Magic
Magic Name: Dragonborn magic
Magic Type: Ancient magic
Proof of Training: Click here!
Description: Dragonborn magic is the basis of all forms of humanoid dragon existence. It’s basis is derived from the balance of types of dragons witching existence in which have roamed worlds for centuries... or at least so some have believed or spoken about in stories and fables. When brought right down to the point, Dragonborn magic is the center of how ones draconic ancestry has influenced them. Their colors alone bringing light to the type of person they could be should they even show themselves to others are just one of many ways to tell what type of Dragonborn a person could be. This is of course not the same as say a dragon slayer in respect to taking aspects of the dragon whom taught them magic, but more over it was the course of genetics driving a course for someone beyond what their mind might even choose to want. While some might be able to resist their ancestral alignments, others find it easier to give into it.
Dragonborn types are divided much like normal dragons; chromatic and metallic. In particular to this specific half blooded Dragonborn, they’re suited to a black dragon; known primarily for evil and chaos. However, with it comes a particular type of elemental affinity, much like all other dragons possess. In this case, acid is their poison, so to speak. Normally, this form of acid doesn’t show itself unless the draconic traits that the Dragonborn possesses are present and actively in use as their body has been able to hide and mask itself behind more elusive and powerful means. Still, the user is capable of harnessing acid by conforming their bodily fluids from normal spit to even their own blood to unleash devastating types of acidic properties that can corrode metals, stone, and down to eating through skin and bone all like a hot knife through butter.
Unique Abilities:
Solitary Benefit: +50% to Spell Damage
Spells:
Sigs:
Magic Name: Dragonborn magic
Magic Type: Ancient magic
Proof of Training: Click here!
Description: Dragonborn magic is the basis of all forms of humanoid dragon existence. It’s basis is derived from the balance of types of dragons witching existence in which have roamed worlds for centuries... or at least so some have believed or spoken about in stories and fables. When brought right down to the point, Dragonborn magic is the center of how ones draconic ancestry has influenced them. Their colors alone bringing light to the type of person they could be should they even show themselves to others are just one of many ways to tell what type of Dragonborn a person could be. This is of course not the same as say a dragon slayer in respect to taking aspects of the dragon whom taught them magic, but more over it was the course of genetics driving a course for someone beyond what their mind might even choose to want. While some might be able to resist their ancestral alignments, others find it easier to give into it.
Dragonborn types are divided much like normal dragons; chromatic and metallic. In particular to this specific half blooded Dragonborn, they’re suited to a black dragon; known primarily for evil and chaos. However, with it comes a particular type of elemental affinity, much like all other dragons possess. In this case, acid is their poison, so to speak. Normally, this form of acid doesn’t show itself unless the draconic traits that the Dragonborn possesses are present and actively in use as their body has been able to hide and mask itself behind more elusive and powerful means. Still, the user is capable of harnessing acid by conforming their bodily fluids from normal spit to even their own blood to unleash devastating types of acidic properties that can corrode metals, stone, and down to eating through skin and bone all like a hot knife through butter.
Unique Abilities:
- Acid Resistance: The users body in and out is able to resist all forms of acidic properties from other acids to poisons of all forms. This grants them a 50% resistance to all forms of acids and poisons, as well as the effects of any poison based DoT effects.
- Ravenous Acids: Any time any of the Dragonborns acid type spells hit a defensive type of spell or piece of equipment, the equipment takes an additional 50% damage, based on the rank of the spell that is used against it.
- Corrosive Projection: Any physical contact made upon the caster by any object will begin to corrode. Anything with a durability or hp pool will take 5% (all decimal numbers are rounded down) of their hp each post for two posts, and each subsequent hit will inflict add an extra point of exposure up to 5 max. However, people making skin to skin/scale contact will take only 5% (all decimal numbers are rounded down) per post for two posts, following the same subsequent effects. If a person falling under these effects passes the duration, they are temporarily immune to the effects for 5 posts afterward. Active at S
Solitary Benefit: +50% to Spell Damage
Spells:
- D rank spells (skipping creation of this rank):
- Name:
Rank: D
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Damage: 40
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Rank: D+
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- B rank spells:
- Name: Acid Spore
Rank: B
Type: Single/Acid/DoT
Damage: 200
Range: 200 meters
Speed: 100 m/s
Duration: 4 posts
Downside: Reduces speed to create several bubbles. Bubbles of spell will pop if one makes contact with a target.
Description: The caster creates several bubbles formed by acid that look much like ordinary bubbles. These bubbles are actually spores created from a liquid acid and continues to travel upon until it touches a target. When this happens, the spores attach to the body and begin to eat through the body, inflicting an initial chunk of damage from the impact (50), followed by another chunk for the remainder of the duration. If the target or someone else consumes the spore, uses a water or ice spell of equal or higher rank on the spores, it can immediately dispel the effects.
Name: Acid Slash
Rank: B
Type: Multi/Offensive/Acid
Damage: 60
Range: 150 meters
Speed: 110 m/s
Duration: Instant
Downside: N/A
Description: The caster gathers acid into the pores of their skin or through the scales of their arms or legs and whips them, creating a crescent shaped attack towards the targeted area of people. The width of the crescent is only equal to the average width of the human arm, allowing the acid to hold its concentrated capacity of acidic compounds together. If any part of the crescent hits something, the entire spell will "explode" along with the way the rest of the spell that made contact with the object would have ended up.
Name: Snapping Point
Rank: B
Type: Acid/Single/Offensive.
Damage: 80
Range: 200 meters
Speed: 200 m/s
Duration: Instant
Downside: Only effective against durability based spells and equipment
Description: The caster can spit a small bit of acid toward/onto a targeted piece of equipment. The acidic means can also be applied through physical contact the user makes with bare hands, feet, or should they be cut or stabbed by something. As acid of the users body touches forged equipment, be it magical or physical, the acid will begin to eat away at the durability, quickly destroying it more effectively than most other means.
Name: Acid Trip
Rank: B+
Type: Offensive/Burst/Acid
Damage: 120
Range: 75 meters
Speed: 75 m/s
Duration: Instant
Downside:
Description: The caster expels acid from their pores or the spaces between their scales and then covers their arm or leg. They then either punch or kick varying on the limb used and sends the liquid acid in a glob equal in size to their limb in use towards the target.
Name: Acid Flare
Rank: B
Type: Acid/AoE
Damage: 40
Range: 100 meters
Speed: 50 m/s
Duration: 1 post
Downside:
Description: The caster pulls all acid from their body into their pores and releases it in a large radial explosion. The acid as it’s released will become an equivalent to shrapnel, hitting anything within range that is in its path.
Name: Corroding Bite
Rank: B
Type: Single Target
Damage: 80
Range: Self
Speed: 2 m/s
Duration: 1 post
Downside:
Description: The casters spit and teeth begin to get coated in acid. When the user bites onto an enemy or object, they inject the venom into and onto them, allowing the acid to deal its maximum capacity of damage.
Name: Acid Rain
Rank: B
Type: AoE/debuff
Damage: 0
Range: 100 meters
Speed: 50 m/s
Duration: 5 posts
Downside:
Description: The user fires a small ball of acid into the air. It then evaporates and gather clouds and forming its own, changing the compounds of the water stored into the clouds to that of acid. The acid then pours down within the area at indicated speeds. Anyone getting wet aside from the caster has their speed debuffed by 60% for a single person, 30% for 2, 20% for 3, and 15% to a max of four. Numbers are halved to any poison slayers or mages.
Name: Wretched Claw
Rank: B+
Type: Single Target/Acid/Offensive
Damage: 120
Range: Arms reach
Speed: 5 m/s
Duration: 1 post
Downside:
Description: The casters claws begin to drip acid from the tips. If the casters claws are not currently present, they are forced to manifest for this spell to work. The acid rips if striking an enemy will rip and shred through defenses much more easily than any other element can.
- A rank spells:
- Name: Acidic Consumption
Rank: A
Type: Acid/Healing
Healing: 100
Range: Self
Speed: Self
Duration: 1 post
Downside: Cannot be used on anyone but the caster
Description: The user consumes any substance with any form of acidic compounds within in such as fruits, sugar-like drinks, etc. and heals themselves using said compounds within whatever it is that the user consumes.
Name: Acidic Radiation Poisoning
Rank: A
Type: Offensive/DoT/Single Target
Damage: 75 per post
Range: 300 meters
Speed: 300 m/s
Duration: 4
Downside: Acid must be exposed to the skin or body of a person.
Description: While Acid is exposed to a target, the caster can make the person’s body glow with a radioactive like color for a moment. In the activation of this spells affect while the target is in range, the caster spits a plasma-like acid towards the target. The acid, if hit, will harden over their skin, forming a shell. After the acid hardens, they will begin to feel a constant burning pain throughout their body, constantly damaging them from the inside out. If a healing spell of rank or higher is used, the shell is pulled off, the target leaves the range of the spell, the spells effect ends instantly, though the burning pain may slowly subside for flavor text without any further damage beyond that point.
Name: Carbon Clouds
Rank: A
Type: AoE/DoT/Acid
Damage: 25 per post
Range: 150 meters
Speed: 75 m/s
Duration: 5 posts
Downside: Any wind spell one rank lower or above can dispel this.
Description: The caster breathes in and then exhales all the carbon and acids from inside their body, forming a thick black cloud that quickly spreads throughout the area and easily raising over a story tall. The cloud begins to choke and suffocate all within the cloud, starving the air of oxygen and fueling the carbon dioxide cloud around them.
Name: Hydrochloric Abomination
Rank: A+
Type: Acid/Offensive
Damage: 150
Range: Self
Speed: Self
Duration: 6 posts
Downside: Only deals full damage to weapons, armors, or items both magically created and normal.
Description: Black colored acid begins to coat and form a sort of organic type of suit over the users body. This provides no sort of armor bonuses, however upon being hit by anything that is not a ranged spell or ranged weapon, the users “suit” splashes onto whatever it is that hits them up to 2 meters away at 2 m/s, causing that damaging object/person to receive damage. If the user wishes to reform the suit to their body to continue the duration, they must pay the spells cost once again in order to continue its duration.
Sigs:
- Sigs:
- Name: Breath Weapon
Rank: User rank (Max S)
Type: Single/Acid
Damage: 60/80/100/120
Range: 120/200/300/400 meters
Speed: 120/200/300/400 m/s
Duration: 1 post
Downside: N/A
Description: The user takes in breath and gathers acid in their mouth using anything in their body, be it previously consumed acids, stomach acids, even acid within their own spit. The user then expels the acid into a more concentrated, green colored spray in a cone width of 10 meters reaching to the limits of the spell or the first thing it makes contact with. On inanimate objects (or plot destroying things like spells for effects), the acid will eat through the object it's drenched in, corroding and eventually melting it.
Name: Gunk Shot
Rank: User rank (Max S)
Type: Burst/Offensive/Acid
Damage: 100
Range: 75 meters
Speed: 75 m/s
Duration: instant
Downside:
Description: The caster pulls up acid from their body into their mouth and spits it towards a target. The spit comes out as a purple color and expands to the size of a car tire by the time it hits its maximum range, however begins as small as normal spit, quickly gaining its size over the distance.
Last edited by Sanguine on 6th May 2019, 3:41 pm; edited 3 times in total