Magic Name: The Assassin's Arsenal
Magic Type: Solitary Requip :: Character can have up to 4 Requip spells active at once.
Description:
Artemis was bestowed with a family heirloom that allows him to tap into his some of Father's Requip magic and use it for his own. Infused with the power that Morte gives him, he is able to walk in the footsteps of a true Dagger. The weapons belonged have all been acquired by Lucarius Dagger over the year and Artemis can only access weapons his father permits him to. These weapons are designed to empower Artemis as an assassin and to give him the tools it takes to lead Hidden Blades; The underworlds most lethal underground agency.
Unique Abilities:
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Spells:
- Signature Spells:
- Jäger Ring:
Name: Jäger Ring
Rank: S
Requip Type: Item
Grade: Normal
Linked Equipment: Strong(+) Item
Requip Damage: N/A
Requip Durability: N/A
Range: Melee
Speed: Melee
Downside: N/A
Description:
Abilities:
Name: Jäger's Might
Rank: S
Category: Auxiliary
Type: ST | Negation, Buff
Range: Melee
Speed: Melee
Duration: 10
Downside: Sacrifices range and speed for 50% more buff.
Description: Artemis brushes him thumb under the ring activating it's innate abilities. This coats him with magic stored from the Dagger line before him, this heritage of power increases his spell damage for the remainder of the spells duration. Additionally, should the ring's magical aura that shrouds Artemis come into contact with a spell of S rank or lower, it can negate one spell per post granted than Artemis pay the mana cost of the spell being negated.
Name: Jäger's Resilience
Rank: B
Category: Defensive
Type: ST | Buff
Durability: 240 HP
Range: Melee
Speed: Melee
Duration: 6
Downside: Sacrificing range and speed for 50% more base durability.
Description: Artemis brushes him thumb under the ring activating it's innate abilities. This coats him with magic stored from the Dagger line before him, this heritage of power creates an aura of energy that acts as a shield from oncoming attacks. Once activated Artemis receives a 60% buff to durability for the remainder of the spell's duration.
Name: Jäger's Endurance
Rank: B+
Category: Supportive
Type: ST | Buff
Damage: 180 HP
Range: Melee
Speed: Melee
Duration: 8
Downside: Sacrifices Range and Speed for 50% More base healing.
Description: Artemis brushes him thumb under the ring activating it's innate abilities. This coats him with magic stored from the Dagger line before him, this heritage of power that can heal his wounds. Once activated Artemis receives a 90% buff to healing for the remainder of the spell's duration.
- KX52 Dominance:
Name: KX52 Dominance
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: 1x Artifact (+) Weapon
Requip Damage: 102HP
Requip Durability: N/A
Range: 100 M
Speed: 100 Mps
Downside: N/A
Description:
Abilities:
Name: KX52 - Primary Shot
Rank: S
Category: Offensive
Type: MT | Buff
Damage: 112 HP
Range: 150 M
Speed: 225 MPS
Duration: 10
Downside: 50% Less range for 25% More base damage.
Description:
Name: KX52 - Secondary Shot
Rank: S
Category: Offensive
Type: MT / Burst
Damage: 90 HP / 120 HP
Range: 300 M / 100 M
Speed: 225 Mps / 100 Mps
Duration: 10
Downside:
Description:
Name: KX52 - Tertiary Shot
Rank: S+
Category: Offensive
Type: Burst | Buff
Damage: 180 HP
Range: 150 M
Speed: 150 Mps
Duration: 10
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Description:
- M.O.D.U.S - Mk II:
Name: M.O.D.U.S - Mk II
Rank:S
Requip Type: Legendary (+) Armor | Combat Suit
Grade: Normal
Linked Equipment: Here
Requip Damage: N/A
Requip Durability: 750 HP
Range: 100 M
Speed: 100 Mps
Description:
The M.O.D.U.S., or Modular Operation Defensive Utility System, is a marble of modern engineering, and indeed, is, in most ways, ahead of its time. The technology was originally developed in the nation of Pergrande, designed to, in some regards, counter and combat the capabilities of mages and rival their abilities. Conceptualized and manufactured for the special forces branch and the secret police of the nation's armed forces, this creation, to most regular people, presents little more than just metal-alloy armor, wiring, and circuits glued onto a form-fitting exosuit, though it is, of course, more than just the sum of its parts. Theoretically, this piece of equipment enhances the user's sheer physical abilities greatly and puts them on par with what magic offers to the average magus. In theory, at least. Now that I mention that, if this was designed for the secret police how do we know about it? And how did one end up outside of Pergrande? I can't really offer a decisive answer to those questions, but ... somehow this particular piece of technology ended up on the Black Market. Isn't that lucky for you? Now, are you gonna buy it or what?
Abilities:
Combat HUD (Plot Ability): The suit's internal systems can provide information about almost any kind of opponent and combat scenario, displaying all such stored information on a heads-up display inside the suit's helmet. This can show the user statistical information, such as the HP or MP of a foe, their speed, information about their attacks, and so on. Obviously, not all foes can be analyzed by or are stored in the internal system. This ability needs explicit OOC permission to be used on any Player, player-owned NPC, or Event NPC.
Name: Enhanced Alloy Frame
Rank: User Rank (Up to B)
Category: Auxiliary
Type: Passive
Description: Due to its sturdy design and metallic frame built exclusively from strong metals, the user, while wearing the armor, is granted a user rank passive buff to physical damage reduction.
Name: Combat Servo Motors
Rank: User Rank (Up to A)
MP Cost: N/a
Category: Auxiliary
Type: Single Target
Damage: N/a
Range: Self
Speed: Self
Duration: User Rank Max
Downside: 100% stronger buff in exchange for range, speed, and 2 effects
Description: Allocating part of the suit's internal electrical output to the auxiliary servo motor systems, the user can activate the combat-suit's movement assistance, internal gyro-stabilization, automatic motoric correction, and back-up force output enhancers springing into action to aid the user's natural movement. This ability, while active, increases both the user's Strength and Speed by a user rank active buff respectively.
Name: Automated Electrogenetic Aegis
Rank: User Rank Advanced (Up to B+)
MP Cost: N/a
Category: Auxiliary
Type: Multi Target
Damage: N/a
Range: Melee
Speed: Melee
Duration: User Rank Advanced Max
Downside: Sacrificing range and speed for an additional effect
Description: Activating the armor's defensive systems, the user sends a surge of electricity through the outer layer of the combat-suit, sparks dancing across its metal surface while this ability is active. For the duration of this ability, all those that make physical contact with the sparks surrounding the armor are afflicted with a strong electric shock, which has intentionally been designed to throw both bioelectric systems and magic circuits into disarray, causing a 5% drain to both MP and HP once per post while this ability is active. Yet further, those afflicted with the electric shock are stunned for a single post and suffer from a user rank advanced active debuff to speed as the electricity overloads their nerve system, but can only be stunned every other post max, and only if hit again after the original stun effect expires. All of these aforementioned effects do not stack.- Lacritech Defence Shield:
Name: Lacritech Defence Shield
Rank: S
MP Cost: N/a
Category: Defensive
Type: Single Target | buff
Durability: 360 HP
Range: Self
Speed: Self
Duration: 10
Downside: 50% More base durability for sacrificed range and speed.
Description: Some tampering's on DC's part has added an increased defensive shield that the wearer can activate when engaged in combat. This energy-shield is a thin layer that coves the armour and is designed to add a layer of protection to the wearer. Once activated the wearer received a 70% buff to durability for the remainder of the spell's duration.
- H Rank:
- The Chairman's Armour:
Name: The Chairman's Armour
Rank: H+
Requip Type: Armour
Grade: Refined
Linked Equipment: Legendary (+) Armour
Requip Damage: N/A
Requip Durability: 3,750 HP
Range: Melee
Speed: Melee
Duration: 25
Downside: Sacrifices Range and Speed for 50% more base durability.
Description:
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- S Rank:
- DC16 Lacri-Bow:
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Rank: S+
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Linked Equipment: Legendary + Weapon
Requip Damage: 155 HP
Requip Durability: N/A
Range: 150 M
Speed: 150 Mps
Duration: 12
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- Fortune's Snare:
Name: Fortune's Snare
Rank: S+
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Linked Equipment: Strong + Weapon
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- A Rank:
- Alpha Flux Pistol:
Name: Alpha Flux Pistol
Rank: A+
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- B Rank:
- Spell Templates:
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