Magic
Magic Name: Venom Demon Slayer
Magic Type: Demon Slayer - First Generation
Description:
Venom Demon Slayer Magic, as it is used by Mack, is a type of magic that is somewhat unique in its various applications. As a child, Mack was sold by his family to the demon succubus Soonria, a lady of the Venom Demon Prince Meerhim. She appeared to them in the guise of an angel and, given Mack's inability to control his out of control magic, the side effect of his lineage as great-great-great-great-great-grandson of the legendary dark mage and mercenary Ra. Through his tutelage at the hands of Soonria, over the course of a decade, he was instructed in the arts of Poison and Decay Magic. Most specifically in the arts of how to use such magics to greatest effect against Demons, Undead, and other such enemies learning the skills and obtaining the knowledge of how to defeat them directly from a Succubus of the Venom Demon Court who was extremely skilled in such magics herself. Soonria's goal was to create for herself a Demon Slayer weapon, with which she could eradicate the rest of the Venom Demon Court before installing herself as its queen.
On discovering who his teacher truly was, through a series of events that he is unwilling to discuss, Mack abandoned his teacher and his magic. He rarely employs the nastier abilities granted to him by his education and lineage. Instead, he has spent the last three years of his life wandering Fiore and teaching himself healing magic, into which he pours the power of a Venom Demon Slayer. This provides him with a very strange combination of skills and spells to call upon from the two extremes of the Venom/Decay Magic spectrum.
General Knowledge:
First Generation Venom Demon Slayer
Mack has learned the Venom Demon Slayer magic directly from the Succubus Soonria, a lady in the Venom Demon Court of the Demon Prince Meerhim.
First Generation Demon Slayer Force:
In order to gain Force Mack must consume at least 5 spells of his rank in magical energy from his respective element and must have at least 50% of his total MP to be able to enter.
Lineage Abilities:
Unique Abilities:
Pestilential Fiend (Very Strong) - As a result of his training and lineage, Mack is extremely resistant to all types of Venom, Poison, Decay, and Disease magics. This is something of a natural immunity to those abilities. As such, from all sources of such magic he takes 20% less damage from Disease Attacks and 20% less damage from Decay attacks, in addition to being able to consume them, via natural absorption, to fuel his Demon Slay Abilities and enter a state of force. This ability will scale up depending upon character level.
Spells:
Magic Name: Venom Demon Slayer
Magic Type: Demon Slayer - First Generation
Description:
Venom Demon Slayer Magic, as it is used by Mack, is a type of magic that is somewhat unique in its various applications. As a child, Mack was sold by his family to the demon succubus Soonria, a lady of the Venom Demon Prince Meerhim. She appeared to them in the guise of an angel and, given Mack's inability to control his out of control magic, the side effect of his lineage as great-great-great-great-great-grandson of the legendary dark mage and mercenary Ra. Through his tutelage at the hands of Soonria, over the course of a decade, he was instructed in the arts of Poison and Decay Magic. Most specifically in the arts of how to use such magics to greatest effect against Demons, Undead, and other such enemies learning the skills and obtaining the knowledge of how to defeat them directly from a Succubus of the Venom Demon Court who was extremely skilled in such magics herself. Soonria's goal was to create for herself a Demon Slayer weapon, with which she could eradicate the rest of the Venom Demon Court before installing herself as its queen.
On discovering who his teacher truly was, through a series of events that he is unwilling to discuss, Mack abandoned his teacher and his magic. He rarely employs the nastier abilities granted to him by his education and lineage. Instead, he has spent the last three years of his life wandering Fiore and teaching himself healing magic, into which he pours the power of a Venom Demon Slayer. This provides him with a very strange combination of skills and spells to call upon from the two extremes of the Venom/Decay Magic spectrum.
General Knowledge:
First Generation Venom Demon Slayer
Mack has learned the Venom Demon Slayer magic directly from the Succubus Soonria, a lady in the Venom Demon Court of the Demon Prince Meerhim.
First Generation Demon Slayer Force:
In order to gain Force Mack must consume at least 5 spells of his rank in magical energy from his respective element and must have at least 50% of his total MP to be able to enter.
- Force increases the power of the Slayer's Strength, Speed, and HP by 50%.
- The spell power of each rank is increased to 150%.
- In Force, Mack gains a lime-green aura (shot through with gold and white) of their element that engulfs their body and physical attacks deal the poison/disease status effect which adds a base of 5 melee damage onto their strikes.
- During force spells cost no MP to cast.
- To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
Lineage Abilities:
- Lineage Abilities/Spells:
- Immortal Blood (Lineage Ability) - As a descendant of Ra, Mack has the ability Immortal Blood which allows him to rapidly heal wound his wounds of all types while rendering healing magic less effective when used on him.
All healing from any other source is reduced by 25%.
Rapid Healing equals 5% of total HP regained per post. - "Pride of a Mercenary Signature Spell"
- Name: Totalitas Ineritas
Rank: D (Scales up to A)
Type: Single Target
Damage: 40 HP
Range: 60 Meters
Speed: 60 Meters per Second
Duration: 1 Post
Downside:
When you cast something that translates as "Total Destruction" people tend to think you're not a very nice person and all that little healing you've been giving them is just a clever ruse.
Description:
While this spell can be used at range, Mack prefers to unleash it only in close quarters. Unlike so much of poison and decay magic, this spell manifests itself as single golden flash of light leading Mack to speculate that it may be, originally, of a divine rather than demonic origin.
- Immortal Blood (Lineage Ability) - As a descendant of Ra, Mack has the ability Immortal Blood which allows him to rapidly heal wound his wounds of all types while rendering healing magic less effective when used on him.
Unique Abilities:
Spells:
- D-Rank Spells:
- Name: Electrolyte
Rank: D
Type: Single Target
Damage: None, Regenerates 20 MP in Target instantly.
Range: 60 Meters
Speed: 60 Meters per Second
Duration: Instant
Downsides:
Cannot be cast on self.
When used as a ranged spell it is possible for the orbs to hit something other than the intended target.
Description:
Typically, when used at range, the spell is released as a Cerulean Orb that travels inexorably and unalterably towards its intended target. The orb will strike the intended target and then deliver the regenerative affect, restoring 20 MP to the target when they are struck. Alternatively, this spell may also be used as a touch spell and when used in that manner a cerulean aura will manifest itself around Mack's hands. - Name: Essence
Rank: D
Type: Single Target
Damage: N/A - Heals the Target for 20 HP
Range: 60 Meters
Speed: 60 Meters per Second
Duration: Instant
Downside:
Cannot be cast on self.
When launched at range it is possible for the orbs to be intercepted by other than the intended target.
Description:
Typically, when used at range, the spell is released as a Golden Orb that travels inexorably and unalterably towards its intended target. The orb will strike the intended target and then deliver the regenerative affect. When the touch version of the spell is used a golden aura will manifest itself around Mack's hands. - Name: Putrid Touch
Rank: D
Type: Single Target
Damage: 40 HP
Range: Arm's Reach
Speed: Instant
Duration: Instant
Downside:
If you're close enough to touch them, they're close enough to touch you.
Has no effect on non-organic matter, for example metal.
Has no effect on skeletal monsters.
The smell, oh the smell. It smells AWFUL.
Description:
This spell manifests as a pale green aura from Mack's hands. The aura is absorbed by the target at which point any organic matter begins to rot from the inside out within a localized area. On small creatures, they will simply rot and die. People will be in danger of losing a limb, similar to gangrene infection, if left untreated. Larger monsters will find it unpleasant. Colossal monsters will get a very itchy rash.
- Name: Electrolyte
- D-Rank Advanced Spells:
- Name: Venom Demon Rot
Rank: D+
Type: Single Target
Damage: 60 HP
Range: Up to 30 Meters
Speed: Up to 30 Meters per Second
Duration: Up to 5 Posts - Damage Over Time
Downside:
A lot can happen in the space of six posts. It's not a one hit quit spell, to reach maximum power and do maximum damage it takes time to do its work.
Description:
Mack releases a sickly neon green ball of energy that will hit the target and inflict an immediate 30 HP in damage and will continue to inflict 30 HP of damage for every turn thereafter to a maximum extent of five posts until the target is either deceased, unconscious, of the effect wears off. Unlike Putrid Touch, this spell can affect anything and manifests in a variety of ways depending on what effect is most likely to cause damage. Metal will rust, lumber may become infested with termites, etc.
- Name: Venom Demon Rot
Last edited by Mack on 13th December 2018, 10:31 pm; edited 5 times in total