Magic
Magic Name: Reflection Magic
Magic Type: Solitary Caster
Description: Arsene isn't sure whether the magic itself was gifted to him, or it was simply awoken inside him. After an encounter with a being trapped inside a mirror, Arsene was pulled inside. After that encounter, he developed a magic based around reflections. Creating copies, mimicking others, Arsene's powers all range around reflecting others. He's able to conjure copies of both people and items, as well as mirror their magical attacks. Most of these are fragile illusions; that shatter like a mirror when broken. Arsene lives on the other side of the mirror, and is able to bring his side over to the rest.
As for how he uses it, Arsene knows that his gift isn't suited for combat. It lacks both firepower and the ability to do to anything really. Instead, he uses it for sabotage and trickery. His goal is to avoid direct conflict as much as possible; there's very little gain for him to be found in getting beaten over and over, after all. That isn't to say he'll go down without a fight; sometimes the simple numerical advantage of his copies is enough, or a clever use of his opponents spells against them. He'd much rather infiltrate and escape without even being known of though. Cloaking himself to sneak inside, masquerading as a person and framing them, stealing information before escaping. Always a reflection in the water, never really there.
Unique Abilities:
Spells:
Magic Name: Reflection Magic
Magic Type: Solitary Caster
Description: Arsene isn't sure whether the magic itself was gifted to him, or it was simply awoken inside him. After an encounter with a being trapped inside a mirror, Arsene was pulled inside. After that encounter, he developed a magic based around reflections. Creating copies, mimicking others, Arsene's powers all range around reflecting others. He's able to conjure copies of both people and items, as well as mirror their magical attacks. Most of these are fragile illusions; that shatter like a mirror when broken. Arsene lives on the other side of the mirror, and is able to bring his side over to the rest.
As for how he uses it, Arsene knows that his gift isn't suited for combat. It lacks both firepower and the ability to do to anything really. Instead, he uses it for sabotage and trickery. His goal is to avoid direct conflict as much as possible; there's very little gain for him to be found in getting beaten over and over, after all. That isn't to say he'll go down without a fight; sometimes the simple numerical advantage of his copies is enough, or a clever use of his opponents spells against them. He'd much rather infiltrate and escape without even being known of though. Cloaking himself to sneak inside, masquerading as a person and framing them, stealing information before escaping. Always a reflection in the water, never really there.
Unique Abilities:
- Ability (D Rank): Reflections; Copying the appearances of others, Arsene is able to cloak himself in the illusion of another person. He has to have seen the person with his eyes directly at one point, but once he has, he can copy that appearance from then on. The appearance must be an exact copy, including everything from height to clothing and any wounds. The appearance is merely an illusion; he may copy someone else's height, but it doesn't change his physical form. He may however, stretch the dimensions of his reflection within a few feet to match his needs. Anything he interacts with that doesn't match his illusion will simply appear to float in mid air; example, a small child lifting someone off a shelf seemingly floating above their head. This effect doesn't copy any smells or scents on himself as well, it is purely visual. He may also copy the voice of someone or something he has heard before. (This needs player permission to use their created content.)
- Ability (B Rank): Sight From the Other Side; Arsene is gifted with a different view of the world compared to most people; like staring through the back side of a two way mirror, he can see things that others cannot. This grants him a resistance to visual and image based illusions. For the most part, he can always see through them and distinguish what something really is. If he cannot for any reason, he is at least aware of what is appearing is an illusion. This will drain him of MP equal to the illusions cost.
Spells:
- Signature Spells:
Name: Call the Ensemble
Rank: C
Type: Multi-Target
Damage: 45HP
Range: 95 Meters
Speed: 65 Mps
Duration: 5 Posts
Downside: Arsene can only have up to 5 copies.
Description: Arsene is able to produce reflections of himself in the real world. Physical and tangible, they are able to interact and reaction with the world around him. They all share a psychic link; a copy of himself, but all of the minds are connect, similar to a hive mind. While they are physical, they aren't durable; any attack against them will make the fakes dissipate, shattering like glass. They lack strength as well; any attack they make deals very little damage. The copies are physically identical to him; in his current appearance, his scent, and any damage he has taken. They can go up to 100 M away from him before shattering.
- D Rank:
Name: Captive Audience
Rank: D
Type: Single Target
Range: 60 Meters
Speed: 60 Mps
Durarion: 1 Post
Downside: Arsene can only transform a reflection that was made the post before.
Description: Arsene empowers one of his reflections, transforming it into a set of magical chains and binding down the target.
Name: Refraction
Rank: D
Type: Burst
Duration: 3 Posts
Range: Melee
Speed: Instant
Downside: Arsene can only make items he's touching when casting the reflection invisible.
Description: Arsene creates a reflection around himself, reflecting away all light and rendering himself invisible to the normal eye. He still has a scent and physical presence, and the illusion will shatter with any damage taken. Anything he touches or interacts with after casting the reflect are still visible.
Name: Costume Change
Rank: D
Type: Multi-Target
Range: Melee
Speed: 55 MPs
Duration: 3 Posts
Downside: The illusion only changes their visual appearance, not their physical traits. As well, anything that contrasts with their appearance while they interact with the world will show. It shattters upon taking any damage.
Description: Arsene is able to grant his reflections to other people, albeit at a much weaker potency. When he is in physical contact with anyone or any object, he can project the appearance of anything he has seen onto it. The illusion is only visual, and does not change any physical traits. It will shatter after taking any hits.
- C Rank:
Name: Replication
Rank: C
Type: Multi-Target
Range: 90 Meters
Speed: 65 Mps
Duration: 5 Posts
Downside: The item created is a Strong version, even if it is originally a higher rank. If the object has any form or sentience or consciousness it is not copied over. (Arsene must have a players consent to re-create a player owned item)
Description: Once Arsene has touched an object, he's able to create a replication of it. The replication is Strong, despite if the item beforehand was Weak or higher. It will only last for 4 Posts before shattering, or will shatter if it takes 50HP of damage.
Name: Reflect
Rank: C
Type: Burst
Range: 30 Meters
Speed: 30 MPS
Duration: 1 Post
Downside: Arsene can only counter a spell that he has seen before attempting the counter. He can only counter spells, no physically based attacks. He cannot counter spells above C Rank. Arsene also pays an extra cost based on the rank of spell countered.
Description: Conjuring up a reflection of a spell, Arsene attempts to counter the spell with a copy of it, hoping to mash the two together to stop it. How effective this is depends on the nature of the spell he's countering, with the natural results of the two spells clashing not always being a counter.
Name: Collection
Rank: C
Type: Passive
Downside: Arsene only regenerates the Magic Power if it the illusion is broken, not if it expires from passing it's duration.
Description: Whenever one of Arsene's illusions shatters, if it was for any reason beyond expiring, he returns the left over Magic Power to himself, regenerating 5% Magical Power. He cannot regenerate more than 5% in a single post, no matter how many illusions are shattered.
- B Rank:
Name: Upstage
Rank: B
Type: Passive
Downside: Only applies to copied Spells and Items
Description: Whenever Arsene creates a reflection of a spell, he doesn't stop at a mere copy. He empowers it with his own extra Magic Power, increasing the Spell Damage of the spell by 50%.
Name: Follow Through
Rank: B
Type: Single Target
Range: 200 Meters
Speed: 200 Mps
Duration: 1 Post
Description: Creating a copy of his current attack, Arsene leaves a ghostly echo following his last cast spell, or physical attack, hitting a second later. The second attack deals 60% of the originals damage. Arsene can only create a copy of a spell B-Rank or lower.
Name: Artistic Interpretation
Rank: B
Type: Single Target
Range: 200 Meters
Speed: 200 Meters
Duration: 1 Post
Downside: Arsene must have seen the spell before copying it, and can only copy a spell made within the same thread he is currently in. He must have made eye contact with whoever cast the spell at one point during the thread.
Description: Creating a reflection of an attack he's seen, Arsene duplicates the spell as well as any extra effects associated with it. This does cost him the MP cost for the spell, and he can only copy certain types of spells; he cannot copy anything above B rank.
- Advanced Spells:
Name: Set the Stage
Rank: D+
Type: Area of Effect
Range: 56.25 Meters
Speed: 15 Mps
Duration: 5 Posts
Downside: The Stage can only be a place that Arsene has been before, and he must be within it at all times.
Description: Drawing forth images from his memory, Arsene transforms the area around him into a scene from his memories. Simply an illusion, this does not change the physical world around himself or the targets; they may be able to see fair ahead if he made a flat plain, but they would still be blocked from advancing if he overlaid it across a wall. Knocking Arsene unconscious or taking away his ability to focus will shatter the illusion.
Name: End Scene
Rank: C+
Type: Burst
Damage: 90 HP
Range: 30 Meters
Speed: 30 Mps
Duration: 1 Post
Downside: Arsene can only shatter illusions that existed a post before he uses it.
Description: Once a post, Arsene can overload one or more of illusions, shattering them and dealing damage to anyone within range of them. Any target can only take damage from a single illusion once a post.
Name: Understudy
Rank: B+
Type: Multi-Target
Damage: 40 HP
Range: 150 Meters
Speed: 40 Mps
Duration: 8 Posts
Downside: Arsene's copy cannot use any of his spells, it is only able to do physical attacks. It will copy half of the damage Arsene has taken onto itself at creation, and retains any debuffs he has as well.
Description: Putting more power into it, Arsene creates a much more powerful reflection of himself. Only able to have one of them at a time, this reflection has 240 HP, shattering if damage taken exceeds that. It deals 40 HP damage with each attack. It also copies his current physical state, as well as any debuffs placed on him.
Last edited by Arsene Mayura on 19th January 2019, 11:15 am; edited 7 times in total