Primary Magic:
Celestial Story Book Magic
Secondary Magic:
(Must be filled in later. Magic you bought at the store goes here)
proof of magic change: https://www.fairytail-rp.com/t14653p550-magic-shop#320648
Magic Type:
Summoning
Description:
This is a sacred type of celestial magic that involved the keys of the storybook. Aura had stumbled upon this one day when walking through a forest. She found a hidden grotto that had a storybook right in the middle of the room. These unlocked a magic within her that allowed her to use celestial magic. These keys gave her the magic to summon characters from her storybook. It also buffs the summons up really well through passives from creatures or the magic itself. It is based on putting on a show/performance in order to boost spirits of Aura and her summons
This storybook allows for the ability to buff the summoned creatures. It also summons all different type of creatures that range from offensive to defensive and supportive magic. This magic has many ways to weaken the enemy through buffs and crowd control. She is also able to use the key of Pisces which allows for amazing protection and disabling.
Strengths:
-uses a range of summons
-makes enemies vulnerable
Weaknesses:
-need the spellbook to cast(keys are imprinted in it)
-basically defenseless aside from spirits
-relies on death
- Lineage:
- Description:
For generations, alchemists have been trying to create a certain potion. The potion was named Disparity. The reason it was named is, that the power of the potion was to give the ability to turn certain parts of your body into a certain material, such as iron. However, after an alchemist research facility exploded from research and destroyed an entire town, the research was banned. A family of low classed alchemists continued the research secretly, never giving up on the potion. After centuries of work, the recipe was finally perfected and completed, though only one was made and one of the alchemists got greedy and drank it. The Alchemist received the power to turn himself into five different materials - Iron, obsidian, diamond, paper, and wood. Each material has a certain increase in abilities, but also a weakness to it.
Ability:
Gives the user the power to have their entire body or parts of it adopt the qualities of either Iron, obsidian, diamond, paper, and wood. It's not possible to use more than one material at once, though the user is able to switch to different materials at will.
Allows adapting the qualities of the following materials - Iron, obsidian, diamond, paper, and wood. Each material serves a different function and has weaknesses and strengths according to it.
Iron will moderately increase both strength and defense (25%), however, the user will receive more damage from lightning attacks (50% more damage taken) and lightning attacks will arc to strike them if they get within 30 meters of them.
Obsidian gives the user a sharp damage increase with melee attacks (50%), but their defense is decreased (25% boost to damage taken).
Diamond gives the user nearly impenetrable defense (75% damage reduction), however, they can not use magic while any part of them is diamond.
Paper gives the user speed (100% speed / 50% reflex), and even the lightest of winds may carry them into the air with some guidance on their part, however, their defense and attack lessen (50%) and they are weak against wind and fire based attacks (75% more damage taken but does not stack with the lowered defenses).
Wood gives a small amount of everything but is prone to fire-based attacks (25% strength, speed, reflexes, 10% damage reduction. 50% more damage taken from fire elemental attacks).
Usage:
Only one at a time. Each form lasts 2 posts and there is a 6 post cooldown after use. The user must specify what parts of their body is changed when used also.
- Unique Abilities:
- Stage Confidence:
- Aura has gained the ability to act well under pressure. She gains an increase in her speed and defense by 25% when she enters the battle for 3 turns but cannot be used again for 5 turns.
- Plot Twist:
- -Whenever a summon reaches 50% of health this ability activates. Aura is allowed to switch out the summon with another one in order to give the next summon a boost. This boost gives off a 25% health boost along with a 25% speed boost. This can only be used once per summon per battle.
Last edited by Aura Sparks on 21st January 2019, 9:55 pm; edited 4 times in total