- The Test:
Job Title: The Test
Rank: D
Job Location: Errings Rising or Mt Hakobe Settlements
Solo Word Count: 500 words
Group Word Count: 1,000 words
Additional Requirements: One must be an Errings Rising member to do this job. The informant and raider parts must be completed, and boss must be defeated.
Job Description: As a new member of ER, you need to prove yourself to the Guild Master for where you stand within the guild. As such, you are to be sent down to Mt. Hakobe Settlements to find out about what’s going on there.
If one takes another member(s), they can split up and let the other member(s) do a part of the mission if they wish to only be in a single group.
Informant: You’re to investigate the town and find out if there is anything going on down there. You will find out that there is a group of people calling themselves the ‘New Law’ of Hakobe Settlements and is trying to set up guards around the place and establish order. How they are establishing law is up to you.
Raider: Of course, as the guild is against laws and having order like this, you are to go down there and raid the town to get rid of this ‘New Law’ that is attempting to take over the town in the guilds territory. Take out all the enemies that you can.
Looter (Optional): Either before, during, or after the raid, you can loot the area for any goodies to acquire for yourself, or the guild.
Enemies:- Weak:
- Wannabe Guards x 5
Wannabe Guards are people of Mt Hakobe Settlements who want to be apart of this order and guard rather than do what the rest of the town does. They carry makeshift swords and ice saws as they attempt to guard their settlement without any proper training. They’re skittish and probably will run away at the sight of you, but will still try to put up a fight if you go after them.
Enemy HP: 100 HP
Enemy MP: -
Enemy Melee Damage: 10 HP
Enemy Spell Damage: -
Enemy Speed: 5 mps
- Normal:
- Soldier x 3
These Soldiers have been doing their job for a bit of time, so they’re fairly well rounded with their fightings. They wield actual swords that are better quality than the Wannabe Guards, and they know how to fight. They won’t run away, and will stand their ground to fight you.
Enemy HP: 200 HP
Enemy MP: -
Enemy Melee Damage: 20 HP
Enemy Spell Damage: -
Enemy Speed: 15 mps
- Strong:
- General x2
These generals have been doing their jobs for quite a while, far longer than the soldiers have been. They have armor on them along with their swords they wield. They even know how to wield a bit of magic. Their magics consist of various dagger requips with a couple other swords mixed in there as well. Like the soldiers, they won’t run away and will stand their ground to fight you, or even go after you themselves.
Enemy HP: 250 HP
Enemy MP: 200 MP
Enemy Melee Damage: 25 HP
Enemy Spell Damage: 40 HP
Enemy Speed: 25 mps
- Boss:
- New Law Leader
The New Law Leader is a highly decorated fighter. He wears heavier armor than his generals, and wields a great sword. He is able to use magic, but unlike his generals, he is able to use chain magic along with his sword. When you approach him, he will be ready to fight you, having been warned by someone that you were coming. The New Law leader will give you a moment to surrender yourself first, before he goes and attacks you for disrupting his order.
Enemy HP: 300 HP
Enemy MP: 300 MP
Enemy Melee Damage: 30 HP
Enemy Spell Damage: 60 HP
Enemy Speed: 30 mps
Reward: 5k Jewels and weak item if looting (item optional)
-- Credit to Saraphina.
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