Magic
Primary Magic: Bombing Dust.
Secondary Magic: N/A.
Caster or Holder: Caster.
Description: Bombing Dust is a magic where the user can increase, decrease and stop the speed of nearby molecules. This allows her to manipulate temperature, speed and regenerate anything she touches, including herself. She has a delicate control over this power, allowing her to buff/debuff the speed of anything, melt/freeze anything with her thermal manipulation and regenerate/heal any being. But, she is clearly weak against any type of disruption like elemental magics based on temperature and air currents. Also, by changing the temperature and speed of things, she has to retreat before her power backfires against herself. Finally, she uses not only her mana, but her own life-force (telomeres) to regenerate.
Strengths:
Weaknesses:
Lineage: Victor's Descent.
Unique Abilities:
Spell Fusions
Name (Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description: -x-
Duration: -x-
Cooldown: -x-
Strengths: -x-
Weaknesses:
Primary Magic: Bombing Dust.
Secondary Magic: N/A.
Caster or Holder: Caster.
Description: Bombing Dust is a magic where the user can increase, decrease and stop the speed of nearby molecules. This allows her to manipulate temperature, speed and regenerate anything she touches, including herself. She has a delicate control over this power, allowing her to buff/debuff the speed of anything, melt/freeze anything with her thermal manipulation and regenerate/heal any being. But, she is clearly weak against any type of disruption like elemental magics based on temperature and air currents. Also, by changing the temperature and speed of things, she has to retreat before her power backfires against herself. Finally, she uses not only her mana, but her own life-force (telomeres) to regenerate.
Strengths:
- Stronger than time-based magic, because she can speed-up/slow down her molecules to keep up with the change in time.
- Allows her to buff allies by increasing the speed of their molecules.
- She can heal her allies by speeding-up their regeneration.
- She is able to debuff the speed of her enemies.
Weaknesses:
- First, she needs to touch something before manipulating its molecules. A prime example is the air itself; her body is touching the air, so the air is automatically on her way. Since she has direct contact with the atmosphere, the air acts like a wall. If she tries to slow down an enemy, she will slow down the air instead of the enemy. That is why she needs touch with matter beyond air.
- Second, her thermal manipulation has an obvious weakness; the wind. She controls the temperature of air molecules, and wind will disrupt her molecular calculations. This doesn't apply to direct touch with objects (human skin or solid materials, for example).
- Third, any element based on temperature opposition (water and fire, for example) would disrupt her control over molecules. If water hit one of her heat waves, they will lose 90% of their original strength; if flames hit one of her cold waves, the same happens.
- Four, her regenerative ability will decrease her lifespan due to the acceleration of telomeres. Telomeres are what determinates the rate and time span of cell division. Since the body is an accumulation of cells, her lifespan will decrease to the point her body becomes older; unable to divide cells and regenerate normally. She refrains from using this ability frequently for that reason.
- Five and last, she needs to retreat after applying motion. This is because the change in the molecular motion will also affect her. Her delay is 8 seconds, and this is also a weakness for her; the enemy would notice and use this delay to evade her spells.
Lineage: Victor's Descent.
Unique Abilities:
- Thermal Manipulation by increasing and decreasing the speed of nearby molecules to extreme levels. This allows her to manipulate both hot and cold, heat and freeze. But, the user has 8 seconds to touch something and change its temperature. This is her disadvantage; she will have to retreat before her own power backfires against her.
- Allows her to manipulate temperature.
However, if she controls cold, she will be weak against fire, and if she controls heat, she will be weak against water, and vice-versa. - Speed Control by increasing and decreasing the speed of her molecules or molecules from other individuals. By touching her own body, she can increase or decrease her speed in cellular level, allowing her to run faster or slow down her own body. She can do the same thing with other individuals, but she needs to make physical contact with them.
- Allows her to buff speed by 20% and debuff speed by -10%. - Regeneration by increasing the overall speed of the molecules composing her telomeres. This allows her to regenerate at the cost of her own lifespan since telomeres are what determinates the division rate of her own cells.
- Allows her to regenerate 5% of the HP of other players and herself per post.
Spells
- D-Rank:
- Name: Heat Wave.
Rank: D.
Type: Heat, Offensive.
Duration: Immediately.
Cooldown: 2 posts.
Description: She accelerates the molecules in the air and starts increasing its temperature. After this, she throws the wave of heat against an enemy. This heat wave extends to 5 meters, with an average speed of 5 miles per hour.
Strengths: It can cause first-degree burns on those affected by it.
Weaknesses: Its effectiveness can be halted to 0% against any type of magical weakness.
He has 8 seconds to retreat after throwing the heat wave, or it will backfire on her.
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description: -x-
Duration: -x-
Cooldown: -x-
Strengths: -x-
Weaknesses:
Last edited by Shouri Ishiki on 4th May 2016, 12:15 pm; edited 10 times in total