Magic
Magic Name: Desert Assassin
Magic Type: Caster
Proof: Training Thread
Description: Her magic originates from birth, trained since she was a small child. The mage has trained more since then, separating and refining that old core magic into two distinct types that happened to work well together. She creates and weaves different types of spider silks she can create in order to form spells. After the spell is activated, the silk transforms into the spells. The sand colored threads create trap spells. Trap spells can be created to release an attack, or a debuff. The spells can be of metal, darkness, or venom. Trap spells can be placed somewhere, remaining inactive until the spell is touched. If it's never touched, then it won't activate. Wine purple is for buffs, the spell needing to touch a person or their clothes being worn in order to activate. If the clothes it was placed on is taken off, then that will also remove the buff. All her buff spells can only affect one person at a time/be single target. All her trap spells can only be area of effect.
sand for traps
Black for buffs
Buff threads need to hit the person, or a piece of clothing they are wearing to activate. The sand threads can be used to weave spells that will remain unused and inactive until a target walks onto the trap, triggering the spell to activate. Traps can take the form of an attack or a debuff.
Unique Abilities:
Spells:
Magic Name: Desert Assassin
Magic Type: Caster
Proof: Training Thread
Description: Her magic originates from birth, trained since she was a small child. The mage has trained more since then, separating and refining that old core magic into two distinct types that happened to work well together. She creates and weaves different types of spider silks she can create in order to form spells. After the spell is activated, the silk transforms into the spells. The sand colored threads create trap spells. Trap spells can be created to release an attack, or a debuff. The spells can be of metal, darkness, or venom. Trap spells can be placed somewhere, remaining inactive until the spell is touched. If it's never touched, then it won't activate. Wine purple is for buffs, the spell needing to touch a person or their clothes being worn in order to activate. If the clothes it was placed on is taken off, then that will also remove the buff. All her buff spells can only affect one person at a time/be single target. All her trap spells can only be area of effect.
sand for traps
Black for buffs
Buff threads need to hit the person, or a piece of clothing they are wearing to activate. The sand threads can be used to weave spells that will remain unused and inactive until a target walks onto the trap, triggering the spell to activate. Traps can take the form of an attack or a debuff.
Unique Abilities:
- ♫ Eight Legs: She has a lot of legs to use and uses them well. They allow her to climb on almost any sort of solid or liquid material, liquids getting harder the more it moves. This ability is mostly useful for walking on walls or sticking to ceilings. It's not effective on water falls, certain fabrics, and likely a few other things.
- ♫ Spider Stealth: She has trained to move quickly and quietly, adding a 50% boost to her speed.
Spells:
- Spells:
- Signature:
- Name: Spider Trap
Rank: B
Type: Area of effect/Metal Trap
Duration: 1 round
Description: Quickly weave sand colored thread, making a ball. Put the ball shaped web bundle on a spot and it will unravel, thinly coating a ten meter area. The thin threads making the spell make it hard to spot. The trap spell remains inactive until someone touches it. When touched, the threads shape into numerous tiny needles, flying at the target at 20 meters per second. The attack can travel 20 meters away, doing 40 HP damage. Those hit by the trap B rank or lower will be unable to move for one round. Those of A rank or higher will merely have their speed halved for one round.
Downside:Spell must be touched to activate. Can be avoided if the target spots the trap.
- B Rank:
- Advanced Spells:
Name: Speedy Steps
Rank: B
Type: Single Target/Speed Buff
Duration: 8 rounds
Description: A quick weaving of black threads, causing one of Songs hands to glow. The spell moves at 0 meters per second and does 0 damage. It has a range of 0 meters, only able to effect someone when it touches their body. It will not be used if clothes are touched instead. This spell will give someone a 90% speed buff for 8 rounds.
Downside: 0 meters per second movement, 0 meters of speed.
Name: Low Lagging
Rank: B
Type: Shadow Trap/Area of Effect
Duration: 8 rounds
Description: Weaving sand colored silk threads, a diamond shape is created. The mage tosses it onto an area, creating a trap. The spell remains inactive and unused until stepped on. After it is stepped on, the spell will affect an area of 100 meters. Those in the area will have their speed decreased by 45% for eight rounds. Those weak to shadow and are at Rank B or lower will suffer from nausea during the time the spell is is active. The spell has 0 meters per second in speed, and does 0 damage.
Downside: Must be stepped on to activate. Can be triggered by any who step on it, including allies.
- Normal:
- Name: Ball Weave
Rank: B
Type: Single Target/Defense Buff
Duration: 6 rounds
Description: Black threads are woven together, making a buff spell that looks like a black ball. She can use it on herself, or someone else. Must be tapped on the person it's being used on, giving it a 0 meter range. How quickly the spell is used depends on the caster. Once used, it will boost resistance to physical attacks by 50% and last six rounds. It is not a shield, nor will it effect shields, nor can it block attacks. It only helps what does hit hurt less.
Downside: Must be tapped on the person it's being used on. Tapping clothes do not count.
Name: Sparkle Defense
Rank: B
Type: Single Target/Defense Buff
Duration: 6 rounds
Description: Black threads are woven together, making a buff spell that looks like a glittering star. She can use it on herself, or someone else. Must be tapped on the person it's being used on, giving it a 0 meter range. How quickly the spell is used depends on the caster. Once used, it will boost resistance to magical attacks by 50% and last six rounds. It is not a shield, nor will it effect shields, nor can it block spells or help in avoiding getting hit. It only helps what does hit hurt less.
Downside: Must be tapped on the person it's being used on. Tapping clothes do not count.
Name: Bite Strike
Rank: B
Type: Venom Trap/Area of Effect
Duration: 6 rounds
Description: Weaving sand colored silk threads, a fang shape is created. The mage tosses it onto an area, creating a trap. The spell remains inactive and unused until stepped on. The spell cannot move, affecting only the range of the area it was placed on and only activating if that specific area is touched. After it is touched, the spell will affect the area it was placed in, being 20 meters. How quickly the spell is used depends on the caster. How quickly the spell is used depends on the caster. Once activated, the spell will launch a floor of predatory tooth shaped like sharp objects, dealing 20 hp damage to everyone in the area of affect. The poison causes the damage to continue for five more rounds after the first one. It will also cause the affected to have a harder time seeing for all the rounds that they are affected by the poison.
Downside: Most of the damage and the sight related effects can be nullified by spells or other things that cure poison. This also means it will not affect some characters as much due to poison umminties.
Name: Little Flutters
Rank: B
Type: Shadow Trap/Area of Effect
Duration: 6 rounds
Description: Weaving sand colored silk threads, a Butterfly shape is created. The mage tosses it onto an area, creating a trap. It must be touched for the spell to be activated. The spell remains inactive and unused until stepped on. The spell cannot move, affecting only the range of the area it was placed on and only activating if that specific area is touched. After it is touched, the spell will affect the area it was placed in, being 20 meters. How quickly the spell is used depends on the caster. Once activated, the spell will launch a wide array of butterfly shaped shadows, quickly fluttering about and poking everyone in the area. Those within the area of effect in the first round end up with their resistance to physical and magical attacks being lowered by 25% for six rounds.
Downside: Must be stepped on to activate. Can be triggered by any who step on it, including allies.
Last edited by Song Talea on 26th December 2018, 2:26 am; edited 2 times in total