Nocturn’s Embrace
Magic Name: Nocturn’s Embrace
Magic Type: Demon Slayer
Lacrima Purchase: October IotM
Bonuses: 5x Spell Slots, 5x Spell Slots, 1 Signature Spell for each magic, 1 Signature Spell for each magic
Description: This tiny but powerful lacrima appears to be a solidified ore of moonlight in the shape of a tear. It glistens like moisture beneath the surface, and at night it radiates with a bright blue glow when exposed to the light of the moon.
History: Centuries past, a vampire by the name of Cazimir wandered a mortal town on All Hallow’s Eve, where he fell in love with a mortal woman by the name of Faith. Using his magic to hide his true appearance, he met with her almost every night for a year in a secluded spot outside her town until she eventually confessed that she had figured out what he was. Faith asked him to join her in celebration at the next Halloween with the request that he come as he truly was and without the guise of a mortal so she could see his real self. If he did this for her, she promised she would leave her town to spend her life at his side.
Instead, when Halloween came, disaster fell upon the town. Another vampire named Magdalena had been vying for Cazimir’s affections for decades and grew jealous of his attention toward a mortal woman. Thus, on the night of All Hallow’s Eve, she and the rest of their coven snuck into the unsuspecting town in broad moonlight and slaughtered everyone. Magdalena herself drained Faith of her blood and left her pale, dead body out on display on a series of wooden stakes for Cazimir to find.
When he realized what happened, Cazimir’s grief quickly turned to righteous rage. He sought vengeance on his clan but knew that his demonic powers would not be enough to affect them. Instead, he made his way to the town’s church. Stubbornly fighting through the blistering pain of setting food on holy ground as he approached the altar and the small fountain of holy water that waited there. He bathed in it, begging any gods that might be listening to take his sacrifice and grant him the power to destroy his clan for their heinous deed.
The gods granted his wish, purifying his body and magic and ascending him to a holy vampire. With his new abilities, he stormed into his unprepared den and slew his kin, not leaving a single one alive. As daylight came, he returned to the town and used the last of his energy to bury Faith on the church grounds before his body finally disintegrated from the sunlight, leaving behind only a single, crystalized tear to adorn the grave of his lost beloved.
Unique Abilities:
Hunter’s Presence: Grants the user a boost of 60% in their magical spell range and their spell speed.
Blood Right: The inert control over blood and its flow changes the way the user’s spells operate, buffeting them to strange, new areas. The user’s MP is boosted by 120% naturally.
Hunter’s Sedulity: The compressing elements of this magic strengthen the user’s power but also make them more durable. This surge in toughness also increases the user’s HP by 60% and the MP by 60%.
- Plot Abilities:
Full Comprehension: Due to the elements contained within this magic, the user's senses are pushed beyond their limits. The user’s hearing, sight, smell, touch and reaction time are pushed to a realm that rivals and even surpasses slayers, through the user’s connection to blood. This connection also grants the user a three hundred and sixty radial comprehension, as their own blood sends out invisible pulses similar to echo location. The user can clearly see their surroundings contained within the user’s rank burst range (Maximum: S rank) while also knowing how to disguise their presence, granting the ability to fight without direct vision. This superhuman comprehension grants the user the ability to sense all movement, energy and matter as well as the nature of the targets within the user’s rank burst range. Nature of targets includes details of the body, emotional status, strength (both magical and physical) and alive or otherwise. (Details about player character or player NPCs can only be granted upon OOC permission.)
Puppet Strings: If an enemy struck by the user’s spells contains any of the elements attached to this magic that the user can control (Darkness, Blood, Moonlight, Illusions), the user creates a connection and gains control over the enemy’s form. This cannot be used against player characters or player NPCs unless given OOC permission.
- Spells:
- Signature Spell:
- Name: Ode to Blood
Rank: Scales to S (Currently S)
MP Cost: 0
Category: Supportive
Type: Single Target | Buff
Effect: +180 HP Healed
Range: Self/Melee
Speed: Self/Melee
Duration: 10 posts
Downside: 50% more healing for no range/speed/duration
Description: The magical enzymes within the blood power activate, creating a film of red magical energy over the user or an ally within melee range. The magic works to knit up the injuries and wounds that had been sustained by the target, as well as buffs their spell durability by 70%.
Name: Ode to Moonlight
Rank: Scales to S (Currently S)
MP Cost: 0
Category: Defensive
Type: Single Target | Negation
Durability: 360 HP
Range: Self/Melee
Speed: Self/Melee
Duration: 10 posts
Downside: 50% more durability for no range/speed
Description: The magical enzymes within the moonlight power activate, creating a film of white magical energy over the user or an ally within melee range. The magic works to craft a hardened case of light, giving the user a defensive aura with 360 HP. Additionally, this allows the user to completely negate a single spell/ability once per post, so long as it is of S rank or below and the original cost of the spell is paid by the user.
Name: Ode to Illusions
Rank: Scales to S (Currently S)
MP Cost: 0
Category: Supportive
Type: Single Target | Buff
Effect: +180 HP Healed
Range: Self/Melee
Speed: Self/Melee
Duration: 10 posts
Downside: 50% more healing for no range/speed
Description: The magical enzymes within the illusory power activate, creating a film of shimmering magical energy over the user or an ally within melee range. The magic works to knit up the injuries and wounds that had been sustained by the target. Additionally, this spell buffs the user’s spell durability by 70%.
Name: Ode to Darkness
Rank: Scales to A
MP Cost: 0
Category: Defensive
Type: Single Target | Negation
Durability: 360 HP
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Increases spell durability by 50% for no range/speed
Description: The magical enzymes within the darkness power activate, creating a film of dark magical energy over the user or an ally within melee range. The magic works over the body of the target to protect them from further injury by creating a defensive barrier with 360 HP. Additionally, this allows the user to completely negate a single spell/ability once per post, so long as it is of S rank or below and the original cost of the spell is paid by the user.
Name: Grimoire Heart
Rank: Scales to S (Currently S)
MP Cost: 0
Category: Supportive
Type: Single Target | Buff
Effect: +180 HP Healed
Range: Self/Melee
Speed: Self/Melee
Duration: 10 posts
Downside: 50% more healing for no range/speed
Description: The Tome of Corruption glows with a sinister light, the magic within funneling into the user’s body. This malevolent force works to stitch up injuries from battle, as well as making the user better equipped to fight with even more strength by granting a 70% buff to melee damage.
- B Rank Spells:
- Name: Nocturn’s Prowl
Rank: B
MP Cost: 0
Category: Auxiliary
Type: Passive
Effect: 50% boost to melee damage
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increases melee damage by 50%.
Name: Nocturn’s Tenacity
Rank: B
MP Cost: 0
Category: Auxiliary
Type: Passive
Effect: 50% boost to melee damage
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increases melee damage by 50%.
Name: Nocturn’s Aura
Rank: B
MP Cost: 0
Category: Auxiliary
Type: Passive
Effect: 50% boost to melee damage
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increases movement speed by 50%.
Name: Nocturn’s Rejuvenation
Rank: B
MP Cost: 0
Category: Auxiliary
Type: Passive
Effect: 50% boost to movement speed
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increases movement speed by 50%.
Name: Nocturn’s Terror
Rank: B
MP Cost: 0
Category: Auxiliary
Type: Passive
Effect: 50% boost to movement speed
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increase movement speed by 50%.
Name: Nocturn’s Terror
Rank: B
MP Cost: 0
Category: Auxiliary
Type: Passive
Effect: 50% boost to movement speed
Range: Self
Speed: Self
Duration: Self
Downside:
Description: Increase movement speed by 50%.
Name: New Moon
Rank: B
MP Cost: 40
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing one effects for 25% additional buff
Description: The user draws forth from their magical core, their skin shimmering with moonlight as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s melee damage is increased by 80% during the length of the spell.
Name: Full Moon
Rank: B
MP Cost: 40
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing one effects for 25% additional buff
Description: The user draws forth from their magical core, their skin shimmering with moonlight as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s melee damage is increased by 80% during the length of the spell.
Name: Waning Moon
Rank: B
MP Cost: 40
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing one effects for 25% additional buff
Description: The user draws forth from their magical core, their skin shimmering with moonlight as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s melee damage is increased by 80% during the length of the spell.
- Advanced B Rank Spells:
- Name: Bloody Bulk
Rank: B+
MP Cost: 60
Category: Defensive
Type: Single Target | Buff
Durability: 540 HP
Range: Self/Melee
Speed: Self/Melee
Duration: 8 Posts
Downside: 50% more HP for no range or speed
Description: The user pulls blood from their core, creating a near-invisible aura about themselves or one within melee range. This aura has 540 HP that is restored once per post for the duration of the spell, as the spell itself continues. This aura also grants the user a 90% increase to spell durability while it is active.
Name: Dark of the Night
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst | Immobilization - Buff
Damage: 120 HP
Range: 75 meters
Speed: 150 m/s
Duration: 8 Post
Downside:
Description: The very night rushes out from the user, coating the entire area in its shadow and blinding those within the range of the spell. The emergence of the darkness grants the user an increase of 90% to their melee damage as they take advantage of their distracted targets. Those that have been caught in the ocean of darkness are stuck in place, immobilized starting from the first post and repeating every other post in the midst of the duration as long as the spell hits again.
- A Rank Spells:
- Name: Moonlit Walk
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Burst | Teleport - Buff
Range: 75 meters
Speed: 150 m/s
Duration: 7 Posts
Downside: Sacrifice an effect for 25% additional buff
Description: The user can, once per turn, transform into pure moonlight and zip elsewhere within the spell’s range. The moonlight continues to resonate within the user, granting them a 81% movement increase.
Name: Eight Omens - Ktonos
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing two effects for 50% additional buff
Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s melee damage is increased by 97% during the length of the spell.
Name: Eight Omens - Silinrul
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing two effects for 50% additional buff
Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s movement speed is increased by 97% during the length of the spell.
Name: Eight Omens - Isilme
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing two effects for 50% additional buff
Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s melee damage is increased by 97% during the length of the spell.
Name: Eight Omens - Oloth
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing two effects for 50% additional buff
Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s movement speed is increased by 97% during the length of the spell.
Name: Eight Omens - Vlos
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing two effects for 50% additional buff
Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s melee damage is increased by 97% during the length of the spell.
Name: Eight Omens - Quortek
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing two effects for 50% additional buff
Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s movement speed is increased by 97% during the length of the spell.
Name: Eight Omens - Elge
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing two effects for 50% additional buff
Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s melee damage is increased by 97% during the length of the spell.
Name: Eight Omens - Waer'honglath
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Single Target | Buff
Range: Self/Melee
Speed: Self/Melee
Duration: 7 Posts
Downside: Sacrificing two effects for 50% additional buff
Description: The user draws forth from their magical core, jagged veins of darkness popping up on their skin as power emanates off of them. This tightens the user’s muscles, increasing their mass and making them stronger and more durable. The user’s movement speed is increased by 97% during the length of the spell.
- Advanced A Rank Spells:
- Name: Nightmare Aegis
Rank: A+
MP Cost: 75
Category: Defensive
Type: Single Target | Buff - Anti-Piercing
Durability: 225 HP
Range: Self
Speed: Self
Duration: 9 Posts
Downside: Sacrificing range/speed for 50% more durability.
Description: Darkness and blood rush to the surface of the user, surrounding them in a spiraling aura of gore and shadow. This powerful energy dispersal doubles as both a shield against damage while also buffing spell durability by 100%. The shield is multilayered as well, thereby classifying it as anti-piercing at the cost of half the durability..
Name: Call of the Coffin
Rank: A+
MP Cost: 75
Category: Offensive
Type: Multi-Target | Buff - Negate - Drain
Damage: 172 HP
Range: Self/Melee
Speed: Self/Melee
Duration: 9 Posts
Downside: 50% more damage in exchange for range and speed
Description: All the elements contained within the magic compress around the user’s hands, causing them to glow with all the colors and lack thereof. This mixture of energy made weapons buffs the user’s spell damage by 100%. Each successful strike drains the opponent of 5% of their HP once per post. The user can also use these claws to negate a single spell/ability within melee range per post. The attacking spell is destroyed, so long as the spell/ability is of A+ rank or lower and the user pays the original MP cost of the spell/ability that’s being negated.
- S Rank Spells:
- Name: Blemish of the Blight
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target | Immobilization - Debuff - Drain
Damage: 180 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 Posts
Downside:
Description: The user forms a connection to the moon, becoming a source for its light and strength. A round glowing glyph, taking up the complete range of the spell, emerges above the user and unleashes the full brightness of the celestial body upon the area. This oppressive force pushes down on the enemies, causing immobilization once every other post to all caught within the spell’s range, so long as the spell hits. Additionally, the reticence leeches from the target’s magical pool, decreasing their spell speed by 70%. The user can also use this light to negate a single spell/ability within melee range per post. The attacking spell is wiped away by the moon’s glow, so long as the spell/ability is of S rank or lower and the user pays the original MP cost of the spell/ability that’s being negated.
Name: One Makes Two Makes One
Rank: S
MP Cost: 60
Category: Offensive
Type: Burst | Debuff - Negation
Damage: 120 HP
Range: 100 meters
Speed: 200 m/s
Duration: 10 Posts
Downside: N/A
Description: The user is coated in a shimmering light that seems to make their body fade in and out of reality. At the same time, they send a streak of glimmering magic towards the enemy that quickly takes the shape of the user. The illusion charges towards the enemy as if to attack them but once it is within 50 meters of them, the illusion detonates, causing S rank damage. Any enemies caught in the blast are disoriented by the attack, their movement speed decreased by 70%. Alternatively, the user can use the illusion to negate a single spell/ability within burst rank range per post, so long as the spell/ability is of S rank or lower and the user pays the original MP cost of the spell/ability that’s being negated.
Name: Shadowed Viscera
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Single Target | Buff - Reflection - Negation
Range: Self/Melee
Speed: Self/Melee
Duration: 10 Posts
Downside:
Description: Darkness and blood mix together, crafting an black inky substance that seems to coalesce over the user’s back. While it is present on the user, it boosts their magic spell durability by 70% for the duration of the spell. In addition, the user can sacrifice parts of the substance to either reflect or negate a spell directed at them once per post, so long as the spell is of S rank or lower and the user pays either the original MP cost of the spell (Negation) or double the MP cost of the spell (Reflection).
Name: Claws of the Slayer
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target | Debuff - Negation
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 Posts
Downside: N/A
Description: All four elements from the lacrima pool over the user’s hand and form four, distinctly different claws. The sharp rakes can be used to slice at a target, dealing damage and debuffing their spell durability by 70%. Alternatively, the user can use the claws to negate a single spell/ability within multiple target range per post, so long as the spell/ability is of S rank or lower and the user pays the original MP cost of the spell/ability that’s being negated.
Name: Eyes of the Slayer
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Single Target | Buff - Regen
Range: Self/Melee
Speed: Self/Melee
Duration: 10 Posts
Downside: Sacrifice one effect for 25% additional buff
Description: The user broadens their horizon, so to speak, opening their eyes to the world around them. The mixture of the different elements brings them in tune with the world, sharpening their senses beyond the spectrum of extraordinary. While this spell is active, it boosts melee damage by 85% for the duration of the spell. The user also regenerates 5% HP per post for the duration of the spell.
Name: Mind of the Slayer
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Single Target | Buff - Regen
Range: Self/Melee
Speed: Self/Melee
Duration: 10 Posts
Downside: Sacrifice one effect for 25% additional buff
Description: The user broadens their horizon, so to speak, opening their eyes to the world around them. The mixture of the different elements brings them in tune with the world, sharpening their senses beyond the spectrum of extraordinary. While this spell is active, it boosts movement speed by 85% for the duration of the spell. The user also regenerates 5% MP per post for the duration of the spell.
- Advanced S Rank Spells:
- Name: Hopebringer
Rank: S+
MP Cost:
Requip Type:
Grade:
Category: Offensive
Linked Equipment: Artifact+
Requip Damage: 232 HP per hit
Range: Melee
Speed: Melee
Duration: 12 Posts
Downside: Sacrificing range/speed for 50% more damage
Description: The user is filled by the power of the moonlight and the illusory magic that is embedded in this magic. Within their hands emerges a sword of mighty proportions and power. It is five feet long and 1’5” wide and weighs nearly 120 lbs. It is able to cut, pierce and purge any darkness with a single swing of its blade.
Ability 1: Moon Hunter’s Soul
Rank: S+
MP Cost: 90
Category: Auxiliary
Type: Single Target | Buff - Reflection - Negation - Redirection
Range: Self/Melee
Speed: Self/Melee
Duration: 12 Posts
Downside: Sacrificing range/speed for 50% more buff
Description: Pure moonlight further covers the blade of Hopebringer, causing its glow to heighten even more than before. While this spell is active, it boosts melee damage by 157% for the duration of the spell. This spell grants Hopebringer the ability to pierce defenses, save for those that have anti-piercing effects. In addition, the user can use the sword to either reflect or negate a spell directed at them once per post, so long as the spell is of S+ rank or lower and the user pays either the original MP cost of the spell (Negation/Redirection) or double the MP cost of the spell (Reflection).
Ability 2: Darkness Hunter’s Soul
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Single Target | Buff - Negation
Range: Self/Melee
Speed: Self/Melee
Duration: 10 Posts
Downside: Sacrificing range/speed and 1 effect for 50% more buff
Description: Pure darkness corrupts the blade of Hopebringer, causing its glow to take on a more sinister aura than before. While this spell is active, it boosts melee damage by 105% for the duration of the spell. In addition, the user can use the sword to negate a spell directed at them once per post, so long as the spell is of S rank or lower and the user pays the original MP cost of the spell.
Ability 3: Blood Hunter’s Soul
Rank: A+
MP Cost: 75
Category: Auxiliary
Type: Single Target | Buff - Drain - Negation
Range: Self/Melee
Speed: Self/Melee
Duration: 9 Posts
Downside: Sacrificing range/speed for 50% more buff
Description: Pure moonlight further covers the blade of Hopebringer, causing its glow to heighten even more than before. While this spell is active, it boosts movement speed by 150% for the duration of the spell. This spell also attempts to drain the target for 5% of their total HP when hit. In addition, the user can use the sword to negate a spell directed at them once per post, so long as the spell is of A+ rank or lower and the user pays the original MP cost of the spell.
- H Rank Spells:
- Name: Reign in Blood
Rank: H
MP Cost: 120
Category: Offensive
Type: Single Target | Buff - Drain - Piercing
Damage: 210 HP
Range: Self/Melee
Speed: Self/Melee
Duration: 20 Posts
Downside: Sacrifice range/speed for 50% more damage
Description: Blood and darkness pour over the user’s hand, hardening it and making it a weapon to be reckoned with. The user’s melee damage is boosted by 75% and drains the target of 5% of their HP. This can also add the piercing effect, though it halves the damage of the spell.
- Advanced H Rank Spells:
- Name: Aspect of the Slayer
Rank: H+
MP Cost: 105
Category: Offensive/Defensive
Type: Burst | Buff
Damage: 210 HP
Durability: 525 HP
Range: 625 meters
Speed: 450 m/s
Duration: 25 Posts
Downside: Negating 2 base effects for 25% stronger buff and 25% boost to durability. 25% less speed for 25% more range.
Description: The true mark of Nocturn’s Embrace overwhelms the user, granting them the use of the magic’s full potential. Their eyes cloud over with darkness and their skin blanches, giving them the appearance of an undead monstrosity as their melee damage is boosted by 143%. The air around them grows thick as a nigh-invisible barrier of magic forms around them, becoming a defensive force with 525 HP. The air is so volatile that any within the range of the spell will find themselves under attack, as if the very oxygen they breathe has become a weapon against them.