Magic
Unique Abilities:
Spells:
Magic Name: Runic Magic.
Magic Type: Caster. (Solitary: +25% to Cost Reduction.) - Statless.
Description:
Runic Magic is the "art of drawing runes", casting elemental magic (water, fire, earth, air, light, and dark) with various effects and combinations via rune conjuring. In order to use this magic, the user must draw established symbols in the air in front of them - much like one would do in calligraphy, using the caster's index and pointer finger as the "brush".
Runic Magic is very versatile, giving the user a lot to utilize and work with to create various results. It is a methodical art that requires quick thinking and fast reflexes when in the heat of battle, thus is not recommended when in the thick of it.
Rune utilizes Runic Magic strategically, preferring thinking things out beforehand instead of charging ahead. When casting it, Rune tends to manipulate his surroundings - using his position, the terrain he's on, and other such factors to decide his next move in combat.
Because of this his magic is very methodical and slow paced, no where near as chaotic and vicious as one would be with a sword or more violent type of magic.
Rune's most favored opener is casting a "Frost Rune" to to slow down his enemy's movements before, shortly after, casting a "Thunder Rune" or a "Flame Rune" to deal damage. All in all his choices require a lot of thought and split-second decision making to use properly.
Magic Type: Caster. (Solitary: +25% to Cost Reduction.) - Statless.
Description:
Runic Magic is the "art of drawing runes", casting elemental magic (water, fire, earth, air, light, and dark) with various effects and combinations via rune conjuring. In order to use this magic, the user must draw established symbols in the air in front of them - much like one would do in calligraphy, using the caster's index and pointer finger as the "brush".
Runic Magic is very versatile, giving the user a lot to utilize and work with to create various results. It is a methodical art that requires quick thinking and fast reflexes when in the heat of battle, thus is not recommended when in the thick of it.
Rune utilizes Runic Magic strategically, preferring thinking things out beforehand instead of charging ahead. When casting it, Rune tends to manipulate his surroundings - using his position, the terrain he's on, and other such factors to decide his next move in combat.
Because of this his magic is very methodical and slow paced, no where near as chaotic and vicious as one would be with a sword or more violent type of magic.
Rune's most favored opener is casting a "Frost Rune" to to slow down his enemy's movements before, shortly after, casting a "Thunder Rune" or a "Flame Rune" to deal damage. All in all his choices require a lot of thought and split-second decision making to use properly.
Unique Abilities:
- Runic Vessel [Passive]: Rune, actually has runes carved into his very skin. Due to this, his body is more in tune with his mana flow, passively giving him a slight defense to all foreign magic, as long as it's not Lost or Ancient - in which he has no resistance to due to their sheer power.
- D Rank Spells:
- Name: [Frost Rune]
Rank: D.
Type: Single.
Duration: One Post.
Description: Rune takes his index and pointer finger and "draws" a "ᛡ" "starburst" symbol in the air in front of him. Drawing upon his aether he creates a small a circle of bright white ice below the target, attempting to ensnare them and slow down their bodily movements It deals no damage whatsoever.
Name: [Flame Rune]
Rank: D.
Type: Multi Target.
Duration: One Post.
Description: Rune takes his index and pointer finger and "draws" a "ᛉ" "torch" like symbol in the air in front of him. Drawing upon his aether he creates a three small fireballs that attempt to hone on and hit the target. Igniting in bursts of fire if the spell makes contact and inflicting damage if successful.
Name: [Air Rune]
Rank: D.
Type: Single.
Duration: One Post.
Description: Rune takes his index and pointer finger and "draws" an "ᛏ" "arrow" like symbol in the air in front of him. Drawing upon his aether, wind swirls around his hand which he then shows his open palm - releasing a weak slicing gale of wind at the foe, attempting to inflict damage.
- C Rank Spells:
- TBA.
- B Rank Spells:
- TBA.
- A Rank Spells:
- TBA.
- Advanced Spells:
Name: [Thunder Rune]
Rank: D+.
Type: Single.
Duration: Two Posts.
Description: Rune takes his index and pointer finger and "draws" a "ᛢ" "bolt" like symbol in the air in front of him. Drawing upon and manipulating a moderate amount of his "air" aspected aether, lightning crackles at the tip of his two fingers - he then points at the target and releases a straight bolt of yellow lightning at the foe, in an attempt to inflict damage.