- Job details:
- Job Title: Invasion of the Four-Finger Pirates
Rank: C
Player Requirements: none
Job Requirements: Must fight 2 of the 4 groups of enemies, if you choose to fight the boss you must only fight him. 3000 words.
Job Location: any island
Job Description:
A call for help in the form of a letter arrives at your guild or is sent to you. A coastal town has been threatened by a pirate gang that if they don't pay a handsome sum to them then they will be raided and wiped from the face of Earthland. You are sent to protect this town from the pirates. Keep them alive if you can but protection of the people and town are the most important things in this job.
to succeed you must defeat the enemies you roll and make sure no harm comes to the town or city.
Enemies:
Weak: Four-Finger's Pyromaniac x10 - A fire wizard from the Four-Fingers gang, not too skilled but their spells seem to have a long range and homing capabilities. wears assorted clothes and armor. They deal less than 10 damage with their fire spells, but their attacks are hard to dodge. Takes 1 hit of D-Ranked damage each to defeat. They aim for civilians and wooden structures
Normal: Four-Fingers Cannoneer x5 - a requip master of the Four-Fingers gang, they wear leather coats. More skilled but extremely slow when they have their cannon summoned. They can summon huge hand held cannons that deal 1 C-rank but are slow to fire and inaccurate. Takes 2 hits of D-Ranked damage or one hit of C-Ranked damage to defeat. They aim for structures to destroy with their heavy cannons.
Strong: Four-Finger's Summoner's x3 - These 3 wizards wear blue and white masks with wave designs on them and leather coats. They are weak by themselves but together their pets can deal lots of damage. They each have a different summon; one is a metal golem with 3 artillery cannons on it (one on each arm and one in it's chest), one is a huge parrot with extreme speeds, the last is a whirlpool with 5 tentacles sprouting out. The summoner's take 2 hits of D-Ranked damage to defeat and their summons only die when they are defeated, however you could deal damage to them to incapacitate them (if you cut the tentacles of the whirlpool it won't be able to use them.)
Boss: Captain Four-Fingers - This guy is the big bad of the Four-Finger's gang. He is a very skilled Wizard; C-Ranked in his level of skill. He specializes in requip and fire magic, having the abilities of both the pyromaniac and the cannoneer without their weaknesses. Takes 2 hits of B-Ranked damage, or 4 hits of C-Ranked damage, or 8 hits of D-Ranked damage to defeat. If he appears, the other enemies leave.
Reward: 20000 jewel and the thanks of the town. If you capture the enemies alive and take them to the magic council they will thank you for your service to Earthland.
“How often do we get pirate attacks out here on the coast?” Shane ask, as he grabbed the monocular from Line. The young fellow beside Shane was a member of the magic council, also the one who had delivered the job details to the mage. It had been the mayor of Hargeon town who had instructed Line to bring the job to Shane, acknowledging his skill dealing with pirates from when he had helped close the robbery case in Hargeon. Line Harkor was the mayor’s secretary, a strapping young man who had to take a desk job out of no choice. He had been injured during one of his duties as a constable in Hargeon, and the mayor had offered him the job, knowing of his reputation for being an honest and meticulous man.
“Quite often. At least 2 or 3 times a month. That’s why the mayor is trying to train two batches of enforcers. One batch to patrol the entire coastline, while the other will serve on land as the backup force for anything that the coast patrol missed,” Line replied as he sat down on the rock behind them. They were on the edge of a cliff, giving them a great vantage point of the coastal town Mira about two kilometers away from them.
Shane took his time observing the entire situation. The pirate ship was a great vessel, the sail at the top of main mast displaying a skull with two sabers crossed behind it and four vertical lines running down the entire height of the skull. It was the mark of the Four-Fingered Pirates, named after their captain’s right hand. Captain Albiro hadn’t started his career as a pirate, instead he had started off as an assassin. From what Line had told Shane on the way, Albiro had been an infamous assassin during the peak of his career.
Unfortunately, he had been betrayed by one of his close friends and colleague. In the middle of an assassination, Albiro’s weapon of choice, a hidden blade mounted to his wrist and would extend from below his wrist and along his palm had malfunctioned. The hidden blade extended with a hiss as usual, but had been tempered with to veer slightly off course. It resulted in the blade cutting off Albiro’s middle finger, leaving a bloody stump.
His shout of pain, stifled too late, had woken up his target and its guards, forcing him to abandon the mission and escape with his life. He could have completed it, but at great difficulty and cost. His identity was even sold out by colleagues to the target, putting a bounty on his head. Albiro had no choice but to fled, leaving land behind and taking up a life at sea, swearing revenge on the people who had betrayed him.
The Four-Finger Pirates had taken over the central part of the town, barricading it from any invading army. At the very front of their defense were cannons mounted at the top of the walls and on the roofs of some of the sturdier houses. They could shoot anything coming in from the main road, and anyone on the side roads. The second layer of defense were mages. Fire mages. Shane’s eyes lingered on them for a while as he watched a particular fire mage trouble the civilians with his magic. A humph came from his closed mouth. There weren’t too many of those mages.
From what he could see, their defenses were quite weak.
“How’s the progress on that?” Shane asked, referring to the new batch of marine and land enforcers that the mayor of Hargeon was creating. He returned the monocular to Line. The secretary took it back and pushed it into his backpack before replying.
“Not too well. He’s having trouble drafting people to join, and there’s another issue of funding for the training and the salary. He’s trying to get the merchants to collaborate, convincing them that it would be for their own good as well. It’s a good effort but I doubt it will take off soon,” Line said with a shrug. Focusing back on Mira town, Line pointed to where the pirates had made their temporary camp.
“How long will you need to end this?”
Shane looked at the town again with a thoughtful look, before replying with a grin.
“Give me three hours. I will clean up this mess for you.”
[736 words]