Energy Magic Absorption: Shade of Light {Doesn't meet regs for it yet.} Enables the user to absorb the opponent's magic by eating the spell(s) the opponent used. The user has the ability to utilize the element of the magic the opponent's spell was. However, it is not as powerful as the original magic power but can be infused with the users own energy. Energy is inside every living being, with its major focus being in the center of the body. By drawing it out the user's body, the user is able to manipulate it and use it outside the body. Energy can be used for many different types of spells, because there are physical limits to the strength of the human body itself. Usually, the more concentrated the masses are, the more time the user requires to draw out all the energy. The user doesn't have to fully draw all out at once but it will be weaker. Its better for the user to use little by little because no one knows how long any fight will take so no reason the user should waste all the energy around them so fast.
When the user gathers energy, the user is are able to gain enhanced strength, speed, endurance, and can increase the power of their attacks to inflict greater damage to opponents. If the user increases the amount of energy in their body to much, it becomes harder it is to control. By absorbing amounts of energy from all chosen surrounding life forms and inanimate objects to conduct that energy into the users body. The user can remove the energy form their self and form it into a sphere of destructive power. Energy takes the visual form of glittering wisps when together the form the shape of a sphere that's the color green on the inside and glow bright orange.
This magic version of absorption is mostly focused around absorbing the element of light. The user can absorb visible light or its partial wavelengths while removing it from the source. The light would go into the user's body and use it in various way that would befit the user. By enhancing the user body or spell power, gaining the drained element to the users spells temporarily, and using the element of light as a power source that forces the user to crush the light so that temporarily be able to generate shadows.
- Light Element: can absorb the element and use it against anyone/anything.
- Create Shadows: can make darkness crashing light then taking its energy to fight with.
- Energy of the Body: can store a longer amount of energy in the user's body then others can.
- Energy Lost: can happen when the user sustains injuries to their body at any time.
- Overload of Energy: if the user absorbs to much energy into their body they will get damage for 1.5 of their rank at that time and will lose all their energy they had stored/absorbing.
- Friendly Fire: the user's spells do not discriminate for its targets, friends and foes alike will be affected. Sometimes even herself can be affected by her spells.
- Shadow/Darkness Slayer: the shadows the user makes can be consumed by Slayers of the appropriate element for MP.
- Lineage:
Knight of Black Ice
Description: One of the Seven Knights of King Kuroryu, this Knight was the twin brother of Shinokishi. His name was never spoken - but he was feared as the brother of "Shinokishi" the great Knight of Death. He himself was also feared, but not to the extent of "Shinokishi." Unlike the other knights, this knight could rain sharp black ice down from the skies causing those around him to freeze. The king exiled him for accidentally killing hundreds of innocent civilians in a town with his ability
Ability: Upon activation, the user can summon black ice from the skies that strike his enemies in an area equal to 20 meters + 10 meters per rank beyond D. Deals user ranked spell damage per post to those in its area.
Usage: Can be used once per thread. The raining of black ice lasts for 4 posts with the 4th post flash freezing the area and stunning everyone in it for a post. The user cannot use spells during this ability.
Light Absorption Zolona is able to absorb light spells and store the element of light within her body. Zolona can absorb one light spell for free but each spell after that one will cost 5% mana to absorb. Any light spell(s) that are higher ranked then Zolona cannot be absorbed at all. {Only absorb one light spell of her rank}
Corrupted Light After absorbing a light spell the user can infuse the element of light with any spell temporarily. As the user is infusing the light element to their spell at any time you can see, a masses of corrupted light will swirl into the depths of the users eyes causing them to glow with a sinister aura. Duration: Instant Cooldown: 2 posts Rank | Amount of Element Added to Spell(s) | D | 10% | C | 20% | B | 30% | A | 40% | S | 50% | SS | 60% | H | 70% |
Energy AuraBy the user both eating a light spell and absorbing some of the energy around them, cause the energy to enhancing the user body or spell power. The user gains a gold color aura that waves back and forward while its on, but the user can only pick one of the following to be enhanced at a time: Strength, Defense, Endurance, Speed, or Spell Damage. Duration: 3 posts Cooldown: 5 posts - Spell Template:
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell ) Rank: (What rank is your spell? H, S, A, B, C, or D) Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Duration: (How long does the spell last?) Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.) Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable) Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. You must have at least three strengths. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.) Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- D-rank Spells:
Name: Energetic Burst Rank: D Type: Energy, Offensive Duration: 2 Cooldown: 3 Description: Zolona stands still and pulls her arms into there chest, while her arms are moving she begins pulling in some of the energy around her. Then without warning Zolona quickly forces all the energy out from her body witch creates a shockwave of energy. The massive about of force of the shockwave knocks back anyone round Zolona in range of 15 meters. Does D-rank damage to everyone who is knocked back and if the knockback forces anyone or anything into an object it causes them to become stun for 1 post. Strengths: Weaknesses:
- Knockbacks and stun effect allies
- A wind based spell of same or higher rank will disrupt (or cancel out) the shockwave
Name: Energetic Shell Rank: D Type: Energy, Offensive Duration: 1 Cooldown: 2 Description: Zolona stands still and puts her hand out in front of her with both hand where pointed at each other. Then Zolona begins to absorb some of the energy around her while a green sphere formed right in the middle of her hand without touch either hand. Once the sphere got and orange glow to it, she grabs it with one hand an throws it. Sphere has a range of 10 meters and goes 8 m/s. Does D-rank damage to everyone it hits and if it hits someone at max range it does 1.5 of D-rank damage. Strengths:
- Easily formed and quickly thrown
- Extra damage at max range
Weaknesses:
- Zolona needs both hands to form the sphere so if one of her hands are injured while forming the sphere it is cancels out
- If it's exploded close to Zolona can cause herself damage
- A fire based spell of higher rank will explode the sphere where ever its at
Name: Energetic Field Rank: D Type: Energy, Defensive Duration: 3 Cooldown: 4 Description: Zolona quickly pulls in both arm and bring most of all the energy with her that she can. Then all the energy that Zolona was stopped by her forces it to and sticks both hands out. Once Zolona had quickly slapped her hands together the energy that was stopped in the air become to show up as a light green color but just barely and was taking the shape of a dome around here. The dome was 3 meters wide by 2 meters height, it can with stand 1.5 D-ranked damage before breaking cause of the dome being made of most of the energy there. The dome can only be form with her in the middle of it and there can only be one dome made at a time. Strengths:
- Can protect injured allies
- Hard to notice from afar
Weaknesses:
- Can only be formed around her
- Only helps against ranged spells
- A higher ranked melee/close combat spells can break the dome
Name: Energetic Charge Rank: D Type: Energy, Supportive Duration: 2 Cooldown: 3 Description: Zolona can either sit down and mediate witch makes the regain faster or she can stand up with both arm her side. Zolona has to stay perfect still while siting or stand to begin and continue to absorb the energy around them. This charge can recharge both energy and mp, while sitting down Zolona is able to regain 4% mp over the duration of this spell and helps gain energy while standing gets you 0% mp regen but still gets to absorb the energy at a fair rate. Strengths:
- Regens both MP and Energy
Weaknesses:
- If canceled out while sitting then you get only half of the mana regen
- A higher ranked melee/close combat spells can knock Zolona out of her charging state cancel it out
- Locked until B rank:
List of Spell Fusions:(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name (Name of the Spell ) Rank: (What rank is your spell? H, S, A, B, C, or D) Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.) Fused Spells(What Spells Went into the Fusion and their Ranks?) Description: Duration: Cooldown: Strengths: Weaknesses:
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