Embrace Of The Green Grove
Magic Name: Embrace Of The Green Grove
Magic Type: Ancient
Magic Benefits: Solitary; +50% To Healing Spells
Description: The Feywild sometimes called the land of Faerie is a place bright with magic. Those who wander its enchanted roads discover miracles undreamed of in the mortal world. In the Feywild, laws of science, logic, and reason defer to the arts of magic, story, and rhyme. Ordinary animals and objects converse as eloquently as any worldly mortal. Enchanted forests wander across the landscape like herds of roving sheep. Glorious castles perch on mountain spires that touch the starry heavens, and a bold traveler can board a vessel to a fey palace on the moon. Fairies anoint the dewdrops on morning flowers, and in the evening, satyrs play their gentle pipes to lull the world to sleep.
Existing as an ancient echo and an intersecting material plane otherwise known as Earthland, the enchanted land of the Fae discharges an immense amount of natural arcane energies. Exposure to these powerful magical energies at these intersecting points otherwise known as gates create miracles. These miracles shape the land and the creatures known as the Feytouched. Exposed to a wonder of the Feywild in a Feytouched forest, Flora Aislinn became fashioned by these natural energies to become a unique existence - a were-alraune.
The Feytouched Woods where Flora Aislinn was born and raised by the Wood Nymph named Zinnia is known as the Green Grove. In this enchanted wood, Flora learned about the wondrous realm of the Green Grove. She learned about the different creatures residing in the grove and her connection to the natural world around her - primarily the plants. Linked to her existence as a were-alraune, Flora always felt a kinship toward the various flowers and bushes near her. Creepers with thistles on them would migrate out of her route so they wouldn't stab into her feet. Flowers erupted into full bloom for her whenever she was sad or happy.
Zinnia taught Flora more about the applications of her powers and the basics of magic as she became older in conjunction with the part of her duties to protect the Green Grove. Embrace Of The Green Grove primarily focuses on the healing aspect of nature using a diverse array of vegetation and natural energies to restore the body and remove negative status effects. Secondarily, it uses vegetation and natural energies to control the battlefield through status conditions such as sleep.
Unique Abilities
Daughter Of The Green Grove:
The Green Grove is the Feytouched Woods where Flora Aislinn was born and raised by the Wood Nymph named Zinnia. The Green Grove overflows with an abundance of arcane energies in the air, in the land, and in the water causing the creatures who live within the confines of the forest for a prolonged time to become much more connected to flow of energies from both the plane of Faerie and the realm of Earthland. It is through this connection to mystical energies that these creatures have greater reserves of magical power and magical power regeneration. Flora is capable of storing an additional 50 percent MP within her own body and regaining 5 percent MP every other post.
Friends Of The Green Grove:(Locked)
Flora can interact with the plants near her due to possessing an otherworldly connection with them. Flora can obtain information about the local area by speaking with them, and the data varies depending on the plant's age and species. She is also able to pass through any natural-occurring vegetation barriers without any problem. The plants will move out of her way and her allies. For example, vines with thorns on them will migrate of their own accord out of the path. She is also able to tell what the weather will be in an area thanks to her friends. Out of character permission is required for moving parts of someone's magic or attaining information from the plants related to their magic/abilities/equipment.
Gifts Of The Green Grove:(Locked)
The Green Grove has anointed Flora with a pair of distinct charities in the form of two different effects when it comes to the application of her magic. The first is a reduced price to the amount her spells cost her to cast. The amount is reduced by 35 percent. The second is a unique passive to her spells or rather the healing aspect of her magic. When Flora over-heals an individual, they are granted a damage shield which has the durability of the excess healing. The shield manifests itself as fluttering rose petals. For example, if a person is missing 20 HP and Flora heals them for 30 HP then they get a shield that absorbs up to 10 HP. This passive only takes effect once per post for each individual.
Signature Spells
Name: Caress Of The Green Grove
Rank: C
Type: Healing | AoE
Healing: 30
Range | Speed: 60 Meters | 30 Meters Per Second
Duration: N/A
Description: Growing an orange variation of the faerie flower from the ground or from her hair in a flash, Flora can call forth the healing properties of this particular species of blooming plant. The instant the flower blooms it releases an orange colored pollen-like substance which heals Flora and her allies within the area of effect. The orange faerie flower then withers and fades afterward.
Name: Protection Of The Green Grove
Rank: A (Locked)
Type: Defensive | AoE
Durability: 150
Range | Speed: 150 Meters | 75 Meters Per Second
Duration: 1 Post
Description: A myriad of powerful and thick trees erupt from the soil surrounding Flora and her allies which grow in a variety of directions to form a large protective barrier to guard her and her associates against incoming damage for a moment. These large trees are also capable of serving as a temporary barricade or obstacle to keep enemy mages at bay for a brief time as well.
Name: Green Grove Purification
Rank: S (Locked)
Type: Debuff Removal | AoE
Damage: 0
Range: 200 Meters
Speed: 100 Meters Per Second
Duration: One Post
Description: Growing a white variation of the faerie flower from the ground or from her hair in a flash, Flora can call forth the healing properties of this particular species of blooming plant. The instant the flower blooms it releases a white colored pollen-like substance which removes one status effect equal to or less than the spell's rank. The orange faerie flower then withers and fades afterward.
D-Ranked Spells
Name: Verdant Affection
Rank: D
Type: Passive
Damage: N/A
Range | Speed: N/A
Duration: N/A
Description: At her very core, Flora only yearns to support both humanoids and the various aspects of nature with her abilities. Her innocent desires to assist those in need has manifested itself in the form of her passive ability - Verdant Affection. Her regenative spells possess a certain warmth to them which increases the amount her spells heal for by 40 percent.
Name: Verdant Torpor
Rank: D
Type: Status Effect | Multiple Target
Damage: 0
Range | Speed: 45 Meters | 30 Meters Per Second
Duration: 1 Post
Description: Growing a silver variation of the valerian flower from the ground or from her hair in a flash, Flora can call forth the sedative properties of this particular species of blooming plant. The instant the flower blooms it spits a silver-colored pollen-like substance orb which launches forward in a straight line. The orb continues to travel forward until it hits the maximum spell range or until it hits a target. Upon hitting a target, the orb of pollen explodes effecting a small area of 5 meters. Targets within the area are inflicted with a drowsing effect which lowers their speed and reaction time by 50 percent for two turns. After the second turn, the inflicted targets end up falling asleep for a single post or turn. The silver valerian flower then withers and fades afterward.
Name: The Verdant Traveler
Rank: D
Type: Teleport | Burst
Damage: 0
Range | Speed: 15 Meters | 15 Meters Per Second
Duration: 1 Post
Description: By merging her body into any organic variation of vegetation within any realm, Flora is capable of traveling from one type of plants. However, in combat, she is only able to traverse a certain distance from her present location. This technique is similar to opening the door to a room and going into the next.
Name: Verdant Kiss
Rank: D+
Type: Healing | Single Target
Healing: 60
Range | Speed: 0 Meters | 0 Meters Per Second
Downside: No Range
Duration: 1 Post
Description: Producing a unique brand of enchanted sweet nectar inside of her mouth which replaces the normal saliva in her mouth, Flora brings the intended target close to her before landing a smooch on his or her cheek. The sweet nectar possesses healing properties. The nectar trickles out of her mouth and brushes against the flesh of the repentant healing for a modest amount. The healing factor of this spell can be increased by an additional 75 percent; if Flora uses a french kiss instead of a simple peck on the cheek.
C-Ranked Spells
Name: Woodrose Rapture
Rank: C
Type: Status Effect | Area of Effect
Damage: N/A
Range | Speed: 60 meters | 30 meters per second
Duration: 5
Description: Flora grows a circular field of light-brown Woodrose flowers which spring forth from the surrounding earth and blossom into full-bloom in a manner of seconds. Their aroma and pollen have a hallucinatory effect on those who breathe in the pollen. From the initial post until the fourth post, the inflicted targets suffer from blissful flashes. This the stricken targets causes suffer from the rapture debuff. The rapture debuff reduces the individual's melee and magical strength by 15 percent. It also reduces their movement speed by 25 percent. These pleasant visions of paradise differ on what each individual desires. This spell does not allow Flora to see what each person desires as it is an effect of the pollen.
Name: Seduction Of Tulips
Rank: C
Type: Status Effect | Area of Effect
Damage: N/A
Range | Speed: 60 meters | 30 meters per second
Duration: 5
Description: Flora grows a circular field of ruby-red tulips which spring forth from the surrounding earth and blossom into full-bloom in a manner of seconds. Their aroma and pollen have a sort charmed effect on those who breathe in the with the garden of tulips as they begin to have feelings of affection toward Flora. While this does not stop their combat ability completely, they will find themselves dealing reduced damage toward Flora and her allies as if they do not wish to upset their new-found love too much. The charmed debuff causes enemies to deal 25 percent less magic and physical damage to Flora and her allies.
Name: Daphne Shot
Rank: C
Type: Status Effect | Multiple Target
Damage: 0
Range | Speed: 90 Meters | 65 Meters Per Second
Duration: One Post
Description: Growing a Daphne flower from the ground or from her hair in a flash, Flora can call forth the paralysis-inducing properties of this particular species of blooming plant. The instant the flower blooms it spits a pollen-like substance ball which launches forward in a straight line. The sphere continues to travel forward until it hits the maximum spell range or until it hits a target. Upon hitting a victim, the pellet of dust explodes effecting a small area of 10 meters. Targets hit by the attack are stunned in their present location for 1 post.
Name: Restoration Of Calendula
Rank: C+
Type: Healing | Area of Effect | Healing Over Time
Healing: 22.5 First Post | 22.5 Each Post Until Duration Ends | Total 112.5
Range | Speed: 90 meters | 45 meters per second
Duration: 5
Description: Flora grows a circular field of sun-yellow Calendulas which spring forth from the surrounding earth and blossom into full-bloom in a manner of seconds. Their aroma and pollen have a restorative effect on associates who are exposed to it as their injuries will begin to heal. As long as Flora and her allies say within the field of flowers, they will regain health on each turn until the flowers fade away. If they stay within the patch of flowers, allies receive 2.5x C+ rank of AoE healing.
Last edited by Prince Tendo on 18th February 2019, 9:37 pm; edited 4 times in total