will freeze once every other post, going in a sleeplike transe. In the fog will be black beings that are called ‘nightmares’ that attack when those within the fog are no longer in their transe every opposing post.
- Georgia - A+:
Name: Georgia
Rank: A+
(75 MP)Type: ReQuip, Burst
Requip Melee Damage: 45 HP
Requip HP: 300 HP
Range: 110 meters
Speed: 110 meters per second
Duration: 9 posts
Downside: N/A
Description: Georgia is nothing but a simple 5-string violin that is themed after a skull with its jaws open wide with a bow themed after a skinny vertebrae. To cast it, the mage must call out the name of the instrument and hold their hand out to be able to hold it as soon as it’s in their grasp.
- Georgia:
- Devil Went Down to Georgia:
Name: Devil Went Down to Georgia
Type: Multiple Target
Damage: 112 HP
Range: 338 meters
Speed: 250 meters per second
Duration: 9 posts
Downside: N/A
Description: When the musician plays the tune of Devil Went Down to Georgia, or more specifically, when they rosin up their bow and pull it across the strings to make an ‘evil hiss’, a band of four demons will be summoned to the aid of the musician. They each will have a form of weapon instrument in their hands and will go after four other targets by the musicians orders through the violin. The demons can stun those who are enemies once every other post while also draining 5% of their HP at the same time.
- Devil Woman:
Name: Devil Woman
Type: Area of Effect, De/Buff
Damage: N/A
Range: 225 meters
Speed: 110 meters per second
Duration: 9 posts
Downside: N/A
Description: (How the spell is cast, what it looks like, what it does, extra info.)
While the Devil Went Down to Georgia, he also has a woman who plays alongside him. The moment that Georgia is summoned forth, a misty black figure of a woman dressed in Victorian clothes will be floating right behind the musician looking like she is screaming and has her hands held out on either side of the musicians head. To those with sensitive hearing, they’ll hear a low pitch of a banshee scream as an annoyance to try and scramble their hearing slightly. While she is screaming, those within the area who aren’t allies will have their magic damage debuffed by 50% while allies have their magic damage buffed by 100%.