Magic
Magic Name: Corruptions Decay.
Magic Type: Caster
Description: Corruption of Decay is a passed down branch of magic from the Lineage of the Spirit of Corruption. The person with the corruptive nature of this magic causes those within its effect radius to undergo the sensations of rotting away. People, animals, buildings, even spells will rot away if exposed for too long if they are not properly defended against the magic, or cannot overpower the effects.
Unique Abilities: Decaying Presence: (Passive ) With his close contact with the Spirit of Corruption and that of decay, Subja is able to cast out a magic mantle that feeds off of the mana of people and that of other objects and people. As always things must come to an end and decay away into dust. Thus Subja means to decompose and take in the living particles and mana and make it his own while slowly aging the objects within a 10m radius of his body. If they are not granted his protection or the protection of healing magic this mantle feasts upon them over time sucking up 5% of their MP and HP in a combat zone, other then that others will feel physically weaker being close to Subja.
Rank: D
Type: Buff
Damage: None
Range: Buff
Speed: N/A
Duration: 3 Posts
Downside: He returns to normal melee damage.
Description: Connecting back to the sacrifices of the many who came before with the Spirit of Corruption, using the strength of those who signed over their lives to the spirit. Reaching back through the lineage he pulls upon the power of the people to arm him for combat upping his strength by 40%.
Name: Corruptions Grasp
Rank: D
Type: Single Target
Damage: 40hp
Range: 60m
Speed: 60m p/s
Duration: 1 post
Downside: ----
Description: Upon casting the spell the enemy who is hit by the Corruptions grasp will experience a lose the ability to move due to paralysis. With an outstretched hand, darkness shoots forth like a black hand looking to entomb them in its grasp. The paralysis effect comes into play upon feeling like ones life might end while cascaded in complete darkness.
Name: Drawback
Rank: D+
Type: Area of Effect
Damage: 30 hp
Range: 45meters
Speed: 25m p/s
Duration: 1 post
Downside: Any fighter who is also CQC will be brought into striking range.
Description: With Ydris as the epicenter of this 45m perimeter, the man pulls his enemies and objects to himself. This skill can be used in motion to bring down fleeing foes like polar opposite ends of a magnet. For someone who fights with his hands mainly, this skill works to subdue long distance fighters who seek to run away.
Name: Eye for an Eye
Rank: D
Type: Single Target
Damage: 40hp
Range: 15m
Speed: 15m p/s
Duration: 1 post
Downside: This spell can not be used at 100% hp and must be done directly after taking damage.
Description: Upon taking damage, due to the Decay mantle 10% of the spell damage is reduced away. Adding 10% to Eye for an Eye as a counter spell, the extra 10% is kicked back in a beam formation. When the spell is activated, from the enemies perspective their attack will make contact with Ydris. Upon the damage being taken the first thing they see will be a lone eye staring back followed by the returning beam of 10% of their damage and his own added assault.
Magic Name: Corruptions Decay.
Magic Type: Caster
Description: Corruption of Decay is a passed down branch of magic from the Lineage of the Spirit of Corruption. The person with the corruptive nature of this magic causes those within its effect radius to undergo the sensations of rotting away. People, animals, buildings, even spells will rot away if exposed for too long if they are not properly defended against the magic, or cannot overpower the effects.
Unique Abilities: Decaying Presence: (Passive ) With his close contact with the Spirit of Corruption and that of decay, Subja is able to cast out a magic mantle that feeds off of the mana of people and that of other objects and people. As always things must come to an end and decay away into dust. Thus Subja means to decompose and take in the living particles and mana and make it his own while slowly aging the objects within a 10m radius of his body. If they are not granted his protection or the protection of healing magic this mantle feasts upon them over time sucking up 5% of their MP and HP in a combat zone, other then that others will feel physically weaker being close to Subja.
- Ability:
- Ability:
- Ability:
Spells:
Name: Strength of the LegionRank: D
Type: Buff
Damage: None
Range: Buff
Speed: N/A
Duration: 3 Posts
Downside: He returns to normal melee damage.
Description: Connecting back to the sacrifices of the many who came before with the Spirit of Corruption, using the strength of those who signed over their lives to the spirit. Reaching back through the lineage he pulls upon the power of the people to arm him for combat upping his strength by 40%.
Name: Corruptions Grasp
Rank: D
Type: Single Target
Damage: 40hp
Range: 60m
Speed: 60m p/s
Duration: 1 post
Downside: ----
Description: Upon casting the spell the enemy who is hit by the Corruptions grasp will experience a lose the ability to move due to paralysis. With an outstretched hand, darkness shoots forth like a black hand looking to entomb them in its grasp. The paralysis effect comes into play upon feeling like ones life might end while cascaded in complete darkness.
Name: Drawback
Rank: D+
Type: Area of Effect
Damage: 30 hp
Range: 45meters
Speed: 25m p/s
Duration: 1 post
Downside: Any fighter who is also CQC will be brought into striking range.
Description: With Ydris as the epicenter of this 45m perimeter, the man pulls his enemies and objects to himself. This skill can be used in motion to bring down fleeing foes like polar opposite ends of a magnet. For someone who fights with his hands mainly, this skill works to subdue long distance fighters who seek to run away.
Name: Eye for an Eye
Rank: D
Type: Single Target
Damage: 40hp
Range: 15m
Speed: 15m p/s
Duration: 1 post
Downside: This spell can not be used at 100% hp and must be done directly after taking damage.
Description: Upon taking damage, due to the Decay mantle 10% of the spell damage is reduced away. Adding 10% to Eye for an Eye as a counter spell, the extra 10% is kicked back in a beam formation. When the spell is activated, from the enemies perspective their attack will make contact with Ydris. Upon the damage being taken the first thing they see will be a lone eye staring back followed by the returning beam of 10% of their damage and his own added assault.
Last edited by Ydris on 19th December 2018, 3:54 pm; edited 3 times in total