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    Demytri Arc Weapon

    Demytri
    Demytri

    1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 34
    Guild : Savage Skull
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    Experience : 0

    Character Sheet
    First Skill: Rave Magic
    Second Skill:
    Third Skill:

    Demytri Arc Weapon Empty Demytri Arc Weapon

    Post by Demytri 27th May 2013, 4:26 am

    Name: Rave Crystal
    Type: A Knife
    Description: (Weak weapon) Rave Crystal is a simple switch knife that could be used for closed combat or for throwing as it has a string mechanism that allows it to return to Demytri.
    Strengths:
    -It can be used for closed combat as well as for throwing
    -Can also be used to increase mobility like a grappling hook
    Weaknesses:
    -It Can be easily blocked by higher level mages
    -Quite handy to use along with turntables
    Abilities:

    Spoiler:


    Last edited by Demytri on 18th January 2014, 4:40 am; edited 2 times in total
    Rosetta Crawford
    Rosetta Crawford

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    Demytri Arc Weapon Empty Re: Demytri Arc Weapon

    Post by Rosetta Crawford 29th May 2013, 5:21 am

    Demytri wrote:[b]Name: Clarity
    Type: A Knife
    Description: Clarity is a simple switch knife that could be used for closed combat or for throwing as it has a string mechanism that allows it to return to Demytri.
    Strengths:
    -It can be used for closed combat as well as for throwing
    -Can also be used to increase mobility like a grappling hook
    Weaknesses:
    -It Can be easily blocked by higher level mages
    -Quite handy to use along with turntables
    Abilities:

    Name: Clarity Overdrive
    Rank: D
    Description:Caster channels sound magic into clarity and scans for a safe place to flee to once in great danger.
    Strengths:
    -It can get away from any enemy unless the enemy is faster than him or if he is blocked by soundproof objects
    -It heals Demytri completely immediately
    Weaknesses:
    -It Jams the string mechanism of clarity so it only serves as a close range knife
    -It exhausts Clarity's magical ability
    -And the novelty of being called a Coward.. :oops: Is your magic sound based. If so this is fine. If not the spell needs to relate to your magic in some way. Weird rule I know, but its a rule.

    Spoiler:

    [color=teal]Guessing this is a weak weapon. Please state that in the description somewhere.

    Comments are in teal


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    Demytri Arc Weapon Zack2_by_gramcrackers-d8ker96

    Demytri Arc Weapon Zack_by_ravenart5-d8j23c0

    Demytri Arc Weapon Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Demytri
    Demytri

    1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 34
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Rave Magic
    Second Skill:
    Third Skill:

    Demytri Arc Weapon Empty Re: Demytri Arc Weapon

    Post by Demytri 29th May 2013, 6:28 am

    Speaking of Magic: I have Rave magic, Which is like A sub- magic of sound magic, with a DJ twist.

    Yah I put it as weak already.
    NightDrivenEn7
    NightDrivenEn7

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    Demytri Arc Weapon Empty Re: Demytri Arc Weapon

    Post by NightDrivenEn7 12th June 2013, 7:21 am

    Weak weapons have no abilities.


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    Demytri
    Demytri

    1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 34
    Guild : Savage Skull
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Rave Magic
    Second Skill:
    Third Skill:

    Demytri Arc Weapon Empty Re: Demytri Arc Weapon

    Post by Demytri 18th January 2014, 4:41 am

    Done


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    Demytri Arc Weapon ZBDjucf

    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



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    Demytri Arc Weapon Empty Re: Demytri Arc Weapon

    Post by TacticalFallacy 19th January 2014, 7:09 am

    Easily approved.


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