- Your Grading!:
❀ [Yoooo! You know me already, so let's get to this grading, shall we? >:D
Once you've made all the edits, just gimme a bump bump~]Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.
The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
Unique Abilities:- Weapon Proficiency: Additional 60% to melee damage when armed
- Armor Penetration: All melee attacks have 25% shield penetration ❀ [Okie dokie, since this is a piercing ability, and you want melee attacks to pierce, you have to sacrifice 50% of melee base damage to do so to be in accordance to piercing rules.]
- Combat Specialist: 30% boost to Strength and Spell damage
Spells:- Refined Requip [S-rank]:
Name: Combat Suit
Rank: S
Type: Burst, Requip
Requip HP: 887 HP
Range: Self
Speed: Self
Duration: 10 posts
Downside: -
Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.- Combat Suit:
- Enhanced Endurance:
Name: Enhanced Endurance
Rank: S
Category: Auxiliary
Description: The combat suit enhances Shane’s endurance against physical blows by way of its material which absorbs and distributes impacts from melee attacks, granting a 50% boost to his physical resistance.
- Enhanced Durability:
Name: Enhanced Durability
Rank: S
Category: Auxiliary
Description: The combat suit enhances Shane’s durability against magical attacks by way of the magical thread waved into the suit to withstand magic, granting a 50% boost to his resistance against spell damage.
- Enhanced Resistance:
Name: Enhanced Resistance
Rank: A
Category: Auxiliary
Description: The same type of magical threads weaved into the combat suit to increase Shane’s resistance against magical attacks have the same effect on any debuffs cast on him, effectively reducing the effectiveness of debuffs on Shane by 50%.
- Cloaking:
Name: Cloaking
Rank: B
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 6 posts
Downside: -
Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him. While invisible, Shane gains 60% boost to his speed for the duration of the spell.
- Advanced:
Name: Patriot
Rank: S+
Type: Burst, Requip
Requip HP: 1,310 HP ❀ [You used advanced refined requip amount where you should have used the advanced normal requip amount. Please lower this to 1,125 HP.]
Range: Melee
Speed: Self
Duration: 12 posts
Downside: -
Description:- Patriot:
Artifact armor (https://www.fairytail-rp.com/t38465p625-ending-a-job-cancel-finish#386921)- Enhanced Force:
Name: Enhanced Strength
Rank: S+
Category: Auxiliary
Description: The Combat Suit boosts Shane’s physical strength, allowing a 105% boost to spell damage.
- Enhanced Velocity:
Name: Enhanced Speed
Rank: S+
Category: Auxiliary
Description: The Combat Suit boosts Shane’s physical and spell strength, allowing a 105% boost to spell speed.
- Energy Shield:
Name: Energy Shield
Rank: S
Category: Defensive
Type: Burst
Durability: 540 HP ❀ [If this is anti-piercing like stated below, then they can only take 1x spell damage before breaking, putting this at 180 HP with the +50%. Alternatively, you could remove the anti-piercing and keep this amount.]
Range: Self
Speed: Self
Duration: 10 posts
Downside: Sacrifice range and speed for 50% to shield durability
Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, allowing him to brave through attacks in pursuit of a relentless assault or tactical retreat. When the spell is active, the usually dull Patriot regains its original appearance, with the bands on the shield taking on alternating blue and red while the star in the middle shines white. While the spell is active, Shane is able to forcefully negate an incoming spell of equal or lower rank by expending additional magical energy equal to the enemy spell, should he decide that the spell would be unable to absorb the damage. The Energy Shield also has anti-piercing qualities.
❀ [Please clarify that the negation can only happen once per post. :3]
- Active Regeneration:
Name: Active Regeneration
Rank: A
Category: Defensive ❀ [This should be Supportive if it is healing.]
Type: Burst
Healing: 150 HP
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrifice range and speed for 50% to Healing
Description: Patriot allows Shane to convert his magical energy into a healing force, allowing him to heal himself or an ally for 150 HP per post. If a debuff of equal or lower rank has been cast on himself or an ally, Shane is able to use the same magical energy to cleanse the debuff by exerting an amount of magical energy equal to the enemy spell.
Name: Storm Shield
Rank: A+
Category: Offensive
Type: Multi Target
Damage: 141 HP
Range: 338 meters
Speed: 250 m/s
Duration: 9 posts
Downside: Sacrificing 1 effect for a 25% boost to Damage
Description: Shane throws his shield with incredible accuracy and precision for a multi-targeted shield attack that hits and reflects off multiple targets before returning to his grasp. All targets attacked. All targets hit by this attack would be stunned for one post, with the stun only applicable once every other post if they are hit by the same spell again. All targets hit suffer from a 50% drop in both their physical and magical damage resistance.
Name: Energy Blast
Rank: A+
Category: Offensive
Type: Single Target
Damage: 185 HP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: Sacrifices 1 effect for 25% boost to Damage
Description: Focusing his magical energy into the shield, Shane is able to fire off a blast of magical energy at a single target. Upon being hit, the target is stunned for one post and suffers from a 50% drop in both their spell damage and spell speed for the duration of the spell.
Name: Enhanced Strength
Rank: B+
Category: Auxiliary
Downside: Combat Suit must be equipped
Description: The Combat Suit boosts Shane’s physical strength, allowing a 90% boost to physical damage.
Name: Enhanced Speed
Rank: B+
Category: Auxiliary
Downside: Combat Suit must be equipped
Description: The Combat Suit boosts Shane’s physical speed, allowing a 90% boost to physical speed.
- Normal:
Name: Combat Knife
Rank: S
Type: Burst, Requip
Requip Melee Damage: 41 HP
Range: Melee
Speed: Self
Duration: 10 posts
Downside: -
Description:- Combat Knife:
- Razor Edge:
Name: Razor Edge
Rank: S
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 125 meters
Speed: 100 m/s
Duration: 10 post
Downside: Sacrifice 1 base effect for 25% increase to range
Description: Shane throws the knife at his opponent, missing on purpose so that the knife would fly past the opponent to lull them into a sense of security before teleporting right next to the knife to grab it and stab into the opponent. The spell can also be used just for teleporting purposes. Either way, this spell can only be used once per post.
- Windslash:
Name: Windslash
Rank: S
Category: Offensive
Type: Single target
Damage: 120 HP
Range: 400 meters
Speed: 600 m/s
Duration: 10 post
Downside: Sacrifice 2 base effects for 50% increase to speed
Description: Despite the plainness of the weapon, it is still capable of granting Shane a small control over the wind element. By pouring his mana into the combat knife, Shane is able to release three blades of wind with a slash of the combat knife. ❀ [Grader's note: The 3 blades of wind makes it sound like a multi-target where three attacks hit one target for MT damage. You don't have to change it, just keep in mind that even if all three blades of wind hit the single target, it will only do 120 HP total damage for that post.]
Name: SIG Sauer P250
Rank: S
Type: Single target, Requip
Requip Melee Damage: 41 HP
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: One of the two handguns that Shane has, the P250 grants him a faster rate of fire with lesser kickback. Each magazine holds 15 bullets which he is able to switch either manually or magically.- SIG Sauer P250:
- Quickfire:
Name: Quickfire
Rank: S
Category: Auxiliary
Description: Despite packing lesser firepower, the P250 allows Shane to fire at a faster rate. All bullets fired from the P250 gains a 70% boost in speed.
- Rainstorm:
Name: Rainstorm
Rank: S
Category: Offensive
Type: AOE
Damage: 60 HP
Range: 225 meters
Speed: 100 m/s
Duration: 7 posts
Downside: Sacrifice 1 base effect for 25% increase to range
Description: Switching to magic bullets, Shane fires in a wide area in front of him rapidly without the need to reload. All enemies hit by the bullets are inflicted with a 5% HP drain for the duration of the spell.
Name: Forcefield
Rank: S
Category: Defensive
Type: Multi target
Durability: 90 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: In the face of an incoming attack, Shane can create an anti-piercing forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 additional people, including Shane. The spell also grants a 70% boost to shield durability while active and has anti-piercing properties. ❀ [Grader's note: You don't have to change this, but just clarifying that this is actually written like an AOE or burst as opposed to an MT shield. If it is an AOE then it wouldn't need a cap of people it can shield, but if it's MT, then it would shield the five targets individually']
Name: Combat Zone
Rank: S
Category: Auxiliary
Type: AOE, Burst
Damage: -
Range: 150 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Used as a countermeasure against melee fighters, Shane expends his magical energy to create a zone in which his enemies would suffer from a 35% drop in both their spell damage and spell speed as long as they are within the zone. While the spell is active, Shane is also able to move at unprecedented speeds that could be classified as teleportation once per post within the range of the spell.
Name: First Aid
Rank: S
Category: Supportive
Type: Burst
Healing: 180 HP
Range: Self
Speed: Self
Duration: 10 posts
Downside: Sacrifice range and speed for 50% boost to healing.
Description: The Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any heavy wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.
Name: Explosive Grenade
Rank: S
Category: Offensive
Type: Multi Target
Damage: 45 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane retrieves an explosive grenade from his Requip dimension and tosses it towards a target area. The explosive grenade easily explodes upon contact, inflicting 60 damage over time for 3 posts on all the targets caught within the blast radius. The explosive grenade is extremely volatile, possessing piercing effects against shields. ❀ [Grader's note: You don't have to change anything, I just want to make sure you know that one grenade only affects one target as a MT spell, even if thrown into a crowd. To damage multiple targets, multiple grenades will have to be thrown.]
Name: Stun Grenade
Rank: A
Category: Offensive
Type: Multi Target
Damage: 75 HP
Range: 225 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane retrieves a stun grenade from his Requip dimension and tosses it towards the target area. Upon impact, a blinding flash of light and loud noise engulfs the target area and renders the targets stunned for one post. The disorientation also causes their control over their magical energy to go out of control, requiring them to spend additional 50% mana in their spells for the duration of the spell. ❀ [Grader's note: You don't have to change anything, I just want to make sure you know that one grenade only affects one target as a MT spell, even if thrown into a crowd. To damage multiple targets, multiple grenades will have to be thrown]
Name: Smoke Grenade
Rank: A
Category: Offensive
Type: Multi Target
Damage: 75 HP
Range: 225 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane retrieves a smoke grenade from his Requip dimension and tosses it towards the target area. Upon impact, black smoke engulfs the target area and renders the targets stunned for one post. The smoke screen lingers and limits their vision, cutting their spell range by 65% for the duration of the spell. ❀ [Make sure you add in that they can only be stunned for one post every other post, and must be hit again to be restunned. Grader's note: I just want to make sure you know that one grenade only affects one target as a MT spell, even if thrown into a crowd. To damage multiple targets, multiple grenades will have to be thrown.]
Name: Shuriken
Rank: A
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 300 m/s
Duration: 10 posts
Downside: -
Description: Shane retrieves a few shuriken from his Requip dimension and tosses it towards the target. Upon hitting the target, the target will be stunned for a post and slowed by 65% for the duration of the spell. ❀ [Make sure you add in that they can only be stunned for one post every other post, and must be hit again to be restunned.]
Name: Knight’s Spirit
Rank: A
Category: Auxiliary
Type: Multi target
Damage: -
Range: 225 meters
Speed: 165 m/s
Duration: 10 posts
Downside: -
Description: Shane shares his strength with his fellow Rune Knights and allies, granting a total of 10 allies with an aura that temporarily boosts their physical damage and speed by 30% each, as well as 5% MP regen for the duration of the spell. All allies that gains the temporary boost will be branded with a glowing star on their chest.
Name: Guardian’s Halo
Rank: A
Category: Defensive
Type: Multi Target
Durability: 225 HP
Range: 225 meters
Speed: 165 m/s
Duration: 10 posts
Downside: -
Description: Slamming his shield into the ground, Shane releases a massive output of magic energy to bring up a shield of pure energy around himself and his allies within range to protect against any incoming damage. Any allies protected by the shield would also find themselves granted with 5% HP regen and additional 50% resistance to physical damage for the duration of the spell. Each ally gets their own shield which manifests as a white glow around their entire body, allowing them to move independently.
Name: Healing Factor
Rank: A
Category: Auxiliary
Downside: Combat Suit must be equipped
Description: The Combat Suit boosts Shane’s natural healing properties to peak levels, allowing him to passively regen HP and MP at 5%.
- Signature Spells:
Name: Shield Toss
Rank: S
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane throws his shield with unerring precision at the target and then rebounds and returns to him. Upon being hit, the target is stunned for one post and suffers from a 35% drop in both their physical damage and physical speed for the duration of the spell.
Name: Shield Smash
Rank: S
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: Sacrifices 1 effect for 25% boost to Damage
Description: Shane holds the shield in front of him and charges at his opponent, smashing into the target with utmost prejudice. As a result of the powerful impact, the target would suffer a 70% drop in the effectiveness of healing spells and items for the duration of the spell. ❀ [Since signature spells only get 1 effect by default, you don't have a second effect to sacrifice for the 25% boost. So either take out the debuff to keep the 25% boost or remove the downside and edit the damage amount to 120 HP.]
- Plot Spells:
- Weapon Proficiency: Additional 60% to melee damage when armed
The Shield Knight
Ray Jyx- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Seal of Balance
Position : None
Faction : The Ironheart Pact
Posts : 1460
Guild : Divine Calamity
Cosmic Coins : 50
Dungeon Tokens : 0
Experience : 8,311
Character Sheet
First Skill: Forgotten Legend
Second Skill: Fantasy Requip
Third Skill: Treasure Dragon Slayer
- Post n°26
Re: The Shield Knight
Shane Stern-
Lineage : Super Soldier
Posts : 789
Guild : Rune Knights
Dungeon Tokens : 0
Experience : 623,530
Character Sheet
First Skill: Plus Ultra
Second Skill:
Third Skill:
- Post n°27
Re: The Shield Knight
Hey Sivvy, I made the changes as requested and also made some slight modifications to the below spells. Let me know your opinion though.
Explosive Grenade / Stun Grenade / Smoke Grenade - I specified in the spell that Shane can only throw one grenade per turn. Would that allow the spell to hit multiple targets with it now instead of 1 target with MT damage?
Explosive Grenade / Stun Grenade / Smoke Grenade - I specified in the spell that Shane can only throw one grenade per turn. Would that allow the spell to hit multiple targets with it now instead of 1 target with MT damage?
The Knight with a Shield
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Ray Jyx- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Seal of Balance
Position : None
Faction : The Ironheart Pact
Posts : 1460
Guild : Divine Calamity
Cosmic Coins : 50
Dungeon Tokens : 0
Experience : 8,311
Character Sheet
First Skill: Forgotten Legend
Second Skill: Fantasy Requip
Third Skill: Treasure Dragon Slayer
- Post n°28
Re: The Shield Knight
@Shane Stern I'm sorry if I confused you. Sometimes my explanations in posts aren't the greatest. :'D
What I was getting at with that little note was that you didn't have to change it, I just wanted to make sure you understood how it would work in a pvp setting because the wording confused me a little. I wanted to remind you that Multiple Target spells are designed to produce projectiles that hit multiple targets at the same time or the same target multiple times with decreased damage per hit, range, and speed compared to single target spells. The way you word the grenade spells with "tosses it toward a target area" and causing damage to "all targets caught within the blast radius" doesn't lend it to being an MT spell. If you want one grenade to explode and hurt all people caught in the area, that's more like a burst or AOE. So for it to function as an MT spell, you'd have to throw more than one grenade per post to affect more than one person, as it seemed you intended. The grenades would have to actually hit the person to hurt them, and the explosions would hurt only the person hit. Even by limiting yourself to one grenade per post, it will still only affect one person even if in a crowd and now it acts more as an ST spell than an MT.
If at the core you're wanting your grenades' explosions to damage any people caught around them, they need to be burst spells. You can dual type them so you throw the grenade for ST range and speed, and when it lands it explodes to do burst damage at burst range and speed if you'd like. That sticks with the one grenade per post, but also gives you the ability to catch anyone in range of the landed grenade in the explosion. Making a spell dual type does take an effect slot, though. Since S and A rank spells get two effects, you might have to sacrifice one of your effects to dual type. If you don't want to lose one of your effects, simply editing the spells into ST or MT spells like I detailed above with fix them.
Additionally, on Explosive Grenade, DoT spells are limited to 5 post durations so that the 2.5x damage can be spread evenly between the 5 posts. This is to prevent people forgetting the max cap and continuing to deal damage in the additional posts. I'm sorry I missed that before. D:
What I was getting at with that little note was that you didn't have to change it, I just wanted to make sure you understood how it would work in a pvp setting because the wording confused me a little. I wanted to remind you that Multiple Target spells are designed to produce projectiles that hit multiple targets at the same time or the same target multiple times with decreased damage per hit, range, and speed compared to single target spells. The way you word the grenade spells with "tosses it toward a target area" and causing damage to "all targets caught within the blast radius" doesn't lend it to being an MT spell. If you want one grenade to explode and hurt all people caught in the area, that's more like a burst or AOE. So for it to function as an MT spell, you'd have to throw more than one grenade per post to affect more than one person, as it seemed you intended. The grenades would have to actually hit the person to hurt them, and the explosions would hurt only the person hit. Even by limiting yourself to one grenade per post, it will still only affect one person even if in a crowd and now it acts more as an ST spell than an MT.
If at the core you're wanting your grenades' explosions to damage any people caught around them, they need to be burst spells. You can dual type them so you throw the grenade for ST range and speed, and when it lands it explodes to do burst damage at burst range and speed if you'd like. That sticks with the one grenade per post, but also gives you the ability to catch anyone in range of the landed grenade in the explosion. Making a spell dual type does take an effect slot, though. Since S and A rank spells get two effects, you might have to sacrifice one of your effects to dual type. If you don't want to lose one of your effects, simply editing the spells into ST or MT spells like I detailed above with fix them.
Additionally, on Explosive Grenade, DoT spells are limited to 5 post durations so that the 2.5x damage can be spread evenly between the 5 posts. This is to prevent people forgetting the max cap and continuing to deal damage in the additional posts. I'm sorry I missed that before. D:
Shane Stern-
Lineage : Super Soldier
Posts : 789
Guild : Rune Knights
Dungeon Tokens : 0
Experience : 623,530
Character Sheet
First Skill: Plus Ultra
Second Skill:
Third Skill:
- Post n°29
Re: The Shield Knight
Hey Iris, after our discussion, I have made the changes as required. Please take a look at the 3 grenade spells again. Thanks!
The Knight with a Shield
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Ray Jyx- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Seal of Balance
Position : None
Faction : The Ironheart Pact
Posts : 1460
Guild : Divine Calamity
Cosmic Coins : 50
Dungeon Tokens : 0
Experience : 8,311
Character Sheet
First Skill: Forgotten Legend
Second Skill: Fantasy Requip
Third Skill: Treasure Dragon Slayer
- Post n°30
Re: The Shield Knight
- ❀:
- Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.
The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
Unique Abilities:- Weapon Proficiency: Additional 60% to melee damage when armed
- Combat Resilience: Additional 30% to HP
- Combat Specialist: 30% boost to Strength and Spell damage
Spells:- Refined Requip [S-rank]:
Name: Combat Suit
Rank: S
Type: Burst, Requip
Requip HP: 887 HP
Range: Self
Speed: Self
Duration: 10 posts
Downside: -
Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.- Combat Suit:
- Enhanced Endurance:
Name: Enhanced Endurance
Rank: S
Category: Auxiliary
Description: The combat suit enhances Shane’s endurance against physical blows by way of its material which absorbs and distributes impacts from melee attacks, granting a 50% boost to his physical resistance.
- Enhanced Durability:
Name: Enhanced Durability
Rank: S
Category: Auxiliary
Description: The combat suit enhances Shane’s durability against magical attacks by way of the magical thread waved into the suit to withstand magic, granting a 50% boost to his resistance against spell damage.
- Enhanced Resistance:
Name: Enhanced Resistance
Rank: A
Category: Auxiliary
Description: The same type of magical threads weaved into the combat suit to increase Shane’s resistance against magical attacks have the same effect on any debuffs cast on him, effectively reducing the effectiveness of debuffs on Shane by 50%.
- Cloaking:
Name: Cloaking
Rank: B
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 6 posts
Downside: -
Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him. While invisible, Shane gains 60% boost to his speed for the duration of the spell.
- Advanced:
Name: Patriot
Rank: S+
Type: Burst, Requip
Requip HP: 1125 HP
Range: Melee
Speed: Self
Duration: 12 posts
Downside: -
Description:- Patriot:
Artifact armor (https://www.fairytail-rp.com/t38465p625-ending-a-job-cancel-finish#386921)- Enhanced Force:
Name: Enhanced Strength
Rank: S+
Category: Auxiliary
Description: The Combat Suit boosts Shane’s physical strength, allowing a 105% boost to spell damage.
- Enhanced Velocity:
Name: Enhanced Speed
Rank: S+
Category: Auxiliary
Description: The Combat Suit boosts Shane’s physical and spell strength, allowing a 105% boost to spell speed.
- Energy Shield:
Name: Energy Shield
Rank: S
Category: Defensive
Type: Burst
Durability: 180 HP
Range: Self
Speed: Self
Duration: 10 posts
Downside: Sacrifice range and speed for 50% to shield durability
Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, allowing him to brave through attacks in pursuit of a relentless assault or tactical retreat. When the spell is active, the usually dull Patriot regains its original appearance, with the bands on the shield taking on alternating blue and red while the star in the middle shines white. While the spell is active, Shane is able to forcefully negate an incoming spell of equal or lower rank by expending additional magical energy equal to the enemy spell, should he decide that the spell would be unable to absorb the damage. This ability can only be used once per post. The Energy Shield also has anti-piercing qualities.
- Active Regeneration:
Name: Active Regeneration
Rank: A
Category: Supportive
Type: Burst
Healing: 150 HP
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrifice range and speed for 50% to Healing
Description: Patriot allows Shane to convert his magical energy into a healing force, allowing him to heal himself or an ally for 150 HP per post. If a debuff of equal or lower rank has been cast on himself or an ally, Shane is able to use the same magical energy to cleanse the debuff by exerting an amount of magical energy equal to the enemy spell.
Name: Storm Shield
Rank: A+
Category: Offensive
Type: Multi Target
Damage: 141 HP
Range: 338 meters
Speed: 250 m/s
Duration: 9 posts
Downside: Sacrificing 1 effect for a 25% boost to Damage
Description: Shane throws his shield with incredible accuracy and precision for a multi-targeted shield attack that hits and reflects off multiple targets before returning to his grasp. All targets attacked. All targets hit by this attack would be stunned for one post, with the stun only applicable once every other post if they are hit by the same spell again. All targets hit suffer from a 50% drop in both their physical and magical damage resistance.
Name: Energy Blast
Rank: A+
Category: Offensive
Type: Single Target
Damage: 185 HP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: Sacrifices 1 effect for 25% boost to Damage
Description: Focusing his magical energy into the shield, Shane is able to fire off a blast of magical energy at a single target. Upon being hit, the target is stunned for one post and suffers from a 50% drop in both their spell damage and spell speed for the duration of the spell.
Name: Enhanced Strength
Rank: B+
Category: Auxiliary
Downside: Combat Suit must be equipped
Description: The Combat Suit boosts Shane’s physical strength, allowing a 90% boost to physical damage.
Name: Enhanced Speed
Rank: B+
Category: Auxiliary
Downside: Combat Suit must be equipped
Description: The Combat Suit boosts Shane’s physical speed, allowing a 90% boost to physical speed.
- Normal:
Name: Combat Knife
Rank: S
Type: Burst, Requip
Requip Melee Damage: 41 HP
Range: Melee
Speed: Self
Duration: 10 posts
Downside: -
Description:- Combat Knife:
- Razor Edge:
Name: Razor Edge
Rank: S
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 125 meters
Speed: 100 m/s
Duration: 10 post
Downside: Sacrifice 1 base effect for 25% increase to range
Description: Shane throws the knife at his opponent, missing on purpose so that the knife would fly past the opponent to lull them into a sense of security before teleporting right next to the knife to grab it and stab into the opponent. The spell can also be used just for teleporting purposes. Either way, this spell can only be used once per post.
- Windslash:
Name: Windslash
Rank: S
Category: Offensive
Type: Single target
Damage: 120 HP
Range: 400 meters
Speed: 600 m/s
Duration: 10 post
Downside: Sacrifice 2 base effects for 50% increase to speed
Description: Despite the plainness of the weapon, it is still capable of granting Shane a small control over the wind element. By pouring his mana into the combat knife, Shane is able to release three blades of wind with a slash of the combat knife. Despite the number of blades, they travel parallel to one another with a small gap in between, thus only allowing it to hit a single target.
Name: SIG Sauer P250
Rank: S
Type: Single target, Requip
Requip Melee Damage: 41 HP
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: One of the two handguns that Shane has, the P250 grants him a faster rate of fire with lesser kickback. Each magazine holds 15 bullets which he is able to switch either manually or magically.- SIG Sauer P250:
- Quickfire:
Name: Quickfire
Rank: S
Category: Auxiliary
Description: Despite packing lesser firepower, the P250 allows Shane to fire at a faster rate. All bullets fired from the P250 gains a 70% boost in speed.
- Rainstorm:
Name: Rainstorm
Rank: S
Category: Offensive
Type: AOE
Damage: 60 HP
Range: 225 meters
Speed: 100 m/s
Duration: 7 posts
Downside: Sacrifice 1 base effect for 25% increase to range
Description: Switching to magic bullets, Shane fires in a wide area in front of him rapidly without the need to reload. All enemies hit by the bullets are inflicted with a 5% HP drain for the duration of the spell.
Name: Forcefield
Rank: S
Category: Defensive
Type: Multi target
Durability: 90 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: In the face of an incoming attack, Shane can create an anti-piercing forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 people, including Shane. The spell also grants a 70% boost to shield durability while active and has anti-piercing properties.
Name: Combat Zone
Rank: S
Category: Auxiliary
Type: AOE, Burst
Damage: -
Range: 150 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Used as a countermeasure against melee fighters, Shane expends his magical energy to create a zone in which his enemies would suffer from a 35% drop in both their spell damage and spell speed as long as they are within the zone. While the spell is active, Shane is also able to move at unprecedented speeds that could be classified as teleportation once per post within the range of the spell.
Name: First Aid
Rank: S
Category: Supportive
Type: Burst
Healing: 180 HP
Range: Self
Speed: Self
Duration: 10 posts
Downside: Sacrifice range and speed for 50% boost to healing.
Description: The Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any heavy wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.
Name: Explosive Grenade
Rank: S
Category: Offensive
Type: Single Target / AOE
Damage: 60 HP
Range: 400 meters / 200 meters
Speed: 400 m/s / 100 m/s
Duration: 10 posts
Downside: -
Description: Shane retrieves an explosive grenade from his Requip dimension and tosses it to any target area within the max range of 400 meters. The explosive grenade explodes upon contact, blasting all targets within a max blast radius of 200 meters. The explosive grenade is extremely volatile, possessing piercing effects and would be able to do 50% of the initial damage against shields. Targets hit are also inflicted with a 5% HP drain effect for the duration of the spell. He may only throw one grenade per post.
Name: Stun Grenade
Rank: A
Category: Offensive
Type: Single Target / AOE
Damage: 50 HP
Range: 300 meters / 150 meters
Speed: 300 m/s / 75 m/s
Duration: 7 posts
Downside: -
Description: Shane retrieves a stun grenade from his Requip dimension and tosses it to any target area within the max range of 300 meters. Upon impact, a blinding flash of light and loud noise engulfs the target area up to a max radius of 150 meters and renders the targets stunned for one post. The disorientation also causes their control over their magical energy to go out of control, requiring them to spend additional 50% mana in their spells for the duration of the spell. He may only throw one grenade per post.
Name: Smoke Grenade
Rank: A
Category: Offensive
Type: Single Target / AOE
Damage: 50 HP
Range: 300 meters / 150 meters
Speed: 300 m/s / 75 m/s
Duration: 7 posts
Downside: -
Description: Shane retrieves a smoke grenade from his Requip dimension and tosses it to any target area within the max range of 300 meters. Upon impact, black smoke engulfs the target area up to a max radius of 150 meters and renders the targets stunned for one post. The smoke screen lingers and limits their vision, cutting their spell range by 65% for the duration of the spell. The stun effect from this spell can only take effect again every other post if Shane uses the smoke grenade. He may only throw one grenade per post.
Name: Shuriken
Rank: A
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 300 m/s
Duration: 10 posts
Downside: -
Description: Shane retrieves a few shuriken from his Requip dimension and tosses it towards the target. Upon hitting the target, the target will be stunned for a post and slowed by 65% for the duration of the spell. The target can only be stunned again by the same spell every other post, should Shane use the same spell.
Name: Knight’s Spirit
Rank: A
Category: Auxiliary
Type: Multi target
Damage: -
Range: 225 meters
Speed: 165 m/s
Duration: 10 posts
Downside: -
Description: Shane shares his strength with his fellow Rune Knights and allies, granting a total of 10 allies with an aura that temporarily boosts their physical damage and speed by 30% each, as well as 5% MP regen for the duration of the spell. All allies that gains the temporary boost will be branded with a glowing star on their chest.
Name: Guardian’s Halo
Rank: A
Category: Defensive
Type: Multi Target
Durability: 225 HP
Range: 225 meters
Speed: 165 m/s
Duration: 10 posts
Downside: -
Description: Slamming his shield into the ground, Shane releases a massive output of magic energy to bring up a shield of pure energy around himself and his allies within range to protect against any incoming damage. Any allies protected by the shield would also find themselves granted with 5% HP regen and additional 50% resistance to physical damage for the duration of the spell. Each ally gets their own shield which manifests as a white glow around their entire body, allowing them to move independently.
Name: Healing Factor
Rank: A
Category: Auxiliary
Downside: Combat Suit must be equipped
Description: The Combat Suit boosts Shane’s natural healing properties to peak levels, allowing him to passively regen HP and MP at 5%.
- Signature Spells:
Name: Shield Toss
Rank: S
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane throws his shield with unerring precision at the target and then rebounds and returns to him. Upon being hit, the target is stunned for one post and suffers from a 35% drop in both their physical damage and physical speed for the duration of the spell.
Name: Shield Smash
Rank: S
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane holds the shield in front of him and charges at his opponent, smashing into the target with utmost prejudice. As a result of the powerful impact, the target would suffer a 70% drop in the effectiveness of healing spells and items for the duration of the spell.
- Plot Spells:
- Weapon Proficiency: Additional 60% to melee damage when armed
Ray Jyx- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Seal of Balance
Position : None
Faction : The Ironheart Pact
Posts : 1460
Guild : Divine Calamity
Cosmic Coins : 50
Dungeon Tokens : 0
Experience : 8,311
Character Sheet
First Skill: Forgotten Legend
Second Skill: Fantasy Requip
Third Skill: Treasure Dragon Slayer
- Post n°31
Re: The Shield Knight
- ❀:
- Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Primary Requip / Auxiliary Caster [Requip Primary: Can have up to 3 Requip spells active at once]
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat.
The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the the testers for the equipment out in the field.
Unique Abilities:- Weapon Proficiency: Additional 60% to melee damage when armed
- Combat Resilience: Additional 30% to HP
- Combat Specialist: 30% boost to Strength and Spell damage
Spells:- Refined Requip [S-rank]:
Name: Combat Suit
Rank: S
Type: Burst, Requip
Requip HP: 887 HP
Range: Self
Speed: Self
Duration: 10 posts
Downside: -
Description: An experimental combat suit comprising of full body armor, gauntlets and boots given to Shane to use in the field. Shane normally doesn't use the helmet that comes with the suit, leaving it out when Requip-ing the suit.- Combat Suit:
- Enhanced Endurance:
Name: Enhanced Endurance
Rank: S
Category: Auxiliary
Description: The combat suit enhances Shane’s endurance against physical blows by way of its material which absorbs and distributes impacts from melee attacks, granting a 50% boost to his physical resistance.
- Enhanced Durability:
Name: Enhanced Durability
Rank: S
Category: Auxiliary
Description: The combat suit enhances Shane’s durability against magical attacks by way of the magical thread waved into the suit to withstand magic, granting a 50% boost to his resistance against spell damage.
- Enhanced Resistance:
Name: Enhanced Resistance
Rank: A
Category: Auxiliary
Description: The same type of magical threads weaved into the combat suit to increase Shane’s resistance against magical attacks have the same effect on any debuffs cast on him, effectively reducing the effectiveness of debuffs on Shane by 50%.
- Cloaking:
Name: Cloaking
Rank: B
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 6 posts
Downside: -
Description: In the same way that Shane can create a forcefield as a protective barrier, he can also create a forcefield that’s only few millimetres from his skin. This forcefield works to bend away all incoming wave spectrums that involves light, radiowaves (radar) and infrared (thermal) to render him completely invisible. However, any sudden movement from Shane or towards Shane will cause the tightly generated forcefield to fail, revealing him. While invisible, Shane gains 60% boost to his speed for the duration of the spell.
- Advanced:
Name: Patriot
Rank: S+
Type: Burst, Requip
Requip HP: 1125 HP
Range: Melee
Speed: Self
Duration: 12 posts
Downside: -
Description:- Patriot:
Artifact armor (https://www.fairytail-rp.com/t38465p625-ending-a-job-cancel-finish#386921)- Enhanced Force:
Name: Enhanced Strength
Rank: S+
Category: Auxiliary
Description: The Combat Suit boosts Shane’s physical strength, allowing a 105% boost to spell damage.
- Enhanced Velocity:
Name: Enhanced Speed
Rank: S+
Category: Auxiliary
Description: The Combat Suit boosts Shane’s physical and spell strength, allowing a 105% boost to spell speed.
- Energy Shield:
Name: Energy Shield
Rank: S
Category: Defensive
Type: Burst
Durability: 180 HP
Range: Self
Speed: Self
Duration: 10 posts
Downside: Sacrifice range and speed for 50% to shield durability
Description: Shane invokes a thin layer of magic around his entire body that acts a shield against enemy attacks, allowing him to brave through attacks in pursuit of a relentless assault or tactical retreat. When the spell is active, the usually dull Patriot regains its original appearance, with the bands on the shield taking on alternating blue and red while the star in the middle shines white. While the spell is active, Shane is able to forcefully negate an incoming spell of equal or lower rank by expending additional magical energy equal to the enemy spell, should he decide that the spell would be unable to absorb the damage. This ability can only be used once per post. The Energy Shield also has anti-piercing qualities.
- Active Regeneration:
Name: Active Regeneration
Rank: A
Category: Supportive
Type: Burst
Healing: 150 HP
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrifice range and speed for 50% to Healing
Description: Patriot allows Shane to convert his magical energy into a healing force, allowing him to heal himself or an ally for 150 HP per post. If a debuff of equal or lower rank has been cast on himself or an ally, Shane is able to use the same magical energy to cleanse the debuff by exerting an amount of magical energy equal to the enemy spell.
Name: Storm Shield
Rank: A+
Category: Offensive
Type: Multi Target
Damage: 141 HP
Range: 338 meters
Speed: 250 m/s
Duration: 9 posts
Downside: Sacrificing 1 effect for a 25% boost to Damage
Description: Shane throws his shield with incredible accuracy and precision for a multi-targeted shield attack that hits and reflects off multiple targets before returning to his grasp. All targets attacked. All targets hit by this attack would be stunned for one post, with the stun only applicable once every other post if they are hit by the same spell again. All targets hit suffer from a 50% drop in both their physical and magical damage resistance.
Name: Energy Blast
Rank: A+
Category: Offensive
Type: Single Target
Damage: 185 HP
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: Sacrifices 1 effect for 25% boost to Damage
Description: Focusing his magical energy into the shield, Shane is able to fire off a blast of magical energy at a single target. Upon being hit, the target is stunned for one post and suffers from a 50% drop in both their spell damage and spell speed for the duration of the spell.
Name: Enhanced Strength
Rank: B+
Category: Auxiliary
Downside: Combat Suit must be equipped
Description: The Combat Suit boosts Shane’s physical strength, allowing a 90% boost to physical damage.
Name: Enhanced Speed
Rank: B+
Category: Auxiliary
Downside: Combat Suit must be equipped
Description: The Combat Suit boosts Shane’s physical speed, allowing a 90% boost to physical speed.
- Normal:
Name: Combat Knife
Rank: S
Type: Burst, Requip
Requip Melee Damage: 41 HP
Range: Melee
Speed: Self
Duration: 10 posts
Downside: -
Description:- Combat Knife:
- Razor Edge:
Name: Razor Edge
Rank: S
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 125 meters
Speed: 100 m/s
Duration: 10 post
Downside: Sacrifice 1 base effect for 25% increase to range
Description: Shane throws the knife at his opponent, missing on purpose so that the knife would fly past the opponent to lull them into a sense of security before teleporting right next to the knife to grab it and stab into the opponent. The spell can also be used just for teleporting purposes. Either way, this spell can only be used once per post.
- Windslash:
Name: Windslash
Rank: S
Category: Offensive
Type: Single target
Damage: 120 HP
Range: 400 meters
Speed: 600 m/s
Duration: 10 post
Downside: Sacrifice 2 base effects for 50% increase to speed
Description: Despite the plainness of the weapon, it is still capable of granting Shane a small control over the wind element. By pouring his mana into the combat knife, Shane is able to release three blades of wind with a slash of the combat knife. Despite the number of blades, they travel parallel to one another with a small gap in between, thus only allowing it to hit a single target.
Name: SIG Sauer P250
Rank: S
Type: Single target, Requip
Requip Melee Damage: 41 HP
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: One of the two handguns that Shane has, the P250 grants him a faster rate of fire with lesser kickback. Each magazine holds 15 bullets which he is able to switch either manually or magically.- SIG Sauer P250:
- Quickfire:
Name: Quickfire
Rank: S
Category: Auxiliary
Description: Despite packing lesser firepower, the P250 allows Shane to fire at a faster rate. All bullets fired from the P250 gains a 70% boost in speed.
- Rainstorm:
Name: Rainstorm
Rank: S
Category: Offensive
Type: AOE
Damage: 60 HP
Range: 225 meters
Speed: 100 m/s
Duration: 7 posts
Downside: Sacrifice 1 base effect for 25% increase to range
Description: Switching to magic bullets, Shane fires in a wide area in front of him rapidly without the need to reload. All enemies hit by the bullets are inflicted with a 5% HP drain for the duration of the spell.
Name: Forcefield
Rank: S
Category: Defensive
Type: Multi target
Durability: 90 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: In the face of an incoming attack, Shane can create an anti-piercing forcefield around himself and his allies to repel any attacks within the vicinity. From the outside, the protective sphere seems opaque, an electric-purple color, and blocks whatever is happening in the barrier from outside vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active. The Forcefield is only able to defending up to 5 people, including Shane. The spell also grants a 70% boost to shield durability while active and has anti-piercing properties.
Name: Combat Zone
Rank: S
Category: Auxiliary
Type: AOE, Burst
Damage: -
Range: 150 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Used as a countermeasure against melee fighters, Shane expends his magical energy to create a zone in which his enemies would suffer from a 35% drop in both their spell damage and spell speed as long as they are within the zone. While the spell is active, Shane is also able to move at unprecedented speeds that could be classified as teleportation once per post within the range of the spell.
Name: First Aid
Rank: S
Category: Supportive
Type: Burst
Healing: 180 HP
Range: Self
Speed: Self
Duration: 10 posts
Downside: Sacrifice range and speed for 50% boost to healing.
Description: The Combat Suit allows Shane to convert his magical energy into healing energy once per post, restoring any heavy wounds back to normal so that the Rune Knight could keep fighting. During the duration of the spell, Shane may also choose to dispel 1 debuff on himself that was inflicted by a spell of equal or lower rank by paying the cost of the spell. The spell and its effects can also be used on an ally.
Name: Explosive Grenade
Rank: S
Category: Offensive
Type: Single Target / AOE
Damage: 60 HP
Range: 400 meters / 200 meters
Speed: 400 m/s / 100 m/s
Duration: 10 posts
Downside: -
Description: Shane retrieves an explosive grenade from his Requip dimension and tosses it to any target area within the max range of 400 meters. The explosive grenade explodes upon contact, blasting all targets within a max blast radius of 200 meters. The explosive grenade is extremely volatile, possessing piercing effects and would be able to do 50% of the initial damage against shields. Targets hit are also inflicted with a 5% HP drain effect for the duration of the spell. He may only throw one grenade per post.
Name: Stun Grenade
Rank: A
Category: Offensive
Type: Single Target / AOE
Damage: 50 HP
Range: 300 meters / 150 meters
Speed: 300 m/s / 75 m/s
Duration: 7 posts
Downside: -
Description: Shane retrieves a stun grenade from his Requip dimension and tosses it to any target area within the max range of 300 meters. Upon impact, a blinding flash of light and loud noise engulfs the target area up to a max radius of 150 meters and renders the targets stunned for one post. The disorientation also causes their control over their magical energy to go out of control, requiring them to spend additional 50% mana in their spells for the duration of the spell. He may only throw one grenade per post.
Name: Smoke Grenade
Rank: A
Category: Offensive
Type: Single Target / AOE
Damage: 50 HP
Range: 300 meters / 150 meters
Speed: 300 m/s / 75 m/s
Duration: 7 posts
Downside: -
Description: Shane retrieves a smoke grenade from his Requip dimension and tosses it to any target area within the max range of 300 meters. Upon impact, black smoke engulfs the target area up to a max radius of 150 meters and renders the targets stunned for one post. The smoke screen lingers and limits their vision, cutting their spell range by 65% for the duration of the spell. The stun effect from this spell can only take effect again every other post if Shane uses the smoke grenade. He may only throw one grenade per post.
Name: Shuriken
Rank: A
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 300 m/s
Duration: 10 posts
Downside: -
Description: Shane retrieves a few shuriken from his Requip dimension and tosses it towards the target. Upon hitting the target, the target will be stunned for a post and slowed by 65% for the duration of the spell. The target can only be stunned again by the same spell every other post, should Shane use the same spell.
Name: Knight’s Spirit
Rank: A
Category: Auxiliary
Type: Multi target
Damage: -
Range: 225 meters
Speed: 165 m/s
Duration: 10 posts
Downside: -
Description: Shane shares his strength with his fellow Rune Knights and allies, granting a total of 10 allies with an aura that temporarily boosts their physical damage and speed by 30% each, as well as 5% MP regen for the duration of the spell. All allies that gains the temporary boost will be branded with a glowing star on their chest.
Name: Guardian’s Halo
Rank: A
Category: Defensive
Type: Multi Target
Durability: 225 HP
Range: 225 meters
Speed: 165 m/s
Duration: 10 posts
Downside: -
Description: Slamming his shield into the ground, Shane releases a massive output of magic energy to bring up a shield of pure energy around himself and his allies within range to protect against any incoming damage. Any allies protected by the shield would also find themselves granted with 5% HP regen and additional 50% resistance to physical damage for the duration of the spell. Each ally gets their own shield which manifests as a white glow around their entire body, allowing them to move independently.
Name: Healing Factor
Rank: A
Category: Auxiliary
Downside: Combat Suit must be equipped
Description: The Combat Suit boosts Shane’s natural healing properties to peak levels, allowing him to passively regen HP and MP at 5%.
- Signature Spells:
Name: Shield Toss
Rank: S
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane throws his shield with unerring precision at the target and then rebounds and returns to him. Upon being hit, the target is stunned for one post and suffers from a 35% drop in both their physical damage and physical speed for the duration of the spell.
Name: Shield Smash
Rank: S
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane holds the shield in front of him and charges at his opponent, smashing into the target with utmost prejudice. As a result of the powerful impact, the target would suffer a 70% drop in the effectiveness of healing spells and items for the duration of the spell.
- Plot Spells:
- Weapon Proficiency: Additional 60% to melee damage when armed
❀Unlocked and moved per user’s request.❀
Shane Stern-
Lineage : Super Soldier
Posts : 789
Guild : Rune Knights
Dungeon Tokens : 0
Experience : 623,530
Character Sheet
First Skill: Plus Ultra
Second Skill:
Third Skill:
- Post n°32
Re: The Shield Knight
Changes made!
The Knight with a Shield
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°33
Re: The Shield Knight
Heya Shane, Joh here to grade your magic. You know how this goes by now, all of my edits, as usual, can be found in this color. As a note for you, you are currently using only 11 of your normal spell slots for this magic, while the max you could use is 15. If you do not wish to add any more spells to this magic, feel free to disregard this.
- Spoiler:
- Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Requip (Primary - Can have up to 3 Requips active at once), Caster (Auxiliary - 10% MP cost reduction)
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat. The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the testers for the equipment out in the field.
Unique Abilities:- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
- Magic Proficiency: All the equipment in the Warfare Requip magic requires Shane to use them with absolute precision, causing it to be cultivated to his magic usage as well. Passive boost to MP by 60%.
- Weapon Proficiency: Shane is naturally adept with all forms of weaponry, granting him a passive boost of 30% to his Spell Damage and 30% to his Strength when armed.
Spells- Signature Spells:
Name: Shield Throw
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane’s multitude of combat experience with the shield allows him to pull off astonishing feats of combat with the shield. As one of the more basic spells, Shane is able to easily throw the shield with absolute precision at his target with a trajectory that would allow the shield to hit the target and rebound back to him, even when he’s on the move. Any target hit by the shield would be stunned for one post, and can only be stunned again if hit with the same spell on the other post.
Name: Shield Bash
Rank: S
MP Cost: 0
Category: Offensive
Type: Burst
Damage: 60
Range: Melee
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: The shield serves as a powerful conductor of magical energy, allowing Shane to gather magical energy into the shield and abruptly release it when he bashes the target with the shield. Due to the explosive nature of the spell, the spell is able to inflict damage on the target even when a barrier is present.
Name: Halo Blast
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 60
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane creates a shield out of magic energy in the likeness of his physical one and is able to toss it with the incredible precision at the target. Upon impact with the target, the magical energy forming the shield would detonate violently, allowing it to punch through barriers.
- Requip Equipment:
Name: Shane’s Shield
Rank: H+
Requip Type: Armor
Grade: Normal
Linked Equipment: Artifact+ Armor
Requip Damage: 207 (Refer to Shield Mastery spell below) (See edit to the ability)
Requip Durability: 2250
Range: 500 meters
Speed: 400 m/s
Duration: 25 posts
Downside: -
Description:- Shane's Shield:
- Reinforced Damage:
Name: Reinforced Damage
Rank: H+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created produces a naturally-occurring enhancement to Shane’s Strength by 55% and Spell Damage by 55% when he equips it.
- Reinforced Speed:
Name: Reinforced Speed
Rank: H+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created produces a naturally-occurring enhancement to Shane’s Speed by 55% and Spell Speed by 55% when he equips it.
- Reinforced Durability:
Name: Reinforced Durability
Rank: S
Category: Auxiliary
Type: Passive
Description: The material from which the shield reacts positively to barrier-type magic, naturally enhancing Shield Durability by 70%.
- Shield Mastery:
Name: Shield Mastery
Rank: A+
Category: Auxiliary
Type: Passive
Description: With plenty of combat experience combined with his weapon proficiency, Shane is able to even utilize his shield as a weapon in melee combat. This spell allows the shield to have a Requip Damage attribute with H+ rank stats. (As this is an A+ ability, I must ask you to lower the damage from this ability to A+ rank Requip melee damage. Further, since this requip is an armor, and the associated piece of equipment is also an armor, the weapon equipment bonus cannot apply to this requip, meaning I must also ask you to lower the damage to its base value as well)
Name: STRIKE Combat Suit
Rank: H
Requip Type: Armor
Grade: Refined
Linked Equipment: Artifact Armor
Requip Damage: -
Requip Durability: 1750
Range: - (All spells need values for both range and speed, meaning I must ask you to include values for both here. This can be "Self" or something along the same lines, if you wish)
Speed: - (See above)
Duration: 20 posts
Downside: -
Description:- STRIKE Suit:
- Halo Armor:
Name: Halo Armor
Rank: H
MP Cost: 70
Category: Defensive
Type: Burst
Durability: 210
Range: Self
Speed: Self
Duration: 20 posts
Downside: Sacrificing Range and Speed for additional 50% to Durability (140 + 50% = 210)
Description: Shane creates a barrier of magical energy formed against his silhouette that protects him against magical and physical attacks alike. The barrier is transparent so there is no indication when it is activated. However, when Shane takes an attack, a flash of blue light will emerge from the point of impact and slowly ripple outwards along the barrier. The barrier also has anti-piercing qualities, preventing normal spells and attacks from harming Shane while also granting him with 5% HP regen and 5% MP regen.
- Enhanced Defense I:
Name: Enhanced Defense I
Rank: H
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against magical attacks, hence reducing all magical damage taken by 50%.
- Enhanced Defense II:
Name: Enhanced Defense II
Rank: H
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against physical attacks, hence reducing all physical damage taken by 50%.
- Enhanced Resistance I:
Name: Enhanced Resistance I
Rank: S
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Enhanced Resistance II:
Name: Enhanced Resistance II
Rank: S
Category: Auxiliary
Type: Passive
Description: The combat suit protects Shane against harmful effects, hence reducing all immobilization effects inflicted by 50%. (Please clarify how exactly immobilization effects are countered)
Name: Hyperion
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41
Requip Durability: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description:- Hyperion:
- Light Stream:
Name: Light Stream
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrificing 1 Effect for additional 25% to damage (120 + 25% = 150)
Description: Shane fires a large beam of blue light with Hyperion at a single target with extreme concussive force. The spell leaves the target with a 70% reduction in their Shield Durability for the spell’s duration.
- Light Array:
Name: Light Array
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi Target
Damage: 110
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: Sacrificing 1 Effect for additional 25% to damage (90 + 25% = 112.5)
Description: Shane fires a massive beam of light into the sky which then splits into twenty smaller beams of light that rains down on the targets. All targets hit by the light beams would be inflicted with magical over-exhaustion causing their MP consumption to increase by 70%= for the spell’s duration. (Debuffs to MP cost reduction cap at 50% max, meaning I must ask you to lower this)
Name: JW 2011 Combat Master
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 45
Requip Durability: -
Range: 110 meters
Speed: 110 m/s
Duration: 9 posts
Downside: -
Description:- JW 2011 Combat Master:
- Armor Piercer:
Name: Armor Piercer
Rank: A+
MP Cost: 75
Category: Offensive
Type: Single Target
Damage: 110
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: Sacrificing 2 Effect for an additional 50% boost to Damage (150 + 50% = 225)
Description: Shane layers the entire bullet with magical energy, delivering an extra ‘kick’ to the bullet’s piercing power for it to bust through barriers.
- Double Shot:
Name: Double Shot
Rank: A+
MP Cost: 75
Category: Offensive
Type: Single Target
Damage: 150
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: -
Description: Shane fires twice in rapid succession to tear two neighboring bullet wounds through the target, leaving a horrible wound (As this ability fires two projectiles, please clarify this a little more. Does each individual bullet deal half of the ability's damage?). The trauma from the double shot reduces the target’s Spell Damage and Spell Speed by 50% each, and leaves them with a 5% HP and 5% MP drain for the entirety of the spell duration.
- Active Spells:
Name: Starlight Shield
Rank: S+
MP Cost: 90
Category: Defensive
Type: Burst
Durability: 270
Range: Self
Speed: Self
Duration: 12 posts
Downside: Sacrificing Range and Speed for 50% boost to Durability (180 + 50% = 270)
Description: A spell that requires Shane’s shield to use, Shane transforms his shield into a blue translucent shield of pure energy with a different shape and obtains an upgrade to its defensive capabilities as well as being anti-piercing. While the Starlight Shield is active, Shane also gains a 5% HP and 5% MP regen. Despite the change in the shield’s shape, it doesn’t hamper Shane’s ability to use it as a melee and projectile weapon.- Starlight Shield:
Name: Storm Shield
Rank: A+
MP Cost: 75
Category: Offensive
Type: Multi Target
Damage: 140
Range: 338 meters
Speed: 250 m/s
Duration: 9 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (113 + 25% = 141.25)
Description: A skill that showcases Shane’s total mastery and control over his shield, Shane is able to hit multiple targets in a single throw by means of ricocheting the shield off every target before having the shield return to him. All targets hit are stunned for one post and inflicted with a 50% drop in their Strength and Speed each for the duration of the spell.
Name: Halo Smash
Rank: S
MP Cost: 60
Category: Offensive
Type: AOE
Damage: 75
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (60 + 25% = 75)
Description: After gathering magical energy into his shield to the point where it glows with a blue light, Shane punches his shield into the ground, releasing a halo of energy that ripples outwards rapidly to attack all targets around him. With Shane’s control over the energy halo, the magic energy would just pass through allies. Targets hit by this spell would find their Physical Resistance and Magic Resistance weakened by 35% each for the duration of the spell.
Name: Halo Blade
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (120 + 25% = 150)
Description: Shane gathers magical energy into his shield and swings it, allowing him to send a blade of blue magical energy capable of doing slashing damage. The target hit by the spell would find themselves losing control of their magic, increasing their MP cost consumption by 70% for the duration of the spell. (Debuffs to MP cost reductions cap at 50% max)
Name: First Aid
Rank: S
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Healing (120 + 25% = 150)
Description: Shane uses a surge of magical energy to heal himself or his allies from any wounds. While healing, he can also increase the magical energy required to purge a single debuff of equal or lower rank (Of equal or lower rank than the spell? Please clarify) from himself or his allies by paying the cost of the spell used to inflict the debuff.
Name: Silent Steps
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane forcefully increases his Speed by 70% with a constant surge of magical energy. While the spell is active, Shane can move to any location in the blink of an eye within 100 meters of his original location once every per post.
Name: Explosive Grenade
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, AOE
Damage: 30
Range: 400 meter (throw range), 200 meter (damage radius)
Speed: 400 m/s (Please also specify the speed for the explosion, which would have to follow the rules for AoE spells)
Duration: 10 posts
Downside: -
Description: Shane pulls out an explosive grenade from his Requip dimension and flings it at the target area, blasting them with pure concussive force upon impact. The pure explosive power of the explosive grenade allows it to punch through barriers as well.
Name: Stun Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (Please also specify the speed for the explosion, which would have to follow the rules for AoE spells)
Duration: 7 posts
Downside: -
Description: Shane pulls out a stun grenade from his Requip dimension and flings it at the target area, stunning everyone for one post within range upon impact. (This spell, at current, is worded somewhat like an auto-hit, i.e. impacting the target area and automatically stunning everyone within upon impact. I must ask you include some visual representation of the spell which must add a realistic and feasible way for opponent to dodge it and its effects)
Name: Smoke Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (Please also specify the speed for the explosion, which would have to follow the rules for AoE spells)
Duration: 7 posts
Downside: -
Description: Shane pulls out a smoke grenade from his Requip dimension and flings it at the target area, blinding everyone with black smoke that spreads outwards and upwards rapidly for the duration of the spell (Please specify that targets may only be blinded for a duration of one post max). All targets hit would have their Spell Range reduced by 65% for the duration of the spell.
Name: Shuriken
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target
Damage: 100
Range: 300 meters
Speed: 300 m/s
Duration: 7 posts
Downside: -
Description: For stealthier excursions, Shane has the option of using shuriken instead of his guns to incapacitate his target. Shane throws as many as five shuriken at one target and leaves them with a drop of 65% in their Speed and also a 5% HP drain for the duration of the spell. (As this spell can be used to launch multiple projectiles, while also being single target, please clarify if the total damage of the spell is split between every projectile)
- Passive Spells:
Name: Trained Combat Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Training with the combat suit increases Shane’s prowess in combat to the peak of his physical limits, increasing his Strength and Speed by 25% each.
Name: Trained Magic Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Training with the combat suit increases Shane’s prowess in magic to the peak of his physical limits, increasing his Spell Damage and Spell Speed by 25% each.
Name: Augmented Combat Strength
Rank: B+
Category: Auxiliary
Type: Passive
Description: The combat suit increases Shane’s prowess in combat beyond his physical limits, increasing his Strength and Speed by 40% each. (Unfortunately, Advanced spells may not be turned into passive abilities, meaning I must ask you to rework this spell into an active spell)
Name: Augmented Magic Strength
Rank: B+
Category: Auxiliary
Type: Passive
Description: The combat suit increases Shane’s prowess in magic beyond his physical limits, increasing his Spell Damage and Spell Speed by 40% each. (See above)
- Transportation (Plot):
- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
Shane Stern-
Lineage : Super Soldier
Posts : 789
Guild : Rune Knights
Dungeon Tokens : 0
Experience : 623,530
Character Sheet
First Skill: Plus Ultra
Second Skill:
Third Skill:
- Post n°34
Re: The Shield Knight
Hi Joh, thanks for pointing out the errors. Corrections made:
Shane's shield
- Shield Mastery: Done
STRIKE Combat Suit
- Armor attribute: Done
- Enhanced Resistance II: Done
Hyperion
- Light Array: Done
JW2011 Combat Master
- Double Shot: Done
Halo Blade: Done
First Aid: Done
Explosive Grenade: Done
Stun Grenade: Done
Smoke Grenade: Done
Shuriken: Done
Augmented Combat Strength: Done
Augmented Magic Strength: Done
Shane's shield
- Shield Mastery: Done
STRIKE Combat Suit
- Armor attribute: Done
- Enhanced Resistance II: Done
Hyperion
- Light Array: Done
JW2011 Combat Master
- Double Shot: Done
Halo Blade: Done
First Aid: Done
Explosive Grenade: Done
Stun Grenade: Done
Smoke Grenade: Done
Shuriken: Done
Augmented Combat Strength: Done
Augmented Magic Strength: Done
The Knight with a Shield
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°35
Re: The Shield Knight
- Spoiler:
- Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Requip (Primary - Can have up to 3 Requips active at once), Caster (Auxiliary - 10% MP cost reduction)
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat. The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the testers for the equipment out in the field.
Unique Abilities:- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
- Magic Proficiency: All the equipment in the Warfare Requip magic requires Shane to use them with absolute precision, causing it to be cultivated to his magic usage as well. Passive boost to MP by 60%.
- Weapon Proficiency: Shane is naturally adept with all forms of weaponry, granting him a passive boost of 30% to his Spell Damage and 30% to his Strength when armed.
Spells- Signature Spells:
Name: Shield Throw
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane’s multitude of combat experience with the shield allows him to pull off astonishing feats of combat with the shield. As one of the more basic spells, Shane is able to easily throw the shield with absolute precision at his target with a trajectory that would allow the shield to hit the target and rebound back to him, even when he’s on the move. Any target hit by the shield would be stunned for one post, and can only be stunned again if hit with the same spell on the other post.
Name: Shield Bash
Rank: S
MP Cost: 0
Category: Offensive
Type: Burst
Damage: 60
Range: Melee
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: The shield serves as a powerful conductor of magical energy, allowing Shane to gather magical energy into the shield and abruptly release it when he bashes the target with the shield. Due to the explosive nature of the spell, the spell is able to inflict damage on the target even when a barrier is present.
Name: Halo Blast
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 60
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane creates a shield out of magic energy in the likeness of his physical one and is able to toss it with the incredible precision at the target. Upon impact with the target, the magical energy forming the shield would detonate violently, allowing it to punch through barriers.
- Requip Equipment:
Name: Shane’s Shield
Rank: H+
Requip Type: Armor
Grade: Normal
Linked Equipment: Artifact+ Armor
Requip Damage: 45 (Refer to Shield Mastery spell below)
Requip Durability: 2250
Range: 500 meters
Speed: 400 m/s
Duration: 25 posts
Downside: -
Description:- Shane's Shield:
- Reinforced Damage:
Name: Reinforced Damage
Rank: H+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created produces a naturally-occurring enhancement to Shane’s Strength by 55% and Spell Damage by 55% when he equips it.
- Reinforced Speed:
Name: Reinforced Speed
Rank: H+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created produces a naturally-occurring enhancement to Shane’s Speed by 55% and Spell Speed by 55% when he equips it.
- Reinforced Durability:
Name: Reinforced Durability
Rank: S
Category: Auxiliary
Type: Passive
Description: The material from which the shield reacts positively to barrier-type magic, naturally enhancing Shield Durability by 70%.
- Shield Mastery:
Name: Shield Mastery
Rank: A+
Category: Auxiliary
Type: Passive
Description: With plenty of combat experience combined with his weapon proficiency, Shane is able to even utilize his shield as a weapon in melee combat. This spell allows the shield to have a Requip Damage attribute with A+ rank stats.
Name: STRIKE Combat Suit
Rank: H
Requip Type: Armor
Grade: Refined
Linked Equipment: Artifact Armor
Requip Damage: -
Requip Durability: 1750
Range: Self
Speed: Self
Duration: 20 posts
Downside: -
Description:- STRIKE Suit:
- Halo Armor:
Name: Halo Armor
Rank: H
MP Cost: 70
Category: Defensive
Type: Burst
Durability: 210
Range: Self
Speed: Self
Duration: 20 posts
Downside: Sacrificing Range and Speed for additional 50% to Durability (140 + 50% = 210)
Description: Shane creates a barrier of magical energy formed against his silhouette that protects him against magical and physical attacks alike. The barrier is transparent so there is no indication when it is activated. However, when Shane takes an attack, a flash of blue light will emerge from the point of impact and slowly ripple outwards along the barrier. The barrier also has anti-piercing qualities, preventing normal spells and attacks from harming Shane while also granting him with 5% HP regen and 5% MP regen.
- Enhanced Defense I:
Name: Enhanced Defense I
Rank: H
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against magical attacks, hence reducing all magical damage taken by 50%.
- Enhanced Defense II:
Name: Enhanced Defense II
Rank: H
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against physical attacks, hence reducing all physical damage taken by 50%.
- Enhanced Resistance I:
Name: Enhanced Resistance I
Rank: S
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Enhanced Resistance II:
Name: Enhanced Resistance II
Rank: S
Category: Auxiliary
Type: Passive
Description: The combat suit protects Shane against harmful effects, hence reducing all immobilization effects inflicted by 50%. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
Name: Hyperion
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41
Requip Durability: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description:- Hyperion:
- Light Stream:
Name: Light Stream
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrificing 1 Effect for additional 25% to damage (120 + 25% = 150)
Description: Shane fires a large beam of blue light with Hyperion at a single target with extreme concussive force. The spell leaves the target with a 70% reduction in their Shield Durability for the spell’s duration.
- Light Array:
Name: Light Array
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi Target
Damage: 110
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: Sacrificing 1 Effect for additional 25% to damage (90 + 25% = 112.5)
Description: Shane fires a massive beam of light into the sky which then splits into twenty smaller beams of light that rains down on the targets. All targets hit by the light beams would be inflicted with magical over-exhaustion causing their MP consumption to increase by 50%= for the spell’s duration.
Name: JW 2011 Combat Master
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 45
Requip Durability: -
Range: 110 meters
Speed: 110 m/s
Duration: 9 posts
Downside: -
Description:- JW 2011 Combat Master:
- Armor Piercer:
Name: Armor Piercer
Rank: A+
MP Cost: 75
Category: Offensive
Type: Single Target
Damage: 110
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: Sacrificing 2 Effect for an additional 50% boost to Damage (150 + 50% = 225)
Description: Shane layers the entire bullet with magical energy, delivering an extra ‘kick’ to the bullet’s piercing power for it to bust through barriers.
- Double Shot:
Name: Double Shot
Rank: A+
MP Cost: 75
Category: Offensive
Type: Single Target
Damage: 150
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: -
Description: Shane fires twice in split-second succession to tear two neighboring bullet wounds through the target, leaving a horrible wound. With just an instant between both shots, there is no time for the target to react between shot much less evade it. The trauma from the double shot reduces the target’s Spell Damage and Spell Speed by 50% each, and leaves them with a 5% HP and 5% MP drain for the entirety of the spell duration.
- Active Spells:
Name: Starlight Shield
Rank: S+
MP Cost: 90
Category: Defensive
Type: Burst
Durability: 270
Range: Self
Speed: Self
Duration: 12 posts
Downside: Sacrificing Range and Speed for 50% boost to Durability (180 + 50% = 270)
Description: A spell that requires Shane’s shield to use, Shane transforms his shield into a blue translucent shield of pure energy with a different shape and obtains an upgrade to its defensive capabilities as well as being anti-piercing. While the Starlight Shield is active, Shane also gains a 5% HP and 5% MP regen. Despite the change in the shield’s shape, it doesn’t hamper Shane’s ability to use it as a melee and projectile weapon.- Starlight Shield:
Name: Storm Shield
Rank: A+
MP Cost: 75
Category: Offensive
Type: Multi Target
Damage: 140
Range: 338 meters
Speed: 250 m/s
Duration: 9 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (113 + 25% = 141.25)
Description: A skill that showcases Shane’s total mastery and control over his shield, Shane is able to hit multiple targets in a single throw by means of ricocheting the shield off every target before having the shield return to him. All targets hit are stunned for one post and inflicted with a 50% drop in their Strength and Speed each for the duration of the spell.
Name: Halo Smash
Rank: S
MP Cost: 60
Category: Offensive
Type: AOE
Damage: 75
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (60 + 25% = 75)
Description: After gathering magical energy into his shield to the point where it glows with a blue light, Shane punches his shield into the ground, releasing a halo of energy that ripples outwards rapidly to attack all targets around him. With Shane’s control over the energy halo, the magic energy would just pass through allies. Targets hit by this spell would find their Physical Resistance and Magic Resistance weakened by 35% each for the duration of the spell.
Name: Halo Blade
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (120 + 25% = 150)
Description: Shane gathers magical energy into his shield and swings it, allowing him to send a blade of blue magical energy capable of doing slashing damage. The target hit by the spell would find themselves losing control of their magic, increasing their MP cost consumption by 50% for the duration of the spell.
Name: First Aid
Rank: S
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Healing (120 + 25% = 150)
Description: Shane uses a surge of magical energy to heal himself or his allies from any wounds. While healing, he can also increase the magical energy required to purge a single debuff of equal or lower rank than this spell from himself or his allies by paying the cost of the spell used to inflict the debuff.
Name: Silent Steps
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane forcefully increases his Speed by 70% with a constant surge of magical energy. While the spell is active, Shane can move to any location in the blink of an eye within 100 meters of his original location once every per post.
Name: Explosive Grenade
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, AOE
Damage: 30
Range: 400 meter (throw range), 200 meter (damage radius)
Speed: 400 m/s (throw speed), 100 m/s (explosion speed)
Duration: 10 posts
Downside: -
Description: Shane pulls out an explosive grenade from his Requip dimension and flings it at the target area, blasting them with pure concussive force upon impact. The pure explosive power of the explosive grenade allows it to punch through barriers as well.
Name: Stun Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a stun grenade from his Requip dimension and flings it at the target area, stunning anyone who doesn't evade upon seeing the approaching stun grenade for one post within range upon impact.
Name: Smoke Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a smoke grenade from his Requip dimension and flings it at the target area, blinding everyone for one post with black smoke that spreads outwards and upwards rapidly for the duration of the spell. All targets hit would have their Spell Range reduced by 65% for the duration of the spell.
Name: Shuriken
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target
Damage: 100
Range: 300 meters
Speed: 300 m/s
Duration: 7 posts
Downside: -
Description: For stealthier excursions, Shane has the option of using shuriken instead of his guns to incapacitate his target. Shane throws a shuriken at one target and leaves them with a drop of 65% in their Speed and also a 5% HP drain for the duration of the spell.
- Passive Spells:
Name: Trained Combat Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Training with the combat suit increases Shane’s prowess in combat to the peak of his physical limits, increasing his Strength and Speed by 25% each.
Name: Trained Magic Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Training with the combat suit increases Shane’s prowess in magic to the peak of his physical limits, increasing his Spell Damage and Spell Speed by 25% each.
Name: Augmented Combat Strength
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 8 posts
Downside: Sacrifice 2 Effects for an additional 50% boost to buff numbers (80 + 25% = 100)
Description: Through a surge of magical energy that further increases the compatibility between the combat suit and himself, the combat suit further increases Shane's combat ability beyond his physical limits, increasing his Strength and Speed by 50% each.
Name: Augmented Magic Strength
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 8 posts
Downside: Sacrifice 2 Effects for an additional 50% boost to buff numbers (80 + 25% = 100)
Description: Through a surge of magical energy that further increases the compatibility between the combat suit and himself, the combat suit further increases Shane's combat ability beyond his physical limits, increasing his Spell Damage and Spell Speed by 50% each.
- Transportation (Plot):
- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°36
Re: The Shield Knight
Moved and unlocked at the user's request
- Spoiler:
- Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Requip (Primary - Can have up to 3 Requips active at once), Caster (Auxiliary - 10% MP cost reduction)
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat. The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the testers for the equipment out in the field.
Unique Abilities:- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
- Magic Proficiency: All the equipment in the Warfare Requip magic requires Shane to use them with absolute precision, causing it to be cultivated to his magic usage as well. Passive boost to MP by 60%.
- Weapon Proficiency: Shane is naturally adept with all forms of weaponry, granting him a passive boost of 30% to his Spell Damage and 30% to his Strength when armed.
Spells- Signature Spells:
Name: Shield Throw
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane’s multitude of combat experience with the shield allows him to pull off astonishing feats of combat with the shield. As one of the more basic spells, Shane is able to easily throw the shield with absolute precision at his target with a trajectory that would allow the shield to hit the target and rebound back to him, even when he’s on the move. Any target hit by the shield would be stunned for one post, and can only be stunned again if hit with the same spell on the other post.
Name: Shield Bash
Rank: S
MP Cost: 0
Category: Offensive
Type: Burst
Damage: 60
Range: Melee
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: The shield serves as a powerful conductor of magical energy, allowing Shane to gather magical energy into the shield and abruptly release it when he bashes the target with the shield. Due to the explosive nature of the spell, the spell is able to inflict damage on the target even when a barrier is present.
Name: Halo Blast
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 60
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane creates a shield out of magic energy in the likeness of his physical one and is able to toss it with the incredible precision at the target. Upon impact with the target, the magical energy forming the shield would detonate violently, allowing it to punch through barriers.
- Requip Equipment:
Name: Shane’s Shield
Rank: H+
Requip Type: Armor
Grade: Normal
Linked Equipment: Artifact+ Armor
Requip Damage: 45 (Refer to Shield Mastery spell below)
Requip Durability: 2250
Range: 500 meters
Speed: 400 m/s
Duration: 25 posts
Downside: -
Description:- Shane's Shield:
- Reinforced Damage:
Name: Reinforced Damage
Rank: H+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created produces a naturally-occurring enhancement to Shane’s Strength by 55% and Spell Damage by 55% when he equips it.
- Reinforced Speed:
Name: Reinforced Speed
Rank: H+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created produces a naturally-occurring enhancement to Shane’s Speed by 55% and Spell Speed by 55% when he equips it.
- Reinforced Durability:
Name: Reinforced Durability
Rank: S
Category: Auxiliary
Type: Passive
Description: The material from which the shield reacts positively to barrier-type magic, naturally enhancing Shield Durability by 70%.
- Shield Mastery:
Name: Shield Mastery
Rank: A+
Category: Auxiliary
Type: Passive
Description: With plenty of combat experience combined with his weapon proficiency, Shane is able to even utilize his shield as a weapon in melee combat. This spell allows the shield to have a Requip Damage attribute with A+ rank stats.
Name: STRIKE Combat Suit
Rank: H
Requip Type: Armor
Grade: Refined
Linked Equipment: Artifact Armor
Requip Damage: -
Requip Durability: 1750
Range: Self
Speed: Self
Duration: 20 posts
Downside: -
Description:- STRIKE Suit:
- Halo Armor:
Name: Halo Armor
Rank: H
MP Cost: 70
Category: Defensive
Type: Burst
Durability: 210
Range: Self
Speed: Self
Duration: 20 posts
Downside: Sacrificing Range and Speed for additional 50% to Durability (140 + 50% = 210)
Description: Shane creates a barrier of magical energy formed against his silhouette that protects him against magical and physical attacks alike. The barrier is transparent so there is no indication when it is activated. However, when Shane takes an attack, a flash of blue light will emerge from the point of impact and slowly ripple outwards along the barrier. The barrier also has anti-piercing qualities, preventing normal spells and attacks from harming Shane while also granting him with 5% HP regen and 5% MP regen.
- Enhanced Defense I:
Name: Enhanced Defense I
Rank: H
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against magical attacks, hence reducing all magical damage taken by 50%.
- Enhanced Defense II:
Name: Enhanced Defense II
Rank: H
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against physical attacks, hence reducing all physical damage taken by 50%.
- Enhanced Resistance I:
Name: Enhanced Resistance I
Rank: S
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Enhanced Resistance II:
Name: Enhanced Resistance II
Rank: S
Category: Auxiliary
Type: Passive
Description: The combat suit protects Shane against harmful effects, hence reducing all immobilization effects inflicted by 50%. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
Name: Hyperion
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41
Requip Durability: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description:- Hyperion:
- Light Stream:
Name: Light Stream
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrificing 1 Effect for additional 25% to damage (120 + 25% = 150)
Description: Shane fires a large beam of blue light with Hyperion at a single target with extreme concussive force. The spell leaves the target with a 70% reduction in their Shield Durability for the spell’s duration.
- Light Array:
Name: Light Array
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi Target
Damage: 110
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: Sacrificing 1 Effect for additional 25% to damage (90 + 25% = 112.5)
Description: Shane fires a massive beam of light into the sky which then splits into twenty smaller beams of light that rains down on the targets. All targets hit by the light beams would be inflicted with magical over-exhaustion causing their MP consumption to increase by 50%= for the spell’s duration.
Name: JW 2011 Combat Master
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 45
Requip Durability: -
Range: 110 meters
Speed: 110 m/s
Duration: 9 posts
Downside: -
Description:- JW 2011 Combat Master:
- Armor Piercer:
Name: Armor Piercer
Rank: A+
MP Cost: 75
Category: Offensive
Type: Single Target
Damage: 110
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: Sacrificing 2 Effect for an additional 50% boost to Damage (150 + 50% = 225)
Description: Shane layers the entire bullet with magical energy, delivering an extra ‘kick’ to the bullet’s piercing power for it to bust through barriers.
- Double Shot:
Name: Double Shot
Rank: A+
MP Cost: 75
Category: Offensive
Type: Single Target
Damage: 150
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: -
Description: Shane fires twice in split-second succession to tear two neighboring bullet wounds through the target, leaving a horrible wound. With just an instant between both shots, there is no time for the target to react between shot much less evade it. The trauma from the double shot reduces the target’s Spell Damage and Spell Speed by 50% each, and leaves them with a 5% HP and 5% MP drain for the entirety of the spell duration.
- Active Spells:
Name: Starlight Shield
Rank: S+
MP Cost: 90
Category: Defensive
Type: Burst
Durability: 270
Range: Self
Speed: Self
Duration: 12 posts
Downside: Sacrificing Range and Speed for 50% boost to Durability (180 + 50% = 270)
Description: A spell that requires Shane’s shield to use, Shane transforms his shield into a blue translucent shield of pure energy with a different shape and obtains an upgrade to its defensive capabilities as well as being anti-piercing. While the Starlight Shield is active, Shane also gains a 5% HP and 5% MP regen. Despite the change in the shield’s shape, it doesn’t hamper Shane’s ability to use it as a melee and projectile weapon.- Starlight Shield:
Name: Storm Shield
Rank: A+
MP Cost: 75
Category: Offensive
Type: Multi Target
Damage: 140
Range: 338 meters
Speed: 250 m/s
Duration: 9 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (113 + 25% = 141.25)
Description: A skill that showcases Shane’s total mastery and control over his shield, Shane is able to hit multiple targets in a single throw by means of ricocheting the shield off every target before having the shield return to him. All targets hit are stunned for one post and inflicted with a 50% drop in their Strength and Speed each for the duration of the spell.
Name: Halo Smash
Rank: S
MP Cost: 60
Category: Offensive
Type: AOE
Damage: 75
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (60 + 25% = 75)
Description: After gathering magical energy into his shield to the point where it glows with a blue light, Shane punches his shield into the ground, releasing a halo of energy that ripples outwards rapidly to attack all targets around him. With Shane’s control over the energy halo, the magic energy would just pass through allies. Targets hit by this spell would find their Physical Resistance and Magic Resistance weakened by 35% each for the duration of the spell.
Name: Halo Blade
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (120 + 25% = 150)
Description: Shane gathers magical energy into his shield and swings it, allowing him to send a blade of blue magical energy capable of doing slashing damage. The target hit by the spell would find themselves losing control of their magic, increasing their MP cost consumption by 50% for the duration of the spell.
Name: First Aid
Rank: S
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Healing (120 + 25% = 150)
Description: Shane uses a surge of magical energy to heal himself or his allies from any wounds. While healing, he can also increase the magical energy required to purge a single debuff of equal or lower rank than this spell from himself or his allies by paying the cost of the spell used to inflict the debuff.
Name: Silent Steps
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane forcefully increases his Speed by 70% with a constant surge of magical energy. While the spell is active, Shane can move to any location in the blink of an eye within 100 meters of his original location once every per post.
Name: Explosive Grenade
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, AOE
Damage: 30
Range: 400 meter (throw range), 200 meter (damage radius)
Speed: 400 m/s (throw speed), 100 m/s (explosion speed)
Duration: 10 posts
Downside: -
Description: Shane pulls out an explosive grenade from his Requip dimension and flings it at the target area, blasting them with pure concussive force upon impact. The pure explosive power of the explosive grenade allows it to punch through barriers as well.
Name: Stun Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a stun grenade from his Requip dimension and flings it at the target area, stunning anyone who doesn't evade upon seeing the approaching stun grenade for one post within range upon impact.
Name: Smoke Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a smoke grenade from his Requip dimension and flings it at the target area, blinding everyone for one post with black smoke that spreads outwards and upwards rapidly for the duration of the spell. All targets hit would have their Spell Range reduced by 65% for the duration of the spell.
Name: Shuriken
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target
Damage: 100
Range: 300 meters
Speed: 300 m/s
Duration: 7 posts
Downside: -
Description: For stealthier excursions, Shane has the option of using shuriken instead of his guns to incapacitate his target. Shane throws a shuriken at one target and leaves them with a drop of 65% in their Speed and also a 5% HP drain for the duration of the spell.
- Passive Spells:
Name: Trained Combat Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Training with the combat suit increases Shane’s prowess in combat to the peak of his physical limits, increasing his Strength and Speed by 25% each.
Name: Trained Magic Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Training with the combat suit increases Shane’s prowess in magic to the peak of his physical limits, increasing his Spell Damage and Spell Speed by 25% each.
Name: Augmented Combat Strength
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 8 posts
Downside: Sacrifice 2 Effects for an additional 50% boost to buff numbers (80 + 25% = 100)
Description: Through a surge of magical energy that further increases the compatibility between the combat suit and himself, the combat suit further increases Shane's combat ability beyond his physical limits, increasing his Strength and Speed by 50% each.
Name: Augmented Magic Strength
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 8 posts
Downside: Sacrifice 2 Effects for an additional 50% boost to buff numbers (80 + 25% = 100)
Description: Through a surge of magical energy that further increases the compatibility between the combat suit and himself, the combat suit further increases Shane's combat ability beyond his physical limits, increasing his Spell Damage and Spell Speed by 50% each.
- Transportation (Plot):
- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
Shane Stern-
Lineage : Super Soldier
Posts : 789
Guild : Rune Knights
Dungeon Tokens : 0
Experience : 623,530
Character Sheet
First Skill: Plus Ultra
Second Skill:
Third Skill:
- Post n°37
Re: The Shield Knight
Made the changes below:
Changes:
1. Removed Hyperion (Requip) and changed it to a caster spell (Wild Shot)
2. Explosive Grenade - changed the damage from 30 to 60 due to misunderstanding of the shield piercing effect
3. Armor Piercer - changed the damage from 110 to 185 due to misunderstanding of the shield piercing effect
4. Shield Bash - changed the damage from 60 to 120 due to misunderstanding of the shield piercing effect
5. Halo Blast - changed the damage from 60 to 120 due to misunderstanding of the shield piercing effect
Changes:
1. Removed Hyperion (Requip) and changed it to a caster spell (Wild Shot)
2. Explosive Grenade - changed the damage from 30 to 60 due to misunderstanding of the shield piercing effect
3. Armor Piercer - changed the damage from 110 to 185 due to misunderstanding of the shield piercing effect
4. Shield Bash - changed the damage from 60 to 120 due to misunderstanding of the shield piercing effect
5. Halo Blast - changed the damage from 60 to 120 due to misunderstanding of the shield piercing effect
The Knight with a Shield
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°38
Re: The Shield Knight
- Spoiler:
- Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Requip (Primary - Can have up to 3 Requips active at once), Caster (Auxiliary - 10% MP cost reduction)
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat. The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the testers for the equipment out in the field.
Unique Abilities:- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
- Magic Proficiency: All the equipment in the Warfare Requip magic requires Shane to use them with absolute precision, causing it to be cultivated to his magic usage as well. Passive boost to MP by 60%.
- Weapon Proficiency: Shane is naturally adept with all forms of weaponry, granting him a passive boost of 30% to his Spell Damage and 30% to his Strength when armed.
Spells- Signature Spells:
Name: Shield Throw
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane’s multitude of combat experience with the shield allows him to pull off astonishing feats of combat with the shield. As one of the more basic spells, Shane is able to easily throw the shield with absolute precision at his target with a trajectory that would allow the shield to hit the target and rebound back to him, even when he’s on the move. Any target hit by the shield would be stunned for one post, and can only be stunned again if hit with the same spell on the other post.
Name: Shield Bash
Rank: S
MP Cost: 0
Category: Offensive
Type: Burst
Damage: 120
Range: Melee
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: The shield serves as a powerful conductor of magical energy, allowing Shane to gather magical energy into the shield and abruptly release it when he bashes the target with the shield. Due to the explosive nature of the spell, Shane is able to pierce through shields/barriers but the damage would only be 50% of the original against shields.
Name: Halo Blast
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane creates a shield out of magic energy in the likeness of his physical one and is able to toss it with the incredible precision at the target. Upon impact with the target, the magical energy forming the shield would detonate violently, allowing it to carry a shield piercing effect but only doing 50% of the original damage when a shield is present.
- Requip Equipment:
Name: Shane’s Shield
Rank: H+
Requip Type: Armor
Grade: Normal
Linked Equipment: Artifact+ Armor
Requip Damage: 45 (Refer to Shield Mastery spell below)
Requip Durability: 2250
Range: 500 meters
Speed: 400 m/s
Duration: 25 posts
Downside: -
Description:- Shane's Shield:
- Reinforced Damage:
Name: Reinforced Damage
Rank: H+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created produces a naturally-occurring enhancement to Shane’s Strength by 55% and Spell Damage by 55% when he equips it.
- Reinforced Speed:
Name: Reinforced Speed
Rank: H+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created produces a naturally-occurring enhancement to Shane’s Speed by 55% and Spell Speed by 55% when he equips it.
- Reinforced Durability:
Name: Reinforced Durability
Rank: S
Category: Auxiliary
Type: Passive
Description: The material from which the shield reacts positively to barrier-type magic, naturally enhancing Shield Durability by 70%.
- Shield Mastery:
Name: Shield Mastery
Rank: A+
Category: Auxiliary
Type: Passive
Description: With plenty of combat experience combined with his weapon proficiency, Shane is able to even utilize his shield as a weapon in melee combat. This spell allows the shield to have a Requip Damage attribute with A+ rank stats.
Name: STRIKE Combat Suit
Rank: H
Requip Type: Armor
Grade: Refined
Linked Equipment: Artifact Armor
Requip Damage: -
Requip Durability: 1750
Range: Self
Speed: Self
Duration: 20 posts
Downside: -
Description:- STRIKE Suit:
- Halo Armor:
Name: Halo Armor
Rank: H
MP Cost: 70
Category: Defensive
Type: Burst
Durability: 210
Range: Self
Speed: Self
Duration: 20 posts
Downside: Sacrificing Range and Speed for additional 50% to Durability (140 + 50% = 210)
Description: Shane creates a barrier of magical energy formed against his silhouette that protects him against magical and physical attacks alike. The barrier is transparent so there is no indication when it is activated. However, when Shane takes an attack, a flash of blue light will emerge from the point of impact and slowly ripple outwards along the barrier. The barrier also has anti-piercing qualities, preventing normal spells and attacks from harming Shane while also granting him with 5% HP regen and 5% MP regen.
- Enhanced Defense I:
Name: Enhanced Defense I
Rank: H
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against magical attacks, hence reducing all magical damage taken by 50%.
- Enhanced Defense II:
Name: Enhanced Defense II
Rank: H
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against physical attacks, hence reducing all physical damage taken by 50%.
- Enhanced Resistance I:
Name: Enhanced Resistance I
Rank: S
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Enhanced Resistance II:
Name: Enhanced Resistance II
Rank: S
Category: Auxiliary
Type: Passive
Description: The combat suit protects Shane against harmful effects, hence reducing all immobilization effects inflicted by 50%. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
Name: JW 2011 Combat Master
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 45
Requip Durability: -
Range: 110 meters
Speed: 110 m/s
Duration: 9 posts
Downside: -
Description:- JW 2011 Combat Master:
- Armor Piercer:
Name: Armor Piercer
Rank: A+
MP Cost: 75
Category: Offensive
Type: Single Target
Damage: 185
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: Sacrificing 1 Effect for an additional 25% boost to Damage (150 + 25% = 187.5)
Description: Shane layers the entire bullet with magical energy, delivering an extra ‘kick’ to the bullet’s piercing power. While the spell possesses a shield piercing effect, only 50% of the spell's power is able to pass through.
- Double Shot:
Name: Double Shot
Rank: A+
MP Cost: 75
Category: Offensive
Type: Single Target
Damage: 150
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: -
Description: Shane fires twice in split-second succession to tear two neighboring bullet wounds through the target, leaving a horrible wound. With just an instant between both shots, there is no time for the target to react between shot much less evade it. The trauma from the double shot reduces the target’s Spell Damage and Spell Speed by 50% each, and leaves them with a 5% HP and 5% MP drain for the entirety of the spell duration.
- Active Spells:
Name: Starlight Shield
Rank: S+
MP Cost: 90
Category: Defensive
Type: Burst
Durability: 270
Range: Self
Speed: Self
Duration: 12 posts
Downside: Sacrificing Range and Speed for 50% boost to Durability (180 + 50% = 270)
Description: A spell that requires Shane’s shield to use, Shane transforms his shield into a blue translucent shield of pure energy with a different shape and obtains an upgrade to its defensive capabilities as well as being anti-piercing. While the Starlight Shield is active, Shane also gains a 5% HP and 5% MP regen. Despite the change in the shield’s shape, it doesn’t hamper Shane’s ability to use it as a melee and projectile weapon.- Starlight Shield:
Name: Storm Shield
Rank: A+
MP Cost: 75
Category: Offensive
Type: Multi Target
Damage: 140
Range: 338 meters
Speed: 250 m/s
Duration: 9 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (113 + 25% = 141.25)
Description: A skill that showcases Shane’s total mastery and control over his shield, Shane is able to hit multiple targets in a single throw by means of ricocheting the shield off every target before having the shield return to him. All targets hit are stunned for one post and inflicted with a 50% drop in their Strength and Speed each for the duration of the spell.
Name: Wild Shot
Rank: S
MP Cost: 75
Category: Offensive
Type: Multi Target
Damage: 110
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (90 + 25% = 112.5)
Description: Shane pulls a second gun identical to his JW 2011 Combat Master and appears to shoot wildly and rapidly around him, attacking up to 10 targets with minimum lag between shots. While his actions may appear wild and random, every shot is carefully calculated and controlled by Shane. All targets hit would be inflicted with a 70% debuff to their shield durability for the duration of the spell.
Name: Halo Smash
Rank: S
MP Cost: 60
Category: Offensive
Type: AOE
Damage: 75
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (60 + 25% = 75)
Description: After gathering magical energy into his shield to the point where it glows with a blue light, Shane punches his shield into the ground, releasing a halo of energy that ripples outwards rapidly to attack all targets around him. With Shane’s control over the energy halo, the magic energy would just pass through allies. Targets hit by this spell would find their Physical Resistance and Magic Resistance weakened by 35% each for the duration of the spell.
Name: Halo Blade
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (120 + 25% = 150)
Description: Shane gathers magical energy into his shield and swings it, allowing him to send a blade of blue magical energy capable of doing slashing damage. The target hit by the spell would find themselves losing control of their magic, increasing their MP cost consumption by 50% for the duration of the spell.
Name: First Aid
Rank: S
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Healing (120 + 25% = 150)
Description: Shane uses a surge of magical energy to heal himself or his allies from any wounds. While healing, he can also increase the magical energy required to purge a single debuff of equal or lower rank than this spell from himself or his allies by paying the cost of the spell used to inflict the debuff.
Name: Silent Steps
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane forcefully increases his Speed by 70% with a constant surge of magical energy. While the spell is active, Shane can move to any location in the blink of an eye within 100 meters of his original location once every per post.
Name: Explosive Grenade
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, AOE
Damage: 60
Range: 400 meter (throw range), 200 meter (damage radius)
Speed: 400 m/s (throw speed), 100 m/s (explosion speed)
Duration: 10 posts
Downside: -
Description: Shane pulls out an explosive grenade from his Requip dimension and flings it at the target area, blasting them with pure concussive force upon impact. The pure explosive power of the explosive grenade gives it a shield piercing effect allowing 50% of the spell's power to punch through.
Name: Stun Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a stun grenade from his Requip dimension and flings it at the target area, stunning anyone who doesn't evade upon seeing the approaching stun grenade for one post within range upon impact.
Name: Smoke Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a smoke grenade from his Requip dimension and flings it at the target area, blinding everyone for one post with black smoke that spreads outwards and upwards rapidly for the duration of the spell. All targets hit would have their Spell Range reduced by 65% for the duration of the spell.
Name: Shuriken
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target
Damage: 100
Range: 300 meters
Speed: 300 m/s
Duration: 7 posts
Downside: -
Description: For stealthier excursions, Shane has the option of using shuriken instead of his guns to incapacitate his target. Shane throws a shuriken at one target and leaves them with a drop of 65% in their Speed and also a 5% HP drain for the duration of the spell.
- Passive Spells:
Name: Trained Combat Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Training with the combat suit increases Shane’s prowess in combat to the peak of his physical limits, increasing his Strength and Speed by 25% each.
Name: Trained Magic Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Training with the combat suit increases Shane’s prowess in magic to the peak of his physical limits, increasing his Spell Damage and Spell Speed by 25% each.
Name: Augmented Combat Strength
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 8 posts
Downside: Sacrifice 2 Effects for an additional 50% boost to buff numbers (80 + 25% = 100)
Description: Through a surge of magical energy that further increases the compatibility between the combat suit and himself, the combat suit further increases Shane's combat ability beyond his physical limits, increasing his Strength and Speed by 50% each.
Name: Augmented Magic Strength
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 8 posts
Downside: Sacrifice 2 Effects for an additional 50% boost to buff numbers (80 + 25% = 100)
Description: Through a surge of magical energy that further increases the compatibility between the combat suit and himself, the combat suit further increases Shane's combat ability beyond his physical limits, increasing his Spell Damage and Spell Speed by 50% each.
- Transportation (Plot):
- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°39
Re: The Shield Knight
Moved and unlocked at the user's request
- Spoiler:
- Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Requip (Primary - Can have up to 3 Requips active at once), Caster (Auxiliary - 10% MP cost reduction)
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat. The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the testers for the equipment out in the field.
Unique Abilities:- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
- Magic Proficiency: All the equipment in the Warfare Requip magic requires Shane to use them with absolute precision, causing it to be cultivated to his magic usage as well. Passive boost to MP by 60%.
- Weapon Proficiency: Shane is naturally adept with all forms of weaponry, granting him a passive boost of 30% to his Spell Damage and 30% to his Strength when armed.
Spells- Signature Spells:
Name: Shield Throw
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane’s multitude of combat experience with the shield allows him to pull off astonishing feats of combat with the shield. As one of the more basic spells, Shane is able to easily throw the shield with absolute precision at his target with a trajectory that would allow the shield to hit the target and rebound back to him, even when he’s on the move. Any target hit by the shield would be stunned for one post, and can only be stunned again if hit with the same spell on the other post.
Name: Shield Bash
Rank: S
MP Cost: 0
Category: Offensive
Type: Burst
Damage: 120
Range: Melee
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: The shield serves as a powerful conductor of magical energy, allowing Shane to gather magical energy into the shield and abruptly release it when he bashes the target with the shield. Due to the explosive nature of the spell, Shane is able to pierce through shields/barriers but the damage would only be 50% of the original against shields.
Name: Halo Blast
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane creates a shield out of magic energy in the likeness of his physical one and is able to toss it with the incredible precision at the target. Upon impact with the target, the magical energy forming the shield would detonate violently, allowing it to carry a shield piercing effect but only doing 50% of the original damage when a shield is present.
- Requip Equipment:
Name: Shane’s Shield
Rank: H+
Requip Type: Armor
Grade: Normal
Linked Equipment: Artifact+ Armor
Requip Damage: 45 (Refer to Shield Mastery spell below)
Requip Durability: 2250
Range: 500 meters
Speed: 400 m/s
Duration: 25 posts
Downside: -
Description:- Shane's Shield:
- Reinforced Damage:
Name: Reinforced Damage
Rank: H+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created produces a naturally-occurring enhancement to Shane’s Strength by 55% and Spell Damage by 55% when he equips it.
- Reinforced Speed:
Name: Reinforced Speed
Rank: H+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created produces a naturally-occurring enhancement to Shane’s Speed by 55% and Spell Speed by 55% when he equips it.
- Reinforced Durability:
Name: Reinforced Durability
Rank: S
Category: Auxiliary
Type: Passive
Description: The material from which the shield reacts positively to barrier-type magic, naturally enhancing Shield Durability by 70%.
- Shield Mastery:
Name: Shield Mastery
Rank: A+
Category: Auxiliary
Type: Passive
Description: With plenty of combat experience combined with his weapon proficiency, Shane is able to even utilize his shield as a weapon in melee combat. This spell allows the shield to have a Requip Damage attribute with A+ rank stats.
Name: STRIKE Combat Suit
Rank: H
Requip Type: Armor
Grade: Refined
Linked Equipment: Artifact Armor
Requip Damage: -
Requip Durability: 1750
Range: Self
Speed: Self
Duration: 20 posts
Downside: -
Description:- STRIKE Suit:
- Halo Armor:
Name: Halo Armor
Rank: H
MP Cost: 70
Category: Defensive
Type: Burst
Durability: 210
Range: Self
Speed: Self
Duration: 20 posts
Downside: Sacrificing Range and Speed for additional 50% to Durability (140 + 50% = 210)
Description: Shane creates a barrier of magical energy formed against his silhouette that protects him against magical and physical attacks alike. The barrier is transparent so there is no indication when it is activated. However, when Shane takes an attack, a flash of blue light will emerge from the point of impact and slowly ripple outwards along the barrier. The barrier also has anti-piercing qualities, preventing normal spells and attacks from harming Shane while also granting him with 5% HP regen and 5% MP regen.
- Enhanced Defense I:
Name: Enhanced Defense I
Rank: H
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against magical attacks, hence reducing all magical damage taken by 50%.
- Enhanced Defense II:
Name: Enhanced Defense II
Rank: H
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against physical attacks, hence reducing all physical damage taken by 50%.
- Enhanced Resistance I:
Name: Enhanced Resistance I
Rank: S
Category: Auxiliary
Type: Passive
Description: The STRIKE combat suit protects Shane against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Enhanced Resistance II:
Name: Enhanced Resistance II
Rank: S
Category: Auxiliary
Type: Passive
Description: The combat suit protects Shane against harmful effects, hence reducing all immobilization effects inflicted by 50%. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
Name: JW 2011 Combat Master
Rank: A+
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 45
Requip Durability: -
Range: 110 meters
Speed: 110 m/s
Duration: 9 posts
Downside: -
Description:- JW 2011 Combat Master:
- Armor Piercer:
Name: Armor Piercer
Rank: A+
MP Cost: 75
Category: Offensive
Type: Single Target
Damage: 185
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: Sacrificing 1 Effect for an additional 25% boost to Damage (150 + 25% = 187.5)
Description: Shane layers the entire bullet with magical energy, delivering an extra ‘kick’ to the bullet’s piercing power. While the spell possesses a shield piercing effect, only 50% of the spell's power is able to pass through.
- Double Shot:
Name: Double Shot
Rank: A+
MP Cost: 75
Category: Offensive
Type: Single Target
Damage: 150
Range: 450 meters
Speed: 450 m/s
Duration: 9 posts
Downside: -
Description: Shane fires twice in split-second succession to tear two neighboring bullet wounds through the target, leaving a horrible wound. With just an instant between both shots, there is no time for the target to react between shot much less evade it. The trauma from the double shot reduces the target’s Spell Damage and Spell Speed by 50% each, and leaves them with a 5% HP and 5% MP drain for the entirety of the spell duration.
- Active Spells:
Name: Starlight Shield
Rank: S+
MP Cost: 90
Category: Defensive
Type: Burst
Durability: 270
Range: Self
Speed: Self
Duration: 12 posts
Downside: Sacrificing Range and Speed for 50% boost to Durability (180 + 50% = 270)
Description: A spell that requires Shane’s shield to use, Shane transforms his shield into a blue translucent shield of pure energy with a different shape and obtains an upgrade to its defensive capabilities as well as being anti-piercing. While the Starlight Shield is active, Shane also gains a 5% HP and 5% MP regen. Despite the change in the shield’s shape, it doesn’t hamper Shane’s ability to use it as a melee and projectile weapon.- Starlight Shield:
Name: Storm Shield
Rank: A+
MP Cost: 75
Category: Offensive
Type: Multi Target
Damage: 140
Range: 338 meters
Speed: 250 m/s
Duration: 9 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (113 + 25% = 141.25)
Description: A skill that showcases Shane’s total mastery and control over his shield, Shane is able to hit multiple targets in a single throw by means of ricocheting the shield off every target before having the shield return to him. All targets hit are stunned for one post and inflicted with a 50% drop in their Strength and Speed each for the duration of the spell.
Name: Wild Shot
Rank: S
MP Cost: 75
Category: Offensive
Type: Multi Target
Damage: 110
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (90 + 25% = 112.5)
Description: Shane pulls a second gun identical to his JW 2011 Combat Master and appears to shoot wildly and rapidly around him, attacking up to 10 targets with minimum lag between shots. While his actions may appear wild and random, every shot is carefully calculated and controlled by Shane. All targets hit would be inflicted with a 70% debuff to their shield durability for the duration of the spell.
Name: Halo Smash
Rank: S
MP Cost: 60
Category: Offensive
Type: AOE
Damage: 75
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (60 + 25% = 75)
Description: After gathering magical energy into his shield to the point where it glows with a blue light, Shane punches his shield into the ground, releasing a halo of energy that ripples outwards rapidly to attack all targets around him. With Shane’s control over the energy halo, the magic energy would just pass through allies. Targets hit by this spell would find their Physical Resistance and Magic Resistance weakened by 35% each for the duration of the spell.
Name: Halo Blade
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (120 + 25% = 150)
Description: Shane gathers magical energy into his shield and swings it, allowing him to send a blade of blue magical energy capable of doing slashing damage. The target hit by the spell would find themselves losing control of their magic, increasing their MP cost consumption by 50% for the duration of the spell.
Name: First Aid
Rank: S
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Healing (120 + 25% = 150)
Description: Shane uses a surge of magical energy to heal himself or his allies from any wounds. While healing, he can also increase the magical energy required to purge a single debuff of equal or lower rank than this spell from himself or his allies by paying the cost of the spell used to inflict the debuff.
Name: Silent Steps
Rank: S
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane forcefully increases his Speed by 70% with a constant surge of magical energy. While the spell is active, Shane can move to any location in the blink of an eye within 100 meters of his original location once every per post.
Name: Explosive Grenade
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target, AOE
Damage: 60
Range: 400 meter (throw range), 200 meter (damage radius)
Speed: 400 m/s (throw speed), 100 m/s (explosion speed)
Duration: 10 posts
Downside: -
Description: Shane pulls out an explosive grenade from his Requip dimension and flings it at the target area, blasting them with pure concussive force upon impact. The pure explosive power of the explosive grenade gives it a shield piercing effect allowing 50% of the spell's power to punch through.
Name: Stun Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a stun grenade from his Requip dimension and flings it at the target area, stunning anyone who doesn't evade upon seeing the approaching stun grenade for one post within range upon impact.
Name: Smoke Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a smoke grenade from his Requip dimension and flings it at the target area, blinding everyone for one post with black smoke that spreads outwards and upwards rapidly for the duration of the spell. All targets hit would have their Spell Range reduced by 65% for the duration of the spell.
Name: Shuriken
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target
Damage: 100
Range: 300 meters
Speed: 300 m/s
Duration: 7 posts
Downside: -
Description: For stealthier excursions, Shane has the option of using shuriken instead of his guns to incapacitate his target. Shane throws a shuriken at one target and leaves them with a drop of 65% in their Speed and also a 5% HP drain for the duration of the spell.
- Passive Spells:
Name: Trained Combat Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Training with the combat suit increases Shane’s prowess in combat to the peak of his physical limits, increasing his Strength and Speed by 25% each.
Name: Trained Magic Strength
Rank: A
Category: Auxiliary
Type: Passive
Description: Training with the combat suit increases Shane’s prowess in magic to the peak of his physical limits, increasing his Spell Damage and Spell Speed by 25% each.
Name: Augmented Combat Strength
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 8 posts
Downside: Sacrifice 2 Effects for an additional 50% boost to buff numbers (80 + 25% = 100)
Description: Through a surge of magical energy that further increases the compatibility between the combat suit and himself, the combat suit further increases Shane's combat ability beyond his physical limits, increasing his Strength and Speed by 50% each.
Name: Augmented Magic Strength
Rank: B+
MP Cost: 60
Category: Auxiliary
Type: Burst
Damage: -
Range: Self
Speed: Self
Duration: 8 posts
Downside: Sacrifice 2 Effects for an additional 50% boost to buff numbers (80 + 25% = 100)
Description: Through a surge of magical energy that further increases the compatibility between the combat suit and himself, the combat suit further increases Shane's combat ability beyond his physical limits, increasing his Spell Damage and Spell Speed by 50% each.
- Transportation (Plot):
- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°40
Re: The Shield Knight
Hey Shane, you know why I'm here~ All of my edits are in this colour! Bump when the magic is ready for review.
- Spoiler:
- Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Requip (Primary - Can have up to 3 Requips active at once), Caster (Auxiliary - 10% MP cost reduction)
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat. The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the testers for the equipment out in the field.
Unique Abilities:- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
- Magic Proficiency: All the equipment in the Warfare Requip magic requires Shane to use them with absolute precision, causing it to be cultivated to his magic usage as well. Passive boost to MP by 60%.
- Weapon Proficiency: Shane is naturally adept with all forms of weaponry, granting him a passive boost of 30% to his Spell Damage and 30% to his Strength when armed.
Spells- Signature Spells:
Name: Shield Throw
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane’s multitude of combat experience with the shield allows him to pull off astonishing feats of combat with the shield. As one of the more basic spells, Shane is able to easily throw the shield with absolute precision at his target with a trajectory that would allow the shield to hit the target and rebound back to him, even when he’s on the move. Any target hit by the shield would be stunned for one post, and can only be stunned again if hit with the same spell on the other post.
Name: Quick Shot
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: A quick shot from the Glock that leaves the target with a 5% HP drain for the duration of the spell.
Name: Energy Drink
Rank: S
MP Cost: 0
Category: Supportive
Type: Single Target
Healing: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane takes out a transparent vial that contains an pale orange liquid and consumes it. The liquid surges with healing properties of the lowest concentration, curing him of his wounds as well as alleviating his fatigue. He also gains a temporary boost to his speed by 70% for the duration of the spell. If an ally needs it, Shane can make it appear within their grip as long as they are within range.
- Advanced Requip:
Name: Shane’s Shield
Rank: A+
Requip Type: Armor
Grade: Normal
Linked Equipment: Artifact+ Armor
Requip Damage: 45 (Refer to Shield Mastery spell below)
Requip Durability: 1350
Range: Melee
Speed: Self
Duration: 9 posts
Downside: Sacrifice Range and Speed for additional 50% Durability (900 + 50% = 1350)
Description:- Shane's Shield:
- Ability 1:
Name: Magic Synchronization
Rank: A+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created constantly absorbs Ethernano from his surroundings and channels it into his body, granting a 100% increment in his spell damage upon Requipping the shield.
- Ability 2:
Name: Strength Amplification
Rank: A+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created constantly absorbs Ethernano from his surroundings and channels it into his body, granting a 100% increment in his strength upon Requipping the shield.
- Ability 3:
Name: Resilience Enhancement
Rank: S
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created constantly absorbs Ethernano from his surroundings and channels it into his body, granting a 70% increment in his spell durability upon Requipping the shield.
- Shield Mastery:
Name: Shield Mastery
Rank: A+
Category: Auxiliary
Type: Passive
Description: Shane's mastery of his shield extends beyond using it as a mere defensive equipment, turning the shield into a deadly weapon in his hands. This spell allows the shield to have a Requip Damage attribute with A+ rank stats. Edit:: Please clarify this is Melee damage.
Name: STRIKE Combat Suit
Rank: A+
Requip Type: Armor
Grade: Refined
Linked Equipment: Artifact Armor
Requip Damage: -
Requip Durability: 1350
Range: Melee
Speed: Self
Duration: 9 posts
Downside: Sacrifice Range and Speed for additional 50% Durability (900 + 50% = 1350)
Description:- STRIKE Suit:
- Ability 1:
Name: SHIELD
Rank: A+
MP Cost: 75
Category: Defensive
Type: Burst
Durability: 225
Range: Melee
Speed: Self
Duration: 9 posts
Downside: Sacrifice Range and Effect for additional 50% Durability (150 + 50% = 225)
Description: Shane creates a barrier of magical energy formed against his silhouette that protects him against magical and physical attacks alike. The barrier is transparent so there is no indication when it is activated. However, when Shane takes an attack, a flash of blue light will emerge from the point of impact and slowly ripple outwards along the barrier. The barrier also has anti-piercing qualities, preventing normal spells and attacks from harming Shane while also granting him with 5% HP regen and 5% MP regen.
- Ability 2:
Name: Enhanced Defense I
Rank: A+
Category: Auxiliary
Type: Passive
Description: The special material used in the creation of the STRIKE combat suit protects Shane against magical attacks, hence reducing all magical damage taken by 50%.
- Ability 3:
Name: Enhanced Defense II
Rank: H
Category: Auxiliary
Type: Passive
Description: The special material used in the creation of the STRIKE combat suit protects Shane against physical attacks, hence reducing all magical damage taken by 50%.
- Ability 4:
Name: Enhanced Resistance I
Rank: S
Category: Auxiliary
Type: Passive
Description: The special material used in the creation of the STRIKE combat suit protects Shane against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Ability 5:
Name: Enhanced Resistance II
Rank: S
Category: Auxiliary
Type: Passive
Description: The special amterial used in the cretion of the STRIKE combat suit protects Shane against harmful effects, hence reducing all immobilization effects inflicted by 50%. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
- Advanced Spells:
Name: Halo Cannon
Rank: H+
MP Cost: 105
Category: Offensive
Type: Multi Target
Damage: 235
Range: 700 meters
Speed: 600 m/s
Duration: 25 posts
Downside: Sacrifice 2 Effect for additional 25% Damage (158 + 50% = 237)
Description: Shane concentrates all of his magic energy into his shield, causing it to glow brightly with blue light and releases it from his shield as a huge blast of energy towards an area in front of him, seeking to obliterate them. The raw power of the spell can blast through shields or barriers, at the expense of half the spell damage. If the situation calls for it, Shane may also choose to increase the magic energy to negate an opposing spell of equal or lower rank with the same amount of magic energy of the opposing spell. Edit:: Please state this negation can only occur once per post.
Name: Starlight Shield
Rank: S+
MP Cost: 90
Category: Defensive
Type: Burst
Durability: 810
Range: Melee
Speed: Self
Duration: 12 posts
Downside: Sacrifice Range and Speed for additional 50% Durability (540 + 50% = 810)
Description: A spell that requires Shane’s shield to use, Shane transforms his shield into a blue translucent shield of pure energy with a different shape and obtains an upgrade to its defensive capabilities as well as being anti-piercing Edit:: Antipiercing spells must be reduced to 1x Spell damage, either lower the damage above or remove the effect.. While the Starlight Shield is active, Shane also gains a 5% HP, 5% MP regen and 105% boost to his spell durability. Despite the change in the shield’s shape, it doesn’t hamper Shane’s ability to use it as a melee and projectile weapon.- Starlight Shield:
Name: Void Step
Rank: B+
MP Cost: 60
Category: Auxiliary Edit:: Please change this to Offensive.
Type: Burst
Damage: 120
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Downside: -
Description: Shane infuses his entire body with magic, heightening his speed past his natural limit by 90% for the duration of the spell. Once every post, Shane is able to accumulate the magic coursing through him and condense it at a single moment, momentarily allowing him to move even faster to get from point to point as a defensive or evasive maneuver. Offensively, he is able to use it to appear at his target's in the blink of an eye to strike them once every post.
Name: Adrenaline
Rank: B+
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 120
Range: 300 meters
Speed: 300 m/s
Duration: 8 posts
Downside: -
Description: Shane takes out a transparent vial that contains an dark orange liquid and consumes it. The liquid surges with healing properties with a higher concentration, curing him of his wounds as well as alleviating his fatigue. He also gains a temporary boost to his Strength by 45%, Speed by 45% and a 5% MP regeneration for the duration of the spell. If an ally needs it, Shane can make it appear within their grip as long as they are within range. Edit:: Please clarify this can only heal one person pet post.
- Normal Requip:
Name: Glock [Project]
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41
Requip Durability: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description:- Glock [Project]:
- Ability 1:
Name: Pulsefire
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (120 + 25% = 150)
Description: Shane shoots a spiralling beam of blue light from his gun, that's far more potent than his normal shot. This spell is able to pierce shields although it loses half of its damage in the process.
- Ability 2:
Name: Firearm Mastery
Rank: S
Category: Auxiliary
Type: Passive
Description: The Glock [Project] increases Shane's mobility when it is Requipped, granting him a 70% boost to his speed.
- Normal Spells:
Name: Shield Storm
Rank: H
MP Cost: 70
Category: Offensive
Type: Multi Target
Damage: 130
Range: 500 meters
Speed: 350 m/s
Duration: 20 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (105 + 25% = 131)
Description: Shane’s total mastery and control over his shield is displayed when he is able to throw and hit multiple targets by means of ricocheting the shield off every target before having the shield return to him. All targets hit are stunned for one post and inflicted with a 75% drop in their Speed for the duration of the spell.
Name: Shield Blast
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (120 + 25% = 150)
Description: An upgraded version of his signature Shield Throw, Shane coats his shield with a layer of volatile magic energy and tosses it at the target, causing it to explode upon contact before returning to him. The additional explosiveness of the spell enables it to pierce shields and barriers, although only half of the damage can get through.
Name: Halo Slash
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (120 + 25% = 150)
Description: Shane gathers magical energy into his shield and swings it, allowing him to send a blade of blue magical energy capable of doing slashing damage. The buildup of magic energy surges through his entire body as well, increasing his strength by 70% for the duration of the spell.
Name: Halo Smash
Rank: S
MP Cost: 60
Category: Offensive
Type: AOE
Damage: 75
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (60 + 25% = 75)
Description: After gathering magical energy into his shield to the point where it glows with a blue light, Shane punches his shield into the ground, releasing a halo of energy that ripples outwards rapidly to attack all targets around him. With Shane’s control over the energy halo, the magic energy would just pass through allies and hit only his enemies. The buildup of magic energy for the spell also increases his spell damage by 70% for the duration of the spell.
Name: Guardian Shields
Rank: S
MP Cost: 60
Category: Defensive
Type: Multi Target
Durability: 270
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane focuses his magic energy and holds up his shield into the air, sending out multiple streams of energy at a selected number of allies within range. Upon touching the allies, the stream of energy will cover them and shield them from attacks. When protected by the barrier, the allies also gain a 5% HP and 5% MP regeneration for the duration of the spell. Edit:: Please cap the targeted number of allies shielded at 10 max.
Name: Painkiller
Rank: S
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane takes out a transparent vial that contains an orange liquid and consumes it. The liquid surges with healing properties, curing him of his wounds as well as alleviating his fatigue. He also gains a temporary boost to his Strength by 70% and a 5% HP regeneration for the duration of the spell. If an ally needs it, Shane can make it appear within their grip as long as they are within range.
Name: Whirlwind Shield
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi Target
Damage: 90
Range: 300 meters
Speed: 225 m/s
Duration: 7 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (60 + 25% = 75)
Description: Controlling his shield through his magic, Shane tosses his shield and manipulates it to circle around him at a high speed, hitting any enemies within range before returning to Shane's grasp. The velocity of the shield's flight is transferred back to Shane, allowing him a 65% increase in speed for the duration of the spell.
Name: Explosive Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out an explosive grenade from his Requip dimension and flings it at the target area, blasting them with pure concussive force upon impact. The aftereffects of the explosion leaves the targets reeling, reducing their defense against physical and magical attacks by 30% each for the duration of the spell.
Name: Stun Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a stun grenade from his Requip dimension and flings it at the target area, stunning anyone who doesn't evade upon seeing the approaching stun grenade for one post within range upon impact.
Name: Smoke Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a smoke grenade from his Requip dimension and flings it at the target area, blinding everyone for one post with black smoke that spreads outwards and upwards rapidly for the duration of the spell. All targets hit would have their Spell Range reduced by 65% for the duration of the spell.
Name: Silent Step
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst
Damage: 100
Range: 75 meters
Speed: 75 m/s
Duration: 7 posts
Downside: -
Description: Shane infuses his entire body with magic, heightening his speed past his natural limit by 65% for the duration of the spell. Once every post, Shane is able to accumulate the magic coursing through him and condense it at a single moment, momentarily allowing him to move even faster to get from point to point as a defensive or evasive maneuver. Offensively, he is able to use it to appear at his target's in the blink of an eye to strike them down once every post.
Name: Trained To Be Stronger
Rank: A
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane is naturally stronger than the typical mage. His natural strength is increased by 55%.
Name: Trained To Be Faster
Rank: A
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane is naturally faster than the typical mage. His natural speed is increased by 55%.
Name: Trained To Be Deadlier
Rank: A
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane is trained to fight ferociously. His natural spell damage is increased by 55%.
Name: Trained To Be Efficient
Rank: B
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane understands his magic extremely well, thus allowing him better control over the expenditure of his MP. His MP consumption is reduced by 50%.
- Transportation (Plot):
- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
Shane Stern-
Lineage : Super Soldier
Posts : 789
Guild : Rune Knights
Dungeon Tokens : 0
Experience : 623,530
Character Sheet
First Skill: Plus Ultra
Second Skill:
Third Skill:
- Post n°41
Re: The Shield Knight
Hi Nessa! Thanks for picking this up again!
All edits done as per your suggestions. No counter-amendments made.
All edits done as per your suggestions. No counter-amendments made.
The Knight with a Shield
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°42
Re: The Shield Knight
- Spoiler:
- Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Requip (Primary - Can have up to 3 Requips active at once), Caster (Auxiliary - 10% MP cost reduction)
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat. The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the testers for the equipment out in the field.
Unique Abilities:- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
- Magic Proficiency: All the equipment in the Warfare Requip magic requires Shane to use them with absolute precision, causing it to be cultivated to his magic usage as well. Passive boost to MP by 60%.
- Weapon Proficiency: Shane is naturally adept with all forms of weaponry, granting him a passive boost of 30% to his Spell Damage and 30% to his Strength when armed.
Spells- Signature Spells:
Name: Shield Throw
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane’s multitude of combat experience with the shield allows him to pull off astonishing feats of combat with the shield. As one of the more basic spells, Shane is able to easily throw the shield with absolute precision at his target with a trajectory that would allow the shield to hit the target and rebound back to him, even when he’s on the move. Any target hit by the shield would be stunned for one post, and can only be stunned again if hit with the same spell on the other post.
Name: Quick Shot
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: A quick shot from the Glock that leaves the target with a 5% HP drain for the duration of the spell.
Name: Energy Drink
Rank: S
MP Cost: 0
Category: Supportive
Type: Single Target
Healing: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane takes out a transparent vial that contains an pale orange liquid and consumes it. The liquid surges with healing properties of the lowest concentration, curing him of his wounds as well as alleviating his fatigue. He also gains a temporary boost to his speed by 70% for the duration of the spell. If an ally needs it, Shane can make it appear within their grip as long as they are within range.
- Advanced Requip:
Name: Shane’s Shield
Rank: A+
Requip Type: Armor
Grade: Normal
Linked Equipment: Artifact+ Armor
Requip Damage: 45 (Refer to Shield Mastery spell below)
Requip Durability: 1350
Range: Melee
Speed: Self
Duration: 9 posts
Downside: Sacrifice Range and Speed for additional 50% Durability (900 + 50% = 1350)
Description:- Shane's Shield:
- Ability 1:
Name: Magic Synchronization
Rank: A+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created constantly absorbs Ethernano from his surroundings and channels it into his body, granting a 100% increment in his spell damage upon Requipping the shield.
- Ability 2:
Name: Strength Amplification
Rank: A+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created constantly absorbs Ethernano from his surroundings and channels it into his body, granting a 100% increment in his strength upon Requipping the shield.
- Ability 3:
Name: Resilience Enhancement
Rank: S
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created constantly absorbs Ethernano from his surroundings and channels it into his body, granting a 70% increment in his spell durability upon Requipping the shield.
- Shield Mastery:
Name: Shield Mastery
Rank: A+
Category: Auxiliary
Type: Passive
Description: Shane's mastery of his shield extends beyond using it as a mere defensive equipment, turning the shield into a deadly weapon in his hands. This spell allows the shield to have a Requip Damage attribute with A+ rank stats for normal melee attacks.
Name: STRIKE Combat Suit
Rank: A+
Requip Type: Armor
Grade: Refined
Linked Equipment: Artifact Armor
Requip Damage: -
Requip Durability: 1350
Range: Melee
Speed: Self
Duration: 9 posts
Downside: Sacrifice Range and Speed for additional 50% Durability (900 + 50% = 1350)
Description:- STRIKE Suit:
- Ability 1:
Name: SHIELD
Rank: A+
MP Cost: 75
Category: Defensive
Type: Burst
Durability: 225
Range: Melee
Speed: Self
Duration: 9 posts
Downside: Sacrifice Range and Effect for additional 50% Durability (150 + 50% = 225)
Description: Shane creates a barrier of magical energy formed against his silhouette that protects him against magical and physical attacks alike. The barrier is transparent so there is no indication when it is activated. However, when Shane takes an attack, a flash of blue light will emerge from the point of impact and slowly ripple outwards along the barrier. The barrier also has anti-piercing qualities, preventing normal spells and attacks from harming Shane while also granting him with 5% HP regen and 5% MP regen.
- Ability 2:
Name: Enhanced Defense I
Rank: A+
Category: Auxiliary
Type: Passive
Description: The special material used in the creation of the STRIKE combat suit protects Shane against magical attacks, hence reducing all magical damage taken by 50%.
- Ability 3:
Name: Enhanced Defense II
Rank: H
Category: Auxiliary
Type: Passive
Description: The special material used in the creation of the STRIKE combat suit protects Shane against physical attacks, hence reducing all magical damage taken by 50%.
- Ability 4:
Name: Enhanced Resistance I
Rank: S
Category: Auxiliary
Type: Passive
Description: The special material used in the creation of the STRIKE combat suit protects Shane against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Ability 5:
Name: Enhanced Resistance II
Rank: S
Category: Auxiliary
Type: Passive
Description: The special amterial used in the cretion of the STRIKE combat suit protects Shane against harmful effects, hence reducing all immobilization effects inflicted by 50%. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
- Advanced Spells:
Name: Halo Cannon
Rank: H+
MP Cost: 105
Category: Offensive
Type: Multi Target
Damage: 235
Range: 700 meters
Speed: 600 m/s
Duration: 25 posts
Downside: Sacrifice 2 Effect for additional 25% Damage (158 + 50% = 237)
Description: Shane concentrates all of his magic energy into his shield, causing it to glow brightly with blue light and releases it from his shield as a huge blast of energy towards an area in front of him, seeking to obliterate them. The raw power of the spell can blast through shields or barriers, at the expense of half the spell damage. If the situation calls for it, once every post, Shane may also choose to increase the magic energy to negate an opposing spell of equal or lower rank with the same amount of magic energy of the opposing spell.
Name: Starlight Shield
Rank: S+
MP Cost: 90
Category: Defensive
Type: Burst
Durability: 270
Range: Melee
Speed: Self
Duration: 12 posts
Downside: Sacrifice Range and Speed for additional 50% Durability (180 + 50% = 270)
Description: A spell that requires Shane’s shield to use, Shane transforms his shield into a blue translucent shield of pure energy with a different shape and obtains an upgrade to its defensive capabilities as well as being anti-piercing. While the Starlight Shield is active, Shane also gains a 5% HP, 5% MP regen and 105% boost to his spell durability. Despite the change in the shield’s shape, it doesn’t hamper Shane’s ability to use it as a melee and projectile weapon.- Starlight Shield:
Name: Void Step
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst
Damage: 120
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Downside: -
Description: Shane infuses his entire body with magic, heightening his speed past his natural limit by 90% for the duration of the spell. Once every post, Shane is able to accumulate the magic coursing through him and condense it at a single moment, momentarily allowing him to move even faster to get from point to point as a defensive or evasive maneuver. Offensively, he is able to use it to appear at his target's in the blink of an eye to strike them once every post.
Name: Adrenaline
Rank: B+
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 120
Range: 300 meters
Speed: 300 m/s
Duration: 8 posts
Downside: -
Description: Shane takes out a transparent vial that contains an dark orange liquid and consumes it. The liquid surges with healing properties with a higher concentration, curing him of his wounds as well as alleviating his fatigue. He also gains a temporary boost to his Strength by 45%, Speed by 45% and a 5% MP regeneration for the duration of the spell. If an ally needs it, Shane can make it appear within their grip as long as they are within range. However, Shane can only use it to heal one person per post, either himself or an ally.
- Normal Requip:
Name: Glock [Project]
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41
Requip Durability: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description:- Glock [Project]:
- Ability 1:
Name: Pulsefire
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (120 + 25% = 150)
Description: Shane shoots a spiralling beam of blue light from his gun, that's far more potent than his normal shot. This spell is able to pierce shields although it loses half of its damage in the process.
- Ability 2:
Name: Firearm Mastery
Rank: S
Category: Auxiliary
Type: Passive
Description: The Glock [Project] increases Shane's mobility when it is Requipped, granting him a 70% boost to his speed.
- Normal Spells:
Name: Shield Storm
Rank: H
MP Cost: 70
Category: Offensive
Type: Multi Target
Damage: 130
Range: 500 meters
Speed: 350 m/s
Duration: 20 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (105 + 25% = 131)
Description: Shane’s total mastery and control over his shield is displayed when he is able to throw and hit multiple targets by means of ricocheting the shield off every target before having the shield return to him. All targets hit are stunned for one post and inflicted with a 75% drop in their Speed for the duration of the spell.
Name: Shield Blast
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (120 + 25% = 150)
Description: An upgraded version of his signature Shield Throw, Shane coats his shield with a layer of volatile magic energy and tosses it at the target, causing it to explode upon contact before returning to him. The additional explosiveness of the spell enables it to pierce shields and barriers, although only half of the damage can get through.
Name: Halo Slash
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (120 + 25% = 150)
Description: Shane gathers magical energy into his shield and swings it, allowing him to send a blade of blue magical energy capable of doing slashing damage. The buildup of magic energy surges through his entire body as well, increasing his strength by 70% for the duration of the spell.
Name: Halo Smash
Rank: S
MP Cost: 60
Category: Offensive
Type: AOE
Damage: 75
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (60 + 25% = 75)
Description: After gathering magical energy into his shield to the point where it glows with a blue light, Shane punches his shield into the ground, releasing a halo of energy that ripples outwards rapidly to attack all targets around him. With Shane’s control over the energy halo, the magic energy would just pass through allies and hit only his enemies. The buildup of magic energy for the spell also increases his spell damage by 70% for the duration of the spell.
Name: Guardian Shields
Rank: S
MP Cost: 60
Category: Defensive
Type: Multi Target
Durability: 270
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane focuses his magic energy and holds up his shield into the air, sending out multiple streams of energy at a selected number of allies within range, to a maximum of ten targets including himself. Upon touching the allies, the stream of energy will cover them and shield them from attacks. When protected by the barrier, the allies also gain a 5% HP and 5% MP regeneration for the duration of the spell.
Name: Painkiller
Rank: S
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane takes out a transparent vial that contains an orange liquid and consumes it. The liquid surges with healing properties, curing him of his wounds as well as alleviating his fatigue. He also gains a temporary boost to his Strength by 70% and a 5% HP regeneration for the duration of the spell. If an ally needs it, Shane can make it appear within their grip as long as they are within range.
Name: Whirlwind Shield
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi Target
Damage: 90
Range: 300 meters
Speed: 225 m/s
Duration: 7 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (60 + 25% = 75)
Description: Controlling his shield through his magic, Shane tosses his shield and manipulates it to circle around him at a high speed, hitting any enemies within range before returning to Shane's grasp. The velocity of the shield's flight is transferred back to Shane, allowing him a 65% increase in speed for the duration of the spell.
Name: Explosive Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out an explosive grenade from his Requip dimension and flings it at the target area, blasting them with pure concussive force upon impact. The aftereffects of the explosion leaves the targets reeling, reducing their defense against physical and magical attacks by 30% each for the duration of the spell.
Name: Stun Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a stun grenade from his Requip dimension and flings it at the target area, stunning anyone who doesn't evade upon seeing the approaching stun grenade for one post within range upon impact.
Name: Smoke Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a smoke grenade from his Requip dimension and flings it at the target area, blinding everyone for one post with black smoke that spreads outwards and upwards rapidly for the duration of the spell. All targets hit would have their Spell Range reduced by 65% for the duration of the spell.
Name: Silent Step
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst
Damage: 100
Range: 75 meters
Speed: 75 m/s
Duration: 7 posts
Downside: -
Description: Shane infuses his entire body with magic, heightening his speed past his natural limit by 65% for the duration of the spell. Once every post, Shane is able to accumulate the magic coursing through him and condense it at a single moment, momentarily allowing him to move even faster to get from point to point as a defensive or evasive maneuver. Offensively, he is able to use it to appear at his target's in the blink of an eye to strike them down once every post.
Name: Trained To Be Stronger
Rank: A
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane is naturally stronger than the typical mage. His natural strength is increased by 55%.
Name: Trained To Be Faster
Rank: A
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane is naturally faster than the typical mage. His natural speed is increased by 55%.
Name: Trained To Be Deadlier
Rank: A
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane is trained to fight ferociously. His natural spell damage is increased by 55%.
Name: Trained To Be Efficient
Rank: B
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane understands his magic extremely well, thus allowing him better control over the expenditure of his MP. His MP consumption is reduced by 50%.
- Transportation (Plot):
- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
Guest- Guest
- Post n°43
Re: The Shield Knight
- Magic:
- Shane Stern wrote:Training Topic: Training Topic for Ice Make magic
Magic Change Approval: Here
Magic To Be Replaced: Ice Make
Magic
Magic Name: Warfare Requip
Magic Type: Requip (Primary - Can have up to 3 Requips active at once), Caster (Auxiliary - 10% MP cost reduction)
Description: Requip magic involving firearms and supportive equipment that would allow Shane to act as one man soldier in hostile territory. Despite his initial dislike for firearms, Shane has gradually moved past such apprehension and naivety towards concepts such as fairness in battle, the manliness of hand-to-hand combat. The weapons that he uses for Warfare Requip were all developed by the R&D division of the Rune Knights, having signed himself up as one of the testers for the equipment out in the field.
Unique Abilities:- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
- Magic Proficiency: All the equipment in the Warfare Requip magic requires Shane to use them with absolute precision, causing it to be cultivated to his magic usage as well. Passive boost to MP by 60%.
- Weapon Proficiency: Shane is naturally adept with all forms of weaponry, granting him a passive boost of 30% to his Spell Damage and 30% to his Strength when armed.
Spells- Signature Spells:
Name: Shield Throw
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane’s multitude of combat experience with the shield allows him to pull off astonishing feats of combat with the shield. As one of the more basic spells, Shane is able to easily throw the shield with absolute precision at his target with a trajectory that would allow the shield to hit the target and rebound back to him, even when he’s on the move. Any target hit by the shield would be stunned for one post, and can only be stunned again if hit with the same spell on the other post.
Name: Quick Shot
Rank: S
MP Cost: 0
Category: Offensive
Type: Single Target
Damage: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: A quick shot from the Glock that leaves the target with a 5% HP drain for the duration of the spell.
Name: Energy Drink
Rank: S
MP Cost: 0
Category: Supportive
Type: Single Target
Healing: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane takes out a transparent vial that contains an pale orange liquid and consumes it. The liquid surges with healing properties of the lowest concentration, curing him of his wounds as well as alleviating his fatigue. He also gains a temporary boost to his speed by 70% for the duration of the spell. If an ally needs it, Shane can make it appear within their grip as long as they are within range.
- Advanced Requip:
Name: Shane’s Shield
Rank: A+
Requip Type: Armor
Grade: Normal
Linked Equipment: Artifact+ Armor
Requip Damage: 45 (Refer to Shield Mastery spell below)
Requip Durability: 1350
Range: Melee
Speed: Self
Duration: 9 posts
Downside: Sacrifice Range and Speed for additional 50% Durability (900 + 50% = 1350)
Description:- Shane's Shield:
- Ability 1:
Name: Magic Synchronization
Rank: A+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created constantly absorbs Ethernano from his surroundings and channels it into his body, granting a 100% increment in his spell damage upon Requipping the shield.
- Ability 2:
Name: Strength Amplification
Rank: A+
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created constantly absorbs Ethernano from his surroundings and channels it into his body, granting a 100% increment in his strength upon Requipping the shield.
- Ability 3:
Name: Resilience Enhancement
Rank: S
Category: Auxiliary
Type: Passive
Description: The material from which the shield is created constantly absorbs Ethernano from his surroundings and channels it into his body, granting a 70% increment in his spell durability upon Requipping the shield.
- Shield Mastery:
Name: Shield Mastery
Rank: A+
Category: Auxiliary
Type: Passive
Description: Shane's mastery of his shield extends beyond using it as a mere defensive equipment, turning the shield into a deadly weapon in his hands. This spell allows the shield to have a Requip Damage attribute with A+ rank stats for normal melee attacks.
Name: STRIKE Combat Suit
Rank: A+
Requip Type: Armor
Grade: Refined
Linked Equipment: Artifact Armor
Requip Damage: -
Requip Durability: 1350
Range: Melee
Speed: Self
Duration: 9 posts
Downside: Sacrifice Range and Speed for additional 50% Durability (900 + 50% = 1350)
Description:- STRIKE Suit:
- Ability 1:
Name: SHIELD
Rank: A+
MP Cost: 75
Category: Defensive
Type: Burst
Durability: 225
Range: Melee
Speed: Self
Duration: 9 posts
Downside: Sacrifice Range and Effect for additional 50% Durability (150 + 50% = 225)
Description: Shane creates a barrier of magical energy formed against his silhouette that protects him against magical and physical attacks alike. The barrier is transparent so there is no indication when it is activated. However, when Shane takes an attack, a flash of blue light will emerge from the point of impact and slowly ripple outwards along the barrier. The barrier also has anti-piercing qualities, preventing normal spells and attacks from harming Shane while also granting him with 5% HP regen and 5% MP regen.
- Ability 2:
Name: Enhanced Defense I
Rank: A+
Category: Auxiliary
Type: Passive
Description: The special material used in the creation of the STRIKE combat suit protects Shane against magical attacks, hence reducing all magical damage taken by 50%.
- Ability 3:
Name: Enhanced Defense II
Rank: H
Category: Auxiliary
Type: Passive
Description: The special material used in the creation of the STRIKE combat suit protects Shane against physical attacks, hence reducing all magical damage taken by 50%.
- Ability 4:
Name: Enhanced Resistance I
Rank: S
Category: Auxiliary
Type: Passive
Description: The special material used in the creation of the STRIKE combat suit protects Shane against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Ability 5:
Name: Enhanced Resistance II
Rank: S
Category: Auxiliary
Type: Passive
Description: The special amterial used in the cretion of the STRIKE combat suit protects Shane against harmful effects, hence reducing all immobilization effects inflicted by 50%. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
- Advanced Spells:
Name: Halo Cannon
Rank: H+
MP Cost: 105
Category: Offensive
Type: Multi Target
Damage: 235
Range: 700 meters
Speed: 600 m/s
Duration: 25 posts
Downside: Sacrifice 2 Effect for additional 25% Damage (158 + 50% = 237)
Description: Shane concentrates all of his magic energy into his shield, causing it to glow brightly with blue light and releases it from his shield as a huge blast of energy towards an area in front of him, seeking to obliterate them. The raw power of the spell can blast through shields or barriers, at the expense of half the spell damage. If the situation calls for it, once every post, Shane may also choose to increase the magic energy to negate an opposing spell of equal or lower rank with the same amount of magic energy of the opposing spell.
Name: Starlight Shield
Rank: S+
MP Cost: 90
Category: Defensive
Type: Burst
Durability: 270
Range: Melee
Speed: Self
Duration: 12 posts
Downside: Sacrifice Range and Speed for additional 50% Durability (180 + 50% = 270)
Description: A spell that requires Shane’s shield to use, Shane transforms his shield into a blue translucent shield of pure energy with a different shape and obtains an upgrade to its defensive capabilities as well as being anti-piercing. While the Starlight Shield is active, Shane also gains a 5% HP, 5% MP regen and 105% boost to his spell durability. Despite the change in the shield’s shape, it doesn’t hamper Shane’s ability to use it as a melee and projectile weapon.- Starlight Shield:
Name: Void Step
Rank: B+
MP Cost: 60
Category: Offensive
Type: Burst
Damage: 120
Range: 75 meters
Speed: 75 m/s
Duration: 8 posts
Downside: -
Description: Shane infuses his entire body with magic, heightening his speed past his natural limit by 90% for the duration of the spell. Once every post, Shane is able to accumulate the magic coursing through him and condense it at a single moment, momentarily allowing him to move even faster to get from point to point as a defensive or evasive maneuver. Offensively, he is able to use it to appear at his target's in the blink of an eye to strike them once every post.
Name: Adrenaline
Rank: B+
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 120
Range: 300 meters
Speed: 300 m/s
Duration: 8 posts
Downside: -
Description: Shane takes out a transparent vial that contains an dark orange liquid and consumes it. The liquid surges with healing properties with a higher concentration, curing him of his wounds as well as alleviating his fatigue. He also gains a temporary boost to his Strength by 45%, Speed by 45% and a 5% MP regeneration for the duration of the spell. If an ally needs it, Shane can make it appear within their grip as long as they are within range. However, Shane can only use it to heal one person per post, either himself or an ally.
- Normal Requip:
Name: Glock [Project]
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41
Requip Durability: -
Range: 100 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description:- Glock [Project]:
- Ability 1:
Name: Pulsefire
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (120 + 25% = 150)
Description: Shane shoots a spiralling beam of blue light from his gun, that's far more potent than his normal shot. This spell is able to pierce shields although it loses half of its damage in the process.
- Ability 2:
Name: Firearm Mastery
Rank: S
Category: Auxiliary
Type: Passive
Description: The Glock [Project] increases Shane's mobility when it is Requipped, granting him a 70% boost to his speed.
- Normal Spells:
Name: Shield Storm
Rank: H
MP Cost: 70
Category: Offensive
Type: Multi Target
Damage: 130
Range: 500 meters
Speed: 350 m/s
Duration: 20 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (105 + 25% = 131)
Description: Shane’s total mastery and control over his shield is displayed when he is able to throw and hit multiple targets by means of ricocheting the shield off every target before having the shield return to him. All targets hit are stunned for one post and inflicted with a 75% drop in their Speed for the duration of the spell.
Name: Shield Blast
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (120 + 25% = 150)
Description: An upgraded version of his signature Shield Throw, Shane coats his shield with a layer of volatile magic energy and tosses it at the target, causing it to explode upon contact before returning to him. The additional explosiveness of the spell enables it to pierce shields and barriers, although only half of the damage can get through.
Name: Halo Slash
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 150
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (120 + 25% = 150)
Description: Shane gathers magical energy into his shield and swings it, allowing him to send a blade of blue magical energy capable of doing slashing damage. The buildup of magic energy surges through his entire body as well, increasing his strength by 70% for the duration of the spell.
Name: Halo Smash
Rank: S
MP Cost: 60
Category: Offensive
Type: AOE
Damage: 75
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for additional 25% to Damage (60 + 25% = 75)
Description: After gathering magical energy into his shield to the point where it glows with a blue light, Shane punches his shield into the ground, releasing a halo of energy that ripples outwards rapidly to attack all targets around him. With Shane’s control over the energy halo, the magic energy would just pass through allies and hit only his enemies. The buildup of magic energy for the spell also increases his spell damage by 70% for the duration of the spell.
Name: Guardian Shields
Rank: S
MP Cost: 60
Category: Defensive
Type: Multi Target
Durability: 270
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane focuses his magic energy and holds up his shield into the air, sending out multiple streams of energy at a selected number of allies within range, to a maximum of ten targets including himself. Upon touching the allies, the stream of energy will cover them and shield them from attacks. When protected by the barrier, the allies also gain a 5% HP and 5% MP regeneration for the duration of the spell.
Name: Painkiller
Rank: S
MP Cost: 60
Category: Supportive
Type: Single Target
Healing: 120
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane takes out a transparent vial that contains an orange liquid and consumes it. The liquid surges with healing properties, curing him of his wounds as well as alleviating his fatigue. He also gains a temporary boost to his Strength by 70% and a 5% HP regeneration for the duration of the spell. If an ally needs it, Shane can make it appear within their grip as long as they are within range.
Name: Whirlwind Shield
Rank: A
MP Cost: 50
Category: Offensive
Type: Multi Target
Damage: 90
Range: 300 meters
Speed: 225 m/s
Duration: 7 posts
Downside: Sacrifice 1 Effect for additional 25% Damage (60 + 25% = 75)
Description: Controlling his shield through his magic, Shane tosses his shield and manipulates it to circle around him at a high speed, hitting any enemies within range before returning to Shane's grasp. The velocity of the shield's flight is transferred back to Shane, allowing him a 65% increase in speed for the duration of the spell.
Name: Explosive Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out an explosive grenade from his Requip dimension and flings it at the target area, blasting them with pure concussive force upon impact. The aftereffects of the explosion leaves the targets reeling, reducing their defense against physical and magical attacks by 30% each for the duration of the spell.
Name: Stun Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a stun grenade from his Requip dimension and flings it at the target area, stunning anyone who doesn't evade upon seeing the approaching stun grenade for one post within range upon impact.
Name: Smoke Grenade
Rank: A
MP Cost: 50
Category: Offensive
Type: Single Target, AOE
Damage: 50
Range: 300 meters (throw range), 150 meters (damage radius)
Speed: 300 m/s (throw speed), 75 m/s (explosion speed)
Duration: 7 posts
Downside: -
Description: Shane pulls out a smoke grenade from his Requip dimension and flings it at the target area, blinding everyone for one post with black smoke that spreads outwards and upwards rapidly for the duration of the spell. All targets hit would have their Spell Range reduced by 65% for the duration of the spell.
Name: Silent Step
Rank: A
MP Cost: 50
Category: Offensive
Type: Burst
Damage: 100
Range: 75 meters
Speed: 75 m/s
Duration: 7 posts
Downside: -
Description: Shane infuses his entire body with magic, heightening his speed past his natural limit by 65% for the duration of the spell. Once every post, Shane is able to accumulate the magic coursing through him and condense it at a single moment, momentarily allowing him to move even faster to get from point to point as a defensive or evasive maneuver. Offensively, he is able to use it to appear at his target's in the blink of an eye to strike them down once every post.
Name: Trained To Be Stronger
Rank: A
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane is naturally stronger than the typical mage. His natural strength is increased by 55%.
Name: Trained To Be Faster
Rank: A
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane is naturally faster than the typical mage. His natural speed is increased by 55%.
Name: Trained To Be Deadlier
Rank: A
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane is trained to fight ferociously. His natural spell damage is increased by 55%.
Name: Trained To Be Efficient
Rank: B
Category: Auxiliary
Type: Passive
Description: Having gone through intense training as a Rune Knight, Shane understands his magic extremely well, thus allowing him better control over the expenditure of his MP. His MP consumption is reduced by 50%.
- Transportation (Plot):
- Physical Resilience: Shane is required to be physically fit in order to fully perform in combat, even with the aid of a Combat Suit. Passive boost to HP by 60%.
Guest- Guest
- Post n°44
Re: The Shield Knight
Here we go again with magic 2.
- Magic:
- Shane Stern wrote:Magic
Magic Name: The Shield Knight
Magic Type:- Requip (Auxiliary Benefit: Character can have up to 2 Requip spells active at once)
- Combat Arts (Auxiliary Benefit: +25% to Melee Damage. Allows the user to replace their spells and abilities with techniques in the associated magic.)
- Caster (Auxiliary Benefit: +10% to MP Cost Reduction)
Description: The Knight is magic that gives the users the ability to store their weapons and armors in a pocket dimension and then summon them for battle. Shane's variant, The Shield Knight, has further customized the magic to suit his battle style where it revolves around his defensive capabilities with the shield as the main component of the magic, combat techniques that lets him wield the shield as a weapon as well and spells that serve to beef him up so that he can shrug off the heaviest of hits.
Unique Abilities: (Same as with your other magic, 60% for your passive buffs.)- Inexhaustible Power - The nature of the Knight magic requires the users to continuously cycle through different combination of weapons and armors to dominate the battle, and puts a strain on their magic power. Passive boost to MP by 70% and MP regen 5%.
- Magic Tank - As a variant of The Knight magic, Shane's The Shield Knight focuses more on the defensive properties of the user. Passive boost to Spell Healing and Spell Durability by 70%.
- Indomitable Spirit - Shane's ability to absorb damage and continue fighting is augmented by The Shield Knight magic, passively boosting his HP and SP by 70%.
Techniques & Spells- Signature Technique:
Name: Shield Throw
Rank: S
SP Cost: -
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane expertly throws his shield at his target as attack. His mastery with the shield will ensure his shield richochets back to his grip, unless it's struck out of the air. The shield throw is capable of stunning the target. However, if used again on the same target, the stun effect only can happen once every other post.
- Signature Spells:
Name: Healing Light
Rank: S
SP Cost: -
Category: Supportive
Type: Single Target
Damage: 150 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for 25% increase to Healing
Description: Shane heals himself or his ally with the power of light.
Name: Shield of Light
Rank: S
SP Cost: -
Type: Spell
Category: Defensive
Type: Single Target
Damage: 150 HP
Range: Melee
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice Range for 25% increase to Durability
Description: Shane holds up his shield in a defensive posture and manifests a large shield of light superimposed over his own shield to defend against enemy attack. The shield of light is able to counter attacks with magical barrier penetration effects.
- Advanced Requip:
Name: Shane's Shield (You'll need to pay an MP/SP cost for this since you have passives. Two passive spells would be H+ cost while three would be H+ cost x 1.5.)
Rank: H+
Requip Type: Armor
Grade: Refined Requip
Linked Equipment: -
Requip Damage: 105 HP (Armour has no damage.)
Requip Durability: 1000 HP
Range: Melee
Speed: Self
Duration: 25 posts
Downside: -
Description:- Appearance:
- Ability 1 - Shield Warrior:
Name: Shield Warrior
Rank: H+
Type: Auxiliary
Damage: Passive
Description:Equipping the shield grants Shane a passive boost of 55% to his Strength and Speed.
- Ability 2 - Heavy Wall:
Name: Heavy Wall
Rank: H+
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 55% to his Spell Healing and Spell Durability.
- Ability 3 - One with the Shield:
Name: One with the Shield (This ability isn't allowed as it stands. You'll need to change this to a multi target active spell with the necessary stats if you want a similar ability.)
Rank: H+
MP Cost: -
Type: Auxiliary
Damage: Passive
Description: Shane's mastery of his shield extends beyond using it as a mere defensive equipment, turning the shield into a deadly weapon in his hands. This spell allows the shield to have a Requip Damage attribute with H+ rank stats for normal melee attacks.
- Advanced Spells:
Name: Shining Barrier
Rank: S+
SP Cost: 90 MP
Category: Defensive
Type: Burst
Damage: 810 HP
Range: Melee
Speed: 300 m/s
Duration: 12 posts
Downside: Sacrifice 2 Effects for 50% increase to Durability
Description: Shane creates a magical barrier around himself, where the usage of the spell manifests as a light blue glow around him. While under the effects of this spell, Shane is also more receptive towards the effects of healing spells, boosting his Spell Healing by 70% for the duration of the spell. (Buff can be boosted to 105%.)
Name: Ultimate Shield
Rank: B+
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane's worth in battle is equal to how long his defense can last, and how effective it is. To ensure all users of The Shield Knight are able to prove themselves worthy, they are granted a 90% MP boost from the moment they learn the magic. (80%)
- Advanced Techniques:
Name: Shield Storm
Rank: A+
SP Cost: 110 SP
Category: Offensive
Type: Multi Target
Damage: 145 HP
Range: 420 meters
Speed: 310 m/s
Duration: 9 posts
Downside: Sacrifice 2 Effect for 25% increase to Speed and Range
Description: Shane throws out his shield at the first target at an angle that allows it to hit the first target and ricochet towards the second target and so on, up to a total maximum of 9 targets before the shield swoops back into his grip. Each strike will stun the target for one post, with the stun effect only occuring once every other post if used again. If the shield hits a shielded target, it will richocet off the shield towards the next target in the sequence.
Name: Shield Smash
Rank: A+
SP Cost: 110 SP
Type: Technique
Category: Offensive
Type: Burst
Damage: 180 HP
Range: 110 meters
Speed: 280 m/s
Duration: 9 posts
Downside: Sacrifice 1 Effect for 25% increase to Speed
Description: Shane holds up the shield in front of him and charges at the target, ramming into them with the shield with the full force of his body behind it. The momentum and velocity of his charge allows it to break magical barriers, although 50% damage would be lost in that case. The target would also be immobilized from the impact for one post, which can only happen once every other post if used again on the same target.
Name: Shield Quake
Rank: B+
SP Cost: 90 SP
Type: Technique
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 90 meters
Speed: 150 m/s
Duration: 8 posts
Downside: Sacrifice 1 Effect for 25% increase to Range
Description: Shane raises his shield high up in the air, loading it with magic energy and then smashes it into the ground, releasing a shockwave that expands outwards from him as the center.
- Normal Requip:
Name: Shane's Sword (Usual S rank MP cost since you have two passive abilities.)
Rank: S
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41 HP
Requip Durability: -
Range: Melee
Speed: Self
Duration: 10 posts
Downside: -
Description:- Appearance:
- Ability 1 - Stinging Blade:
Name: Stinging Blade
Rank: S
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 70% to his Strength
- Ability 2 - Swift Sword:
Name: Swift Sword
Rank: S
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 70% to his Technique Speed
- Normal Spells:
Name: Barriers Aurora
Rank: S
SP Cost: 60 MP
Category: Defensive
Type: Multi Target
Damage: 270 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane casts a defensive spell on all of his targets that are within range, up to a total of 8 allies including himself. He also has the option to exclude himself, adding one more ally to the total number. When the spell is used, four large shields of golden light will appear around each ally, revolving around them slowly. The shields of light are transparent, and doesn't impede their vision is any way. While the spell is active, all recipients are granted a 5% HP and 70% Spell Healing boost for the duration of the spell.
Name: Firefly Lights
Rank: S
SP Cost: 60 MP
Category: Supportive
Type: Multi Target
Damage: 90 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane casts a ball of golden light into the air which scatters into individual and smaller orbs of light resembling fireflies that travels quickly towards his allies, healing them. If he excludes himself, Shane can heal up to a total of 10 other allies, cutting the total quota by one if he heals himself as well. A golden light will shroud the ally's entire body for a brief second when the "fireflies" touches and melts into their body. The recipients will also receive a 5% HP regen and 70% Spell Durability boost for the duration of the spell.
Name: Aura of the Battlefield
Rank: S
SP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: -
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane throws a ball of red light onto the ground, which quickly expands outwards to its max range, illuminating the ground with the same red light. All allies, including himself, within the zone will receive an increase to their Spell Damage and Spell Range by 35% for the duration of the spell.
Name: Aura of the Sanctuary
Rank: S
SP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: -
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane throws a ball of blue light onto the ground, which quickly expands outwards to its max range, illuminating the ground with the same blue light. All allies, including himself, within the zone will receive an increase to their Spell Healing and Spell Durability by 35% for the duration of the spell.
Name: Enhanced Resilience
Rank: A
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane is protected against effects that would stun or immobilize him. He gains 50% passive reduction to immobilization effects. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
Name: Enhanced Resistance
Rank: A
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane is protected against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Normal Techniques:
- (You have one too many H ranked spell here. Please either remove one or provide proof that you can have a second one.)
Name: Radiant Swords
Rank: H
SP Cost: 100 SP
Type: Technique
Category: Offensive
Type: Multi Target
Damage: 145 HP
Range: 500 meters
Speed: 437 m/s
Duration: 20 posts
Downside: Sacrifice 1 Effect for 25% increase to Speed
Description: Shane's sword glows with a golden light as he unleashes multiple slash beams in rapid succession at his targets up to 12 max. Each projectile slash is able to lock on to their targets, chasing them down as long as the targets is within range. The technique is capable of slashing through magical barriers, although 50% of the damage will be lost against magical barriers.
Name: Sword of Light
Rank: H
SP Cost: 100 SP
Type: Technique
Category: Offensive
Type: Burst
Damage: 180 HP
Range: 250 meters
Speed: 300 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for 25% increase to Range
Description: Shane's sword glows with a golden light as he charges forward instantaneously with a burst of speed and fiercely attack with his sword at the target, disregarding magical barriers (losing 50% damage against magically protected enemies).
Latest Magic Change purchase: Link here - Requip (Auxiliary Benefit: Character can have up to 2 Requip spells active at once)
Shane Stern-
Lineage : Super Soldier
Posts : 789
Guild : Rune Knights
Dungeon Tokens : 0
Experience : 623,530
Character Sheet
First Skill: Plus Ultra
Second Skill:
Third Skill:
- Post n°45
Re: The Shield Knight
Hi Medeia!
Changes made as requested:
Changes made as requested:
- UA's passive buffs revised to 80%
- Advanced requip - added MP cost
- Advanced requip - One with the Shield: scrapped that and replaced with "Shining Barrier" (originally a S+rank advanced spell)
- Advanced spell - Ultimate Shield: updated passive buff %
- Advanced technique - added "Sword of Light" spell as S+ rank technique (originally one of the 2 H-rank normal technique)
- Normal requip - added MP cost
- Normal technique - removed 1 technique and moved it to the Advanced technique section (Sword of Light)
The Knight with a Shield
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Guest- Guest
- Post n°46
Re: The Shield Knight
The only edits left are in your Shining Barrier spell.
- Magic:
- Shane Stern wrote:Magic
Magic Name: The Shield Knight
Magic Type:- Requip (Auxiliary Benefit: Character can have up to 2 Requip spells active at once)
- Combat Arts (Auxiliary Benefit: +25% to Melee Damage. Allows the user to replace their spells and abilities with techniques in the associated magic.)
- Caster (Auxiliary Benefit: +10% to MP Cost Reduction)
Description: The Knight is magic that gives the users the ability to store their weapons and armors in a pocket dimension and then summon them for battle. Shane's variant, The Shield Knight, has further customized the magic to suit his battle style where it revolves around his defensive capabilities with the shield as the main component of the magic, combat techniques that lets him wield the shield as a weapon as well and spells that serve to beef him up so that he can shrug off the heaviest of hits.
Unique Abilities:- Inexhaustible Power - The nature of the Knight magic requires the users to continuously cycle through different combination of weapons and armors to dominate the battle, and puts a strain on their magic power. Passive boost to MP by 60% and MP regen 5%.
- Magic Tank - As a variant of The Knight magic, Shane's The Shield Knight focuses more on the defensive properties of the user. Passive boost to Spell Healing and Spell Durability by 60%.
- Indomitable Spirit - Shane's ability to absorb damage and continue fighting is augmented by The Shield Knight magic, passively boosting his HP and SP by 60%.
Techniques & Spells- Signature Technique:
Name: Shield Throw
Rank: S
SP Cost: -
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane expertly throws his shield at his target as attack. His mastery with the shield will ensure his shield richochets back to his grip, unless it's struck out of the air. The shield throw is capable of stunning the target. However, if used again on the same target, the stun effect only can happen once every other post.
- Signature Spells:
Name: Healing Light
Rank: S
SP Cost: -
Category: Supportive
Type: Single Target
Damage: 150 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for 25% increase to Healing
Description: Shane heals himself or his ally with the power of light.
Name: Shield of Light
Rank: S
SP Cost: -
Type: Spell
Category: Defensive
Type: Single Target
Damage: 150 HP
Range: Melee
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice Range for 25% increase to Durability
Description: Shane holds up his shield in a defensive posture and manifests a large shield of light superimposed over his own shield to defend against enemy attack. The shield of light is able to counter attacks with magical barrier penetration effects.
- Advanced Requip:
Name: Shane's Shield
Rank: H+
MP Cost: 105 MP
Requip Type: Armor
Grade: Refined Requip
Linked Equipment: -
Requip Damage: -
Requip Durability: 1000 HP
Range: Melee
Speed: Self
Duration: 25 posts
Downside: -
Description:- Appearance:
- Ability 1 - Shield Warrior:
Name: Shield Warrior
Rank: H+
Type: Auxiliary
Damage: Passive
Description:Equipping the shield grants Shane a passive boost of 55% to his Strength and Speed.
- Ability 2 - Heavy Wall:
Name: Heavy Wall
Rank: H+
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 55% to his Spell Healing and Spell Durability.
- Ability 3 - Shining Barrier:
Name: Shining Barrier (Your template is a little all over the place here. You have damage, which should be durability in a defensive spell too, in the range section for example. Please tidy this one up.)
Rank: H+
MP Cost: 105 MP
Category: Spell
Type: Defensive
Damage: Burst
Range: 945 HP
Speed: 500 meters
Duration: 25 posts
Downside: Sacrifice 2 Effects for 50% increase to Durability
Description: Shane creates a magical barrier around himself, where the usage of the spell manifests as a light blue glow around him. While under the effects of this spell, Shane is also more receptive towards the effects of healing spells, boosting his Spell Healing by 115% for the duration of the spell. He can also extend the area of the barrier slightly to envelop nearby allies up to 25 allies to protect them with the barrier. With the spell active, Shane also gains the ability to teleport once per post with power of light, allowing him to move and protect nearby allies as a human shield if needed.
- Advanced Spells:
Name: Ultimate Shield
Rank: B+
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane's worth in battle is equal to how long his defense can last, and how effective it is. To ensure all users of The Shield Knight are able to prove themselves worthy, they are granted a 80% MP boost from the moment they learn the magic.
- Advanced Techniques:
Name: Sword of Light
Rank: S+
SP Cost: 135 SP
Category: Offensive
Type: Burst
Damage: 210 HP
Range: 185 meters
Speed: 300 m/s
Duration: 12 posts
Downside: Sacrifice 1 Effect for 25% increase to Range
Description: Shane's sword glows with a golden light as he charges forward instantaneously with a burst of speed and fiercely attack with his sword at the target, disregarding magical barriers (losing 50% damage against magically protected enemies).
Name: Shield Storm
Rank: A+
SP Cost: 110 SP
Category: Offensive
Type: Multi Target
Damage: 145 HP
Range: 420 meters
Speed: 310 m/s
Duration: 9 posts
Downside: Sacrifice 2 Effect for 25% increase to Speed and Range
Description: Shane throws out his shield at the first target at an angle that allows it to hit the first target and ricochet towards the second target and so on, up to a total maximum of 9 targets before the shield swoops back into his grip. Each strike will stun the target for one post, with the stun effect only occuring once every other post if used again. If the shield hits a shielded target, it will richocet off the shield towards the next target in the sequence.
Name: Shield Smash
Rank: A+
SP Cost: 110 SP
Type: Technique
Category: Offensive
Type: Burst
Damage: 180 HP
Range: 110 meters
Speed: 280 m/s
Duration: 9 posts
Downside: Sacrifice 1 Effect for 25% increase to Speed
Description: Shane holds up the shield in front of him and charges at the target, ramming into them with the shield with the full force of his body behind it. The momentum and velocity of his charge allows it to break magical barriers, although 50% damage would be lost in that case. The target would also be immobilized from the impact for one post, which can only happen once every other post if used again on the same target.
Name: Shield Quake
Rank: B+
SP Cost: 90 SP
Type: Technique
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 90 meters
Speed: 150 m/s
Duration: 8 posts
Downside: Sacrifice 1 Effect for 25% increase to Range
Description: Shane raises his shield high up in the air, loading it with magic energy and then smashes it into the ground, releasing a shockwave that expands outwards from him as the center.
- Normal Requip:
Name: Shane's Sword
Rank: S
MP Cost: 60 MP
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41 HP
Requip Durability: -
Range: Melee
Speed: Self
Duration: 10 posts
Downside: -
Description:- Appearance:
- Ability 1 - Stinging Blade:
Name: Stinging Blade
Rank: S
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 70% to his Strength
- Ability 2 - Swift Sword:
Name: Swift Sword
Rank: S
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 70% to his Technique Speed
- Normal Spells:
Name: Barriers Aurora
Rank: S
SP Cost: 60 MP
Category: Defensive
Type: Multi Target
Damage: 270 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane casts a defensive spell on all of his targets that are within range, up to a total of 8 allies including himself. He also has the option to exclude himself, adding one more ally to the total number. When the spell is used, four large shields of golden light will appear around each ally, revolving around them slowly. The shields of light are transparent, and doesn't impede their vision is any way. While the spell is active, all recipients are granted a 5% HP and 70% Spell Healing boost for the duration of the spell.
Name: Firefly Lights
Rank: S
SP Cost: 60 MP
Category: Supportive
Type: Multi Target
Damage: 90 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane casts a ball of golden light into the air which scatters into individual and smaller orbs of light resembling fireflies that travels quickly towards his allies, healing them. If he excludes himself, Shane can heal up to a total of 10 other allies, cutting the total quota by one if he heals himself as well. A golden light will shroud the ally's entire body for a brief second when the "fireflies" touches and melts into their body. The recipients will also receive a 5% HP regen and 70% Spell Durability boost for the duration of the spell.
Name: Aura of the Battlefield
Rank: S
SP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: -
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane throws a ball of red light onto the ground, which quickly expands outwards to its max range, illuminating the ground with the same red light. All allies, including himself, within the zone will receive an increase to their Spell Damage and Spell Range by 35% for the duration of the spell.
Name: Aura of the Sanctuary
Rank: S
SP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: -
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane throws a ball of blue light onto the ground, which quickly expands outwards to its max range, illuminating the ground with the same blue light. All allies, including himself, within the zone will receive an increase to their Spell Healing and Spell Durability by 35% for the duration of the spell.
Name: Enhanced Resilience
Rank: A
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane is protected against effects that would stun or immobilize him. He gains 50% passive reduction to immobilization effects. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
Name: Enhanced Resistance
Rank: A
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane is protected against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Normal Techniques:
Name: Radiant Swords
Rank: H
SP Cost: 100 SP
Type: Technique
Category: Offensive
Type: Multi Target
Damage: 145 HP
Range: 500 meters
Speed: 437 m/s
Duration: 20 posts
Downside: Sacrifice 1 Effect for 25% increase to Speed
Description: Shane's sword glows with a golden light as he unleashes multiple slash beams in rapid succession at his targets up to 20 max. Each projectile slash is able to lock on to their targets, chasing them down as long as the targets is within range. The technique is capable of slashing through magical barriers, although 50% of the damage will be lost against magical barriers.
Latest Magic Change purchase: Link here - Requip (Auxiliary Benefit: Character can have up to 2 Requip spells active at once)
Shane Stern-
Lineage : Super Soldier
Posts : 789
Guild : Rune Knights
Dungeon Tokens : 0
Experience : 623,530
Character Sheet
First Skill: Plus Ultra
Second Skill:
Third Skill:
- Post n°47
Re: The Shield Knight
Sorry about that! I was using google sheets to link up some stuff and ended up with this mistake.
That particular "Shining Barrier" spell has been corrected. Thanks!
That particular "Shining Barrier" spell has been corrected. Thanks!
The Knight with a Shield
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Lineage: Super Soldier
Primary Magic: Plus Ultra
Secondary Magic: The Shield Knight
Tracker
Guest- Guest
- Post n°48
Re: The Shield Knight
- Magic:
- Shane Stern wrote:Magic
Magic Name: The Shield Knight
Magic Type:- Requip (Auxiliary Benefit: Character can have up to 2 Requip spells active at once)
- Combat Arts (Auxiliary Benefit: +25% to Melee Damage. Allows the user to replace their spells and abilities with techniques in the associated magic.)
- Caster (Auxiliary Benefit: +10% to MP Cost Reduction)
Description: The Knight is magic that gives the users the ability to store their weapons and armors in a pocket dimension and then summon them for battle. Shane's variant, The Shield Knight, has further customized the magic to suit his battle style where it revolves around his defensive capabilities with the shield as the main component of the magic, combat techniques that lets him wield the shield as a weapon as well and spells that serve to beef him up so that he can shrug off the heaviest of hits.
Unique Abilities:- Inexhaustible Power - The nature of the Knight magic requires the users to continuously cycle through different combination of weapons and armors to dominate the battle, and puts a strain on their magic power. Passive boost to MP by 60% and MP regen 5%.
- Magic Tank - As a variant of The Knight magic, Shane's The Shield Knight focuses more on the defensive properties of the user. Passive boost to Spell Healing and Spell Durability by 60%.
- Indomitable Spirit - Shane's ability to absorb damage and continue fighting is augmented by The Shield Knight magic, passively boosting his HP and SP by 60%.
Techniques & Spells- Signature Technique:
Name: Shield Throw
Rank: S
SP Cost: -
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane expertly throws his shield at his target as attack. His mastery with the shield will ensure his shield richochets back to his grip, unless it's struck out of the air. The shield throw is capable of stunning the target. However, if used again on the same target, the stun effect only can happen once every other post.
- Signature Spells:
Name: Healing Light
Rank: S
SP Cost: -
Category: Supportive
Type: Single Target
Damage: 150 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for 25% increase to Healing
Description: Shane heals himself or his ally with the power of light.
Name: Shield of Light
Rank: S
SP Cost: -
Type: Spell
Category: Defensive
Type: Single Target
Damage: 150 HP
Range: Melee
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice Range for 25% increase to Durability
Description: Shane holds up his shield in a defensive posture and manifests a large shield of light superimposed over his own shield to defend against enemy attack. The shield of light is able to counter attacks with magical barrier penetration effects.
- Advanced Requip:
Name: Shane's Shield
Rank: H+
MP Cost: 105 MP
Requip Type: Armor
Grade: Refined Requip
Linked Equipment: -
Requip Damage: -
Requip Durability: 1000 HP
Range: Melee
Speed: Self
Duration: 25 posts
Downside: -
Description:- Appearance:
- Ability 1 - Shield Warrior:
Name: Shield Warrior
Rank: H+
Type: Auxiliary
Damage: Passive
Description:Equipping the shield grants Shane a passive boost of 55% to his Strength and Speed.
- Ability 2 - Heavy Wall:
Name: Heavy Wall
Rank: H+
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 55% to his Spell Healing and Spell Durability.
- Ability 3 - Shining Barrier:
Name: Shining Barrier
Rank: H+
MP Cost: 105 MP
Category: Defensive
Type: Burst
Durability: 945 HP
Range: 500 meters
Speed: 600 m/s
Duration: 25 posts
Downside: Sacrifice 2 Effects for 50% increase to Durability
Description: Shane creates a magical barrier around himself, where the usage of the spell manifests as a light blue glow around him. While under the effects of this spell, Shane is also more receptive towards the effects of healing spells, boosting his Spell Healing by 115% for the duration of the spell. He can also extend the area of the barrier slightly to envelop nearby allies up to 25 allies to protect them with the barrier. With the spell active, Shane also gains the ability to teleport once per post with power of light, allowing him to move and protect nearby allies as a human shield if needed.
- Advanced Spells:
Name: Ultimate Shield
Rank: B+
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane's worth in battle is equal to how long his defense can last, and how effective it is. To ensure all users of The Shield Knight are able to prove themselves worthy, they are granted a 80% MP boost from the moment they learn the magic.
- Advanced Techniques:
Name: Sword of Light
Rank: S+
SP Cost: 135 SP
Category: Offensive
Type: Burst
Damage: 210 HP
Range: 185 meters
Speed: 300 m/s
Duration: 12 posts
Downside: Sacrifice 1 Effect for 25% increase to Range
Description: Shane's sword glows with a golden light as he charges forward instantaneously with a burst of speed and fiercely attack with his sword at the target, disregarding magical barriers (losing 50% damage against magically protected enemies).
Name: Shield Storm
Rank: A+
SP Cost: 110 SP
Category: Offensive
Type: Multi Target
Damage: 145 HP
Range: 420 meters
Speed: 310 m/s
Duration: 9 posts
Downside: Sacrifice 2 Effect for 25% increase to Speed and Range
Description: Shane throws out his shield at the first target at an angle that allows it to hit the first target and ricochet towards the second target and so on, up to a total maximum of 9 targets before the shield swoops back into his grip. Each strike will stun the target for one post, with the stun effect only occuring once every other post if used again. If the shield hits a shielded target, it will richocet off the shield towards the next target in the sequence.
Name: Shield Smash
Rank: A+
SP Cost: 110 SP
Type: Technique
Category: Offensive
Type: Burst
Damage: 180 HP
Range: 110 meters
Speed: 280 m/s
Duration: 9 posts
Downside: Sacrifice 1 Effect for 25% increase to Speed
Description: Shane holds up the shield in front of him and charges at the target, ramming into them with the shield with the full force of his body behind it. The momentum and velocity of his charge allows it to break magical barriers, although 50% damage would be lost in that case. The target would also be immobilized from the impact for one post, which can only happen once every other post if used again on the same target.
Name: Shield Quake
Rank: B+
SP Cost: 90 SP
Type: Technique
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 90 meters
Speed: 150 m/s
Duration: 8 posts
Downside: Sacrifice 1 Effect for 25% increase to Range
Description: Shane raises his shield high up in the air, loading it with magic energy and then smashes it into the ground, releasing a shockwave that expands outwards from him as the center.
- Normal Requip:
Name: Shane's Sword
Rank: S
MP Cost: 60 MP
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41 HP
Requip Durability: -
Range: Melee
Speed: Self
Duration: 10 posts
Downside: -
Description:- Appearance:
- Ability 1 - Stinging Blade:
Name: Stinging Blade
Rank: S
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 70% to his Strength
- Ability 2 - Swift Sword:
Name: Swift Sword
Rank: S
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 70% to his Technique Speed
- Normal Spells:
Name: Barriers Aurora
Rank: S
SP Cost: 60 MP
Category: Defensive
Type: Multi Target
Damage: 270 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane casts a defensive spell on all of his targets that are within range, up to a total of 8 allies including himself. He also has the option to exclude himself, adding one more ally to the total number. When the spell is used, four large shields of golden light will appear around each ally, revolving around them slowly. The shields of light are transparent, and doesn't impede their vision is any way. While the spell is active, all recipients are granted a 5% HP and 70% Spell Healing boost for the duration of the spell.
Name: Firefly Lights
Rank: S
SP Cost: 60 MP
Category: Supportive
Type: Multi Target
Damage: 90 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane casts a ball of golden light into the air which scatters into individual and smaller orbs of light resembling fireflies that travels quickly towards his allies, healing them. If he excludes himself, Shane can heal up to a total of 10 other allies, cutting the total quota by one if he heals himself as well. A golden light will shroud the ally's entire body for a brief second when the "fireflies" touches and melts into their body. The recipients will also receive a 5% HP regen and 70% Spell Durability boost for the duration of the spell.
Name: Aura of the Battlefield
Rank: S
SP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: -
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane throws a ball of red light onto the ground, which quickly expands outwards to its max range, illuminating the ground with the same red light. All allies, including himself, within the zone will receive an increase to their Spell Damage and Spell Range by 35% for the duration of the spell.
Name: Aura of the Sanctuary
Rank: S
SP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: -
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane throws a ball of blue light onto the ground, which quickly expands outwards to its max range, illuminating the ground with the same blue light. All allies, including himself, within the zone will receive an increase to their Spell Healing and Spell Durability by 35% for the duration of the spell.
Name: Enhanced Resilience
Rank: A
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane is protected against effects that would stun or immobilize him. He gains 50% passive reduction to immobilization effects. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
Name: Enhanced Resistance
Rank: A
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane is protected against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Normal Techniques:
Name: Radiant Swords
Rank: H
SP Cost: 100 SP
Type: Technique
Category: Offensive
Type: Multi Target
Damage: 145 HP
Range: 500 meters
Speed: 437 m/s
Duration: 20 posts
Downside: Sacrifice 1 Effect for 25% increase to Speed
Description: Shane's sword glows with a golden light as he unleashes multiple slash beams in rapid succession at his targets up to 20 max. Each projectile slash is able to lock on to their targets, chasing them down as long as the targets is within range. The technique is capable of slashing through magical barriers, although 50% of the damage will be lost against magical barriers.
Latest Magic Change purchase: Link here - Requip (Auxiliary Benefit: Character can have up to 2 Requip spells active at once)