Primary Magic: Thunder God Slayer
Secondary Magic: N/A
Caster or Holder: Caster
Passive abilities:
God Force
Enhanced speed
Lightning Reflexes
Immense Strength
Immense Durability
Immense Magic power output
Heightened Sense of smell and awareness
Can eat any from of mixed lightning, lightning magic, or Electricity
Description: Thunder God Slayer is the Lost Magic taught to Brink by the lightning god Zeus.
Strengths: Brink has outstanding speed that can only be matched by someone teleporting seeing he moves almost literally completely in flashes. His relaxes are almost next to know and combined with his hearing he can almost dodge or at least hear any attack coming his way and projectile weapons like arrows or even bullets don't have an effect on him with his enhanced senses. He is always alert and he is swift to move into action at a break neck speed which makes him a force to reckon with seeing as the faster someone goes the bigger an impact they can create. Also seeing as he uses lightning he can easily take out a water mage up to one rank above him seeing as his attacks against water magic or combined with water are doubled. Also he is extremely strong against earth magic seeing as his lightning strikes at an enormous power and would simply shatter a spell equal or lower than his current rank. So earth shields are mostly pointless against him. While he is a god slayer he has a base advantage over light magic seeing as his was meant to kill a god one of the holiest beings in existence.
Weaknesses: Brink has a great weakness to wind seeing as wind can redirect lightning or just push it away. Wind magic of a higher rank will cause his magic to go crazy. However, a skilled wind user could redirect his lightning to hit one of his teammates in the area or try sending it back at him. So any wind user going against him has a great advantage and usually while win unless Brink can get some help from his surrounding area or other wizards.
Abilities/Powers:
.Electron sonar- Sends out a wave of electric pulses to sense objects such as animals and people and everyone has a different electron level so you can tell them apart. Can be used at different levels, as Brink gets stronger. This takes no magic power because it is simply using an electronic pulse that flies out. It is like radar that goes out three times over the post giving you time to find a location of an object or person. He can see these dots by closing his eyes and focusing making a general map of the area. This can see electrons in a person helping him identify people from long distances if they are friendly or enemy with friendly being blue and enemies being red.
D= 2 miles (cool down 1 post)
C= 5 miles (cool down 2 post)
B= 10 miles (cool down 3 post)
A= 20 miles (cool down 4 post)
S= 50 miles (cool down 6 post)
Shunpo-Can move at a high speed with using steps it is like a flash movement for a distance because of the lightning running through his body he seemingly vanishes and then reappears. This happens after he unleashes a small circle of lightning under his feet boosting his speed. This is a technique he can only use three times per fight as in steps for example a five-step combo, a one-step combo and a three-step combo then I could not use it for the rest of the thread or battle. The cool down is based on how many steps I use so if I use two then it is a two post cool down. (Max 10 step combo) can be stopped by wind or water magic of same rank as Brink or higher.
- description of Shunpo :
- Shunpo (瞬歩, Flash Steps) is a movement technique, which allows the user to move faster than the eye can follow. The focal point, which determines the basis of this technique, is speed. As speed is the main point of the technique, the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who have not used it for an extended amount of time would obviously be out of practice. Causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded in a shorter amount of time.
- D rank spells:
Name: Thunder God's Fury
Rank: D
Type: Lightning, Offensive
Description: This spells in an unarmed caster type spell that is simply cast by putting one of his hands up to aim to lightning that will be shooting out of the sky coming crashing down onto the enemy.It only takes a few seconds to come crashing down onto the target seeing as it is just a controlled lightning bolt. Can be cast even if sky isn't cloudy or dark. (Is shot into the sky then comes crashing down.)
Strengths:
Faster then most spells unless they are cast instantly
Can instantly KO a water mage of equal or lower rank
Almost impossible to hear or see until it strikes the ground after being shot into the sky
Weaknesses:
Can effect allies if are to close to enemy
Only goes straight down
Easily dodged by teleporting
Duration/Cooldowns Casting it takes one second seeing as it travels at lightning speeds,Duration One post, and Cooldown Three post
Name: Black Lightning Sphere
Rank: D
Type: Lightning, offensive
Description: This spells is an unarmed spell which simply means there is no spell circle to be seen when being cast to clarify. It is cast by putting your hand away from the body aiming at the target with a claw like hand which then a ball of lighting is formed in the middle of the palm from lightning coming from his finger tips which takes five seconds then it disappears and a sphere of black lightning surrounds the target shocking them from every possible position if struck. (when it disappears it is sucked back into his body then he directs it to his enemy location making it look like he simply made it appear on them when truly traveled underground to be below them.)
Strengths:
Does great damage to all areas of the body
Even if only a set limb gets hit while escaping the area is paralized for one post
can destroy reequip magic of the same rank in one hit sense it attacks all areas
can create the Black Lightning Sphere in his palm and run up and hit an enemy with it
can only be used on the ground or when Brink is standing on the same surface as his opponent
Weaknesses:
easily dodged by moving out of the area of the spell
easily seen being cast giving opponent greater chance to dodge
stays in one area
can trap ally inside and damage them as well
Duration/Cooldowns twenty feet wide and seven feet high after being cast. Five seconds to cast, Duration-One post, and Cooldown-Four post
Name: Solar Flare
Rank: D
Type: Lightning, Supportive
Description: The spell is cast by putting your hands in a triangle position and saying solar flare at least in a normal voice. Then a lighting ball forms and explodes in an instant then a flash happens. Seeing as how it is pure light produced from lightning it blinds anyone with their eyes open when it happens. All you see is me casting it then it is a flash of incredible light that blinds the person
Strengths:
Blinds the enemy for two posts.
Can get a easy hit in.
Can get away from the enemy.
Weaknesses: duration two post (cool down four post)
If enemies cover eyes beforehand doesn't effect them
Usually only works once or twice on an enemy
Can backfire and blind teammate if not warned
Duration/Cooldowns takes four seconds to cast. Duration two post, and Cool down four post
Name: Lightning Blade
Rank: D
Type: Lightning, offensive
Description: This spell is cast by holding down your hand as though gripping a sword handle and generating lightning for five seconds to form the blade which looks like a thin katana. Has to stay focused on the hand generating the lightning other wise the spell stop. Appears out of a magic circle then user grabs it
Strengths:
lightweight so doesn't effect movement
Can cause shocking damage after peircing damage to help immobilize and enemy
easy to swing so strikes are swift and accurate
Weaknesses:
Weak so only can pierce Weak armor
doesn't stop other actual metal blades
bounces off shields of equal or higher rank
If he loses focus the spell stops and still losses magic power
Duration/Cooldowns Takes Five seconds to collect all the lightning needed to form the blade. duration is three post and cooldown is five
- C Rank Spells:
Name: Zeu's Shield
Rank: C
Type: Lightning,defense
Description: The spell is cast by pressing your hands on the ground and shooting two bolts of lightning to the ground that picks up some of the nature electricity from the earth and then surrounding yourself by controlling it and shooting it out of the ground this spell takes five seconds to cast and collect all the lightning needed and surround brink. It is five feet wide and two feet taller then brink.
Strengths:
-Shocks whatever touches it.
-Can take 3 D ranks spells or 1 C rank.
-Earth spells are destroyed upon touching it doing no damage if equal or lower rank.
Weaknesses:
- Destroyed instantly by a wind spell of equal rank
-Still can be attack from below
-Can't see what is going on outside the orb
Duration/Cooldowns Duration is 2 post and 4 post cooldown.
Name: Thors hammer
Rank: C
Type: Lightning,Offensive
Description: The spell is cast by brink simply Releasing lightning from his body to form a hammer like weapon made out of lightning in either one of his hands and then after grabbing the newly formed hammer he slams it on the ground lightning rushing toward them in a straight line or if the ground is cracked it will follow the lines leading toward the target and if not perfect line toward the target it will stray off and go toward the target. The spell takes ten seconds to form.The lighting comes toward you at 65 mph and it goes for 60 feet.
Strengths:
-Can use as a regular hammer instead of slamming it on the ground
-Gives him a good mid ranged and long ranged attack
-Great way to throw someone off balance and make the natural cracks in mountains or the ground a great offensive tool.
Weaknesses:
-disrupting the spell before finished will put it in immediate cooldown.
-Being trap in a small space causes slight problems while using or if the cracks get sealed the spell will get stopped.
-Wind magic of equal or higher rank will cause the lighting to disappear
Duration/Cooldowns Duration-Two post Cooldown- three post
Name: Lightning Drangon snap
Rank: C
Type: Lightning, offensive
Description: This spell is cast by the user Building a small ball of lightning between brink's first two fingers and then he snaps his fingers together and points at a target making a dragon shaped bolt of lighting rush toward the target he was aiming at. This spell can be cast ten times while the duration is up however can only be used five times per post with a one post cooldown which makes the spell last three post. This spell will does explosive damage after clashing with a physical object or another spell. It does C rank damage upon impact it comes at 80 mph making it very difficult to dodge and goes 30 feet. Every two that hit will do C rank damage so if hit will all you take five counts of C rank damage. They also have a linear path.
Strengths:
-Great accuracy.
-Can be used Mid or far range.
-Very good to keep your opponent off balance.
Weaknesses:
-Not useful at close range would be caught in explosion
-Wind spells of equal or higher rank can blow the spell out the way
-Wind barrier will simply deflect the spell.
Duration/Cooldowns Duration- 3 post Cooldown-5 post
Last edited by Brink on 10th August 2013, 2:20 pm; edited 23 times in total