- The Quest:
- Job: Nightmare Incarnate: The Beginning
Rank: C-Rank
Player Requirements: Maximum number of players is ten and the minimum is 2 D ranks. 10 posts per player minimum unless soloing(due to being higher than D rank) then 20 posts. 150 words per post.
Job Requirements: At least 2 D rank mages or the equivalent of. Find out what happened to the rune knights and escape while you are still sane.
Job Location: Spooky Forest
Job Description: One day you receive a large box from the mailman. After inspecting it, you see that it doesn't say anywhere what's inside or why it's been sent to you. All that is written on the box is your name as the recipient and the initials "SM".
Upon opening the box you discover that it's contents are a hardcover book, which upon closer inspection proves to be a person called Samuel Martin's personal diary, and a voice recorder lacrima, both covered in blood stains. Did that man send you this package? Despite the bad feeling you have, you open the book and skim through the entries.
Information:
Having listened to the lacrima, it's as if more questions have emerged than been answered. Who sent you these items? How do they know your name? What happened to the Rune Knights? What did they find in that forest?
It seems that you have no choice but to go there and find out yourself.
Enemies:
Weak: Disturbing sounds- Are those footsteps? A demented laughter somewhere in the distance? A person's dying screams? Is that a whisper you can hear, carried in the wind? This place is really freaky...
(Causes paranoia or similar effects, depending on your character. Strong-willed characters or people with a great ability to maintain their calmness can resist this to a great extent, though not completely. Having multiple weak enemy dices means that these sounds "stack", and so their effect becomes greater and perhaps even capable of breaking even the toughest of people. Duration is 3 posts.)
Normal: Poltergeists- Trees falling down, rocks suddenly shooting towards you, having your body strongly pushed away without any explanation. These anomalies can deal some serious damage or scare the living daylights out of you. They might even separate you from your allies. Be on guard. (Single poltergeist per normal monster encounter.)
Strong: The unknown figure- You can feel it, can't you? Just beyond the mist, it's hollow eyes staring right into your soul, sending ice-cold chills down your spine. No matter where you look it's there. Always watching, always moving. And no matter what you do, it's always just beyond the mist.
(Greatly frightens you, triggering your fight or flight mechanism. Whether you choose to attack or run away and hide depends on your character's personality. If this occurs in the early stages of the mission, before you've encountered the other anomalies much it will not have that great an effect. Encountering this in the later stages, however, will trigger your fight or flight mechanism, guaranteed.
Duration is 4 posts, extended depending on number of strong monster encounter dices rolled.)
Boss: Fear impersonated- Your time is up. The chase is over and now you must die. And it is coming to do just that. The unknown figure that had been stalking you until then finally appears before you, for better or worse. It's a humanoid about 2,5 metres tall, clad in black, but that's all you can make out of the figure.
It's attacks are unnaturally fast, it's reach long and it seems that it can attack you with it's tentacles, cutting you with them and letting you bleed. (This is a B-rank monster. Also please note that defeating it means that it does not die. Instead it escapes back into the mist, which gets raised soon after, and leaves behind several torn pages).
Reward: 1,000 jewels. If the boss has appeared and was defeated, the extra reward is part of the ripped pages from the diary received in the beginning of the mission. Those pages grant access to the next Nightmare Incarnate mission.
The crunching of dead fall under her feet followed Reyla as she made her way through the forest, one hand on Stinging nettle, the other hanging at her side. The truth was she was incredibly uncomfortable here, and even more so with the situation she was in.
First the letter, now this package? Is someone just routing 'creepy' mail to me? Unfortunately, no matter how suspicious her receipt of the package was she couldn't deny her curiosity about the story it's contents told, so against her better judgement she had decided to follow along on the quest given by the strange package. Not that she came alone however, she had no intention of walking into what could be an obvious trap without any backup, and dear God did she get backup.
Surruptitiously glancing to the blonde woman beside her Reyla marveled at the situation again, the Guild Master herself had decided to come along, a woman who by all rights could probably level this forest and be done with it, had agreed to come along.
With a mental shake of her head Reyla turned her attention back to the forest and suppressed a shiver, her magic gave her an intrinsic sense as to the integrity of reality around her, and while she was used to finding thin walls and cracks, something about this place felt off, and she couldn't quite place her finger on what.
Finally she decided to break the silence, "So Guildmistress, are you particularly familiar with this forest? Do you know of any points of interest that the Rune Knights might have attempted to gather at?"
WC: 269
Last edited by Reyla on 27th March 2019, 6:23 pm; edited 2 times in total