Magic
Magic Name: Dust Manipulation
Magic Type: Caster
Description: It is as simple as it sounds. Dust consists of fine-grained particles that piece together solid matter and tend to originate from a myriad of sources. Examples of such sources are plant pollen, soil, outdoor minerals, coal, ashes, human skin cells, pencil shavings, nail shavings, textile fibers, hair bits, paper fibers, extremely small bits of broken glass, and almost anything that a broom will easily sweep up. But in great amounts this power is extraordinarily fatal. The enabler of this professedly manageable charm can compose and shape a devastating dust particle cloud, disband the pliable veil and invade every available orifice, which could incite allergies, temporary blindness or agonizing suffocation. The dispersion of it additionally converts the mass into a makeshift barrier which could expand to protect herself and others.
Unique Abilities:
- Ability: When surrounded purely by nature Vera accumulates a 45% buff to spell damage. It must be noted, however, that while her resistance is slightly higher in the face of dust attacks, she is human and can still be given a taste of her own medicine.
Spells:
- Signature Spells:
- Name: Dust to Dust
Rank: C (Signature)
Category: Auxiliary
Type: Burst, Teleport
Damage: N/a
Range: 30 m
Speed: Instant
Duration: Instant
Downside: N/a
Description: In a brief flash of magic, the user turns to dust in an instant, nad subsequently instantly reappears anywhere within the spell's in a small explosion of dust. This spell is versatile and can be used, for example, to evade attacks, traverse terrain, change positions quickly or flank an opponent from an unsuspected angle, though can never be used more than once per post max.
- C-Rank Spells:
- Name: Another One Bites The Dust
Rank: C (30 MP)
Category: Offensive
Type: Single Target, Piercing
Damage: 90 HP
Range: Melee
Speed: Character Speed
Duration: Instant
Downside: Sacrificing base range and speed for 50% more damage
Description: The user allows their magic to flow to one of their extremities, surrounding the limb in question in a spinning swirl of dust before throwing a strong punch/kick at a single opponent within melee range, dealing the spell's damage. The dust allows the user to grind through shields and armor with relative ease, the spell's damage, however, is lowered by 50% if used in such a way. This spell can be used once per post max.
Name: Dust Shield
Rank: C (30 MP)
Category: Defensive
Type: Single Target, Buff
Durability: 270 HP
Range: Self
Speed: Self
Duration: 5 posts
Downside: Sacrificing base range and speed for 50% more durability
Description: Causing a swirl of dust to appear around their form the user surrounds their body in a thin layer of enchanted dust, acting as a barrier that protects the user against harm, buffing the user's spell durability by 55% for the duration of the spell. This barrier formed by the dust can take up to 270 HP in damage before breaking and will reform once per post for the duration of the spell until the duration of the spell ends.
Name: Dust Barrier
Rank: C (30 MP)
Category: Defensive
Type: Burst, Anti-Piercing
Durability: 60 HP
Range: 30 m
Speed: 30 m/s
Duration: 1 post
Downside: N/a
Description: Meant to be used as a reaction to an incoming attack, the user performs a quick gesture, a wall of dust rising from the ground to protect them and their allies when necessary. The wall acts as a barrier that can take up to 60 HP in damage before breaking and cannot be pierced by spells with piercing effects. This spell, however, may only be used once per post max.
Name: Dust Trap
Rank: C (30 MP)
Category: Auxiliary
Type: AoE, Blinding, Immobilization
Damage: N/a
Range: 60 m
Speed: 30 m/s
Duration: 5 posts
Downside: N/a
Description: Raising a hand and targeting an area within the spell's range, the user allows their magic to run free. Dust begins to rise up in an area spanning 60 meters, spreading outwards at 30 meters per second, before beginning to circulate, creating a massive, storm-like cyclone of swirling, extremely fine grains of dust. Every opponent caught in the spell, regardless of defenses, will be blinded for their next post as the dust penetrates even the strongest of defenses. Opponents can only be blinded once every other post max, but the blinding effect may be reapplied if opponents are hit again after the duration of the blinding effect runs out. Further, opponents caught in this attack are also doomed to breathe in the same dust, cutting of their air supply and causing severe coughing, these two factos combined immobilizing all opponents within the Area of Effect. This effect also penetrates all shields as per rules for Auxiliary spells. Opponents may only be immobilized for one post max, and only once every other post, though the immobilization effect may be reapplied if opponents are hit again after the duration of the immobilization effect runs out.
Name: Dustplosion
Rank: C (30 MP)
Category: Offensive
Type: Burst
Damage: 75 HP
Range: 30 m
Speed: 30 m/s
Duration: Instant
Downside: Sacrificing 1 base effect for 25% more damage
Description: The user focusses their magic on a single grain of dust within the range of the spell, using it as a medium to store magical force. By snapping their fingers, the user can release all of the stored magical energy at once in a forceful explosion, a shockwave spreading out 30 meters around the epicenter of the explosion at 30 meters per second, dealing concussive damage to everyone and everything in the area. This spell can be used once per post max.
Name: Dust Storm
Rank: C (30 MP)
Category: Offensive
Type: AoE, Drain
Damage: 30 HP
Range: 60 m
Speed: 30 m/s
Duration: 5 posts
Downside: N/a
Description: The user briefly focusses their magic, causing dust to rise from the ground (or simply generating dust if none is present). The dust remains suspended in the air for just a moment before beginning to spin in a circular pattern violently, creating a whirlwind of dust that reaches 60 meters into the air, sucking in everything within the spells range, draining all opponents in the spell's range for 5% of their maximum HP and MP once per post for the duration of the spell as long as they remain within the spell's range. Everyone considered an enemy by the caster is also targeted by random pieces of debris and rubble that have been captured by the whirlwind, dealing 30 HP of damage to them once per post should they remain within range of the spell. The user can telepathically will the whirlwind to move around freely at the spell's speed within the spell's range, though can never send it further away from themselves than 60 meters.
- Advanced Spells:
- Name: Skonokinesis
Rank: C+ (45 MP)
Category: Offensive, Defensive
Type: Multi Target, Buff
Damage: 102 HP per hit
Durability: 136 HP
Range: 135 m
Speed: 100 m/s
Duration: 6 posts
Downside: The user sacrifices 5% of their maximum MP and 5% of their maximum HP when casting this spell for 50% more damage.
Description: Concentrating their magical power within themselves the user trades a little of their life force to strengthen themselves, increasing their spell damage by 85% for the duration of this spell. While this spell is active the user's eyes glow with magical power, and the user gains the ability to freely control all manners of dust within a range of 135 meters around themselves. This can include finely ground substances of all kinds and even sand, should the user wish to utilize it. The user can shape the dust into any shape they desire, such as weapons, constructs, animals, etc., though attacks made with this spell will always have to occur within 135 meters of the user and will always move at 100 meters per second, every hit delivered by this spell dealing damage as specified above. The user can also use this spell to generate defenses, though can defend no more than 4 people, including themselves, at the same time, and every shield generated by this spell is set at a durability of 136 HP. Shields and barriers may only be generated once per post for the duration of the spell max, while attacks with the dust controlled by the user can be made freely.
Name: Knuckle Duster
Rank: C+ (45 MP)
Category: Offensive
Type: Multi Target, Drain, Debuff
Damage: 102 HP per hit
Range: Melee
Speed: Character Speed
Duration: 6 posts
Downside: Sacrificing base range and speed for 50% more damage
Description: The user raises their fists, surrounding them with a thin layer of dust infused with their magic. For the spell's duration all of the user's melee attacks deal the spell's damage and cause additional trauma when successfully striking, inflicting a 5% HP drain and an 85% debuff to spell durability to all opponents hit. The drain and the debuff cannot be stacked, though can be inflicted again if hit again by this spell should the opponent rid themselves of these effects.
- Credits:
- Thank you, Joh, for gifting me with spells. Also, thank you, Nessa, for the amazing weapon.