- Gimmick:
Name:
Sand in Your Crack
Rank:
Weak Item
Type:
Flask of Desierto Sand
Description:
It’s a common practice for those that visit lovely beaches to collect the sands in a jar as a memento, taking a piece of the beach home along with their fond memories. Someone somewhere, who was possibly suffering heat stroke, decided to do that to the sands of Desierto, near a magical oasis that may or may not have actually been there. The enchanted sands captured seemed normal, though looking into the glass flask didn’t give the impression of a collection of sand so much as seeming like a large, shrunken desert contained within.
Intent on adding the sand to an existing Zen garden back home, imagine the surprise when the cork was removed and massive amounts of sand burst forth, turning the whole area into that horribly hot Desierto desert! Even worse, all the beautiful designs in the Zen garden were lost, sucked back in with the other sand when the cork was replaced. That’s not very Zen!
Abilities:
Name: Sandocalypse
Range: 100 m
Description: Pop the cork, and instantly the area for as far as the eye can see turns into a desert complete with sand and is hot as heck. Though there might be a mysterious oasis every now and then, it’s not very pleasant. Why would anyone want this?!
Price: 5,000 Jewels
Stock: ∞
- Lacrima (Claimed by Sarisha Huxx):
Name:
Lost Pharaoh’s Curse
Type:
God Slayer
Item/Energy needed to reach Force:
Sand, Gold, Curses
Slayer Can Control:
Sand, Gold, Curses
Description & Appearance:
It seems the parts of the Lost Pharaoh’s soul condensed over time into a lacrima, hoping one day to possess a living body once more and take his revenge! The precious crystal glows with molten gold at the center, though the top is tainted by an ominous and seething darkness and the bottom appears to be simply sand.
History:
A lone woman shoves back a stone that hasn’t been moved in hundreds, maybe thousands of years. It’s unsurprisingly sandy in Desierto, so the sound of sandstone rubbing against itself with millions of grains in between is nearly like nails on a chalkboard. She shouldn’t be here. It’s a sacred place. The hieroglyphics on the walls are well preserved, a testament to this pyramid’s construction. Every other site she’d visited had already been plundered by raiders or caved in on itself, but not this one. It was pristine. If she hadn’t been in that little dive bar down a dark alley at just the right time, she’d never have learned about this tomb at all. Whispers floated toward her from the two greasy men huddled in the corner over stiff drinks. Hints about a lost Pharaoh, one so rich but so wicked that his burial grounds were hidden and secret. They seemed afraid, but also intrigued by what they thought was an urban legend or cautionary tale. When she approached, they told her what little they knew, which was only a vague area on a map in the farthest reaches of the country, so far that the voyage would be pointless given how dangerous the environment alone was only for there to be no other worthwhile location nearby. With no town or other benefits for traveling in that area, no one did. Ever.
The woman loved a challenge. Armed with plenty of supplies and even some hired help, they set off quite literally into an unknown desert. The travel was difficult, and just when she was sure they were hopelessly lost, she’d uncover mysterious slabs in the sand. Warnings to turn back. Promises of danger and curses. All she saw were confirmations that the tomb was real and that she was on the scent.
At last, she was venturing inside, into the surprisingly mild but musty relief from several weeks in the scorching days and freezing nights. Aforementioned hieroglyphics painted more colorful warnings about the occupant of the tomb, while also providing the usual historical accounts and images of food to keep his soul alive. She’d never heard the name of this pharaoh, not in all her research. From the writing here, he was a Pharaoh whose heart had not weighed lighter than a feather. A man-god that couldn’t board the raft to the Land of Two Fields, and thus his Ba and Ka became trapped in his final resting place. It was far removed from any other tomb, which was unusual, so this must be the reason. Shame, or fear that he’d become an evil god instead. This dude did seem pretty dastardly, but it was literally ancient history. She didn’t care. She didn’t believe in all of this nonsense. All she wanted was her name written in the history books and to profit from the wealth buried for centuries.
Many chambers were explored and plundered until, finally, the king’s chamber was discovered. It held the grandest wealth, but also a peculiar item she didn’t expect. A lacrima, hovering calmly over the throne in the center of the room.
What happened after that is a mystery. The woman, once a quite famous archaeologist, turned up months later in town, pawning a mysterious stone. She babbled about gods, kings, and death. Her claims that the stone was found in the mythical lost pharaoh’s tomb and it had killed her hired help were shrugged off as the ramblings of a person burned out by the sun, and she was never taken seriously again.
Price: 100 CC
Stock: 1
- Lacrima (Claimed by René Manchester):
Name:
Soul Illusions
Type:
Demon Slayer
Item/Energy needed to reach Force:
Sunlight, Soul, Illusions
Slayer Can Control:
Sunlight, Spiritual Energy, Mirage
Description & Appearance:
At first, this bizarre lacrima almost doesn't seem corporeal, you could and likely would believe it nothing more than an illusion ... that is if you didn't give it a second look. Upon second glance it seems like a small golden sun with three sapphire blue raindrops on it, and within the sun several colorful almost incorporeal orbs are seen each with a matching tail.
History:
Deep within the heart of the forgotten desert, there was once a temple protected by mirages. The temple was apparently the final resting place for the souls of otherworldly beings, be it god or demon, it didn't matter to the priests and priestesses that called the temple home, and they tended to the dead equally. On rare occasion, the body of an exceptionally strong mortal would find final rest there, but for those selfless people who had gained the favor and protection of those they helped, everything went wrong. A warrior of some renown had apparently passed and he was deemed worthy enough to be sent to the burial site of the gods, which was unfortunately not the case.
The noble warrior had died, that much was true, however, the one that had arrived was not the warrior they had been expecting. They were isolated from the world and so knew no different, but then even if they had known they wouldn't have denied someone a burial. That was their tasks in this life after all. It was night when the body had arrived and due to their traditions they had to wait for dawn to start their preparations, so they left him on an embalming table with incense burning. From what they found out later was that the man had taken a toxin that would mimic the signs of death for a certain amount of time, he was in fact not dead. While the members of the temple rested the toxin had worn off and he had started to move. The treasures of the mythical temple were well known and the man's greed vast.
During that night he stole the most sacred treasure of the temple and fled. The reason why he had done such a heretical thing is lost to time. It is known, however, that when the treasure left the temple the clergy had lost their protections, the souls that once had been laid to rest no longer, turning them beyond angry. They were vengeful and envious of the living and so slaughtered those who had cared for them. The temples exact location has since long been lost. Many who have studied the ancient lore believe that the temple still stands somewhere in the desert sands and that the souls of the dead that had turned against the clergy still wander there. Envious, vengeful, and angry, where the priests and priestesses continue their duties as they did in life to contain the threat. Praying, begging that the treasure will one day be returned to them so they all may finally find eternal rest.
Price: 75 CC
Stock: 1
- Mythical:
Name:
Goldbrand
Rank:
Mythical
Type:
Revolver
Description:
Goldbrand is, as the name suggests, a revolver of excellent make that seems like it has been forged from solid gold, though possesses qualities of regular steel. The weapon doesn't really have too many exciting or outstanding qualities, other than its color, though it comes with an ammo pouch that refills itself magically with enchanted projectiles. It is said that the weapon once belonged to a famous man called Lorenzo, who had, over time, gotten so good at maneuvering the harsh environments of the scorching hot nation of Desierto that people had begun calling him "Lorenzo of Desierto". His skillsets were put to the test in a conflict between the great powers of Earthland. Desierto had become enemy territory, but Lorenzo was sent to infiltrate the nation, in feats of great tactical prowess and sheer luck, again and again, defeating overwhelming enemy numbers with the help of tribesmen and women that rebelled against their overlord, the Desert Sultan of Desierto.
In the end, the man had garnered for himself so much fame and renown that the name Lorenzo became synonymous with Master of the Desert. Of course, it is not known whether this weapon is truly his or not, and the story in no way relates to this item or a desert theme, but ... who really cares? It's golden, shiny, and when you're out in the desert struggling for survival you'll, of course, take anything you can get your hands on.
Abilities:
Name: Flare
Rank: D
Type: Single Target, AoE, Blinding, Debuff
Damage: N/a
Range: 60 m
Speed: 60 m/s
Duration: 3
Downside: Giving up damage for an additional effect
Description: This round was originally meant to illuminate dark areas or as a signal flare, though, of course, it can also be repurposed for more direct combat situations. The user spins the cylinder and takes aim at a single person or point within the spell's range before firing a glowing bullet. After reaching the edge of its range, 60 meters, the bullet will explode, a blinding light erupting from the projectile. This affects an area of 30 meters around the epicenter of the explosion and spreads out at 15 meters per second, blinding any enemy in that area. This blinding effect will last for any affected opponent's next round. Further, the vision of those who were affected by the blinding flare will be blurred and distorted for the rest of the duration, debuffing their spell range by 50%.
Name: Concussive Bullet
Rank: User Rank (Up to C)
Type: Single Target, Burst, Immobilization
Damage: User Rank Burst Damage
Range: User Rank Single Target Range
Speed: User Rank Single Target Speed
Duration: 2
Downside: N/a
Description: A round designed to hit an opponent with as much raw force as possible to stun them. The user spins the cylinder of the weapon before taking aim at a single opponent or point within the spell's range before firing a shot. As soon as the projectile has reached its target it explodes into a burst of concussive force, a shockwave bursting out from the bullet, covering an area of user rank burst range around the epicenter of the explosion at user rank burst speed. All those hit with the blast will be damaged and experience immense pressure and trauma, immobilizing all affected opponents for their next post.
Name: Elemental Shot
Rank: User Rank (Up to B)
Type: Single Target, Drain
Damage: User Rank Single Target Damage
Range: User Rank Single Target Range
Speed: User Rank Single Target Speed
Duration: Instant
Downside: N/a
Description: The user takes aim before firing an enchanted projectile at a single enemy within the ability's range. Upon impact, this bullet deals elemental damage of the user's choice. The user can choose between fire, ice, lightning or crystal for the elemental nature of their shot, though must choose the element before firing the projectile. The opponent hit with the shot will suffer the spell's damage and additionally be affected by the lingering effects of the chosen element, losing 5% of their total HP on top.
Name: Distortion Shot
Rank: User Rank (Up to A)
Type: Single Target, Negation
Damage: N/a
Range: User Rank Single Target Range
Speed: User Rank Single Target Speed
Duration: Instant
Downside: 4 post cooldown
Description: The user takes aim at an enemies spell before firing a shot. This bullet is infused with enigmatic magic that, upon impact, will instantly cancel a spell, provided the spell is of user rank (up to A) or lower. This ability does not require MP to negate the spell in question, but can only be used sparsely.
Name: AP Projectile
Rank: User Rank (Up to S)
Type: Single Target, Piercing, Debuff
Damage: User Rank Single Target Damage
Range: User Rank Single Target Range
Speed: User Rank Single Target Speed
Duration: 10
Downside: N/a
Description: Once per post for the duration of the ability the user can take aim at a single enemy within range before firing a shot, a sonic boom erupting as soon as the projectile leaves the barrel of the weapon. This projectile possesses an enchantment that allows it to easily breach through shields and armors, even those with anti-piercing effects, though only dealing 50% of its base damage if used in such a way. The opponent affected by this attack suffers from the heavy impact of the AP bullet, debuffing their melee damage reduction by 50% for the duration of the ability.
Name: Desert Sun Round
Rank: User Rank (Up to H)
Type: Single Target, Burst, DoT, Debuff
Damage: 50% User Rank Burst Damage per post
Range: User Rank Single Target Range
Speed: User Rank Single Target Speed
Duration: 5
Downside: N/a
Description: The user spins the cylinder of the revolver before taking aim at a single target or a single point within the spell's range before firing a shot, an intense heat erupting from the end of the barrel as soon as the projectile leaves it. A trail of flame follows the enchanted bullet that nearly bursts with elemental magical energy to its target, exploding into a massive burst of overwhelming heat and flame upon impact, relentlessly and unforgivingly burning everyone and everything within like the scorching desert sun. The explosion of flame covers an area around the epicenter of the impact equivalent to user rank burst range and spreads out at user rank burst speed. The flames of the desert sun enchantment cannot be extinguished or negated in any way and are unaffected by counter-effects, setting all affected by the massive, fiery explosion alight with smoldering flame that deals 50% of user rank damage per post until the duration of the ability ends. Further, all those affected by the magical flames of the desert sun suffer from a 50% debuff to their magic damage resistance.
Price: 50 CC or 1,000,000 Jewel
Stock: 1
- Summoning Key (Claimed by Samira Nassar):
Name:
Saranyu, Maiden of the Sword
Rank:
User Rank (Caps at S)
Type:
Unknown Summoning Key
Damage:
User Rank Unknown Summon Melee Damage
Summon HP:
User Rank Unknown Summon HP
Range:
User Rank Burst Range
Speed:
User Rank Burst Speed
Duration:
User Rank Max
Description & Appearance:
Saranyu was born a little different than most girls of her village and it showed in her vibrant crimson hair and golden eyes. When she was born she was sent away to a secluded temple in the middle of the desert and knew nothing of the place she was born in or the fact that she even had a twin sister, who like her, had been sent away from the place of their birth to be taught what was set as their paths. While there she found she was treated differently than the others without ever understanding why. Her teachers were stricter and pushed her harder than they would any other apprentice in their care. Many times she was hurt badly in the combat training or even collapsed because she was pushed more before she could take a break, she tried to complain about how she was treated but it always fell on deaf ears or she was told that the sun wouldn't give up until its job was done for the day no matter how hard it was.
She was a girl who was once passionate, that just wanted a peaceful life that would allow her to settle down and have a family she could raise. Everyone and everything, however, has a breaking point and one day her's was found. She had been meeting a priest of the moon in secret, having been treated so differently their entire lives quickly they found comfort in the other and got married away from the eyes of their respective temples. They were betrayed by the priest of the water who had married them and so they had been separated once more. The desire for vengeance ate at both herself and her husband, little did she know that he had poisoned everyone in his temple before making his way to her. She was so happy to see him and never wished to part from him again. She used her own flames to set the silks of the temple on fire, swearing that even if the sun and moon could never be allowed to be together in this lifetime they would never be parted again. It was because of her last words that she would never truly find peace like her husband had, instead she uses her training to be the one who brings vengeance to those who like her had been wronged.
Abilities:
Name: Sun's Calling
Rank: User Rank Advanced (Up to S+)
Type: Requip Weapon
Melee Damage: User Rank Advanced Requip Melee Damage
Requip HP: User Rank Advanced Requip HP
Range: User Rank Advanced Burst Range
Speed: User Rank Advanced Burst Speed
Duration: User Rank Advanced Max
Appearance:
Requip Abilities:
Name: Sunrise Defense
Rank: User Rank Advanced (Up to S+)
Type: Passive
Description: Saranyu failed to protect the one she loved in the past and vowed she would never do so again. Due to this, she gives the one who holds her key a user rank advanced active buff to spell durability.
Name: Flaming Whirlwind
Rank: User Rank Advanced (Up to S+)
Type: AoE, DoT, Drain
Damage: 50% User Rank AoE Damage per post
Range: User Rank Advanced AoE Range
Speed: User Rank Advanced AoE Speed
Duration: 5
Description: Saranyu compresses her flames to the twin swords she carries, as she corkscrew spins down towards the ground she creates what can only be described as a whirlwind. This whirlwind can knock enemies back, it remains still however until she points one of her swords to it where it seems to catch alight. From the moment it does it starts to move around within the range of the spell. This does 50% of AoE rank damage to those it hits per round (capping at 2.5x advanced rank damage) but also leaves a burning effect that will deal 5% HP damage due to the burn of its flames.
Name: Dark Desert Secrets
Rank: User Rank (Up to S)
Type: Multi Target, Drain
Damage: User Rank Multi Target Damage per hit
Range: User Rank Multi Target Range
Speed: User Rank Multi Target Speed
Duration: User Rank Max
Description: Saranyu being raised in the desert knows that it holds many secrets and due to her standing as the sun given physical form, she was privy to many of them. Many of these secrets should never see the light of day but she now cares very little for what should and shouldn't happen, especially since everything she cared for or should have cared for was taken from her. All she needs to do is close her eyes and she instantly feels the flames of hatred enveloping her. This takes manifestation in purplish black flames that surround her, she can either shoot these flames at several enemies each dealing user rank multi target damage if they hit or can focus them onto her blades and dash towards an opponent dealing user rank multi target damage per strike. Either way if an attack from this ability lands on an enemy it drains 5% of their total MP per turn until the end of the abilities duration.
Price: 25 CC or 450,000 Jewels
Stock: 1
- Combat Pet:
Name:
Mortemer
Rank:
Ethereal (+)
Species:
Undead Mummy
Type:
Combat Pet
Description:
There once was a young servant boy that lived loooong ago in Desierto. He served some of the more affluent folk, but he was never jealous of their wealth and status. Unlike most servants, he was just happy to be employed, and he greatly enjoyed his work. He was an appreciative and kind soul that took life as it came at him, rolling with the punches. Even upon his death, he was nothing but thankful and only saddened that he could no longer perform his duties. So beloved was he that his employers saw that his burial was a good one and that all the rituals were performed flawlessly. They spare no expense to make sure his afterlife was everything he deserved and that his tomb was immaculate, and thanks to them his body and soul were preserved and he received his eternal reward among the field of reeds.
That is, until filthy raiders broke into his tomb and messed up all his junk and removed his name. The next time his soul returned to his body to rest, it was trapped there. No longer could he come and go between his wonderful afterlife and his secure deathly home. Now that his soul was once again trapped in his mummified, ancient remains, he decided to make the best of it just like he always had in life. Being the jovial sort, he adopted a new name, Mortemer, and took to roaming the land of the living once more in search of someone to serve.
Abilities:
Name: Ba Bind
Rank: User Rank (Up to A)
Type: AoE
Damage: N/A
Range: User Rank AoE Range
Speed: User Rank AoE Speed
Duration: User Rank Max
Description: Mortemer uses his seemingly unlimited amounts of wrappings to sling out in all directions, wrapping all caught within range and immobilizing them for one post every other post. His enchanted, undead wrappings ignore any counter effects the targets may have against immobilization so he can dutifully hold them still for his master to get some hits in. What a good mummy he is! He also curses them for daring to come against his master, making their spells cost [D- 50%, C- 55%, B- 60%, A- 65%] more mana to cast as well as inflicting a 5% MP drain on them.
Name: Embalming Balm
Rank: User Rank Advanced (Up to S+)
Type: Burst
Damage: User Rank Advanced Burst Damage
Range: User Rank Advanced Burst Range
Speed: User Rank Advanced Burst Speed
Duration: User Rank Advanced Spell Max
Description: While this ability might be gross, it’s pretty effective. His withered but preserved body hidden deep within his enchanted mummy wrappings is full of a seemingly endless supply of ancient embalming fluids. It was made with plant-based oils, root extracts, acacia gum, and tree resin. This mixture had antibacterial properties that protected the body from decay, and despite being quite old and held within a dried up corpse for so long, it is apparently capable of healing the living as well! How fortunate! Mortemer can push this stuff out like a sponge being violently squeezed, splashing the mixture onto any nearby allies. It heals allies by user rank advanced burst spell amounts and buffs the spell durabilities of all allies the fluid touches by user rank advanced spell active amounts for the duration [D- 75%, C- 85%, B- 90%, A- 100%, S- 105%].
Price: 30 CC or 500,000 Jewels
Stock: 1
Last edited by Johann on 24th July 2019, 9:59 am; edited 4 times in total