Magic
Magic Name: Memory Make
Magic Type: Ancient
Description: Memory Make is a type of Ancient Molder Magic which grants the caster the ability to manipulate memories. It also gives the user amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. The caster can also create "memories" of themselves which are similar to holograms. This Magic also allows the user to create new Magic spells by combining spells from other Magic which the user has memorized before. Alburn learned this magic from his former mentor after he ran away from his previous life as a Noble. The elderly woman saw the potential in Alburn and took him under her wing but it was short lived due to the woman meeting her demise. Alburn didn't get to learn a lot but he at least has the potential of being able to master it.
Unique Abilities:
Spells:
Magic Name: Memory Make
Magic Type: Ancient
Description: Memory Make is a type of Ancient Molder Magic which grants the caster the ability to manipulate memories. It also gives the user amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. The caster can also create "memories" of themselves which are similar to holograms. This Magic also allows the user to create new Magic spells by combining spells from other Magic which the user has memorized before. Alburn learned this magic from his former mentor after he ran away from his previous life as a Noble. The elderly woman saw the potential in Alburn and took him under her wing but it was short lived due to the woman meeting her demise. Alburn didn't get to learn a lot but he at least has the potential of being able to master it.
Unique Abilities:
- D Ability: This magic's focus on memory has given Alburn an impressive photographic memory
despite how clueless he comes off as sometimes, being able to remember things in great detail by just witnessing it once whether it's sight, taste, touch, or smell, even to the point of being able to nearly mimic other people's basic fighting styles. - B Ability:
- S Ability:
- Spirit Link:
- A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability:Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.
The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage. Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.
Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.
- Ancient Magic:
- Overview: Magic that dates back to the age of the dragon war and even further back then that, ancient magic is old and powerful but still widely practiced as opposed to Lost which isn’t known beyond a few individuals. Ancient magic can be anything, however the lore should reflect old history with the spells and abilities.
Solitary Benefit: +50% Spell Damage
Spells:
- Advanced Spells:
- Name: Memory Make: Encore
Rank: D+
Type: Copy/Single Target/(Based on the spell it mimics)
Damage: (Based on the spell it mimics)
Range: (Based on the spell it mimics)
Speed: (Based on the spell it mimics)
Duration: (Based on the spell it mimics)
Downside: (Based on the spell it mimics)/Only works on D/D+ Spells/ Has to witness the spell being executed before he can use it even if he previously copied said spell. Required to pay the cost of this spell as well as the cost of the spell it's copying.
Description: After placing his index fingers on the temples of his head, Alburn is capable of copying another person's spell he has just witnessed due to it being fresh in his mind.
- D Spells:
- Name: Memory Make: Firebird Barrage
Rank: D
Type: Multiple Targets
Damage: 30 HP
Range: 45 meters
Speed: 30 meters per second
Duration: 1 post (Burning lasts for 3 posts.)
Downside: N/A
Description:
A fire and ash spell that Alburn memorized from two different spell books and mixed together. Alburn places his index fingers onto his temples, causing a fiery aura to envelope his body as about one to five flaming bird like figures fire from his body, targeting up to five opponents. Once impact is made, the fire birds will explode dealing damage as well as leaving behind ashes that will deal 5% of D rank burning damage over time for about 3 posts.
Name: Memory Make: Barricade of Frost
Rank: D
Type: Defense/Multi-Target
Damage: N/A
Range: 1 to 45 meters
Speed: 30 meters per second
Duration: 3 posts
Downside: N/A
Description:
Based off of an ice spell Alburn memorized in a book. After pressing his index fingers against his temples, Alburn quickly presses his palms against the ground and creates up to five walls of ice, one in front of himself and/or others to defend from oncoming attacks for up to three posts with the walls having a total of 90HP.
Name: Memory Make: Bamboozle
Rank: D
Type: Supplementary/AOE
Damage: N/A
Range: 30 meters
Speed: 15 meters per second
Duration: 3 posts
Downside: N/A
Description: Using his memories, Alburn creates a perfect replica of himself or someone he has just seen within a 30 meter radius. It is simply used as a distraction and once the decoy is hit by a spell of equal rank or higher it will disappear in a puff of smoke.
Last edited by Remnant on 15th May 2019, 11:30 am; edited 4 times in total