Magic
Magic Name: Nature Interference
Magic Type: Lost Magic
Description: Within this world, there is a flow of life that intertwines all things. It is from this flow that wizards develop the ability to draw upon ethernano and create magic power. Of course there are beings that are in tune with this flow, as well as those who can commune with them. There is even a form of sorcery that utilizes this to one's advantage. Ancient and obscure, this school of magic was taught to Dmitry Kazakov by a spirit of nature, the Great Wolf Hati.
This magic gives one the ability to influence the spiritual flow of nature, the very source of all magic among other things. This can allow them weaken opponents with debilitating curses, wield the elements of Earthland, and even interact with ghosts and spirits. Perhaps one of the greatest boons of this magic, however, is the ability to tap into the Memory of the World, allowing him to view past events and learn about certain events, powerful beings, and even some spells.
Unique Abilities:
Spells:
Name: Jörð
Rank: D
Type: Teleport
Damage: N/A
Range: 15 meters
Speed: N/A
Duration: Instant
Downside: N/A
Description: While others see a quick, anomalous dash in one direction or another, Dmitry is actually causing the earth to ignore him in its rotation, allowing him to stay in one place while the world and everything in it move around him.
Name: Life Pulse
Rank: D
Type: Area of Effect
Damage: N/A
Range: 30 meters
Speed: N/A
Duration: 6 posts
Downside: Can become overwhelming in high population of designated lifeform.
Description: Reveals to the caster all lifeforms of a designated species. Can it detect those using magic to hide their presence.
Name: Reveal Spell
Rank: D
Type: Single Target
Damage: N/A
Range: 60 meters
Speed: N/A
Duration: Instant
Downside: Can only be used once per thread. OOC permission required.
Description: By tapping into the Memory of the World, Dmitry can see one spell of the targets current rank.
Name: Create Fog
Rank: D
Type: Area of Effect
Damage: N/A
Range: 30 meters
Speed: N/A
Duration: 6 posts
Downside: N/A
Description: Creates a heavy fog around the caster that obscures sight.
Name: Spirit Bow (Trick Shot)
Rank: D
Type: Area of Effect (Bow), Single Target (Arrow)
Damage: 40 hp
Range: 30 meters (bow), 30 meters (arrow)
Speed: 60 meters per second
Duration: Instant
Downside: N/A
Description: Causes his spirit bow to appear somewhere in the area around him and loose its arrow on a nearby target.
Name: Spirit Bow
Rank: D+
Type: Single Target
Damage: 60 hp
Range: 90 meters
Speed: 90 meters per second
Duration: Instant
Downside:
Description: At a young age, when first learning how to perform Seiðr magic, Dmitry crafted a bow from the wood of an ash tree in the place of his birth, marked it with his blood, and burned it as part of a ritual to preserve the spirit of the bow. This simplest spell related to this ritual allows him to summon this spirit to his hand and fire a single projectile at his target, the bow disappearing immediately after.
Magic Name: Nature Interference
Magic Type: Lost Magic
Description: Within this world, there is a flow of life that intertwines all things. It is from this flow that wizards develop the ability to draw upon ethernano and create magic power. Of course there are beings that are in tune with this flow, as well as those who can commune with them. There is even a form of sorcery that utilizes this to one's advantage. Ancient and obscure, this school of magic was taught to Dmitry Kazakov by a spirit of nature, the Great Wolf Hati.
This magic gives one the ability to influence the spiritual flow of nature, the very source of all magic among other things. This can allow them weaken opponents with debilitating curses, wield the elements of Earthland, and even interact with ghosts and spirits. Perhaps one of the greatest boons of this magic, however, is the ability to tap into the Memory of the World, allowing him to view past events and learn about certain events, powerful beings, and even some spells.
Unique Abilities:
- Natural Medium: As a spiritual medium by birth, Dmitry is able to sense beings and entities of a metaphysical nature or power. It is through this power that he was able to meet Hati in the first place.
Spells:
Name: Jörð
Rank: D
Type: Teleport
Damage: N/A
Range: 15 meters
Speed: N/A
Duration: Instant
Downside: N/A
Description: While others see a quick, anomalous dash in one direction or another, Dmitry is actually causing the earth to ignore him in its rotation, allowing him to stay in one place while the world and everything in it move around him.
Name: Life Pulse
Rank: D
Type: Area of Effect
Damage: N/A
Range: 30 meters
Speed: N/A
Duration: 6 posts
Downside: Can become overwhelming in high population of designated lifeform.
Description: Reveals to the caster all lifeforms of a designated species. Can it detect those using magic to hide their presence.
Name: Reveal Spell
Rank: D
Type: Single Target
Damage: N/A
Range: 60 meters
Speed: N/A
Duration: Instant
Downside: Can only be used once per thread. OOC permission required.
Description: By tapping into the Memory of the World, Dmitry can see one spell of the targets current rank.
Name: Create Fog
Rank: D
Type: Area of Effect
Damage: N/A
Range: 30 meters
Speed: N/A
Duration: 6 posts
Downside: N/A
Description: Creates a heavy fog around the caster that obscures sight.
Name: Spirit Bow (Trick Shot)
Rank: D
Type: Area of Effect (Bow), Single Target (Arrow)
Damage: 40 hp
Range: 30 meters (bow), 30 meters (arrow)
Speed: 60 meters per second
Duration: Instant
Downside: N/A
Description: Causes his spirit bow to appear somewhere in the area around him and loose its arrow on a nearby target.
Name: Spirit Bow
Rank: D+
Type: Single Target
Damage: 60 hp
Range: 90 meters
Speed: 90 meters per second
Duration: Instant
Downside:
Description: At a young age, when first learning how to perform Seiðr magic, Dmitry crafted a bow from the wood of an ash tree in the place of his birth, marked it with his blood, and burned it as part of a ritual to preserve the spirit of the bow. This simplest spell related to this ritual allows him to summon this spirit to his hand and fire a single projectile at his target, the bow disappearing immediately after.
Last edited by Dmitry on 19th November 2018, 9:16 am; edited 2 times in total