Magic
Magic Name: Arson Armoury
Magic Type: Requip - Primary | Ancient - Auxiliary [ Spell Damage gets a 15% bonus ]
Description:
Unique Abilities:
Spells
Magic Name: Arson Armoury
Magic Type: Requip - Primary | Ancient - Auxiliary [ Spell Damage gets a 15% bonus ]
Description:
This magic is Requip magic that creates its equipment on the spot based on preplanned designs, with the added measure of ancient magic the pieces of armor created active and passive magic heavily resembles that of ancient magic in effects though all revolving around heat, fire, and smoke. Due to this most of the range she holds in these spells under her magic are hyper limited in range of variety, but where it does range it has a great deal of versatility. So long as it falls in the ranges of types and with enough planning and practice there’s no telling how far she can push the limits she does have. These magic typing ranges being actually inspired by her own lineage spell she learned from a young age blended with her curiosity and enjoyment over requip magics and up close fighting. [ This magic utilizes the 15% addition to Damage from the Ancient Magic ]Most of the requips she makes with this magic have looks to their cloth or clothing that almost looks like they are living flames in every fiber, every thread, every fur like tuff, that glows like a soft flame. If not that they actually tend to have at times real flames emitting from them. Upon attempting to craft the armor on the spot she typically must focus well enough to envision herself in the armor, items, or weilding a weapon etc, along with what they look like. As they form on her person or in her grasp she then infuses her inner magic that relates to Ancient magic to gift the items with their intended abilities. She will usually use this magic for things that can assist her with up close fighting though rarely she will have something that can also produce ranged attacks.
Unique Abilities:
- Ability 1: While holding or wearing one of the requips created by this magic she may activate an effect she likes to call ‘Inner Cool’ for the cost of 20 MP she can center herself and expel all her negative emotions for 3 posts. This visually will make all flames or bright like parts of her items and or armor glow brighter, and stronger for a moment as she exhales a sharp exhale before reverting to normal. As this ability would fade and she returns to normal the same flames and aspects of her items and clothing would dim for a moment before returning to normal as she takes a long inhale signaling her return to a normal state of mind and self.
- Ability 2: TBA
- Ability 3: TBA
Spells
- ”Shining Smoke”:
- Name: Shining Smoke
Rank: D Rank
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 7 HP
Requip Durability: N/A
Range: 15 Meters
Speed: 15 Meters
Duration: 3 Posts
Downside: N/A
Description: Smoke from her magic flows out from her hand benign black in color. It then heavily compresses itself into the shape of the weapon then turns itno the solidified version of the sword.- ”Image:
- Ability 1:
Name: Suffocate
Rank: D Rank
MP Cost: 20 MP
Category: Offensive
Type: Single Target
Damage: 40 HP
Range: 60 Meters
Speed: 60 Meters Per Hour
Duration: 3 Posts
Downside: N/A
Description: The sword is pointed at a chosen target and the hooked part of its blade turns to pure smoke funneling in a straight line towards the target. If it makes contact the smoke will encase the targets mouth, nose, and or whatever else it uses to breath normally and starts to suffocate them. If the blade stops aiming at the target, or a force that changes the direction of air flow at the abilities rank or higher will stop the spell’s smoke. Though if this was not done on the last turn it's active it can be used again for its 3rd post. When this spell ends the smoke will appear to flow into the targets mouth, nose, or whatever else it uses to breath but this will not cause any additional damage and the flowing into them will normally only last but a moment and the person will beagle to breath once more.
- Ability 2:
Name: Smoke Strike
Rank: D Rank
MP Cost: 20 MP
Category: Offensive
Type: Single Target
Damage: 40 HP
Range: 60 Meters
Speed: 60 Meters Per Second
Duration: 3 Posts
Downside: N/A
Description: The sword is pointed at the targets before being thrown at the target. The sword then becomes pure smoke as it reaches its max speed and follows the target in order to strike it. Once striked it will act like a normal sword slice / strike while still in smoke form. The Smoke will then round back around for 2 more posts each for another attack before returning to the user turning back into a sword to be caught in a back handed hold.
- ”Flaming Metal”:
- Name: Flaming Metal
Rank: D Rank
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: 60 HP
Range: 15 Meters
Speed: 15 Meters Per Second
Duration: 3 Posts
Downside: N/A
Description: As she casts this spell any ties that would be holding back her hair fades away releasing her hair before it is shot violently up into the air and flames looks almost like they are leaking off her eyes, from the right angle though one can confirm its just in front of her eyes is all. Flames then engulf her body for a moment before the flicker away revealing her full set of armor with active flames radiating off the armor and the flame like furs around certain parts of the armor.- ”Image”:
- Ability 1:
Name: Heat Syphon | A Dry Cold
Rank: D Rank
MP Cost: 20 MP
Category: Offensive
Type: Area Of Effect
Damage: 20 HP
Range: 30 Meters
Speed: 15 Meters Per Second
Duration: 3 Posts
Downside: N/A
Description: She focuses her heat within and condenses it down as she adds in her magic. She strikes a pose as her suit then begins to syphon off a mass amount of the heat within 10 meters of all directions of herself. As this occurs the flames and furs on her armor burns brighter and more violently while frost coats the area around her. For each post this is active those inside without cold resistance or anything similar will suffer from cold based damage. This is not though due to the freezing like temperatures around her, but actually her suit itself trying to syphon the heat directly off of those within range of her very bodies. As this fades her flames and furs return back to normal and the frost and heat will return to the surrounding area causing a thin mist in the air for a moment before dissipating the heat rapidly getting back up to normal levels.
- Ability 2:
Name: Raging Flames
Rank: D Rank
MP Cost: 20 MP
Category: Offensive
Type: Single Target
Damage: 20 HP
Range: 30 Meters
Speed: 15 Meters Per Second
Duration: 3 Post
Downside: N/A
Description: Focusing the in and on her armor she utilizes her magic to flood in more flames into each section spreading them out across her primary armored arm, her left arm, and both her legs. Both of her legs looking like claimed feet masked in flames, and her arm looking much bigger and longer with a massive clawed like flame hand that can be stretched out further up to 2 meters away for an attack. This Allowing her to dart forward up to 28 Meters per second towards her target to attack them with her arm or either legs dealing Fired Based Damage, if caught at the right angle and closeness scratches from her boot’s metal claws will be apparent but not deal any additional damage. These flames stay in full rage the enture time this spell is active. When this Spell ends the flames all return back to normal and any added heat on any of these limbs totally vanish as if never having been on fire. SMall smoke may flow off them for a few moments after though.
- ”Smoke Shady”:
- Name: Smoke Shady
Rank: D+ Rank
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: 90 HP
Range: 25 Meters
Speed: 25 Meters Per Second
Duration: 5 Posts
Downside: N/A
Description: This requip armour manifests in the form of casual looking clothes with black and gray main colors and bright vibrant yellow red and orange colors. The main shirt and fur on the inside of the vest like a trench coat she gains with this both glow faintly like flames, the fur though more so than the shirt. When it is summoned it usually flows her hair up into the air releasing her hair from any ties on it making it flow in the air like smoke, smoke then forms all around her like a swirling mini tornado before fading away showing her new reequip armor. It has a natural warm feeling to it though one more like if you sat in one spot for a long time and moved then touched said spot with your hand. It though only has this aspect on the shirt and inner fur.- ”Image”:
- Ability 1:
Name: Smoke And Mirrors
Rank: D + Rank
MP Cost: 30 MP
Category: Auxiliary
Type: Area Of Effect
Damage: N/A
Range: 45 Meters
Speed: 25 Meters Per Second
Duration: 5 Posts
Downside: N/A
Description: Focusing on the flames incorporated into the armor when it was created she uses her magic to turn them into a smoldering one to create an aspect of smoke. The fur inside the clock then fades to black like voids as smoke rapidly flows out filling the area up to 15 Meters away from her in all directions. This smoke can be dissipated though with a spell that affects air flow of equal rank or higher anything lower and the area that is affected will just shift in the direction of how the air flow is moved with the opposing spell. When the spell ends it looks as if it's being blown away into thin air from an unknown source of wind that only affects the smoke. While this is in effect all of the glow from her outfit fades to nothing to conceal her better in the smoke and the fur turns to a dull black color and along with her shirt.
- Ability 2:
Name: Heat Seeking
Rank: D + Rank
MP Cost: 30 MP
Category: Auxiliary
Type: Single Target | Self
Damage: N/A
Range: 90 Meters
Speed: 90 Meters Per Second
Duration: 5 Posts
Downside: N/A
Description: She focuses her magics while her eyes are closed altering the way she sees, as she opens her eyes the iris is now a golden like color with a soft orange like glow around them as all living creatures within 15 Meters of her gain an aura around them based on their heat levels, the colors ranging from a deep blue of freezing to a deep read for flame like heat. This can be used through things that normally block the vision to the person like smoke or a wall though the thicker the obscuration is the more dull the aura will be thus making the people harder to see. When this spell ends her eyes just fade back to normal.
- ”Roar Sword | Thost”:
- Name: Roar Sword | Thost
Rank: D Rank
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 7 HP
Requip Durability: N/A
Range: 15 Meters
Speed: 15 Meters Per Second
Duration: 3 Posts
Downside: N/A
Description: The user holds out their palms face up as 2 flames form above them. They then slam their hands together making the flames form into a pole like shape. They then shift their hands to look like they are holding a two handed sword making the flames form into the shape of the weapon before solidifying itself into the full form of the sword. This sword is secretly called Thost by the user after the person that helped inspired its creation and how they impacted the user. Thost is its true name but Roar Sword being its joke name named for similar reasons.- ”Image”:
- Ability 1:
Name: Healing Touch
Rank: D Rank
MP Cost: 20 MP
Category: Supportive
Type: Single Target
Healing: 40 HP
Range: 60 Meters
Speed: 60 Meters Per Second
Duration: 3 Posts
Downside: N/A
Description: The world's blade gains a flame on its sharp edges making the rest of the blade look frosted over. As the blade now would strike an opponent it will leave a shallow scratch but will heal the target instead of harming them. Even if one could be impaled by the sword they would be healed and when the sword would be pulled out it would only leave a scratch behind. The target will feel all their bodies heat flush down into their core while everything else turns cold before flushing back to normal.
- Ability 2:
Name: Block This
Rank: D Rank
MP Cost: 20 MP
Category: Defensive
Type: Single Target
Durability: 120 HP
Range: 60 Meters
Speed: 60 Meters Per Second
Duration: 3 Posts
Downside: N/A
Description: The Blade splits into 5 [ Each separated line / section / color on the main blade including its blade. ] different parts as small flames shoot out for each end of each part making them spin about in the air around the user. It will then block up to one D Rank physical attack for each post it's active. After it's hit by a second attack in a single post it will let the attack through and take a moment for them to regather and float back up to block for the next round. It will reform back into its normal blade and reattach itself to its original hilt after its duration is up.
- ”Lineage Signature Spell”:
- Name:
Rank: Max S Rank [Scales]
MP Cost: Currently 20 MP
Category: Offensive
Type: Multi Targets
Damage: 30 HP
Range: 45 Meters
Speed: 30 Meters Per Second
Duration: 3 Posts
Downside: N/A
Description: The user calls upon their Lineage’s Inner Fire to form a large flame from their hand that does like a sword off from her hand and when left idle looks like she's holding a sword in a back handed style. When she goes to strike she swings her hand and arm as us using a sword to send out a wave of flame at whatever is in front of her up to 45 Meters away allowing multiple targets to be hit each post this attack is used. As the spell would end the flame looks as though it is flowing back into her very body through her hand leaving a thin smoke trail going off from her palm for a few moments.- ”Idle Stance Example”:
Last edited by AvalonNecowl on 18th September 2020, 6:02 pm; edited 4 times in total