Magic
Magic Name: Engineering Magic
Magic Type: Prevalent Holder (+20% magic damage)
Auxiliary Bond (Pet receives 1 additional ability)
Description: Engineering Magic was created solely to aid in the creation, alteration, and testing of various magic machines. Most magicmobiles, magic guns, and other magic machines were all likely made by one of the many practitioners of this rather unspoken magic. However, unfortunately for its practitioners this magic is easily forgotten, as its only large group of users have permanently hidden themselves in Motor City, far away from prying eyes.
As the son of two master practitioners, Eric has a natural affinity for this magic. Some would even call him a prodigy, or at least they would until he left to become a guild wizard. For the use of this magic, he primarily uses the parts relating to magic guns, due to it generally being more useful in actual combat. Additionally, he uses a custom modified magicmobile to aid him.
Unique Abilities:
Pet:
M-tp7 Custom Magicmobile
Spells:
Magic Name: Engineering Magic
Magic Type: Prevalent Holder (+20% magic damage)
Auxiliary Bond (Pet receives 1 additional ability)
Description: Engineering Magic was created solely to aid in the creation, alteration, and testing of various magic machines. Most magicmobiles, magic guns, and other magic machines were all likely made by one of the many practitioners of this rather unspoken magic. However, unfortunately for its practitioners this magic is easily forgotten, as its only large group of users have permanently hidden themselves in Motor City, far away from prying eyes.
As the son of two master practitioners, Eric has a natural affinity for this magic. Some would even call him a prodigy, or at least they would until he left to become a guild wizard. For the use of this magic, he primarily uses the parts relating to magic guns, due to it generally being more useful in actual combat. Additionally, he uses a custom modified magicmobile to aid him.
Unique Abilities:
- Overkill Testing: The first of the testing phases. Overkill testing is a technique used to determine if a magic machine is capable of handling overwhelming amounts of magic power without being overloaded. While in this testing phase, all Engineering spells cost 40% more mana to cast, but do an additional 40% damage.
Pet:
M-tp7 Custom Magicmobile
Spells:
- D-Rank:
- Sniper Configuration:
- Name: Sniper Configuration
Rank: D
Type: Single Target
Damage: 40 hp
Range: 75 Meters
Speed: 45 Meters Per Second
Duration: Instant
Downside: This spell has 25% less speed in return for a 25% increase in range.
Description: By making a few alterations to the firing lacrimas, Eric temporarily changes the settings on his magic rifle for a single shot, increasing the range at the cost of the shot's speed.
- Gatling Burst:
- Name: Gatling Burst
Rank: D
Type: Multiple Target
Damage: 30 hp
Range: 45 Meters
Speed: 30 Meters Per Second
Duration: Instant
Description: By rapidly increasing the rate the firing lacrimas go off at, Eric causes his magic rifle to release a spray of bullets, damaging all targets directly in front of him.
- Explosive Blast:
- Name: Explosive Blast
Rank: D
Type: Area of Effect
Damage: 20 hp
Range: 30 Meters
Speed: 15 Meters Per Second
Duration: Instant
Description: Eric supercharges a single Magic Bullet, causing it to explode on impact, dealing the damage to everyone in range. Additionally, everyone in the blast receives a burn for 5% of their hp.
- Advanced Spells:
- Artillery Barrage:
- Name: Artillery Barrage
Rank: D+
Type: Multiple Target
Damage: 45 hp
Range: 67.5 meters
Speed: 45 Meters Per Second
Duration: 5 posts
Description: Eric points in a direction, and shouts "Artillery Barrage". In response, the specialized lacrimas running his magicmobile recognize the command, and have the magicmobile open fire in the shown direction. Eric can end this spell early by raising his hand in a fist, and shouting "Hold Fire".
Last edited by Endsong on 2nd January 2019, 1:25 am; edited 1 time in total