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    Baron's Familiar (Pet) & Bow (Weapon)

    Savel
    Savel

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 41
    Guild : Magic Council
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Character Sheet
    First Skill: Conjuration
    Second Skill: N/A
    Third Skill:

    Baron's Familiar (Pet) & Bow (Weapon) Empty Baron's Familiar (Pet) & Bow (Weapon)

    Post by Savel 9th April 2012, 7:40 pm

    PET

    Name: Nobal
    Species: Moose
    Type: Combat pet
    Description: Average brown moose with slightly larger antlers. Summon mark is split and runs up along the inside of his antlers. (Example of Barons summon mark: here. So it's not exactly this, but pieces of it. Nobal's summon mark wouldn't really be a circle like in the image though, because his reaches up near the tips of his antlers. ) Doesn't know human speech, but Baron talks/confides to him anyways.
    Abilities: Barons familiar and most trusted partner. Only comes when summoned. Nobal is used mostly for transportation and for protection/defense. Summon duration is up to 2 posts/turns. Uses his massive antlers to shield from attacks (Only two Rank C attacks per RP). Goes back to his world to heal after blocking attacks, can't be summoned during this time. (Cooldown: 2 posts/turns)

    WEAPON

    Name: Entranc
    Type: Bow
    Description: (Rank C) Only available for 3 posts/turns when conjured. A wooden bow with no special designs. Arrows manifested with energy. Can only shoot three arrows per post/turn. (If broken, cooldown for re-conjuring it again is 2 posts/turns. If not, then it only 1 post/turn.)
    Strengths: Good for far ranged and planned attacks.
    Weaknesses: Durability; is easily broken in battle. (Cooldown: 2 posts/turns) No good with close up attacks.
    Abilities: Can shoot large or floating/flying opponents. Bow can block a single, physical attack. However in doing so, the bow breaks, so it's a last resort move.


    Last edited by Savel on 2nd May 2012, 10:51 am; edited 11 times in total (Reason for editing : Added weapon application)
    Zeno
    Zeno

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    Post by Zeno 11th April 2012, 2:27 am

    Allright. For how long can Nobal be summoned? (duration)
    How long does it take for him to heal? (cooldown)
    Also, Nobal is a regular combat pet, so the attacks he can absorb should be quite weak. I think he might be able to take one or two, maybe three, C Rank attack but that would be it.

    For the bow, if it uses magic as arrows, how are they manifested? Magic does not have a single form. It could be energy, or fire, etc. So it needs to be a bit more specific. Also add how many bolts Entranc can fire per post and add how strong one bolt is. ( In terms of Rank )


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    Baron's Familiar (Pet) & Bow (Weapon) Zeno1_by_gramcrackers-d7l4bjh
    Savel
    Savel

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 41
    Guild : Magic Council
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Character Sheet
    First Skill: Conjuration
    Second Skill: N/A
    Third Skill:

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    Post by Savel 11th April 2012, 10:29 am

    The cooldown for Nobal's healing is in the post; it's 2 posts/turns. "Uses his massive antlers to shield from a few magic attacks and physical attacks. (Cooldown: 2 posts/turns)" My mistake though, I should have organized or worded this part better. xD

    Thanks for the pointers though! I'll get to fixing 'em.
    Savel
    Savel

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 41
    Guild : Magic Council
    Cosmic Coins : 0
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    Age : 29
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    Character Sheet
    First Skill: Conjuration
    Second Skill: N/A
    Third Skill:

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    Post by Savel 28th April 2012, 6:29 am

    Okay, so I fixed up my weapon application a teeny bit.

    I wasn't very sure if the bow is still considered a weapon or not... because it's also a spell. So I just left the form & application for it here anyways. There's a tiny bit more information for it: here with my list of spells.
    Zeno
    Zeno

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    Character Sheet
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    Post by Zeno 1st May 2012, 8:00 am

    Ok I will allow the bow to be both weapon and spell. However, I want a duration for the bow as to how long he can keep it conjured in his hand, and a cooldown as to how long it will take for Savel to be able to conjure it again.


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    Baron's Familiar (Pet) & Bow (Weapon) Zeno1_by_gramcrackers-d7l4bjh
    Savel
    Savel

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 41
    Guild : Magic Council
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Character Sheet
    First Skill: Conjuration
    Second Skill: N/A
    Third Skill:

    Baron's Familiar (Pet) & Bow (Weapon) Empty Re: Baron's Familiar (Pet) & Bow (Weapon)

    Post by Savel 2nd May 2012, 10:53 am

    Okay, I've fixed the cooldowns and durations. Made it so that it can conjured for 3 post/turns. Is that too many? I was thinking that because it's one of his weaker spells, that it should be able to be conjured for a bit longer.

    Also made it so that if it's un-conjured (de-conjured? uhhhh) it only takes one post/turn to re-conjure it again. Though if it's broken by an attack, it takes 2 posts/turns.

    I've added these changes too my magic application as well.
    Sir Leonard
    Sir Leonard

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    Post by Sir Leonard 12th May 2012, 6:40 am

    Sorry to step in Zeno, I know you are the one looking after this but Night and I checked this and we both approve. So I'll approve this.


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    Bladestorm

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