Magic Name: Plasma Magic
Magic Type: Caster, Solitary
Description: Magic has existed for many centuries and in its younger years was oppressed and feared. Plasma magic arose from the fear of misuse of other magics, and was created with the sole purpose of protecting against the arcane arts. It functions by using ethernano, the particles that make up magic, and acts upon it in different ways. It can become altered, moved around, or even activated to disperse in miniature explosions. When atmospheric ethernano is altered by a plasma user's magic, it becomes plasma. Plasma in this state can resemble colored lightning, although it shares none of the properties. The most potent property of plasma, however, is its resilience to other types of magic.
Rowan uses this plasma magic in number of individual ways, but focuses more on utilizing plasma's magic resistant properties. He prioritizes assisting his allies with his magic, relying on them for offense.
Unique Abilities:
- Ethernano Transfer: Plasma magic is based on moving, using, altering, etc. etherano, and so plasma users can transfer their magic power to others within 20 meters. This action can only be done to one person per post. Etherano is often lost during the transfer and this percent can be calculated based on the user's rank. D Rank -50%, C Rank -25%, B Rank -10%, A Rank and above -0%. The recipient can not go over their normal magic power maximum.
- Atmospheric Tap: Locked
- Locked:
Spells:
Signature Spells:
- Plasma Barrier:
- Name: Plasma Barrier: Mini
Rank: C
Type: Single Target, Defensive
Durability: 60HP
Range: 30m
Speed: 120mps
Duration: 2 Posts
Downside:
Description: The caster shoots out a plasma orb that forms a 1m radius plasma barrier around themself or a target within range. The barrier follows the target, forms on contact, and is completely transparent until it is hit, at which point it will shimmer blue from the impact. The barrier only blocks magic, including melee types. Physical weapons, attacks, etc. will pass through unhindered. (i.e. A fist made of fire will be completely blocked, a fist covered in fire will pass through without the fire.) Magic spells can leave the inside of the barrier without issue. Plasma Barrier spells do not stack, they will simply replace older ones.
D Rank Spells:
- Spell Capacitor Boost:
- Name: Spell Capacitor Boost
Rank: D
Type: Single Target, Buff
Damage: 50% Buff
Range: 60m
Speed: 60mps
Duration: 2 posts or until next active spell used
Downside:
Description: The user shoots out a thin beam of plasma that enlarges the magical channels in themself or a target ally as long as they are in range. This places a buff on the target that will increase the spell damage of the next offensive spell cast by 50%. It will only boost the next spell used, and will expire immediately afterwards. This buff only affects spells that can do damage. (I.E. Requip and Takeover spells can not be buffed, but any of their sub-active offensive spells will be boosted if used in the 2 post duration.)
- Spell Chrono Boost:
- Name: Spell Chrono Boost
Rank: D
Type: Single Target, Buff
Damage: 50% Buff
Range: 60m
Speed: 60mps
Duration: 2 posts or until next active spell used
Downside:
Description: The user shoots out a thin beam of plasma that places a buff on themself or an ally within range that tightens their magical "pores". The buff will boost the target's next spell, increasing it's speed by 50%. The buff is only used up if a spell with a duration is cast.
- Barrier Blind:
Name: Barrier Blind
Rank: D
Type: Single Target, Barrier
Damage: --
Range: 60m
Speed: 60mps
Duration: 3 posts
Downside:
Description: The user can throw a bolt of plasma at any existing plasma barrier. On contact, the barrier immediately transitions from transparent to an opaque blue, blocking vision going in and out of the barrier.
- Barrier Adaptation:
- Name: Barrier Adaptation
Rank: D
Type: Single Target, Barrier, Buff
Damage: 50%
Range: 60m
Speed: 60mps
Duration: 3 posts
Downside: Increases barrier damage taken from non-adapted types of magic.
Description: The user can throw a bolt of adaptive plasma at any existing plasma barrier. This buffs the barrier to take 50% less damage from the next magic attack and any following magic from the same type. However, the barrier will take 100% more damage from all other magics. (i.e. If the buff is used on a barrier, then the barrier is hit with a fire spell, the damage will be halved as well as halving all future fire damage to that barrier. However, non-fire magic damage will do double damage to the barrier.)
- Hardened Barrier, Advanced D+:
- Name: Hardened Barrier
Rank: D+
Type: Single Target, Barrier, Buff/De-buff
Damage: 120 Shield Points
Range: 90m
Speed: 90mps
Duration: 5 posts
Downside: Must be used on an existing plasma barrier, can't be re-used on Hardened Barriers
Description: The user throws an orb of plasma that alters the properties of an existing barrier when it connects. The barrier is dropped to 120 Shield Points if it is higher, otherwise the durability unchanged, and is altered so that it now blocks spells going in and out of the barrier.
C Rank Spells:
- Lesser Plasma Barrier:
- Name: Lesser Plasma Barrier
Rank: C
Type: Single Target, Barrier
Damage: 120 Shield Points
Range: 120m
Speed: 120mps
Duration: 5 Posts
Downside:
Description: The caster shoots out a plasma orb that forms a 1m radius plasma barrier around themself or a target within range. The barrier follows the target, forms on contact, and is completely transparent until it is hit, at which point it will shimmer blue from the impact. The barrier only blocks magic, including melee types. Physical weapons, attacks, etc. will pass through unhindered. (i.e. A fist made of fire will be completely blocked, a fist covered in fire will pass through without the fire.) Magic spells can leave the inside of the barrier without issue. Plasma Barrier spells do not stack, they will simply replace older ones.
- Plasma Storm:
- Name: Plasma Storm
Rank: C
Type: AOE
Damage: 30 HP
Range: 30m radius centered on caster
Speed: 30mps
Duration: 3 Posts
Downside:
Description: The caster forces plasma into the air around themself, and converts it into its most unstable state. This causes a plasma storm to erupt in a 30m radius around the user, firing off bolts of plasma at all enemies within once per post. The bolts are signalled by a loud crackling before striking. Enemies hit will suffer 30 HP in damage. If the user attempts to use this spell with Guardian Shield active, both will be cancelled and the user will take 50% of their current health in damage.
- Guardian Shield:
- Name: Guardian Shield
Rank: C
Type: AOE
Damage: --
Range: 60m radius around user
Speed: 30mps
Duration: 3 Posts
Downside: Only effects magic projectiles
Description: The caster uses a technique similar to a plasma barrier, but on a more group-centric scale. A blue tinted, but clear, sphere surrounds and follows the user in a 60m radius. All offensive, magic based projectiles that travel through this sphere have their damage reduced. This includes allies' spells, enemy spells, and even the user's spells. Spells that start outside and end inside (and vice versa) will have their damage reduced by 25%. Spells that start and end inside have will have their damage reduced by 50%. If the user attempts to use this spell with Plasma Storm active, both will be cancelled and the user will take 50% of their current health in damage.
- Plasma Burden:
- Name: Plasma Burden
Rank: C
Type: Single Target, Debuff
Damage: +50% MP Cost
Range: 120m
Speed: 120mps
Duration: 5 posts
Downside:
Description: The user shoots out an orb of plasma from the palm of their hand at a target that burdens their use of Magic Power. For the duration, spells have a 50% increase in MP cost.
- Circle of Attunement:
- Name: Circle of Attunement
Rank: C
Type: Buff
Damage: --
Range: Melee, 3m diameter effect
Speed: 120mps
Duration: 2 posts
Downside:
Description: The user presses a palm on the ground, creating a 3m wide circle of plasma at their feet that harnesses ambient ethernano to aid those standing on it. While standing in the circle, all spells have their cost reduced by 33%.
- Plasma Dampener, Advanced C+:
- Name: Plasma Dampener
Rank: C+
Type: Single Target, De-buff
Damage: -85%
Range: 180m
Speed: 180mps
Duration: 6 posts
Downside:
Description: The user creates a bolt of plasma and hurls it at a target. The bolt has magic dampening properties, and if it connects it will weaken the damage of the target's offensive spells by 85% for 6 posts. Doesn't effect non-damaging spells.
Last edited by Rowan Protegan on 3rd April 2019, 2:06 pm; edited 18 times in total