Magic
Magic Name: Marincess
Magic Type:
Lost Magic Primary Benefit: +2 posts to spell Durations, +15% to MP costs (increase to Durations/MP costs only applies to the lost magic itself not the character).
Summon Magic Auxiliary Benefit: Can have up to 20 summons out.
Description:
The ocean. A font of life for humanity and a boon for the animals underneath it. This unexplored territory was once home to the Marincess kingdom. A world filled with strange beings known as the Marincess. Magical spirits of water that once swam in groves and have long since gone extinct. Few live on in the Marincess Crystal Heart. Much like the Celestial Spirits, they agree to exit the Heart to aid a caster when summoned by the casters magical power. This requires a contract to be made with each of the Marincess inside the Crystal Heart.
Unique Abilities:
- Ability:
- Marincess Crystal Heart:
The Marincess Crystal Heart is constantly following the user around. It is a floating spirit of water that is entirely incorporeal. It pulsates a protective aura around the user that increases healing directed towards the caster by 25%. The aura has a range of 15 feet, and the heart follows the caster at a speed of 60 mps. The Heart cannot be more than 30 feet away from the caster or it vanishes and reappears next to her.
Spells:
- Signature Spells:
- Marincess Bubblebeam:
- Name: Marinces Bubblebeam
Rank: D
Type: Single Target
Damage: 40
Range:60 meters
Speed: 60 mps
Duration: Instant
Downside:
Description: The caster creates the signature of the Marincess on one of her palms using her mana. She is then able to fire a beam of fast traveling aquatic bubbles at a target pelting them for quick damage.
- D Ranked Spells:
- Marincess Signature:
Name: Marincess Signature
Rank: D
Type: Single Target
Healing: 40 HP
Range: 60 feet
Speed: 60 mps
Duration: 5 Post
Downside: None
Description: The image of the Marincess Signature appears in the users hand and a blast of pulsing blue light is sent out at the target. The target is then healed for 20 HP, as the light
washes over them.
- Marincess SeaHorse:
Name: Marincess SeaHorse
Rank: D
Type: Summon
Requip/Summon Melee Damage: 5 HP
Requip/Summon HP: 50 HP
Range: 60 meters
Speed: 60 mps
Duration: 5 Posts
Downside: Not available on Wednesdays or Mondays at night due to Bingo, an entirely understandable achilles heel.
Description: The summoner activates her contract with the Sea Horse and the image of the signature appears over the Crystal Heart. From it comes forth the Marincess Sea Horse to fight alongside the caster.
Abilities: The abilities this Requip/Summon spell has.- Ability 1: Marincess Seahorse can cast Marincess Signature on a target at half the range.
- Ability 2: A sphere of water surrounds Marincess Seahorse when she's first summoned. Marincess Seahorse can nullify the first 20 HP of damage she would take.
- Ability 1: Marincess Seahorse can cast Marincess Signature on a target at half the range.
- Marincess Sea Slug:
Name: Marincess Sea Slug
Rank: D
Type: Summon
Requip/Summon Melee Damage: 5 HP
Requip/Summon HP: 50 HP
Range: 60 meters
Speed: 60 mps
Duration: 5 Posts
Downside: Not available in the morning just because mornings suck and we can't all be expected to suffer.
Description: The summoner activates her contract with the Sea Slug and the image of the signature appears over the Crystal Heart. From it comes forth the Marincess Sea Slug to fight alongside the caster.
Abilities: The abilities this Requip/Summon spell has.- Ability 1: Marincess Sea Slug can create a wall of sludge up to 15 feet wide and tall that can take 40 HP of damage.
- Ability 2: A sphere of water surrounds Marincess Seaslug when she's first summoned. Marincess Seaslug can nullify the first 20 HP of damage she would take.
- Ability 1: Marincess Sea Slug can create a wall of sludge up to 15 feet wide and tall that can take 40 HP of damage.
- Marincess Cadet:
Name: Marincess Cadet
Rank: D
Type: Summon
Requip/Summon Melee Damage: 5 HP
Requip/Summon HP: 50 HP
Range: 60 meters
Speed: 30 mps
Duration: 5 Posts
Downside: Not available from 8 to 5 on Saturday thanks to Salsa lessons. Ra-cha-cha!
In addition, the Cadet moves horribly slow.
Description: The summoner activates her contract with the Cadet and the image of the signature appears over the Crystal Heart. From it comes forth the Marincess Cadet to fight alongside the caster
Abilities:- Ability 1: Marincess Cadet can fire off a blast of water by singing a gnarly melismata. This blast goes 60 feet out at 60 mps but deals 50 damage.
- Ability 2: While Marincess Cadet is summoned, Marincess Bubblebeam does an additional 25% of damage.
- Ability 1: Marincess Cadet can fire off a blast of water by singing a gnarly melismata. This blast goes 60 feet out at 60 mps but deals 50 damage.