take over: hero soul
Magic Name: Take Over: Hero Soul
Magic Type: Take Over (+25% to HP and MP), ReQuip
Description: This, like most takeover magic, Hero Soul requires it's respective target to be utilized correctly. In the case of Hero Souls, the term of "hero" is incredibly subjective, where the person in question is only required to commit great acts, good or evil. In some rare cases, there are those who aren't famous for their own merit, but for the equipment that they wield, and in the case of this magic, it distinct the person as a different entity than their equipment, allowing for them to turn into said Hero and use their weapons.
Unique Abilities:
- Your Hero, My Enemy: Due to the classifications of what's a "hero", whenever Kokita fights and survives someone of A Rank or higher, she is able to make spells based off of them, though there are restrictions. First, unless she kills and consumes said person (which requires OOC consent), she can only make Partial Takeovers. Said fights don't have to be serious or to the death, however Kokita or the enemy has to fall below 50% of their health for her to have learned enough for a spell.
Lineage: Comet
Description: Comets were believed by the elders to be heralds of disasters. That they are preludes to an impending doom. To prove this theory was wrong, one high mage decided to summon a comet. Unfortunately, after the comet was summoned earthquake and tidal waves started occurring in different parts of Fiore. For this, the mage and his bloodline was cursed by the townspeople. They would be like comets, harbinger of doom and destruction and they will be hated by people wherever they go.
Ability: The user can cause bad luck or extremely bad luck to those around him. While under its effect, everyone’s attacks have tendencies to miss or fail at their attempts to do things.
Summons a comet to pass by the sky, affecting everyone in the topic. Each affected player uses dice rolls to determine bad luck or not, an even roll is for bad luck, an odd means nothing bad will happen. On the second use, the bad luck effect also affects the user.
Can be resisted by higher-ranked things.
Usage: 2 uses with a duration of 4 posts each and can be expended immediately to make a single use 8 post duration and summons two comets above them. If not used at the same time then there needs to be a 5 post cooldown between uses. If both uses are used the user will be struck with bad luck for the duration.
Last edited by Paradiso on 16th March 2019, 8:26 pm; edited 3 times in total