Magic Type: Slayer Magic / Ancient Magic
User: Indra "Raijin" Tenzoku
Generation: First Generation
Description: An ancient art that was bestowed by the dragons themselves to worthy humans. The magic to wield the same power of dragons, and in turn the power to defeat one. This magic allows the user to manipulate lightning as an extension of their own body, taking on the same traits and abilities as Lightning Dragons. They are able to generate vast levels of lightning/electricity from their bodies via their magic, and utilizing in similar traits Lightning Dragons would use em. The biggest trademark powers this magic has is to allow a Dragon Slayer to eat their corresponding element, magic or natural, and use it to restore their magic power. They also have enhanced senses akin to a dragon's-- hearing, sight, and smell.
Indra uses Lightning Dragon Slayer magic in a variety of ways-- from enhancing his ninjutsu and martial arts training to creating powerful lightning strikes against his enemies. He can freely manipulate lightning energy from not just himself, but also from his surroundings via proper magic control. Though not limited to, he can shape the lightning to do anything he wills, as well as change its properties via extra training or create temporary weaponry. The most trademark he uses, is to cloat himself in a cloak of lightning, enhancing his speed, strength, and reflexes ten-fold.
Slayer Benefits: Slayer magic overrides the possibility to get benefits from other types of magic. The following are inherited bonuses to Indra being a dragon slayer:
- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
- Resistance to their slayer element based on strength of spell/ability (See below)
- Dragon Slayer Resistance, Consumption and Dragon Force Rules:
- Slayer Resistance Chart:
2 Ranks Above Character: 0%
1 Rank Above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Consumption Rules:- A lightning spell consumed will restore = MP to the spell's cost.
- If the consumed spell is a higher rank than character, restores 1/4th of the spell's MP and take full damage!
- Natural sources of element only restores 1/4th of a spell of user's own rank per post consumed.
- Cannot consume element magic from your own magic, item, pets, or own self-benefit means.
- Cannot consume mixed elements of lightning.
Dragon Force:
Generation: Third Generation
Conditions & Cost:Can activate Dragon Force at will.(Third Gen. detail)- Must have 50% of total MP remaining to activate Dragon Force.
- To maintain Dragon Force, slayer must pay 10% of their remaining MP per post until it hits zero or cancelled by the user.
- If MP is reduced to 0 due to Dragon Force, user will suffer magical sickness.
Dragon Force Abilities:- Slayer's Strength, Speed and HP increase by 50%.
- Spell power of each rank increase by 150%.
- An aura of lightning coats the slayer's body. Physical attacks done by slayer deliver (paralysis/stun) status effects. +5 Melee damage done to their strikes.
- Spells cost no MP to cast while in Dragon Force.
- A lightning spell consumed will restore = MP to the spell's cost.
Strengths:
The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Damage done to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents are doubled.
Weaknesses:
Motion Sickness: For some odd reason, a Dragon Slayer's physical constitution cannot tolerate compremises to their balance and severely effect's the inner ear. As a result, they will experience nausia and motion sickness while on man-made vehicles. Living creatures/mounts are an exception to this rule. They cannot consume God or Demon Slayer magic.
Lineages:
- List of Lineages:
- Keeper of War
Legends tell of a vengeful monk who was banished from the monastery for his violent behavior who traveled the world; seeking to wreak his vengeance. Wherever he went, violence-war-hatred-and discord erupted. However, he came to realization that the monastery monks would continue to foil his revenge by bringing peace to the lands. He sacrificed his body using a powerful dark spell to corrode it in everlasting war. Some people are cursed with a fraction of this monk's vile gift at birth. They can call upon it to create violence and fighting within an area for a short time.
Ability:
The user shouts and spreads a black mist over everyone nearby within a 30 meter radius (+10 meters per rank beyond D) of the user. All communications cease for 3 posts, and everyone fights the person closest to them. If there are no enemies currently present within the infected, they will turn on themselves and begin causing bodily harm.
Usage: 3 posts. Cool-down: 10 posts. Only effects beings of your rank or less(S Max). The user can also be attacked when this is used.
Unique Abilities:
- The Wandering Storm- Indra's lightning while in battle causes a great deal of destruction-- but also natural heat. While he cannot eat his own lightning, the aftermath of his lightning magic naturally charges and heats up the atmosphere above him. The resulting change creates NATURAL thunderclouds. If Indra battles consecutively for 3 posts, while having his magic active in some form for that time, natural thunderclouds will form and lightning will strike-- that is allowed to be consumed. Consumption acts as a natural source, however, after consumption, Indra cannot consume lightning this way for 2 posts afterward. Each consumption after the first, increases this cooldown by +1. Should the 3 consecutive magic activity be interrupted, the clouds will not form and must start over again. Clouds remain active till the end of the battle or dispelled by another form of magic of Slayer's rank.
- Rairyu Tengan - Lightning Dragon Heaven's Eye- Exposure to the nature and magic of the Lightning Dragon has further transformed Indra's sensory skills by awakening a powerful 'eye magic'. The iris of the eyes transforms yellow with a jagged lightning-like shape where his pupils should be. Lightning flickers from the iris around the sclera, adding to its fearsome appearance and makes the eyes glow. This rare visual magic allows him to see things on an electromagnetic spectrum. Through the eyes, he can see through physical objects (X-ray vision) and able to see in absolute darkness. Further, he can also visually see the flow of electricity, be it bioelectricity or artificially generated within his range of sensory. This allows him a sense of precognition on a person's movement via seeing their nerves react before their body does. Finally, this eye magic grants him the ability to see through visual/illusion magic, allowing him to easily determine illusions. Even if under the effect of an illusion spell, by paying equal cost of MP to the afflicted illusion spell, he can break its effect on him by giving his own nervous system a mild jump-start.
- S-Rank Ability: (Locked till S Class)
Last edited by Zabertooth on 1st April 2019, 4:39 pm; edited 19 times in total (Reason for editing : Editing images.)