Magic
Magic Name: Sunstorm Slayer
Magic Type: Dragon Slayer (Proof of Purchase)
Description:
“The Sunstorm Slayer Lacrima is a sphere that seems to contain an ever-rotating, blazing inferno of unprecedented proportions, twisting, swirling, bending, before being set alight once more, a flame that appears as if made to burn eternally roaring within. The Lacrima is quite hot to the touch and seems to radiate both a perpetually intense light and heat. Even so much as simply touching it is no easy feat.”
After going missing for many years, the sunstorm lacrima had been found by a group of researchers from the company that Aiden heads, the Steel Wings. In an attempt to wield enough power to save people, Aiden took it upon himself to infuse the lacrima to him, giving him the power to wield the sun, or as close as one can get to doing so. The power from this magic gives it the ability to wield not only fire and electricity but radiation and plasma as well, making it a truly stellar (Ha) magic!
While Aiden intends to use this magic for good, the destructiveness that it brings with it is not something the scoff at as it can carry more power and more radiation than an atomic bomb. Seeing as it has a lot of potential to be easily used for calamity, a majority of Aiden's spells have gone to focusing on the Fire and Electricity side of the elements. That isn’t to say however that he won’t have a nasty spell on his back burner just in case.
Magic Name: Sunstorm Slayer
Magic Type: Dragon Slayer (Proof of Purchase)
Description:
“The Sunstorm Slayer Lacrima is a sphere that seems to contain an ever-rotating, blazing inferno of unprecedented proportions, twisting, swirling, bending, before being set alight once more, a flame that appears as if made to burn eternally roaring within. The Lacrima is quite hot to the touch and seems to radiate both a perpetually intense light and heat. Even so much as simply touching it is no easy feat.”
After going missing for many years, the sunstorm lacrima had been found by a group of researchers from the company that Aiden heads, the Steel Wings. In an attempt to wield enough power to save people, Aiden took it upon himself to infuse the lacrima to him, giving him the power to wield the sun, or as close as one can get to doing so. The power from this magic gives it the ability to wield not only fire and electricity but radiation and plasma as well, making it a truly stellar (Ha) magic!
While Aiden intends to use this magic for good, the destructiveness that it brings with it is not something the scoff at as it can carry more power and more radiation than an atomic bomb. Seeing as it has a lot of potential to be easily used for calamity, a majority of Aiden's spells have gone to focusing on the Fire and Electricity side of the elements. That isn’t to say however that he won’t have a nasty spell on his back burner just in case.
- Unique Abilities:
- Ability 1: Flame On!: For five posts, once per thread, Aiden has the Ability to cover his entire body in the Sunstrom’s Magic, making it look like he is on fire. The magic encasing him not only allows him to fly but it also gives his speed a 35% buff from his normal character speed. His character strength also gets buffed for 20%
- Ability 1: Flame On!: For five posts, once per thread, Aiden has the Ability to cover his entire body in the Sunstrom’s Magic, making it look like he is on fire. The magic encasing him not only allows him to fly but it also gives his speed a 35% buff from his normal character speed. His character strength also gets buffed for 20%
- Signature Spells:
- Miniature Sun:
Name: Miniature sun
Rank: C
MP Cost: 0 MP
Category: Offensive
Type: Singular
Damage: 60 HP
Range: 120 Meters
Speed: 120 Meters per second
Duration: 5 Post
Downside: Think of it like throwing a baseball or getting hit. You can move out of the way.
Description: Aiden creates a ball made up of all of his elements, then launches it at the foe. The ball will travel to them at C-rank speeds and will attempt hit them. If it does it explodes and deals C-rank damage. The ball will burn the opponent for 5% of their health for five posts. The way to avoid this spell is hitting it with a spell that is the same rank or higher, or being faster than it, or its range.
- C-rank Spells:
- Storm Grip:
Name: Storm Grip
Rank: C
MP Cost:30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: 120 Meters
Speed: 120 Meters per second
Duration: 5 Posts
Downside: Does not subdue enemies, they can still move and cast spells.
Description:With an extension of his arm, palm facing the enemy, Aiden closes his hand. Three rings made of fire and electricity appear wrapped around his arm. Aiden then shoots these rings at the opponent, attempting to wrap around their neck, torso, and legs if they hit. The rings then attempt to close around their opponent, electrocuting them first, dealing the C-rank damage, the ring with then stay around them for five posts, burning them for 5% of their HP per post. In order for someone to avoid this spell they could use a defensive spell that blocks C-rank or higher hits, or a burst spell that is C-rank or higher. If the rings are on them already, burst spell will knock the rings away.
- Plasma Explosion:
Name: Plasma Explosion
Rank: C
MP Cost:30 MP
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: 120 Meters
Speed: 120 Meters Per Second
Duration: 5 Posts
Downside: If the opponent isn’t immobilized, they can easily step out from the explosion since it’s so small.
Description:Aiden puts his palms on the ground and visualizes where he wants the plasma to erupt from. The ground will start to shake around the opponent and a second later, hot, reddish plasma will erupt from the ground underneath the opponent’s feet. The explosion and radiation from the blast is enough to do C-rank Damage to the opponent. The explosion will continue gushing out plasma for 5 posts. If the opponent can’t get out after the first post the radiation and heat will work together to burn the opponent for 5% per post.
- Solar Whip:
- Name: Solar Whip
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Multiple Target
Damage: 45 HP
Range: 90 Meters
Speed: 65 Meters Per Second
Duration: 1 Post
Downside: Spell is very target and hit, leaving no room for controlling the whips. Once they have their targets they can’t change.
Description: Plasma and flames come together in a long, whip-like formation. The whip then splits off from the main one into five different whips, arching off of each other. The whips will fall down and attempt to crash into the enemies at C-rank speed, each one being large enough to do one C-rank damage to each opponent it hits (if they do), up to five. To avoid this spell you could counter the whips by using a defense spell that block C-rank or higher, move out of the range, or hit the whips with a C-rank or higher spell.
- Overheat:
Name: Overheat
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Burst
Damage: 60 HP
Range: 30 Meters
Speed: 30 Meters Per Second
Duration: 5 Posts
Downside: This spell effects everything within a range of 30 meters from the initial blast. Anything within this range is affected. Pet’s and Allies included.
Description: Aiden releases a quick burst of energy. The burst looks reddish because of the plasma but it also has flames and electrical currents running through it. The initial power of the burst does a C-rank burst damage and the lingering radiation and heat burns opponents for 5% of their health each post for 5 posts. This is truly a last resort move.
- Solar Meteor:
Name: Solar Meteor
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Multiple Target
Damage: 45 HP
Range: 90 Meters
Speed: 65 Meters Per Second
Duration: 1 Post
Downside: Currently, only five meteors can be summoned in total. Only active for one post meaning one attack per opponent.
Description: Balls of fire and electricity appear in the sky and lock onto five opponents. The “meteors” will fly down at 65 Meters per second towards the enemies, crashing into them and dealing C-rank damage to each opponent. Since this is not a homing attack, the meteors can miss opponents if the opponent moves, They can also block it with a C-rank or higher defense spell, or hit the meteors with a spell C-rank or higher.
- The Sun's Embrace:
Name: The Sun’s Embrace
Rank: C
MP Cost: 30 MP
Category: Supportive
Type: Area Of Effect
Healing: 30 HP
Range: 60 Meters
Speed: 30 Meter Per Second
Duration: 5 Posts
Downside: Anyone within a 60 meter radius will get healed, including enemies. Also, the move does not protect the people in the radius from being attacked.
Description:Aiden uses his flames to heat up the ground around him, extending the warmth of them for 60 meters around him. The flames will not heat up the ground to hurt but for the people within the radius to feel refreshed, healing anyone within the radius for C-rank healing for five posts.
Last edited by Aiden Ainsley on 8th May 2020, 6:26 pm; edited 6 times in total