Magic Name: The Shield Knight
Magic Type:
- Requip (Auxiliary Benefit: Character can have up to 2 Requip spells active at once)
- Combat Arts (Auxiliary Benefit: +25% to Melee Damage. Allows the user to replace their spells and abilities with techniques in the associated magic.)
- Caster (Auxiliary Benefit: +10% to MP Cost Reduction)
Description: The Knight is magic that gives the users the ability to store their weapons and armors in a pocket dimension and then summon them for battle. Shane's variant, The Shield Knight, has further customized the magic to suit his battle style where it revolves around his defensive capabilities with the shield as the main component of the magic, combat techniques that lets him wield the shield as a weapon as well and spells that serve to beef him up so that he can shrug off the heaviest of hits.
Unique Abilities:
- Inexhaustible Power - The nature of the Knight magic requires the users to continuously cycle through different combination of weapons and armors to dominate the battle, and puts a strain on their magic power. Passive boost to MP by 60% and MP regen 5%.
- Magic Tank - As a variant of The Knight magic, Shane's The Shield Knight focuses more on the defensive properties of the user. Passive boost to Spell Healing and Spell Durability by 60%.
- Indomitable Spirit - Shane's ability to absorb damage and continue fighting is augmented by The Shield Knight magic, passively boosting his HP and SP by 60%.
Techniques & Spells
- Signature Technique:
Name: Shield Throw
Rank: S
SP Cost: -
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: -
Description: Shane expertly throws his shield at his target as attack. His mastery with the shield will ensure his shield richochets back to his grip, unless it's struck out of the air. The shield throw is capable of stunning the target. However, if used again on the same target, the stun effect only can happen once every other post.
- Signature Spells:
Name: Healing Light
Rank: S
SP Cost: -
Category: Supportive
Type: Single Target
Damage: 150 HP
Range: 400 meters
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice 1 Effect for 25% increase to Healing
Description: Shane heals himself or his ally with the power of light.
Name: Shield of Light
Rank: S
SP Cost: -
Type: Spell
Category: Defensive
Type: Single Target
Damage: 150 HP
Range: Melee
Speed: 400 m/s
Duration: 10 posts
Downside: Sacrifice Range for 25% increase to Durability
Description: Shane holds up his shield in a defensive posture and manifests a large shield of light superimposed over his own shield to defend against enemy attack. The shield of light is able to counter attacks with magical barrier penetration effects.
- Advanced Requip:
Name: Shane's Shield
Rank: H+
MP Cost: 105 MP
Requip Type: Armor
Grade: Refined Requip
Linked Equipment: -
Requip Damage: -
Requip Durability: 1000 HP
Range: Melee
Speed: Self
Duration: 25 posts
Downside: -
Description:- Appearance:
- Ability 1 - Shield Warrior:
Name: Shield Warrior
Rank: H+
Type: Auxiliary
Damage: Passive
Description:Equipping the shield grants Shane a passive boost of 55% to his Strength and Speed.
- Ability 2 - Heavy Wall:
Name: Heavy Wall
Rank: H+
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 55% to his Spell Healing and Spell Durability.
- Ability 3 - Shining Barrier:
Name: Shining Barrier
Rank: H+
MP Cost: 105 MP
Category: Defensive
Type: Burst
Durability: 945 HP
Range: 500 meters
Speed: 600 m/s
Duration: 25 posts
Downside: Sacrifice 2 Effects for 50% increase to Durability
Description: Shane creates a magical barrier around himself, where the usage of the spell manifests as a light blue glow around him. While under the effects of this spell, Shane is also more receptive towards the effects of healing spells, boosting his Spell Healing by 115% for the duration of the spell. He can also extend the area of the barrier slightly to envelop nearby allies up to 25 allies to protect them with the barrier. With the spell active, Shane also gains the ability to teleport once per post with power of light, allowing him to move and protect nearby allies as a human shield if needed.
- Advanced Spells:
Name: Ultimate Shield
Rank: B+
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane's worth in battle is equal to how long his defense can last, and how effective it is. To ensure all users of The Shield Knight are able to prove themselves worthy, they are granted a 80% MP boost from the moment they learn the magic.
- Advanced Techniques:
Name: Sword of Light
Rank: S+
SP Cost: 135 SP
Category: Offensive
Type: Burst
Damage: 210 HP
Range: 185 meters
Speed: 300 m/s
Duration: 12 posts
Downside: Sacrifice 1 Effect for 25% increase to Range
Description: Shane's sword glows with a golden light as he charges forward instantaneously with a burst of speed and fiercely attack with his sword at the target, disregarding magical barriers (losing 50% damage against magically protected enemies).
Name: Shield Storm
Rank: A+
SP Cost: 110 SP
Category: Offensive
Type: Multi Target
Damage: 145 HP
Range: 420 meters
Speed: 310 m/s
Duration: 9 posts
Downside: Sacrifice 2 Effect for 25% increase to Speed and Range
Description: Shane throws out his shield at the first target at an angle that allows it to hit the first target and ricochet towards the second target and so on, up to a total maximum of 9 targets before the shield swoops back into his grip. Each strike will stun the target for one post, with the stun effect only occuring once every other post if used again. If the shield hits a shielded target, it will richocet off the shield towards the next target in the sequence.
Name: Shield Smash
Rank: A+
SP Cost: 110 SP
Type: Technique
Category: Offensive
Type: Burst
Damage: 180 HP
Range: 110 meters
Speed: 280 m/s
Duration: 9 posts
Downside: Sacrifice 1 Effect for 25% increase to Speed
Description: Shane holds up the shield in front of him and charges at the target, ramming into them with the shield with the full force of his body behind it. The momentum and velocity of his charge allows it to break magical barriers, although 50% damage would be lost in that case. The target would also be immobilized from the impact for one post, which can only happen once every other post if used again on the same target.
Name: Shield Quake
Rank: B+
SP Cost: 90 SP
Type: Technique
Category: Offensive
Type: Burst
Damage: 150 HP
Range: 90 meters
Speed: 150 m/s
Duration: 8 posts
Downside: Sacrifice 1 Effect for 25% increase to Range
Description: Shane raises his shield high up in the air, loading it with magic energy and then smashes it into the ground, releasing a shockwave that expands outwards from him as the center.
- Normal Requip:
Name: Shane's Sword
Rank: S
MP Cost: 60 MP
Requip Type: Weapon
Grade: Normal
Linked Equipment: -
Requip Damage: 41 HP
Requip Durability: -
Range: Melee
Speed: Self
Duration: 10 posts
Downside: -
Description:- Appearance:
- Ability 1 - Stinging Blade:
Name: Stinging Blade
Rank: S
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 70% to his Strength
- Ability 2 - Swift Sword:
Name: Swift Sword
Rank: S
Type: Auxiliary
Damage: Passive
Description: Equipping the shield grants Shane a passive boost of 70% to his Technique Speed
- Normal Spells:
Name: Barriers Aurora
Rank: S
SP Cost: 60 MP
Category: Defensive
Type: Multi Target
Damage: 270 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane casts a defensive spell on all of his targets that are within range, up to a total of 8 allies including himself. He also has the option to exclude himself, adding one more ally to the total number. When the spell is used, four large shields of golden light will appear around each ally, revolving around them slowly. The shields of light are transparent, and doesn't impede their vision is any way. While the spell is active, all recipients are granted a 5% HP and 70% Spell Healing boost for the duration of the spell.
Name: Firefly Lights
Rank: S
SP Cost: 60 MP
Category: Supportive
Type: Multi Target
Damage: 90 HP
Range: 300 meters
Speed: 225 m/s
Duration: 10 posts
Downside: -
Description: Shane casts a ball of golden light into the air which scatters into individual and smaller orbs of light resembling fireflies that travels quickly towards his allies, healing them. If he excludes himself, Shane can heal up to a total of 10 other allies, cutting the total quota by one if he heals himself as well. A golden light will shroud the ally's entire body for a brief second when the "fireflies" touches and melts into their body. The recipients will also receive a 5% HP regen and 70% Spell Durability boost for the duration of the spell.
Name: Aura of the Battlefield
Rank: S
SP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: -
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane throws a ball of red light onto the ground, which quickly expands outwards to its max range, illuminating the ground with the same red light. All allies, including himself, within the zone will receive an increase to their Spell Damage and Spell Range by 35% for the duration of the spell.
Name: Aura of the Sanctuary
Rank: S
SP Cost: 60 MP
Category: Auxiliary
Type: AOE
Damage: -
Range: 200 meters
Speed: 100 m/s
Duration: 10 posts
Downside: -
Description: Shane throws a ball of blue light onto the ground, which quickly expands outwards to its max range, illuminating the ground with the same blue light. All allies, including himself, within the zone will receive an increase to their Spell Healing and Spell Durability by 35% for the duration of the spell.
Name: Enhanced Resilience
Rank: A
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane is protected against effects that would stun or immobilize him. He gains 50% passive reduction to immobilization effects. When hit with a stun/immobilization-inducing effect, Shane would be slowed by 50% instead of a full 100%.
Name: Enhanced Resistance
Rank: A
Category: Auxiliary
Type: Passive
Description: As a user of The Shield Knight magic, Shane is protected against harmful effects, hence reducing all debuff effects inflicted by 50%.
- Normal Techniques:
Name: Radiant Swords
Rank: H
SP Cost: 100 SP
Type: Technique
Category: Offensive
Type: Multi Target
Damage: 145 HP
Range: 500 meters
Speed: 437 m/s
Duration: 20 posts
Downside: Sacrifice 1 Effect for 25% increase to Speed
Description: Shane's sword glows with a golden light as he unleashes multiple slash beams in rapid succession at his targets up to 20 max. Each projectile slash is able to lock on to their targets, chasing them down as long as the targets is within range. The technique is capable of slashing through magical barriers, although 50% of the damage will be lost against magical barriers.
Latest Magic Change purchase: Link here
Last edited by Shane Stern on 29th December 2022, 7:01 pm; edited 62 times in total