Holder Magic: https://www.fairytail-rp.com/t37998-soulborne-sword
Name: The Blade of Mercy
Rank: Artifact(+)
Type: Weapon
Proof of purchase: https://www.fairytail-rp.com/t37730-the-armory#367637
Description: The Blade of Mercy is standard-sized for a rapier and primarily silver-gray in color. The hilt possesses four prongs that encase the revolver-like chamber around the ricasso instead of a bow type hand-guard that is common among most rapiers, in a manner somewhat alike to a swept hilt. This mechanism can be controlled by the sword-hand, enabling her to seamlessly cycle the chamber in combat. One of the most prominent abilities of The blade of Mercy lies in the revolver-like mechanism held within the hilt, which contains various colors of Dust, activated by a trigger on the underside of one of the prongs. The mechanism can be opened on a hinge, allowing the user to replace expended Soul Cartridges. As a result, the weapon appears to have no tang. On the Blade of the Rapier is written in ancient runes...
Abilities:
Name: The Blade of Mercy
Rank: Artifact(+)
Type: Weapon
Proof of purchase: https://www.fairytail-rp.com/t37730-the-armory#367637
Description: The Blade of Mercy is standard-sized for a rapier and primarily silver-gray in color. The hilt possesses four prongs that encase the revolver-like chamber around the ricasso instead of a bow type hand-guard that is common among most rapiers, in a manner somewhat alike to a swept hilt. This mechanism can be controlled by the sword-hand, enabling her to seamlessly cycle the chamber in combat. One of the most prominent abilities of The blade of Mercy lies in the revolver-like mechanism held within the hilt, which contains various colors of Dust, activated by a trigger on the underside of one of the prongs. The mechanism can be opened on a hinge, allowing the user to replace expended Soul Cartridges. As a result, the weapon appears to have no tang. On the Blade of the Rapier is written in ancient runes...
Tranlation: "Do not unsheath me without reason. Do not wield me without valor."
- Blade of Mercy:
Abilities:
- Ability:
Name: War Seeker
Rank: Ranks Up With User, Caps at S Rank
Type: Passive
Damage: None
Range: None
Speed: None
Duration: Passive
Description: The Blade of Mercy resonates with one's soul and enhances their physical body. This grant's the user enhanced strength. All Melee Damage dealt by the user is buffed by the following ranks: D-Rank(+65%) C-Rank(+75%) B-Rank (+80%) A-Rank (+90%) S-Rank(+95%)
- Ability 2:
Name: Peace Keeper
Rank: This Ability Ranks Up With the User (This Caps at A-Rank)
Type: Passive/Active Buff
Damage: None
Range: None
Speed: Instant
Duration: Passive/ Half of the Spell's Duration used to make the Spell Cartridge
Description: The Blade of Mercy has revolver like mechanism found within the hilt of the sword. The revolver's cylinder contains six empty slots called "Soul Chambers" each soul Chamber can hold one "Soul Cartridge". Each Soul Chamber has a specific color assigned to it, red, cyan, violet, white, gold, and blue. A Soul Cartridge's are basically spells that can be stored for later use (Please check the link to the Holder Magic portion to read more about how Soul Cartridges are made). Each Soul Chamber can charge a Soul Cartridge thus effectively buffing that spell that was made into a Soul Cartridge. These buffs are gained by meeting certain conditions. The specific buffs and their requirements are stated below.
Red Soul Chamber: This Soul Chamber can hold one spell that deals damage. Every time the user deals or takes damage increase the base damage of the stored spell by +10 Melee Damage. The increase in damage is capped at the following ranks: D-Rank(+30 Melee Damage), C-Rank(+50 Melee Damage), B-Rank(+70 melee damage), A-Rank(+90 melee damage). NOTE: A spell that does not deal melee damage CANNOT be stored or charged in this Soul Chamber. If This ability is used with the user's True Strike ability then divide the total base melee damage in half.
Cyan Soul Chamber: This Soul Chamber can only hold one spell that grants the user armor. Every time a spell/ability/weapon/item is activated and grants the user or the user's opponent armor, and every time the user's armor is damaged (If the user has any armor at the time of casting), then the stored spell gains +10% Armor. The armor buff is capped at the following ranks: D-Rank(+40%) C-Rank(+45%) B-Rank (+50%) A-Rank (+55%). NOTE: A spell that does not grant the user armor CANNOT be stored or charged in this Soul Chamber.
Violet Soul Chamber: This Soul Chamber can only hold one spell that grants the user the ability to debuff their opponent. Every time a spell/ability/weapon/item is activated and grants the user or the user's opponent the ability to debuff a target, and every time the user is debuffed, then the stored spell gains +10% to its debuff. The debuff increase is capped at the following ranks: D-Rank(+40%) C-Rank(+45%) B-Rank (+50%) A-Rank (+55%). NOTE: A spell that does not grant the user the ability to debuff their opponent CANNOT be stored or charged in this Soul Chamber.
White Soul Chamber: This Soul Chamber can only hold one spell that Heal's the User's HP. Every time a spell/ability/weapon/item is activated and heals the user HP or the user's opponent's HP, then the stored spell gains +10% more healing. The healing buff is capped at the following ranks: D-Rank(+40%) C-Rank(+45%) B-Rank (+50%) A-Rank (+55%). NOTE: A spell that does not heal the user CANNOT be stored or charged in this Soul Chamber.
Gold Soul Chamber: This Soul Chamber can only hold one spell that grants the user a buff. Every time a spell/ability/weapon/item is activated that buff's any of the user's or the user's opponent's, then the stored spell gains +10% to that buff. The increase to the buff is capped at the following ranks: D-Rank(+40%) C-Rank(+45%) B-Rank (+50%) A-Rank (+55%). NOTE: A spell that does not grant the user a buff CANNOT be stored or charged in this Soul Chamber. The buff can be a buff to damage, or any of the user's stats. If a spell that is stored in this soul chamber has more then one buff, the user MUST only choose to increase ONE of the buffs stated in the spell.
Blue Soul Chamber: This Soul Chamber can only hold one spell. Every time MP is expended by the user or by the opponent, then the cost of the next spell used by the user is reduced by 10%. The MP cost reduction is capped at the following ranks: D-Rank(+40%) C-Rank(+45%) B-Rank (+50%) A-Rank (+55%). NOTE: The spell used in this Soul Chamber is not buffed at all. The MP reduction ONLY applies AFTER firing and activating the Soul Cartridge in this soul chamber. The NEXT spell used after the user fires and activates the Soul Cartridge in this soul Chamber, will be the one to receive the MP Reduction.
Weakness: Depending on the user's rank, the user can only fire and activate a certain amount of Soul Cartridge's in one post. The following list is how many Soul Cartridges can be fired and activated in a single post by rank: D-Rank(1 Soul Cartridge), C-Rank(2 Soul Cartridges), B-Rank(3 Soul Cartridges), A-Rank (4 Soul Cartridges), S-Rank(5 Soul Cartridges), H-Rank(6 Soul Cartridges). When the user reloads a new Soul Cartridge(s) into a Soul chamber(s), then the user CANNOT fire or activate a Soul Cartridge in the same post that the user is reloading the Soul Chamber. The User CANNOT gain any benefits to this ability if the user does not have AT LEAST one Soul Cartridge loaded in a Soul Chamber. Every time the user fires and activates a Soul Cartridge aloud bang can be heard, this makes using this ability is not ideal if the user wanted to be stealthy.- Ability 2: