- Spoiler:
- Job Title: Liberation of Slaves
Rank:C-rank
Player Requirements: 1 C-Rank mage or 2 D-Rank mages minimum. Must kill/capture/arrest the 2 heads of the Slaver operation. Minimum 30 posts with 250 word minimum requirement.
This job can only be done once
Job Location: Hargeon Town
Job Description: Lately there have been slaver's running an operation to kidnap women to be sold to other countries for a tidy profit. This operation must be stopped and the Rune Knights are offering a tidy sum of jewels to anybody that will stop the latest shipment of slaves to leave Fiore. Not only must not a single slave be harmed, but the leaders must be made never to be allowed to escape or this will happen again. The Bounty is for them Dead or Alive, but the Council prefers them alive and will double the bounty if done so.
We also know the individuals are extremely tough and stealth may be required...
Enemies:
Weak:Slaver Initiates x5- These are the fresh new recruits of the slaver operation and each deal individually D-rank worth of damage with their non-magical cutlasses. The will attempt to surround and use their numbers to overwhelm the enemy. The Slavers will run or surrender at displays of B-rank spells knowing they are out of their leagues.
Normal:
Slavers x2- These are experienced sword and gun users with a weapon in each hand. The sword and gun deals C-rank damage each. They will fire the gun 3 times a post and ignore D-rank armors and barriers of whoever they are shooting. They will fire at whoever is dealing the most damage and the bullets do travel at 900 MPH making them hard to dodge. They require 1 C-rank of damage to beat, making them a bit of glass cannons.
Strong:
Veteran Slaver- They have been doing their job for so long that thThey have earned the jewels to buy themselves Lacrima to use water magic. They also use cutlasses imbued with the same magic, but this magic is not eatable by Water Dragon Slayers due to having salt mixed in all their spells and Abilities, thus making them instead LOSE the magic they were supposed to gain. The water magic itself deals C rank damages and is very malleable to users will. The Blade however deals C-rank damage and continuous D-rank bleeding per post. Requires 3-Crank of damage to beat them.
Boss:
Captain Scarlet and First Mate Carver- Captain of the slaver ship the 2 are notorious individuals that have no value of human life. They fight mercilessly and will fight to the death since they know that a hangman's noose awaits them if captured.
First mate carver is a speed based mage with a pair of cutlasses that look worn after many use and stained with blood of those that opposed him. He will immediately charge at the strongest looking mage at 100 miles per hour and lock the person in melee combat with his blades. Using his magic it allows him to strike multiple times for B-rank damage due to speed and momentum of his blades. It is very tricky to hit him, but he is ultimate Glass cannon as well due to his speed and a Solid C-rank blow at his high speeds will cause major damage.
Captain Scarlet uses a pair of guns that deal C-rank damage each and is fired 6 times per post and ignores C-rank Barriers and armor. Her shots also explode on contact causing people hit to be blown away from her and causing AoE damage. Living the life at sea made her tough and requires 4 C-ranks to beat her. When knocked down to 3 C-ranks of damage she will attempt to shoot herself in head rather than humiliation of the hangmans noose.
Reward:
15k jewels.
If both bosses are captured alive then the jewel increases by 30k.
But as the days passed, life moved on and so did the Fairy Tail wizard. There were still jobs to take on and jewel to make so he simply catalogued what had happened and turned the metaphorical page. It felt good to leave it where it was and understand that it must have been the emotions and the adrenaline. Each of them had been too worked up and agitated and they were able to get it out and move forward. Clearly they weren’t going to run into each other often, being in too separate guilds. It had been mere happenstance that they’d taken on two jobs together, right?
Wrong. Oh so terribly wrong. Unfortunately, Mythal and Serilda had actively and assuredly impressed the Magic Council. That meant that when a rather dangerous but similar job came up, there were only two names that came to mind. Mythal couldn’t miss the job posting; his name was marked at the top of it in big, bold letters. As his eyes scanned the description, his mouth dropped further and further into a scowl. “Are they serious…?” he practically growled out. His first inclination was to tear the posting to shreds and forget about it. But then he saw the jewel being offered and… well, it was hard to pass that up.
Mythal had been to Hargeon a few times at this point, having done a handful of jobs and drank more than a handful of alcohol. The last time he had been here, he easily blended in with the slums and the poor that hid among the more decrepit parts of the town. But now, only a few weeks out since he had ventured here, he looked like a new man. His clothes were new and clean; he wore a fitted gray and white button down shirt, with sleeves that Mythal himself had folded back to reveal the black interior lining. His pants were smooth and lacking wrinkles, an even dark gray that ran right down to his jet-black boots. A blood red cape clung to his shoulders, attached to his collar and hanging down to his knees. It was the only thing that was raggedy about him yet it almost seemed like he was wearing it to prove a point.
His face looked fresher too; probably he was actually showering and caring for himself. His hair was still a bit of a jumbled mess but it almost looked like it was form fitted to that ‘rolled out of bed’ look. He still wore a bit of a scowl as he looked out over the bay but he looked rested, like he’d been sleeping in a bed. And he had; the old man’s house bequeathed to him had practically changed his entire lifestyle. He had a place to go home to at the end of the day and a bed to crawl into when he had drunk too much. He could shower now whenever he wanted without having to search for a pond or lake. And, as any that had lived as homeless as he, he never took it for granted.
The agreed meeting spot had been the docks by the bay. Supposedly the industrial section was home to the slaving operation and the best way to get there, without drawing attention was through the underdecks by here. He was feeling… better about this job. There was no chance of them being stuck together for a long period of time so tensions should, arguably, remain low to nothing. All they had to do was get in, free the slaves, capture the leaders and get out. Simple.
Hargeon Port | Fairy Tail |
706/3000 |
Nocturn's Embrace
Kingdom Darkness Embodiment | The Soul Stone | Character | Armory | Heir to Darkness
Golden Lacrima - Good untiJuly 16th, 2023
How 'bout you just butt out of my business