Power of the Daikaiju - Atomic Energy Magic
Magic Name: Atomic Energy Magic
Magic Type: Solitary Ancient (+50% Spell Damage)
Additional Notes:
● N/A
Description:
Atomic Energy Magic, more commonly known as Daikaiju Magic, or simply Inner Fire Magic, is the ancient magic of a long since extinct race of titanic monsters that ruled Earthland millions of years before the reign of even the Dragons of yore. A wild and primordial magic, potent in strength and difficult to properly master. It can only be naturally wielded by the now extinct Daijutsu, and their distant descendants the Kaijin. Though others may be capable of learning these ancient secrets, the Kaijin jealously guard their knowledge, and what few written records there are of their magics are kept tightly sealed away in armored temple-vaults on Kaijū-jima.
At its core, Atomic Energy Magic is an ancient precursor to Caster Magic, using the wielder's body as a conduit for atomic radiation as a medium of energy. This energy can be emitted in rays, pulses, condensed beams, or focused within the user's body itself, making it more versatile than the much more common mainstay fire magics. Its power can be wielded offensively, burning and searing enemies in a way unlike either fire, light, or acid, or can be used for more supplemental functions such as regeneration or growth. Overall it is an incredibly difficult magic to study, both because of its enigmatic origins but also because the energy it produces is currently impossible to produce by other methods. Earthland simply lacks the means to create Atomic Energy, and its effects cannot easily be studied in the same ways fire, light, or lightning can.
Lineage: Shinokishi: Knight of Death
Unique Abilities:
● Bio-Atomic Regeneration (Passive): The user's healing factor is greatly increased by the Atomic Energy contained within their body. This survival mechanism becomes stronger the more grievous the user's injuries become. The ability grants a 2% increase to the user's Spell Healing for every 1% of their Health Points that are missing at the time of their post.
Spells:
Magic Name: Atomic Energy Magic
Magic Type: Solitary Ancient (+50% Spell Damage)
Additional Notes:
● N/A
Description:
Atomic Energy Magic, more commonly known as Daikaiju Magic, or simply Inner Fire Magic, is the ancient magic of a long since extinct race of titanic monsters that ruled Earthland millions of years before the reign of even the Dragons of yore. A wild and primordial magic, potent in strength and difficult to properly master. It can only be naturally wielded by the now extinct Daijutsu, and their distant descendants the Kaijin. Though others may be capable of learning these ancient secrets, the Kaijin jealously guard their knowledge, and what few written records there are of their magics are kept tightly sealed away in armored temple-vaults on Kaijū-jima.
At its core, Atomic Energy Magic is an ancient precursor to Caster Magic, using the wielder's body as a conduit for atomic radiation as a medium of energy. This energy can be emitted in rays, pulses, condensed beams, or focused within the user's body itself, making it more versatile than the much more common mainstay fire magics. Its power can be wielded offensively, burning and searing enemies in a way unlike either fire, light, or acid, or can be used for more supplemental functions such as regeneration or growth. Overall it is an incredibly difficult magic to study, both because of its enigmatic origins but also because the energy it produces is currently impossible to produce by other methods. Earthland simply lacks the means to create Atomic Energy, and its effects cannot easily be studied in the same ways fire, light, or lightning can.
Lineage: Shinokishi: Knight of Death
Unique Abilities:
● Bio-Atomic Regeneration (Passive): The user's healing factor is greatly increased by the Atomic Energy contained within their body. This survival mechanism becomes stronger the more grievous the user's injuries become. The ability grants a 2% increase to the user's Spell Healing for every 1% of their Health Points that are missing at the time of their post.
Spells:
- Signature Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- D Rank Spells - 3:
- Passives:
- Name: Low Yield Bio-Atomic Skeletal System
Rank: D
Type: Buff
Description: Low Yield Atomic Radiation has strengthened the user's bones, making them harder and denser. This grants the user a +40% Physical Resistance.
- Spell #1:
- Name: Low Yield Gigantification
Rank: D
Type: Buff
Duration: 3 Posts
Description: By flooding their body with Low Yields of Atomic Energy, the user increases their size proportionately until they stand approximately 13ft tall. This newfound size gives them a +20% increase to Strength and Spell Damage.
- Spell #2:
- Name: Low Yield Bio-Regeneration
Rank: D
Type: Single Target, Healing
Healing: 60
Range: Self
Duration: 3 Posts
Downside: Single Target in exchange for +50% more Healing
Description: By channeling Low Yields of Atomic Energy into their injuries, the user can quick mend tissue damage.
- C Rank Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- B Rank Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- A Rank Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- S Rank Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- H Rank Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- D+ Rank Spells - 1:
- Spell #1:
- Name: Low Yield Atomic Breath
Rank: D+
Type: Single Target
Damage: 60
Range: 90 Meters
Speed: 90 Meters Per Second
Duration: 5
Description: By focusing Low Yields of Atomic Energy in their throat the user can trigger a neutron flux, firing the energy from their mouths in a brilliant beam of searing radiation.
- C+ Rank Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- B+ Rank Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- A+ Rank Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- S+ Rank Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- H+ Rank Spells - 0:
- Spell #1:
- Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info.)
- X Rank:
- Lineage Name:
Wielder: (Your character name here)
Purchase Proof: (link to scroll purchase or trade)
Description
(Lore here)
Abilities:
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- Y Rank:
- Lineage Name:
Wielder: (Your character name here)
Purchase Proof: (link to scroll purchase or trade)
Description
(Lore here)
Abilities:
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- Z Rank:
- Lineage Name:
Wielder: (Your character name here)
Purchase Proof: (link to scroll purchase or trade)
Description
(Lore here)
Abilities:
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Last edited by Cassiopeia on 2nd July 2019, 8:21 pm; edited 3 times in total (Reason for editing : Editing)