Magic Name: Runic Arrows
Magic Type: Weapon Holder Solitary
Description: Ari had been given a bow of ancient properties by nature itself. It was nature that had blessed her with a bow, that had the power to create mystical arrows, and even imbue them with runes that created empowered attacks, and enhanced attacks. This bow is sleek and black with little out linings of gold on it. The arrows it uses form out of thin air, using the essence of nature to form in its midst. She was blessed with this magical bow, because of her closeness to nature. That is why, she was able to wield it, and even the runes that were held within the magic of the bow. Without this closeness to nature, one would not be able to wield it's strength.
This magic uses runes that engrave into the bow whenever called upon. Each rune unleashes a strong attack that deals a lot of damage to an enemy. However, these runes aren't just a single whammie and their done. No, they leave behind their essence into the bow, giving buffs to the nature arrows that form from the bow. They add special little effects to the arrows, as long as they are still engraved into the bow, and glowing gold.
Strengths:
❀Versatile
❀Ranged
Weaknesses:
❀Being ranged, this magic isn't very good when it comes to melee actions
❀Because it has so many elemental properties, it makes it easy for people who have resistances against certain elements, the ability to be strong against the bow
Unique Abilities:
❀Nature's Sight: Ari gains a 40% boost to her sight distance, because nature has enhanced it. This also allows her to zoom in on things with her eyes(within 60 meters), giving her the sight, as though they were right in front of her.
❀Nature's Blessing: Because nature loves Ari, she had been blessed with the strength and ferocity of nature. Thanks to this, she gains a 40% mp boost to her total mp pool. As well as this, she is able to talk to plants in order to gain info.
❀Runic Strength: Ari gains strength from the amount of runes on her bow. This means that for every rune she holds on her bow, she gains a 10% buff(capping at 40%). After the buff cap is fulfilled, she is able to shoot 2 arrows at once.
❀Nature's Serenity(locked till C): Whenever Ari is facing off against an opponent, she feels a rush of blood pump through her veins. However, she cools herself because of nature, even when nature isn't around. This means that she gains the ability to shoot arrows towards weak points on enemies meaning she gives them a 40% defense reduction.
Magic Type: Weapon Holder Solitary
Description: Ari had been given a bow of ancient properties by nature itself. It was nature that had blessed her with a bow, that had the power to create mystical arrows, and even imbue them with runes that created empowered attacks, and enhanced attacks. This bow is sleek and black with little out linings of gold on it. The arrows it uses form out of thin air, using the essence of nature to form in its midst. She was blessed with this magical bow, because of her closeness to nature. That is why, she was able to wield it, and even the runes that were held within the magic of the bow. Without this closeness to nature, one would not be able to wield it's strength.
This magic uses runes that engrave into the bow whenever called upon. Each rune unleashes a strong attack that deals a lot of damage to an enemy. However, these runes aren't just a single whammie and their done. No, they leave behind their essence into the bow, giving buffs to the nature arrows that form from the bow. They add special little effects to the arrows, as long as they are still engraved into the bow, and glowing gold.
Strengths:
❀Versatile
❀Ranged
Weaknesses:
❀Being ranged, this magic isn't very good when it comes to melee actions
❀Because it has so many elemental properties, it makes it easy for people who have resistances against certain elements, the ability to be strong against the bow
Unique Abilities:
❀Nature's Sight: Ari gains a 40% boost to her sight distance, because nature has enhanced it. This also allows her to zoom in on things with her eyes(within 60 meters), giving her the sight, as though they were right in front of her.
❀Nature's Blessing: Because nature loves Ari, she had been blessed with the strength and ferocity of nature. Thanks to this, she gains a 40% mp boost to her total mp pool. As well as this, she is able to talk to plants in order to gain info.
❀Runic Strength: Ari gains strength from the amount of runes on her bow. This means that for every rune she holds on her bow, she gains a 10% buff(capping at 40%). After the buff cap is fulfilled, she is able to shoot 2 arrows at once.
❀Nature's Serenity(locked till C): Whenever Ari is facing off against an opponent, she feels a rush of blood pump through her veins. However, she cools herself because of nature, even when nature isn't around. This means that she gains the ability to shoot arrows towards weak points on enemies meaning she gives them a 40% defense reduction.
- Spells:
- Signature spells:
- Volley Rune:
Rank: Ranks up with user to S
Type: Multitarget
Damage: Max user multitarget rank damage
Range: 45 meters
Speed: 30 mps
Duration: 1
Cooldown: 1
Description: Ari activates her volley rune. When she does, she shoots out 10 arrows in a cone. This area's area is 45 meters big, seperating out the 10 arrows to make even gaps in between them. These arrows deal damage to any enemy hit by them. The second they hit the enemy, they stop in their tracks and evaporate.
Strengths:
❀Damage
Weaknesses:
❀Farther out the enemy is, the less likely they will be able to hit by multiple arrows
- Nature's Guide:
Rank: D
Type: Burst; Teleport
Damage: N/A
Range: 15 meters
Speed: 15 mps
Duration: 1
Cooldown: 1
Description: Ari feels the nature around her come alive as leaves begin to form around her, covering her completely. After this happens, Ari is able to teleport anywhere within 15 meters.
Strengths:
❀Teleport
Weaknesses:
❀Has to be around nature to use
- D rank spells:
- Water Rune:
Rank: D
Type: Area of Effect; Water
Damage: 20 per turn
Range: 30 meters
Speed: 15 mps
Duration: 3
Cooldown: 4
Description: Ari activates her rune of water as she shoots an arrow into the ground. As it does, it begans to sink, almost as though the ground was water itself. All enemies in the area fall into the ground as it turns into a pool of water. Enemies are then damaged for each turn within the water. They can walk around in it like regular ground, but they cannot get out of it until the duration is over, or they use mana to get out of it. Even though the spell was shot out, the golden rune still stays on. As well as this, Ari's arrows after that create a splash radius to all enemies hit by an arrow(15 meters at 15 mps) and deals 50% of basic attack damage.
Strengths:
❀Root
❀DoT
❀Buff to arrow
Weaknesses:
❀Enemies don't take damage all at once
❀Enemies can move in the pool of water
❀Enemies can use mana to get out of the pool of water
❀Enemies that have water magic aren't affected by this
❀Enemies strong against water magic are strong against this
- Fire Rune:
Rank: D
Type: Multitarget; Fire; Burst
Damage: 30
Range: 45 meters
Speed: 30 mps
Duration: 3
Cooldown: 4
Description: Ari activates her rune of fire. As she does, she shoots out arrows to any enemy within her range. Each arrow deals damage to them, and marks them with a rune of fire. All enemies hit with an arrow that has their mark explode, dealing 50% of D rank damage to all enemies within 15 meters(travels at 15 mps) as well as removing their mark.
Strengths:
❀Damage
❀Can damage multiple enemies
Weaknesses:
❀has to hit enemy with a mark to actually activate the second part of the spell
❀Enemies that are seperated, pretty much aren't that affected against this spell
❀Enemies that have fire magic aren't affected by this
❀Enemies strong against fire are strong agaisnt this
- Frost Rune:
Rank: D
Type: Defensive; Single target; Buff; Ice
Damage: 10 per hit
Range: 60 meters
Speed: 60 mps
Duration: 3 posts
Cooldown: 4 posts
Description: Ari activates her rune of frost, as it glows a brilliant gold on the bow. As it begins to glow, Ari shoots out a large arrow made of ice to any ally within 60 meters. The second the arrow touches them, they will begin to feel a frost enveloping their body. This frost gives them a 50% damage reduction buff to physical damage. As well as this, all enemies that deal melee attacks to the ally, they are dealt back damage. Also, after this, all enemies hit with her arrows are dealt a 10% slow that stacks to 50%. All these things end after the duration of the rune does.
Strengths:
❀Slow
❀Buff to Allies
Weaknesses:
❀Only works on allies
❀Slow isn't as good right away
❀Slow only works if enemy is hit with one of Ari's arrows
❀Enemies strong against ice are strong against this
- Earth Rune:
Rank: D
Type: Aoe; Buff; Defensive; Earth
Health of Wall 120 hp
Range: 30 meters
Speed: 15 mps
Duration: 3
Cooldown: 4
Description: Ari activates her earth rune, as it begins to engrave into the bow, glowing a beautiful gold on the bow. As this glows, Ari shoots out an arrow 30 meters away. The second it hits the ground, it forms a wall with that area of 30 meters. This wall protects any enemies behind it. It crumbles once the duration ends. As well as this, Ari's arrows become scattershots, creating 5 projectiles that deal 30% D rank melee damage each whenever Ari wants them to.
Strengths:
❀Shield
❀Regular arrows become scatter shots
Weaknesses:
❀Enemies strong against earth are strong agaisnt the wall
❀Enemies from far away are most likely going to be less affected by the scattershot
❀Enemies strong against earth are strong against this
- Metal Rune:
Rank: D
Type: Single Target; Buff; Metal; Offensive
Damage: 40 hp
Range: 60 mps
Speed: 60 meters
Duration: 3
Cooldown: 4
Description: Ari activates her rune of metal as it engraves into the bow, glowing a beautiful bright gold. As it does, Ari shoots out a huge metal arrow towards any enemy within 60 meters. The second this arrow hits, enemies are knocked back 10 meters and dealt damage. As well as this, the rune increases the physical strength of the bow by 50%. However, she is slowed by 25%.
Strengths:
❀Damage
❀knockback
❀buff
Weaknesses:
❀She is slowed by 25%
❀Enemies strong against metal are strong against this
❀makes her more vulnerable when in close range
- Lightning Rune:
Rank: D
Type: Offensive; Mutlitarget; Lightning; Buff
Damage: 30 hp
Range: 45 meters
Speed: 30 mps
Duration: 3
Cooldown: 4
Description: Ari activates her rune of lightning as it begins engraving itself into her bow. This rune glows a brilliant golden light as a arrow made of lightning shoots towards an enemy. The second this hits an enemy, it bounces to another within 15 meters at 15 mps. This spell can bounce towards another enemy 10 times. However, it prioritizes enemies that it has hit the least amount of times. All arrows after this zap enemies within 15 meters at 15 mps.
Strengths:
❀Damage
❀Enhanced basic attacks
Weaknesses:
❀Only useful for groups of enemies
❀Enemies strong against lightning are strong against this
- Light Rune:
Rank: D
Type: Aoe; Light; Buff; Offensive
Damage: 40 hp
Range: 15 meters
Speed: 15 mps
Duration: 3
Cooldown: 4
Description: Ari activates her rune of light as it engraves itself into her bow. This rune begins to grow a brilliant light as her bow shoots an arrow into the ground within 15 meters that damages all enemies in her area and blinds them for 1 post. As well as this, all arrows after this mark an enemy until the end of the duration.
Strengths:
❀Blind
❀Damage
❀Mark
Weaknesses:
❀Enemies strong against light are strong against this
❀This spell is less of a damaging spell and more of an escaping spell
❀Arrow has to hit the ground
- Poison Rune:
Rank: D
Type: Multitarget; Poison; Offensive; Buff
Damage: 30 hp
Range: 45 meters
Speed: 30 mps
Duration: 3
Cooldown: 4
Description: Ari activates her rune of poison as it begins to engrave itself on Ari's bow. This rune glows a brilliant golden light as Ari shoots out an arrow to any enemy within 45 meters. This deals damage to them, as well as inflicting a poison that deals 50% of D rank damage every post. After this, any enemy hit by Ari's arrow that had been poisoned(in general) heals her for 50% of the basic attack damage done.
Strengths:
❀Damage
❀Poison
❀Heal
Weaknesses:
❀Heal only works on enemies that are poisoned
❀Can be interrupted by shooting the flurry of arrows
❀Enemies strong against poison are strong against this
- Vortex Rune:
Rank: D
Type: Aoe; Offensive; Wind; Buff
Damage: 20 hp
Range: 30 meters
Speed: 15 mps
Duration: 3
Cooldown: 4
Description: Ari activates her rune of vortex as it begins to engrave itself into Ari's bow. As the rune glows a beautiful golden light, Ari shoots an arrow into the ground within 30 meters. This then creates a vortex of wind within 30 meters at 15 mps. All enemies within this vortex are dealt 50% of D rank damage every post, as well as drags enemies inwards every post for 10 meters. As well as this, all arrows shot during this rune are knocked back 5 meters with every hit.
Strengths:
❀Knock Back
❀Damage
❀Vortex pulls enemies inwards
Weaknesses:
❀Knockback and vortex do not synergize well
❀Damage isn't dealt all in one post
❀Enemies can just walk out of the vortex to be rid of the effects
❀Enemies strong against air magic are strong against this
- C rank spells:
- Star Rune:
Rank: C
Type: Multitarget; Light; Offensive
Damage: 30 hp
Range: 90 meters
Speed: 65 mps
Duration: 5
Cooldown: 6
Description: Ari activates her rune of stars as it engraves into the bow. As it glows a brilliant gold, Ari kneels down and raises her bow into the air, firing off one arrow in the shape of a star. As it resonates in the sky, it explodes, sending down shooting stars to all people she deems an enemy. These deal damage, and for every 5 enemies shot on the first shot, an extra star is sent up. This maxes out at 3 stars. After this, all enemies are marked and are highlighted to all allies until the round is over.
Strengths:
❀Damage
❀Highlight
Weaknesses:
❀One of the only spells that doesn't give Ari a buff to her basic attacks
❀Is pretty much only useful for large groups of enemies
❀Enemies strong against light are strong against this
- Moon Rune:
Rank: C
Type: Single Target; Supportive; Dark; Light; Buff
Heal: 30 per post
Range: 120 meters
Speed: 120 mps
Duration: 5
Cooldown: 6
Description: Ari activates her rune of moon as it begins to engrave itself into Ari's bow. As it glows a brilliant golden light, Ari is encased with the shape of the moon. As it glows a brilliant white light, Ari shoots out a large arrow towards any ally in the area. This arrow injects the light of the moon into their body, as it heals them each post. As well as this, Ari keeps the encasing around her, and allows for each of her arrows to heal allies for 50% of basic attack damage until the end of the duration.
Strengths:
❀Healing
Weaknesses:
❀No damage
❀Since she is encased in a white glowing moon, it makes her an easy target
- Sun Rune:
Rank: C
Type: Aoe; Offensive; Light; Fire; Buff
Damage: 30 per post
Range: 60 meters
Speed: 30 mps
Duration: 5
Cooldown: 6
Description: Ari activates her rune of sun as it begins to engrave itself into her bow. As it glows a brilliant gold, Ari pulls back the string on her bow. As she does, a bright golden arrow forms. As it does, she shoots it onto the ground a good distance away from her. The second it hits the ground, a large explosion comes from it. It doesn't damage anyone though, it just creates a large dome around a certain area. This dome has the area of 60 meters. All enemies in it take on the effect of the heat and take damage each post. If they try to get out of the area, they will be blinded for 1 post. Although the dome is bright, allies can see through it clearly while enemies can't. All arrows that pass through this dome, gain a 55% increase to their strength
Strengths:
❀buff
❀damage
❀blind
Weaknesses:
❀Enemies can choose damage or blind
❀Buff only takes into effect if it comes into contact with the dome.
❀Enemies strong against light or fire are strong against this
- Advanced spells:
- Icicle Rune:
Rank: D+
Type: Multitarget; Ice; Offensive; Buff
Damage: 45 hp
Range: 67.5 meters
Speed: 45 mps
Duration: 5
Cooldown: 6
Description: Ari activates her rune of ice as it begins to engrave itself into her bow. As it grows a beautiful golden light, she shoots out multiple arrows to any enemies in front of her, in a 67.5 meter cone. All enemies hit by this gain a 50% slow. As well as this, Ari gains the ability to create ice under her feet, no matter what. This means that she can walk off a cliff, and still be able to stand because of the platform of ice below her. On water, the area beneath her turns to ice, and etc. This ice gives Ari a 50% movement speed buff
Strengths:
❀Slow
❀Damage
❀Buff
Weaknesses:
❀Only affects enemies in the cone spoken of
❀Ice can affect allies by allowing them to slip on it
❀Enemies strong against ice are strong against this
- Rune of Smoke:
Rank: C+
Type: Aoe; Fire; Wind; Offensive; Buff
Damage: 45 hp per post
Range: 90 meters
Speed: 45 mps
Duration: 6
Cooldown: 7
Description: Ari activates her rune of smoke as it begins to engrave itself onto Ari's bow. As it glows a brilliant gold, Ari shoots out a arrow made of smoke. This arrow is shot into the ground from 90 meters away. This second this hits the ground, the smoke creates an area of smoke. Enemies cannot see past the smoke whether in or out of it. However, enemies higher ranked than the smoke have to spend the same mana this spell costs to see through it. As well as this, enemies inside this smoke are dealt damage each post from breathing in the smoke. Also, Ari becomes invisible from enemies due to the rune.
Strengths:
❀Invisibility
❀Cloud of smoke
❀Damage
Weaknesses:
❀Enemies usually run out of the smoke due to lack of sight and damage, making it useless
❀Enemies higher ranked can see through it with the use of mana
❀Enemies strong against fire and wind are strong against this.
Last edited by Ari Everlescent on 3rd September 2018, 12:57 pm; edited 1 time in total