- Job Details:
- Job Title: Rise From Ashes
Rank: Guild Scale Job
Job Location: Era
Group Word Count: Word count is based on each individual member. Members have the choice of completing the word count requirements and receiving the benefits of no more than one rank above their current one. What this means is that someone of a higher rank can choose to fulfill requirements for a lower rank if they wish, but will only receive benefits for that rank.
Additional Requirements:
Must be a registered member of the Rune Knights.
Must have a minimum of at least five members participating, and a minimum of three total characters per thread.
There will be three threads as described below, each with a different focus.
Job Description: A dark guild calling themselves the Crimson Fang is invading the Rune Knight headquarters in Era! The objective for the Rune Knight members is to try and fend off the attacks as best you can, with the focus of trying to subdue and apprehend as many criminals as possible. Kill only if you must in defense of yourself, an ally, or an innocent bystander. Additionally, members may choose to treat this as their introduction thread to the guild if they wish, or you may choose to already be in the Rune Knights and be a survivor of the event. The following locations will be coming under attack:
Rune Knight Headquarters - This is the main objective of Crimson Fang's attack, as they are looking to free some of their members that are imprisoned here. They will be focusing heavily on bringing down the prison, likely looking to free as many criminals as possible in order to ensue enough chaos to make it to their own people.
Magic Council Hall - As a distraction, Crimson Fang will be sending some of their elite warriors to attack the meeting hall of the Council. On the surface this will appear to be the main desire of attack, but it is really only a ruse to attempt to cover up the jail break. Enemies here seem to have no real goal outside of wanton destruction.
City of Era - If enough Knights sign up for the event, a third thread may be opened in which the city of Era and its citizens are also attacked as a secondary distraction to try and split the Rune Knight forces. Similarly to the Council Hall, this attack has no ulterior purpose aside from mass destruction to keep the Knights busy.
Enemies: Enemies (aside from bosses) are scaled to rank.
Enemy: Rookies
Enemy Rank: Weak
Enemy HP, MP, Damage Output, Speed: 1-2 ranks below player’s
Spells & Attacks: These mages are not very strong, and because of that they tend to travel in packs of ten to twenty. Most of them do not have a very good command of any magic because they are still learning and honing their spells, so they tend to fight with a mixture between weak blasts and common weapons such as swords, knives, hammers, and rifles. You may feel free to flavor their magics and weapons as you choose. Only requires 2-3 hits of your rank to take down.
Enemy: Adepts
Enemy Rank: Normal
Enemy HP, MP, Damage Output, Speed: Equal to player’s rank
Spells & Attacks: These enemies are a bit more difficult to fight. They have been with Crimson Fang a little longer, and have a fair bit more control of their magic. They travel in packs of three to four, and are harder to take down. You may flavor their magics and weapons as you please. Requires 8-10 hits of your rank to defeat.
Enemy: Veterans
Enemy Rank: Strong
Enemy HP, MP, Damage Output, Speed: 1-2 ranks above player’s
Spells & Attacks: These guys have been with the dark guild for years, and have full command of their magic and skills. They are extremely difficult to take down even if it's just them against a group of Knights. Typically, there is a squad of either Rookies or Adepts following them around. Their magics and weapons may be flavored as desired, but their weapons are heavily imbued with magic. Requires 15-18 hits of your rank to defeat.
Enemy: Elites
Enemy Rank: Boss
Enemy HP, MP, Damage Output, Speed: H rank or higher
Stats & Magic: The elites of Crimson Fang are the Guildmaster and his two Aces. They should not be engaged by low level Rune Knights without the assistance of either the Field Marshall or one of the Generals. Only the Field Marshall or a General may generate an Elite enemy in their thread. These mages have completely mastered their primary magic, and are also in possession of a secondary magic. They require 20-25 hits at S rank or higher to take down.
Reward: Each character receives jewel and experience based on the rank of WC they completed for the event. Additionally, the guild receives 200,000j as well as an additional 25,000j for each character after the fifth that completes the job.
"Character counts most when duty calls." This was bad. Serilda’s adrenaline was pumping like mad through her veins as she raced up the stairs that lead to the building of the Magic Council. She and Mythal had been at the Rune Knight headquarters just around the corner on the large plateau when chaos had struck. They had been in the middle of turning in a few criminals they’d apprehended on their most recent mission when a massive explosion rocked the very ground they stood on. A glance out the nearest window showed a large plume of black smoke billowing from the city of Era, and even from the jail the two Slayers could hear the screams of citizens in the distance. The two of them hadn’t even gone more than a few hundred feet outside in a hurry to reach the point of attack when another explosion of magic tore apart a large chunk of the building where the Magic Council met and conducted their business. They’d had a quick choice to make: The citizens, or the council? In the end, there was no choice. They needed to check out both. So, the two had agreed to split up, with Mythal using his superior speed to get down to the city and Serilda storming her way up into the hall of the wizard leadership. At her heels was Xiuhcoatl, her trained wolf hound. The creature had a thick black coat that was speckled with cream like stardust along her spine, face, and feet. While Xiuh was a more lackadaisical creature at heart, she knew when it was time for business. She kept up with Serilda easily, her delicate nose already sniffing the air for peculiarities along with her master’s. Heading the same direction as her were plenty of Rune Knights with their weapons and armor, ready to jump into the building and figure out what was going on. At the edges of her Void sense, Serilda could also feel that several other squads of Knights were also being dispatched to the city. Additionally, her magic was telling her that there were people fighting inside. Her mind was racing. A two pronged attack meant that the Knight forces would be split, and they would need as much help as possible. But of course the question remained: Who would be crazy enough to attack the hall of the Magic Council? She would soon get her answer. As Serilda ran up the steps toward the entrance of the building, she felt the approach of several figures from inside. The great double doors burst off their hinges, and though Serilda could easily avoid them by letting them pass through her body that would only put those behind her at risk. Instead, thinking quickly, she tapped into her magic and created two decent sized funnels of inky black wind that caught the doors up in their currents before dropping them harmlessly to the ground. Before her stood a group of unimpressive looking ruffians. Several of them held mundane weapons in their hands, and all of them bore a symbol on their skin or their clothes that resembled some kind of claw or curved tooth. The symbol was vaguely familiar, though not one she had come across often. She recognized it as the mark of a dark guild at the very least. There was a moment of silence as they stood there facing off with Serilda and many of the others standing around her, a lot of whom had been blown back by the force of the magic that had ripped the doors apart. Xiuhcoatl stood crouched at her feet, growling lightly and waiting direction. “You have one chance and only one chance to stop this attack and turn yourselves over to the Rune Knights,” Serilda said. Even though she was not a Knight herself, she was closely affiliated with the policing force and many of them knew who she was. They seemed to be waiting on her direction, standing at the ready to fight as her cold and collected voice rang out clearly with the authority of one who was used to speaking over the cacophony of battle. “Failure to do so will only mean you go to prison beaten, bruised, and exhausted.” By the tone of her voice, it was not a threat but a promise. She didn’t know what these degenerates wanted, nor did she care at present. It wasn’t important. What was important was that they were stopped, and the rest could be figured out later. But of course, it wasn’t going to be so easy. Serilda always gave a fair warning of what would happen if criminals resisted arrest, and as always they never listened. “Go to hell, tightass!” one of the dark wizards called to her, clearly unimpressed and unintimidated by her words. One of them lifted a rifle at her and took a shot. The blast of energy honed in on her location, its trajectory on track to hit her right between the eyes. Instead, with the flick of her wrist she guided the magical bullet up and away from her, pushing it back around until it shot back at the man who had fired it, knocking him back several feet onto his ass. As his comrades turned in confusion to process what had just happened, Serilda reached to her hip where two swords were sheathed -- one silver and one black. Her fingers wrapped around the first one, drawing forth a scimitar that hummed with energy and had an eerie pale glow about it that could be seen even in the full daylight. “Very well, then,” she said evenly. With no more to be said, she shot forward in the blink of an eye and cut down the whole group of wizards, her sword landing places that would not be fatal but would certainly put them out of the fight. That triggered everyone else into action, the Rune Knights rallying with a cry and pouring forward into the building. Whoever these people were, they were going to sorely regret instigating this attack -- Serilda intended on seeing to that personally. Words: 1027/8000 |