Lineage Name:
Natural Illusion
Wielder:
Perry Bardell
Purchase Proof:
April IOTM purchase
Description:
There are many things within the world that can create magic and illusions, this can be shadows, the light, or even nature itself through the side effects of ingesting certain plants or spores. The cause doesn't really matter, though, as this scroll was found deep within cursed land hidden out of sight for many centuries until some fortunate or unfortunate soul, depending on how one might view it, came across the object. Much of the secrets it held have been lost to time but there are several that can be read, telling dark secrets of how trickery and nature can be used together, in harmony and to the benefit of the reader.
Abilities:
Unexpected Ally:
Normally a person finds that they can only find they can trust in a single pet or companion which they can depend upon. This ability allows the owner of this lineage to realize that they can find trust in another to watch their back. Due to this, the wielder of this lineage not only gains the ability to acquire a second combat pet but also finds that this combat pet is slightly stronger than normal due to it gaining a third ability (The third ability of this combat pet ranks up with the owner up to S).
Unearthly Beauty:
Nature has a way of enticing and entrancing people with its beauty and scents. The wielder has found that the world is now their toy due to having an allure that seems to be unparalleled by any other; so much so people are willing to jump at every request and command they might have regardless of how foolish or selfish it may normally be considered. This passive ability is completely effective during plot, however, when used against players, player-owned NPCs or event NPCs, OOC permission must still be sought, even in plot.
Hidden Glamour:
Illusion and nature both have ways of being able to hide things in plain sight one way or another as the owner of this lineage most likely found out. This ability allows the wielder to not only change their appearance, scent and even the type of magic they can apparently use if they want to go that extra mile in tricking the enemy. (If they are a slayer, for example, someone might pick them us as a summoner instead, depending on the circumstances. They don't get the benefits of said magic or element they are pretending to have.) They have also found that they are able to hide completely as if they bend the light around them (When it comes to PvP, this ability complies with the max allowed buff of the wielder's rank). This ability also has a duration that matches the max duration for a spell of the wielders rank.
Judgement Call:
The wielder of this lineage likely had to read over this spell a few times as it almost seems to break the nature of time and space itself. If they are willing to pay the original cost of a spell cast targeting them, they can either completely null that spell or take half the damage themselves and throw the other half back at the one who originally cast it, as longs the spell in question is within user rank burst range and the user pays the original MP cost of the spell in question. Further, if they decide to pay the original price twice they may reflect the spell back at the attacker completely (This only works for spells the wielders rank or lower and caps at S rank. All base stats for reflected spells follow the original spells information). This ability can be used once per round max.
Living Rejuvenation:
This ability acts a little strangely from what one might expect as it almost seems to keep everything in balance. Most would believe that this would be the user's HP and MP but that isn't the case here, well, at least not entirely. Everyone is prone to finding themselves outmatched by an opponent every now and then, or even running out of mana due to the need to use strong spells. What this ability does is taking 20% of what is in one pool, HP or MP, and transfers it to the other should the user fall below 25% of their overall MP or HP. To help with the issue of mana flow the wielder also finds that their spells cost 50% less.
Plain Touched:
Many elements make illusions and others are required for nature, when working in harmony it almost seems like the unnatural happens. This ability allows not only the wielder of this lineage to match the speed of the fastest person within their user rank burst range around them but also allows them to do it without making a sound or leaving a trace within things that they should such as dust for example.
Natural Illusion
Wielder:
Perry Bardell
Purchase Proof:
April IOTM purchase
Description:
There are many things within the world that can create magic and illusions, this can be shadows, the light, or even nature itself through the side effects of ingesting certain plants or spores. The cause doesn't really matter, though, as this scroll was found deep within cursed land hidden out of sight for many centuries until some fortunate or unfortunate soul, depending on how one might view it, came across the object. Much of the secrets it held have been lost to time but there are several that can be read, telling dark secrets of how trickery and nature can be used together, in harmony and to the benefit of the reader.
Abilities:
Unexpected Ally:
Normally a person finds that they can only find they can trust in a single pet or companion which they can depend upon. This ability allows the owner of this lineage to realize that they can find trust in another to watch their back. Due to this, the wielder of this lineage not only gains the ability to acquire a second combat pet but also finds that this combat pet is slightly stronger than normal due to it gaining a third ability (The third ability of this combat pet ranks up with the owner up to S).
Unearthly Beauty:
Nature has a way of enticing and entrancing people with its beauty and scents. The wielder has found that the world is now their toy due to having an allure that seems to be unparalleled by any other; so much so people are willing to jump at every request and command they might have regardless of how foolish or selfish it may normally be considered. This passive ability is completely effective during plot, however, when used against players, player-owned NPCs or event NPCs, OOC permission must still be sought, even in plot.
Hidden Glamour:
Illusion and nature both have ways of being able to hide things in plain sight one way or another as the owner of this lineage most likely found out. This ability allows the wielder to not only change their appearance, scent and even the type of magic they can apparently use if they want to go that extra mile in tricking the enemy. (If they are a slayer, for example, someone might pick them us as a summoner instead, depending on the circumstances. They don't get the benefits of said magic or element they are pretending to have.) They have also found that they are able to hide completely as if they bend the light around them (When it comes to PvP, this ability complies with the max allowed buff of the wielder's rank). This ability also has a duration that matches the max duration for a spell of the wielders rank.
Judgement Call:
The wielder of this lineage likely had to read over this spell a few times as it almost seems to break the nature of time and space itself. If they are willing to pay the original cost of a spell cast targeting them, they can either completely null that spell or take half the damage themselves and throw the other half back at the one who originally cast it, as longs the spell in question is within user rank burst range and the user pays the original MP cost of the spell in question. Further, if they decide to pay the original price twice they may reflect the spell back at the attacker completely (This only works for spells the wielders rank or lower and caps at S rank. All base stats for reflected spells follow the original spells information). This ability can be used once per round max.
Living Rejuvenation:
This ability acts a little strangely from what one might expect as it almost seems to keep everything in balance. Most would believe that this would be the user's HP and MP but that isn't the case here, well, at least not entirely. Everyone is prone to finding themselves outmatched by an opponent every now and then, or even running out of mana due to the need to use strong spells. What this ability does is taking 20% of what is in one pool, HP or MP, and transfers it to the other should the user fall below 25% of their overall MP or HP. To help with the issue of mana flow the wielder also finds that their spells cost 50% less.
Plain Touched:
Many elements make illusions and others are required for nature, when working in harmony it almost seems like the unnatural happens. This ability allows not only the wielder of this lineage to match the speed of the fastest person within their user rank burst range around them but also allows them to do it without making a sound or leaving a trace within things that they should such as dust for example.