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    Nature Interference Magic

    Dmitry
    Dmitry

    Player 
    Lineage : Commander’s Aura
    Position : None
    Posts : 177
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 218

    Character Sheet
    First Skill: Nature Spirit
    Second Skill:
    Third Skill:

    Nature Interference Magic Empty Nature Interference Magic

    Post by Dmitry 4th November 2018, 7:43 pm

    Magic

    Magic Name: Nature Interference
    Magic Type: Lost Magic
    Description: Within this world, there is a flow of life that intertwines all things. It is from this flow that wizards develop the ability to draw upon ethernano and create magic power. Of course there are beings that are in tune with this flow, as well as those who can commune with them. There is even a form of sorcery that utilizes this to one's advantage. Ancient and obscure, this school of magic was taught to Dmitry Kazakov by a spirit of nature, the Great Wolf Hati.  

    This magic gives one the ability to influence the spiritual flow of nature, the very source of all magic among other things. This can allow them weaken opponents with debilitating curses, wield the elements of Earthland, and even interact with ghosts and spirits. Perhaps one of the greatest boons of this magic, however, is the ability to tap into the Memory of the World, allowing him to view past events and learn about certain events, powerful beings, and even some spells.


    Unique Abilities:

    • Natural Medium: As a spiritual medium by birth, Dmitry is able to sense beings and entities of a metaphysical nature or power. It is through this power that he was able to meet Hati in the first place.



    Spells:

    Name: Jörð
    Rank: D
    Type: Teleport
    Damage: N/A
    Range: 15 meters
    Speed: N/A
    Duration: Instant
    Downside: N/A
    Description: While others see a quick, anomalous dash in one direction or another, Dmitry is actually causing the earth to ignore him in its rotation, allowing him to stay in one place while the world and everything in it move around him.


    Name: Life Pulse
    Rank: D
    Type: Area of Effect
    Damage: N/A
    Range: 30 meters
    Speed: N/A
    Duration: 6 posts
    Downside: Can become overwhelming in high population of designated lifeform.
    Description: Reveals to the caster all lifeforms of a designated species. Can it detect those using magic to hide their presence.


    Name: Reveal Spell
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: 60 meters
    Speed: N/A
    Duration: Instant
    Downside: Can only be used once per thread. OOC permission required.
    Description: By tapping into the Memory of the World, Dmitry can see one spell of the targets current rank.


    Name: Create Fog
    Rank: D
    Type: Area of Effect
    Damage: N/A
    Range: 30 meters
    Speed: N/A
    Duration: 6 posts
    Downside: N/A
    Description: Creates a heavy fog around the caster that obscures sight.


    Name: Spirit Bow (Trick Shot)
    Rank: D
    Type: Area of Effect (Bow), Single Target (Arrow)
    Damage: 40 hp
    Range: 30 meters (bow), 30 meters (arrow)
    Speed: 60 meters per second
    Duration: Instant
    Downside: N/A
    Description: Causes his spirit bow to appear somewhere in the area around him and loose its arrow on a nearby target.


    Name: Spirit Bow
    Rank: D+
    Type: Single Target
    Damage: 60 hp
    Range: 90 meters
    Speed: 90 meters per second
    Duration: Instant
    Downside:
    Description: At a young age, when first learning how to perform Seiðr magic, Dmitry crafted a bow from the wood of an ash tree in the place of his birth, marked it with his blood, and burned it as part of a ritual to preserve the spirit of the bow. This simplest spell related to this ritual allows him to summon this spirit to his hand and fire a single projectile at his target, the bow disappearing immediately after.


    Last edited by Dmitry on 19th November 2018, 9:16 am; edited 2 times in total


    _____________________________________________________________________________________

    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    Nature Interference Magic Empty Re: Nature Interference Magic

    Post by Kite Wilhelm 13th November 2018, 4:09 pm

    Dmitry wrote:Magic
    Magic

    Magic Name: Nature Interference
    Magic Type: Lost Magic
    Description: Within this world, there is a flow of life that intertwines all things. It is from this flow that wizards develop the ability to draw upon ethernano and create magic power. Of course there are beings that are in tune with this flow, as well as those who can commune with them. There is even a form of sorcery that utilizes this to one's advantage. Ancient and obscure, this school of magic was taught to Dmitry Kazakov by a spirit of nature, the Great Wolf Hati.

    This magic gives one the ability to influence the spiritual flow of nature, the very source of all magic among other things. This can allow them weaken opponents with debilitating curses, wield the elements of Earthland, and even interact with ghosts and spirits. Perhaps one of the greatest boons of this magic, however, is the ability to tap into the Memory of the World, allowing him to view past events and learn about certain events, powerful beings, and even some spells.


    Unique Abilities:

    • Natural Medium: As a spiritual medium by birth, Dmitry is able to sense beings and entities of a metaphysical nature or power. It is through this power that he was able to form a bond with Hati in the first place

    • Druid's Grace: Due to his training, the gray-haired wizard takes 25% less damage from plants and animals.

    • Child of the Forest: When in his native environment, that of the woods, Dmitry gains a 25% boost to spell damage.

    I am cool with the abilities as they are however at D rank only one UA is available. The second is unlocked at B and third at S so if you wanna decide which one you wanna keep.

    Spells:

    Name: Jörð
    Rank: D
    Type: Teleport
    Damage: N/A
    Range: 15 meters
    Speed: N/A
    Duration: Instant
    Downside: N/A
    Description: While others see a quick, anomalous dash in one direction or another, Dmitry is actually causing the earth to ignore him in its rotation, allowing him to stay in one place while the world and everything in it move around him.


    Name: Life Pulse
    Rank: D
    Type: Area of Effect
    Damage: N/A
    Range: 30 meters
    Speed: N/A
    Duration: 6 posts
    Downside: Can become overwhelming in high population of designated lifeform.
    Description: Reveals to the caster all lifeforms of a designated species. Can this spell detect someone who is using a stealth based spell?


    Name: Reveal Spell
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: 60 meters
    Speed: N/A
    Duration: Instant
    Downside: Can only be used once per thread. OOC permission required.
    Description: By tapping into the Memory of the World, Dmitry can see one spell of the targets current rank.


    Name: Create Fog
    Rank: D
    Type: Area of Effect
    Damage: N/A
    Range: 30 meters
    Speed: N/A
    Duration: 6 posts
    Downside: N/A
    Description: Creates a heavy fog around the caster that obscures sight.


    Name: Spirit Bow (Trick Shot)
    Rank: D
    Type: Area of Effect (Bow), Single Target (Arrow)
    Damage: 40 hp
    Range: 30 meters (bow), 30 meters (arrow)
    Speed: 60 meters per second
    Duration: Instant
    Downside: N/A
    Description: Causes his spirit bow to appear somewhere in the area around him and loose its arrow on a nearby target.


    Name: Spirit Bow
    Rank: D+
    Type: Single Target
    Damage: 60 hp
    Range: 90 meters
    Speed: 90 meters per second
    Duration: Instant
    Downside: When the arrow fires the bow goes away?
    Description: At a young age, when first learning how to perform Seiðr magic, Dmitry crafted a bow from the wood of an ash tree in the place of his birth, marked it with his blood, and burned it as part of a ritual to preserve the spirit of the bow. This simplest spell related to this ritual allows him to summon this spirit to his hand and fire a single projectile at his target.The spell is fine but you might get better use







    _____________________________________________________________________________________

    Nature Interference Magic Gvf4gD8
    Dmitry
    Dmitry

    Player 
    Lineage : Commander’s Aura
    Position : None
    Posts : 177
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 218

    Character Sheet
    First Skill: Nature Spirit
    Second Skill:
    Third Skill:

    Nature Interference Magic Empty Re: Nature Interference Magic

    Post by Dmitry 13th November 2018, 9:12 pm

    Bump


    _____________________________________________________________________________________

    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    Nature Interference Magic Empty Re: Nature Interference Magic

    Post by Kite Wilhelm 18th November 2018, 10:19 pm

    One thing I forgot to mention, the UA's you get one at D one at B and one at S so you will have to lock two of them until ranked up please determine which is locked


    _____________________________________________________________________________________

    Nature Interference Magic Gvf4gD8
    Dmitry
    Dmitry

    Player 
    Lineage : Commander’s Aura
    Position : None
    Posts : 177
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 218

    Character Sheet
    First Skill: Nature Spirit
    Second Skill:
    Third Skill:

    Nature Interference Magic Empty Re: Nature Interference Magic

    Post by Dmitry 19th November 2018, 9:16 am

    Bump


    _____________________________________________________________________________________

    Kite Wilhelm
    Kite Wilhelm

    Demon King


    Demon King

    Mythical VIP Status- Demon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Guild Master- Demon Slayer- Dragon Slayer- A-Rank- Rich- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Power Of Apocalypse
    Position : None
    Posts : 1142
    Guild : Sabertooth
    Dungeon Tokens : 0
    Age : 34
    Experience : 801,130

    Character Sheet
    First Skill: Flame Demon Slayer
    Second Skill: NetherFlame Demon Slayer
    Third Skill:

    Nature Interference Magic Empty Re: Nature Interference Magic

    Post by Kite Wilhelm 20th November 2018, 3:49 pm

    Dmitry wrote:Magic

    Magic Name: Nature Interference
    Magic Type: Lost Magic
    Description: Within this world, there is a flow of life that intertwines all things. It is from this flow that wizards develop the ability to draw upon ethernano and create magic power. Of course there are beings that are in tune with this flow, as well as those who can commune with them. There is even a form of sorcery that utilizes this to one's advantage. Ancient and obscure, this school of magic was taught to Dmitry Kazakov by a spirit of nature, the Great Wolf Hati.  

    This magic gives one the ability to influence the spiritual flow of nature, the very source of all magic among other things. This can allow them weaken opponents with debilitating curses, wield the elements of Earthland, and even interact with ghosts and spirits. Perhaps one of the greatest boons of this magic, however, is the ability to tap into the Memory of the World, allowing him to view past events and learn about certain events, powerful beings, and even some spells.


    Unique Abilities:

    • Natural Medium: As a spiritual medium by birth, Dmitry is able to sense beings and entities of a metaphysical nature or power. It is through this power that he was able to meet Hati in the first place.



    Spells:

    Name: Jörð
    Rank: D
    Type: Teleport
    Damage: N/A
    Range: 15 meters
    Speed: N/A
    Duration: Instant
    Downside: N/A
    Description: While others see a quick, anomalous dash in one direction or another, Dmitry is actually causing the earth to ignore him in its rotation, allowing him to stay in one place while the world and everything in it move around him.


    Name: Life Pulse
    Rank: D
    Type: Area of Effect
    Damage: N/A
    Range: 30 meters
    Speed: N/A
    Duration: 6 posts
    Downside: Can become overwhelming in high population of designated lifeform.
    Description: Reveals to the caster all lifeforms of a designated species. Can it detect those using magic to hide their presence.


    Name: Reveal Spell
    Rank: D
    Type: Single Target
    Damage: N/A
    Range: 60 meters
    Speed: N/A
    Duration: Instant
    Downside: Can only be used once per thread. OOC permission required.
    Description: By tapping into the Memory of the World, Dmitry can see one spell of the targets current rank.


    Name: Create Fog
    Rank: D
    Type: Area of Effect
    Damage: N/A
    Range: 30 meters
    Speed: N/A
    Duration: 6 posts
    Downside: N/A
    Description: Creates a heavy fog around the caster that obscures sight.


    Name: Spirit Bow (Trick Shot)
    Rank: D
    Type: Area of Effect (Bow), Single Target (Arrow)
    Damage: 40 hp
    Range: 30 meters (bow), 30 meters (arrow)
    Speed: 60 meters per second
    Duration: Instant
    Downside: N/A
    Description: Causes his spirit bow to appear somewhere in the area around him and loose its arrow on a nearby target.


    Name: Spirit Bow
    Rank: D+
    Type: Single Target
    Damage: 60 hp
    Range: 90 meters
    Speed: 90 meters per second
    Duration: Instant
    Downside:
    Description: At a young age, when first learning how to perform Seiðr magic, Dmitry crafted a bow from the wood of an ash tree in the place of his birth, marked it with his blood, and burned it as part of a ritual to preserve the spirit of the bow. This simplest spell related to this ritual allows him to summon this spirit to his hand and fire a single projectile at his target, the bow disappearing immediately after.
    Nature Interference Magic Kap111


    _____________________________________________________________________________________

    Nature Interference Magic Gvf4gD8
    Shen Kadokawa
    Shen Kadokawa

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    Posts : 11951
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    Age : 27
    Experience : 3,283,767

    Character Sheet
    First Skill: Infinite Arcana
    Second Skill: Vox Universum
    Third Skill: Disciple of War

    Nature Interference Magic Empty Re: Nature Interference Magic

    Post by Shen Kadokawa 8th December 2018, 9:00 pm

    Moved and unlocked at the user's request

    Spoiler:


    _____________________________________________________________________________________


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