The Sinful Horseman
Nekros - Lineage - Proof
The Sinful Horseman? Why would you ask about such a….fine. It’s a tale of a man, a Baron of some forgotten land of old and of how it spawned a particularly heinous bloodline. I can’t remember the year or even Era of this Barn, but I am fairly certain this blood has been nearly wiped out. Even then, whatever abilities that are gained through it are very rarely come about. Those who unknowingly have it just go about their daily lives as if nothing was ever wrong. The Blood? Right, the blood of the Baron is kin to blood of odd and corrupted humans…. one may even call them demons. While they didn’t have the appearance of such monsters like the ones of Sin. It was an attitude, a corruption of the soul. This sort of being comes about from grave acts of violence, greed, and orale sins.
The Baron?… Oh yes! A man and land forgotten and faded through time. He was a king and a particularly tyrannous one at that. The Baron ruled with the tight grip of an iron and cruel fist. How his subject hated and despised him, every fiber of their broken and wither souls. This man would take everything from his people; their food, their land, their wealth, everything was his. Even the wives and daughters weren’t safe from his gluttony. It’s why he was called The Sinful Horseman by the time he died. Greedily taking. So much so that it would cause famine in many of the villages he governed. Literally, just couldn’t get enough. It eventually tainted his blood and anyone that shared it.
How could it taint a whole bloodline? I am not really sure. The people of his land were poor and withering away, perhap it was their hatred that manifested or perhaps magic of his own infused it self within him. Magic can be scary and unpredictable at times. However, towards the end of his reign, the crops wilted away, the soil no longer able to sustain anything. As the people started to die, as did the trade and the last, remaining glimpses of this civilization. However, they weren’t satisfied with this ending. Their “king” got to live and had the options of leaving while they were left to rot. It was enough, whoever was left called for a mutiny and rounded up all who were able. Storming the keep, the hating populace made their way into the throne room and brutally murdered the Baron. Almost none were safe from this hatred. Which ever concubines were left in the keep were slaughtered as well.
Though, not all were in the keep. Some who the Baron grew tired of were sent away, others stole what they could and ran off to far off kingdoms to escape. Were they ever truly safe? No. The blood was tainted all the same, regardless of their affiliation. This part, I think was the Barons doing. Whatever magic caused this insanity, seemed to seek them out as well. Their children, and their children's children, so on and so forth were now tainted with this demonic like behavior. This greed, this gluttony. Though, from the stories, whenever it did activate or unlock that hidden gene in their blood, it wasn’t their personalities that changed. The magic itself manifested as abilities, in way. Im not sure on what they were though. The things I heard is that everyone that had manifested these died in some way, shape, or form.
Abilities
- Curse of Hunger:
- Curse of Hunger: Oh the hunger, it never ceases. The body, the soul, it can never get enough magical energy. It requires more and more and always looking for sources to take from. This curse is sort of a two parter, an aura and another passive effect. Anyone within the aura of effect feel like everything they do… it’s just not enough. Eating? Always need more food. Casting a spell? It never feels like you’re ever using enough for what you want to do. The other half of this curse is that the body absorbs magic from the spells that would affect the wielder. The constant need to draw in that energy, reducing the damage the user would have taken.
Cost: N/a, Always on.
RP Effects:- Non-wielders: A hunger and feeling of nothing is ever enough.
Effects:- +20% MP cost to all within range (that is not the wielder).
- Aura Range: Follows max AoE spell ranges.
- Reduces Spell Damage against the wielder by 25%
- Can affect allies.
- Mages of a higher rank suffer from only 50% of the effects. [Meaning, they only suffer a +10% MP to all spell costs]
- Curse of Withering:
- Curse of the Withering: The Curse of the Withering is a rather nasty piece of work. The body is made up of components that require nutrients to live and operate. The organs, flesh, bones, and nerves, they all need nourishment to continue their functions. This ability begins to wither that flesh, those nerves and the bones. They slowly begin to deteriorate and draining the body of its nutrients. It is withering the tissue away to nothingness, rotting the living to its very core. The person affected would begin to feel drained, as if they hadn’t eaten anything in awhile. That feeling would slowly grow into a starvation-esque feel before the pain started to set in. This ability takes the form of a cone that bursts from the hand of the user. As the ability is released, a wave of semi-translucent magic ripples over the area that is within the cone. The spell is instant, but its effects to nature are felt through the ripples of time.
Type: Burst
Cost: N/a.
Duration: Instant
Cooldown: 1 Post
Effects:- Deals spell damage of Users Rank (Ex. C-rank Mage: this ability would do 60 hp damage per post).
- Range-Widest point: 10 meters + 10 per rank.
- Range-Length: 15 Meters + 10 per rank.
- Speed: Follows max Burst speeds.
- Can affect allies.
RP Effects:- Plants/trees wither and soil becomes infertile.
- Livings beings such as people, skin starts to gray. Hair dry and/or start to fall out.
- Feeling out of energy.
- Deals spell damage of Users Rank (Ex. C-rank Mage: this ability would do 60 hp damage per post).
- The Gluttonous Pit:
- The Gluttonous Pit: The gluttonous pit is a deep hunger within those that are cursed with this bloodline. Magically speaking, the body has carved out more, greedily trying to horde and absorb all the magic it can. There is a constant hunger and desire to hold and pile as much as it can. To feed it self, it tries and absorbs magic through the skin, touch, through the air. The pit has given the user the ability to hold more magical energy and increase their magical reserves. [Spell slots gained don’t apply towards the limit]
RP Effects:- Always hungry, usually for food.
Effects:- +50% MP pool.
- + 1 Spell slot to each rank of the users primary magic. [So +1 D-rank spell, +1 C-rank, etc.]
+1 Signature Spell to the users primary magic.
Last edited by Nekros on 27th February 2019, 10:09 am; edited 2 times in total