- Spoiler:
- Temperance wrote:Tarot of the Morei
Magic Type:
Holder-Type - Solitary Abilities
Holder Magic Weapon Info:
Link to Tarot Card Weapon
Description:
Though card magic has become a common practice, the true depth of the Tarot is as old as Lost Magic itself. Through the right use and interpretation, the cards have far more awe-inspiring abilities, limited only to the imagination of their user. Driven by the powers of Fate, this magic allows its practitioner to use each or many of the cards in a myriad of abilities and powers that even cross over to the abilities to manipulate space and time itself.
Selina's training among the Umbra Witches, allowed her to interpret and use magic from the Tarot from each individual card-- to the combination of multiple cards. These abilities are among, but not limited to, elemental conjuring, teleportation, protective charms, healing and even adopting new powers to her own. The more focused she is to this magic, the more powerful cards she can wield, even beyond the reach of the 21 Major Arcana. Her magic can even extend to without using her cards in small degrees, always keeping her powers in some manner of reach. The use of the cards can stem from throwing them at targets or using them on hand. The manner these spells can be cast either by single or combined cards to properly cast her spells.
Lineage- List:
- Beast Pride
In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature (must be a pet) they can use a weaker version of their pet's abilities themselves (one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies. Birds, deer, wolves, bears, you name it. This deals the user’s rank in melee damage (max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
Solitary Benefit:
Weapon Benefit: +3 User-Rank abilities added to assigned Magic Weapon.
Unique Abilities:- Sleight of Hand: Being a magical thief by trade, she is skilled in the most proficient of sleight of hand to handle her cards, from keeping them hidden or throwing them with great accuracy. She always has a trick up her sleeve, making her unpredictable and potentially dangerous to cross. It's no surprise a skilled magician can easily become a thief. Using her cards as a medium, she can use them expertly from planting them on targets without being noticed, or placing them in key locations for the best strategic effects. She also is great to use this skill to steal from people and lift secured personal effects off people. This, in turn, allows her to be more creative on how she hides her cards. Also--she has a near-psychic ability to magically recall her cards to her, similar to how Requip users recall their items. Placing of cards on Character, Character control NPC or Event NPC requires OOC permission.
- Reversal of Fortune: Tarot cards often have a multitude of meanings-- but the less thought of uses is reading their messages when they appear upside down. While their meanings often flip, it also means the magics that each card has can also be used in a similar fashion. When using an offense spell, the caster can make a decision to either enhance one of her spells with one of two effects. One, she can buff up the spell to up to 50% in spell power to deal more damage. However, if she chooses, she can also use this ability to reduce her spell's base damage by 50% instead-- and in exchange, apply a piercing effect to penetrate magical barriers. She can only use one option at a time per post without exception.
- S- Rank Ability:LOCKED
Temperance wrote:The Deck
Spells Earned:
D Rank: 0 ( 1 advanced)
C Rank: 0 ( 1 advanced)
B Rank: 9 ( 2 advanced)
A Rank:
S Rank:
H Rank:
Signatures: 1
Spells Purchased:
0/15 (For all magic)
Plot Spells- Ten of Pentacles:
Name: Ten of Pentacles
Rank: Plot
Range: Close Up/Contact
Effect: The Ten of Pentacles represent financial and material accomplishment and wealth. The card is enchanted to act as a 'sachel' for her work when she loots valuable objects. With a wave of the card, she can put stolen goods and objects into it as a form of requip to store it for later. The same wave also dispences the held items.
- II - The High Priestess:
Name: II-The High Priestess
Rank: Plot
Range: General Area
Effect: The High Priestess represents spiritual enlightenment and mystery-- stillness and passivity. This card suggests that it is time to retreat and reflect upon the situation and trust your inner instincts to guide you through it. Things around you are not what they appear to be right now.
The use of this card when upright gives one the ability to expand their subconscious psychic power. While the card is held, she can use telepathy between herself and others she knowns within relative proximity of her location. This can be expanded by the use of an Ilac.
- EX - The Black Cat Lounge:
XXX
Name: EX-The Black Cat Lounge
Rank: Plot
Range: Burst
Effect: She has a Tarot Card, while not of the same artistic style it has a stylist insignia of "The Black Cat Lounge" with an artistic black cat pictured with the signature. When the card is thrown, it creates a magic portal that leads to her favorite bar, lounge and personal hideout owned by a friend that exists in a magic dimension-- for certain law mages to never easily find. Once she and those she wills steps in, the portal closes. Can only be used out of combat.
Temperance wrote:
C-Rank Spells
C-Rank Advanced Spells- Suit of Aethers:
Suit of Aethers
Cost: 45 MP.
Category: Offense
Type: Multi Target
Range: 135 Meters
Speed: 100 MPS.
Damage: 68 HP
Duration: Instant
Effect: Manifested beyond the 52 arcana cards normally used, Selina conjures the raw essence of Aethernano into a tangible form via her cards. This is a short-stop method for conjuring an elemental power beyond the spectrum of the traditional 4 elements. This spell can conjure any primal element known to be used against an enemy. It is said to be a fragement of a greater magic yet to be mastered...
This spell can only transform into the more common elements known in terrestrial earth. Nor can this spell be used in combination with others. It is even more inconvenient if used against slayers if one is foolish enough to use it against them. The spell can only transform into 1 of the following elements per cast.- Fire
- Water
- Wind/Air
- Earth
- Ice
- Lightning
- Metal
- Poison
- Light
- Darkness
- Fire
Temperance wrote:
B-Rank Spells- II - The High Priestess (Inverted):
The High Priestess - Chaotic Unconscious
Cost: 40 MP.
Category: Offense
Type: Single/Burst
Range: 200/50 Meters diameter
Speed: 200/50 MPS
Damage: 80 HP
Duration: Instant
Effect: The power of the High Priestess, while normally one that gently envokes one psychic abilities, when inverted unleashes it in all its force. While holding the card, Temperance is able to produce the power of Telekineseis to move objects with sheer will and her mind. With a mere gesture and with her card, she can launch a near-invisible blast of psychic magic to strike an opponent. This can also be used in conjunction with nearby debris and objects, as she can freely lift it and launch them at enemies within burst range, allowing this to be a very versatile attack.
- III - The Empress:
The Empress - Goddess' Growth
Cost: 40 MP.
Category: Offense
Type: Burst
Range: 50 Meters diameter
Speed: 50 MPS
Damage: 80 HP
Duration: Instant
Effect: The power of the Empress reflects nuturing power and that of nature itself. Life cannot be contained within her presence as it uses not force but nurturing meanse to produce life. The power of the Empress governs over plants and earthen magic as when thrown, the place the card lands suddenly explodes with life. Rose vines start to grow out of the ground and at a rapid speed, whipping wildly at enemies within range and eventually ensnares said enemies within its vines, pricking them with thorns as well. Enemies are bound for 1 post afterward (cannot be bound back to back).
- IV - The Emperor:
The Emperor - Supreme Force
Cost: 40 MP.
Category: Offense
Type: Burst
Range: 50 Meters diameter
Speed: 50 MPS
Damage: 80 HP
Duration: Instant to 6 posts.
Effect: The power of the Emperor, is the ruler of all. He holds power effortlessly in his hands. He commands. He controls. He dominates. He represents absolute domination, authority and power. For the use of this card, it commands the forceful power of fire and lightning. When thrown and triggered, the blast can deliver a powerful explosion of lightning or fire-- even a fusion of the two to surprise enemies. This effect can be delayed up to the max duration to be used as a delay reaction and triggered at whim.
- XI - The Justice:
The Justice - Resolved Defense
Cost: 40 MP.
Category: Defense
Type: Burst
Range: 50 Meters diameter
Speed: 50 MPS
Durability: 240 HP
Duration: 6 posts.
Effect: The Justice creates a golden-shimmering barrier in the shape of a sharp pyramid design. The shield protects against most attacks and is intuitive for the most part-- allowing individuals the caster sees as an ally in, and keeping what the caster perseives a threat out, allowing the light-shield to allow people in. It is a sturdy shield, but vulnerable to attacks underground. It is not moble either as part of where the card is used.
- XII - The Hanged Man:
The Hanged Man - Witch-Walking
Category: Auxiliary/ Passive
Type: Burst
Range: Self
Effect: Control of The Hanged Man Arcana allows a control over the field of Gravity. In Temperance's hands, she uses it to offset her own gravity, allowing her the ability to walk on walls or on the ceiling with no difficulty. This allows her a new angle in combat or to scale up difficult terrain. It is a real head-tilter. This also allows her near inhuman acrobatics via leaps and bounds-- and raises her speed by 50%.
- XVIII - The Moon:
The Moon - Lunar Mirage - B Rank
Cost: 40 MP.
Category: Auxiliary
Type: Single Target Range of effect./ Illusion
Range: 200 meters
Speed: 200 MPS
Duration: 6 posts.
Effect: The Moon generates a realistic illusion of the caster. The illusion is tied to the same mental state and personality as the one who cast it. It can act and speak much like the original. The mirage can move around within the range of the caster. However, the mirage cannot interact with physical objects around it, such as lifting up an object or attacking an enemy. Any attack of B rank or below will dispel the illusion.
- XVIII - The Moon (Inverted):
Name: Lunar Glamour
Cost: 40 MP.
Category: Auxiliary
Type: Burst/Illusion
Range: 50 Meters / Self
Speed: 50 MPS
Duration: 6 posts
Effect: Using the power of the Moon in an inverted fashion, Selina can bend illusion magic around her to change her appearance drastically, becoming any target person she sees or remembers. This form of illusion magic masks her real form with an illusionary one. This masks her identity as well as her voice. She can easily mascaraed as others in this state, and use it to gain an upper hand in different situations. Appearance can change on the fly, including her pet and can easily copy both appearance and voice in detail. However, cannot copy abilities or memories. It cannot cover one's scent, mind or an ability to see through it via trained illusionists of higher rank.
- Suit of Wands:
Suit of Wands
Cost: 40 MP.
Category: Offense
Type: Multi Target
Range: 150 Meters
Speed: 110 MPS.
Damage: 60 HP
Duration: 1 - 6 posts.
Effect: A set of 10 cards in total drawn from her Deck that represent the spark of creativity, primal energy, spirituality, inspiration, determination, strength, intuition, creativity, ambition and expansion, original thought and the seeds through which life springs forth.
Used, Temperance can manifest the power of fire in an offensive manner against enemies. The cards catch fire and burn a target. However-- she can choose to use these cards in another manner. For a set period, she can place the cards in strategic spots along an area, and via mental command with her other cards, trigger them to detonate. The effect results in explosions, often used as traps or detonations to weaken a structure. The detonation can be prolonged within six posts. It is one of her most explosive tricks.
- Suit of Cups:
Suit of Cups
Cost: 40 MP.
Category: Offense/Defense
Type: Burst
Range: 50 Meters
Speed: 50 MPS.
Damage: 80 HP
Durability: 160 HP
Duration: Instant - 6 posts.
Effect: A set of 10 cards in total drawn from her Deck that represent the the flow of emotion, peace and artistic appreciation. Those of the watery realm reflect on their emotions and in tune with the goal to improve themselves.
The use of the Suit of Cups has two abilities. One when spread out they can be used to release a powerful burst of water that can flood an area the cards were thrown and surround. The watery burst can knock targets upward into the air. However, as a secondary effect-- the user can use this same card set to manipulate and conjure ice in the form a wall or mass of ice. The ice can be used to block a path or doorway, becoming solid and able to withstand up to 2 B rank's spell. This makes it act as a make-shift shield. The effect can be delayed up to 5 posts for a trap.
B-Rank Advanced Spells- X - The Wheel of Fortune:
The Wheel of Fortune - Witch-Time
Cost: 60 MP.
Category: Auxiliary
Type: Burst/Debuff
Range: 75 Meters
Speed: 75 MPS.
Duration: 8 Post
Effect: The Wheel of Fortune often represents the unpredictable and whimsical avenues of life, showing one's own fortunes and reverses of. Often used to depict the behavior of fate, destiny and forces beyond one's control that governs life's course. Some are fortunate, some defy it. For this magic the Wheel of Fortune contains the power over time magic.
Upon casting, the use of this magic causes time in a localized area to becomes a crawl and even can be reversed. The field of time magic can allow the caster to move as normal, along with anyone else she chooses. Enemies caught in the field of time-magic suffer from temporal displacement as their speed is lowered by 50% and any enemy spells used also have their spell speed lowered by 40%. However, as an extra effect, by paying the spell cost of an enemy's spell, she can freely negate the spell by freezing it in time, at any point within the spell's duration. At the end of duration, the spells either fizzle or fire out.
Minor effect she may freely use this spell for a utility effect to reverse time on objects or surroundings to restore buildings or structures to their previous state if destroyed. Only works in her vicinity to use this.
- XIII - The Death:
The Death
Cost: 60 MP.
Category: Offense
Type: AOE
Damage: 60 HP
Range: 150 Meters
Speed: 75 MPS.
Duration: 1 Post
Effect: The Death, potrayed by a vision of a pitch black bird perched upon a skull among a forest-- represents the cycle of life, death, and rebirth. It ultimately means change despite its grim vision. The use of this card allows Selina to conjure an avatar of darkness. Shadows swirl around her and soon manifest as a massive black raven with orange glyphs upon its frame. (Doesn't count as a summon)
The massive raven flies down upon enemies and erupts in a mass of destructive darkness magic. After which, it dissipates back to the neither where it came. It does 50% more damage against holy, angelic or light-oriented enemies.
Temperance wrote:
A-Rank Spells
A-Rank Advanced SpellsTemperance wrote:
S-Rank Spells
H-Rank SpellsTemperance wrote:
Signature Spells
The Magician - Twist of Fate
The Magician - Twist of Fate
Cost: 0 MP.
Category: Auxiliary
Type: Teleport/Burst
Range: Burst = Rank Meters
Speed: Burst= Rank MPS
Duration: Instant
Effect: Bending the very nature of fate, she changes it instantly via her cards. Tied to the nature of the Magician Arcana, Selina uses her cards to instantly teleport herself to any of her surrounding cards thrown in the vacinity within the range of her magic. This allows her to escape dangerous situations or gain a strategic advanatage in a combat situation. A very useful trick. Can travel with 1 other person (Max) , but if done, spell is under a 1 post cooldown afterward.
Tarot of the Morei
SaraphinaThe White Queen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Blizzard's Frostburn
Position : None
Posts : 4942
Guild : Errings Rising - GM
Cosmic Coins : 555
Dungeon Tokens : 0
Experience : 1,361,997
Character Sheet
First Skill: Aspect of Divinity
Second Skill:
Third Skill:
- Post n°26
Re: Tarot of the Morei
Ran-
Lineage : Kingdom of the Dead
Position : None
Posts : 650
Guild : Abyssal Fleet
Cosmic Coins : 11
Dungeon Tokens : 0
Age : 24
Experience : 3,131,511
Character Sheet
First Skill:
Second Skill:
Third Skill:
- Post n°27
Re: Tarot of the Morei
- Previous:
- Temperance wrote:Tarot of the Morei
Magic Type:
Holder-Type - Solitary Abilities
Holder Magic Weapon Info:
Link to Tarot Card Weapon
Description:
Though card magic has become a common practice, the true depth of the Tarot is as old as Lost Magic itself. Through the right use and interpretation, the cards have far more awe-inspiring abilities, limited only to the imagination of their user. Driven by the powers of Fate, this magic allows its practitioner to use each or many of the cards in a myriad of abilities and powers that even cross over to the abilities to manipulate space and time itself.
Selina's training among the Umbra Witches, allowed her to interpret and use magic from the Tarot from each individual card-- to the combination of multiple cards. These abilities are among, but not limited to, elemental conjuring, teleportation, protective charms, healing and even adopting new powers to her own. The more focused she is to this magic, the more powerful cards she can wield, even beyond the reach of the 21 Major Arcana. Her magic can even extend to without using her cards in small degrees, always keeping her powers in some manner of reach. The use of the cards can stem from throwing them at targets or using them on hand. The manner these spells can be cast either by single or combined cards to properly cast her spells.
Lineage- List:
- Beast Pride
In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature (must be a pet) they can use a weaker version of their pet's abilities themselves (one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies. Birds, deer, wolves, bears, you name it. This deals the user’s rank in melee damage (max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
Solitary Benefit:
Weapon Benefit: +3 User-Rank abilities added to assigned Magic Weapon.
Unique Abilities:- Sleight of Hand: Being a magical thief by trade, she is skilled in the most proficient of sleight of hand to handle her cards, from keeping them hidden or throwing them with great accuracy. She always has a trick up her sleeve, making her unpredictable and potentially dangerous to cross. It's no surprise a skilled magician can easily become a thief. Using her cards as a medium, she can use them expertly from planting them on targets without being noticed, or placing them in key locations for the best strategic effects. She also is great to use this skill to steal from people and lift secured personal effects off people. This, in turn, allows her to be more creative on how she hides her cards. Also--she has a near-psychic ability to magically recall her cards to her, similar to how Requip users recall their items. Placing of cards on Character, Character control NPC or Event NPC requires OOC permission.
- Reversal of Fortune: Tarot cards often have a multitude of meanings-- but the less thought of uses is reading their messages when they appear upside down. While their meanings often flip, it also means the magics that each card has can also be used in a similar fashion. When using an offense spell, the caster can make a decision to either enhance one of her spells with one of two effects. One, she can buff up the spell to up to 50% in spell power to deal more damage. However, if she chooses, she can also use this ability to reduce her spell's base damage by 50% instead-- and in exchange, apply a piercing effect to penetrate magical barriers. She can only use one option at a time per post without exception.
- S- Rank Ability:LOCKED
Temperance wrote:The Deck
Spells Earned:
D Rank: 0 ( 1 advanced)
C Rank: 0 ( 1 advanced)
B Rank: 9 ( 2 advanced)
A Rank:
S Rank:
H Rank:
Signatures: 1
Spells Purchased:
0/15 (For all magic)
Plot Spells- Ten of Pentacles:
Name: Ten of Pentacles
Rank: Plot
Range: Close Up/Contact
Effect: The Ten of Pentacles represent financial and material accomplishment and wealth. The card is enchanted to act as a 'sachel' for her work when she loots valuable objects. With a wave of the card, she can put stolen goods and objects into it as a form of requip to store it for later. The same wave also dispences the held items.
- II - The High Priestess:
Name: II-The High Priestess
Rank: Plot
Range: General Area
Effect: The High Priestess represents spiritual enlightenment and mystery-- stillness and passivity. This card suggests that it is time to retreat and reflect upon the situation and trust your inner instincts to guide you through it. Things around you are not what they appear to be right now.
The use of this card when upright gives one the ability to expand their subconscious psychic power. While the card is held, she can use telepathy between herself and others she knowns within relative proximity of her location. This can be expanded by the use of an Ilac.
- EX - The Black Cat Lounge:
XXX
Name: EX-The Black Cat Lounge
Rank: Plot
Range: Burst
Effect: She has a Tarot Card, while not of the same artistic style it has a stylist insignia of "The Black Cat Lounge" with an artistic black cat pictured with the signature. When the card is thrown, it creates a magic portal that leads to her favorite bar, lounge and personal hideout owned by a friend that exists in a magic dimension-- for certain law mages to never easily find. Once she and those she wills steps in, the portal closes. Can only be used out of combat.
Temperance wrote:
C-Rank Spells
C-Rank Advanced Spells- Suit of Aethers:
Suit of Aethers
Cost: 45 MP.
Category: Offense
Type: Multi Target
Range: 135 Meters
Speed: 100 MPS.
Damage: 68 HP
Duration: Instant
Effect: Manifested beyond the 52 arcana cards normally used, Selina conjures the raw essence of Aethernano into a tangible form via her cards. This is a short-stop method for conjuring an elemental power beyond the spectrum of the traditional 4 elements. This spell can conjure any primal element known to be used against an enemy. It is said to be a fragement of a greater magic yet to be mastered...
This spell can only transform into the more common elements known in terrestrial earth. Nor can this spell be used in combination with others. It is even more inconvenient if used against slayers if one is foolish enough to use it against them. The spell can only transform into 1 of the following elements per cast.- Fire
- Water
- Wind/Air
- Earth
- Ice
- Lightning
- Metal
- Poison
- Light
- Darkness
- Fire
Temperance wrote:
B-Rank Spells- II - The High Priestess (Inverted):
The High Priestess - Chaotic Unconscious
Cost: 40 MP.
Category: Offense
Type: Single/Burst
Range: 200/50 Meters diameter
Speed: 200/50 MPS
Damage: 80 HP
Duration: Instant
Effect: The power of the High Priestess, while normally one that gently envokes one psychic abilities, when inverted unleashes it in all its force. While holding the card, Temperance is able to produce the power of Telekineseis to move objects with sheer will and her mind. With a mere gesture and with her card, she can launch a near-invisible blast of psychic magic to strike an opponent. This can also be used in conjunction with nearby debris and objects, as she can freely lift it and launch them at enemies within burst range, allowing this to be a very versatile attack.
- III - The Empress:
The Empress - Goddess' Growth
Cost: 40 MP.
Category: Offense
Type: Burst
Range: 50 Meters diameter
Speed: 50 MPS
Damage: 80 HP
Duration: Instant
Effect: The power of the Empress reflects nuturing power and that of nature itself. Life cannot be contained within her presence as it uses not force but nurturing meanse to produce life. The power of the Empress governs over plants and earthen magic as when thrown, the place the card lands suddenly explodes with life. Rose vines start to grow out of the ground and at a rapid speed, whipping wildly at enemies within range and eventually ensnares said enemies within its vines, pricking them with thorns as well. Enemies are bound for 1 post afterward (cannot be bound back to back).
- IV - The Emperor:
The Emperor - Supreme Force
Cost: 40 MP.
Category: Offense
Type: Burst
Range: 50 Meters diameter
Speed: 50 MPS
Damage: 80 HP
Duration: Instant to 6 posts.
Effect: The power of the Emperor, is the ruler of all. He holds power effortlessly in his hands. He commands. He controls. He dominates. He represents absolute domination, authority and power. For the use of this card, it commands the forceful power of fire and lightning. When thrown and triggered, the blast can deliver a powerful explosion of lightning or fire-- even a fusion of the two to surprise enemies. This effect can be delayed up to the max duration to be used as a delay reaction and triggered at whim.
- XI - The Justice:
The Justice - Resolved Defense
Cost: 40 MP.
Category: Defense
Type: Burst
Range: 50 Meters diameter
Speed: 50 MPS
Durability: 240 HP
Duration: 6 posts.
Effect: The Justice creates a golden-shimmering barrier in the shape of a sharp pyramid design. The shield protects against most attacks and is intuitive for the most part-- allowing individuals the caster sees as an ally in, and keeping what the caster perseives a threat out, allowing the light-shield to allow people in. It is a sturdy shield, but vulnerable to attacks underground. It is not moble either as part of where the card is used.
- XII - The Hanged Man:
The Hanged Man - Witch-Walking
Category: Auxiliary/ Passive
Type: Burst
Range: Self
Effect: Control of The Hanged Man Arcana allows a control over the field of Gravity. In Temperance's hands, she uses it to offset her own gravity, allowing her the ability to walk on walls or on the ceiling with no difficulty. This allows her a new angle in combat or to scale up difficult terrain. It is a real head-tilter. This also allows her near inhuman acrobatics via leaps and bounds-- and raises her speed by 50%.
- XVIII - The Moon:
The Moon - Lunar Mirage - B Rank
Cost: 40 MP.
Category: Auxiliary
Type: Single Target Range of effect./ Illusion
Range: 200 meters
Speed: 200 MPS
Duration: 6 posts.
Effect: The Moon generates a realistic illusion of the caster. The illusion is tied to the same mental state and personality as the one who cast it. It can act and speak much like the original. The mirage can move around within the range of the caster. However, the mirage cannot interact with physical objects around it, such as lifting up an object or attacking an enemy. Any attack of B rank or below will dispel the illusion.
- XVIII - The Moon (Inverted):
Name: Lunar Glamour
Cost: 40 MP.
Category: Auxiliary
Type: Burst/Illusion
Range: 50 Meters / Self
Speed: 50 MPS
Duration: 6 posts
Effect: Using the power of the Moon in an inverted fashion, Selina can bend illusion magic around her to change her appearance drastically, becoming any target person she sees or remembers. This form of illusion magic masks her real form with an illusionary one. This masks her identity as well as her voice. She can easily mascaraed as others in this state, and use it to gain an upper hand in different situations. Appearance can change on the fly, including her pet and can easily copy both appearance and voice in detail. However, cannot copy abilities or memories. It cannot cover one's scent, mind or an ability to see through it via trained illusionists of higher rank.
- Suit of Wands:
Suit of Wands
Cost: 40 MP.
Category: Offense
Type: Multi Target
Range: 150 Meters
Speed: 110 MPS.
Damage: 60 HP
Duration: 1 - 6 posts.
Effect: A set of 10 cards in total drawn from her Deck that represent the spark of creativity, primal energy, spirituality, inspiration, determination, strength, intuition, creativity, ambition and expansion, original thought and the seeds through which life springs forth.
Used, Temperance can manifest the power of fire in an offensive manner against enemies. The cards catch fire and burn a target. However-- she can choose to use these cards in another manner. For a set period, she can place the cards in strategic spots along an area, and via mental command with her other cards, trigger them to detonate. The effect results in explosions, often used as traps or detonations to weaken a structure. The detonation can be prolonged within six posts. It is one of her most explosive tricks.
- Suit of Cups:
Suit of Cups
Cost: 40 MP.
Category: Offense/Defense
Type: Burst
Range: 50 Meters
Speed: 50 MPS.
Damage: 80 HP
Durability: 160 HP
Duration: Instant - 6 posts.
Effect: A set of 10 cards in total drawn from her Deck that represent the the flow of emotion, peace and artistic appreciation. Those of the watery realm reflect on their emotions and in tune with the goal to improve themselves.
The use of the Suit of Cups has two abilities. One when spread out they can be used to release a powerful burst of water that can flood an area the cards were thrown and surround. The watery burst can knock targets upward into the air. However, as a secondary effect-- the user can use this same card set to manipulate and conjure ice in the form a wall or mass of ice. The ice can be used to block a path or doorway, becoming solid and able to withstand up to 2 B rank's spell. This makes it act as a make-shift shield. The effect can be delayed up to 5 posts for a trap.
B-Rank Advanced Spells- X - The Wheel of Fortune:
The Wheel of Fortune - Witch-Time
Cost: 60 MP.
Category: Auxiliary
Type: Burst/Debuff
Range: 75 Meters
Speed: 75 MPS.
Duration: 8 Post
Effect: The Wheel of Fortune often represents the unpredictable and whimsical avenues of life, showing one's own fortunes and reverses of. Often used to depict the behavior of fate, destiny and forces beyond one's control that governs life's course. Some are fortunate, some defy it. For this magic the Wheel of Fortune contains the power over time magic.
Upon casting, the use of this magic causes time in a localized area to becomes a crawl and even can be reversed. The field of time magic can allow the caster to move as normal, along with anyone else she chooses. Enemies caught in the field of time-magic suffer from temporal displacement as their speed is lowered by 50% and any enemy spells used also have their spell speed lowered by 40%. However, as an extra effect, by paying the spell cost of an enemy's spell, she can freely negate the spell by freezing it in time, at any point within the spell's duration. At the end of duration, the spells either fizzle or fire out.
Minor effect she may freely use this spell for a utility effect to reverse time on objects or surroundings to restore buildings or structures to their previous state if destroyed. Only works in her vicinity to use this.
- XIII - The Death:
The Death
Cost: 60 MP.
Category: Offense
Type: AOE
Damage: 60 HP
Range: 150 Meters
Speed: 75 MPS.
Duration: 1 Post
Effect: The Death, potrayed by a vision of a pitch black bird perched upon a skull among a forest-- represents the cycle of life, death, and rebirth. It ultimately means change despite its grim vision. The use of this card allows Selina to conjure an avatar of darkness. Shadows swirl around her and soon manifest as a massive black raven with orange glyphs upon its frame. (Doesn't count as a summon)
The massive raven flies down upon enemies and erupts in a mass of destructive darkness magic. After which, it dissipates back to the neither where it came. It does 50% more damage against holy, angelic or light-oriented enemies.
Temperance wrote:
Signature Spells
The Magician - Twist of Fate
The Magician - Twist of Fate
Cost: 0 MP.
Category: Auxiliary
Type: Teleport/Burst
Range: Burst = Rank Meters
Speed: Burst= Rank MPS
Duration: Instant
Effect: Bending the very nature of fate, she changes it instantly via her cards. Tied to the nature of the Magician Arcana, Selina uses her cards to instantly teleport herself to any of her surrounding cards thrown in the vacinity within the range of her magic. This allows her to escape dangerous situations or gain a strategic advanatage in a combat situation. A very useful trick. Can travel with 1 other person (Max) , but if done, spell is under a 1 post cooldown afterward.
Moved according to user request!
Ray Jyx- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Seal of Balance
Position : None
Faction : The Ironheart Pact
Posts : 1460
Guild : Divine Calamity
Cosmic Coins : 50
Dungeon Tokens : 0
Experience : 8,311
Character Sheet
First Skill: Forgotten Legend
Second Skill: Fantasy Requip
Third Skill: Treasure Dragon Slayer
- Post n°28
Re: Tarot of the Morei
- your grading!:
❀ [Yooo! As you probably already know, I'm Iris and I'll be grading your magic this time around. You know how this works, so let's get started, shall we?]Temperance wrote:Tarot of the Morei
Magic Type:
Holder-Type - Solitary Abilities
Holder Magic Weapon Info:
Link to Tarot Card Weapon
Description:
Though card magic has become a common practice, the true depth of the Tarot is as old as Lost Magic itself. Through the right use and interpretation, the cards have far more awe-inspiring abilities, limited only to the imagination of their user. Driven by the powers of Fate, this magic allows its practitioner to use each or many of the cards in a myriad of abilities and powers that even cross over to the abilities to manipulate space and time itself.
Selina's training among the Umbra Witches, allowed her to interpret and use magic from the Tarot from each individual card-- to the combination of multiple cards. These abilities are among, but not limited to, elemental conjuring, teleportation, protective charms, healing and even adopting new powers to her own. The more focused she is to this magic, the more powerful cards she can wield, even beyond the reach of the 21 Major Arcana. Her magic can even extend to without using her cards in small degrees, always keeping her powers in some manner of reach. The use of the cards can stem from throwing them at targets or using them on hand. The manner these spells can be cast either by single or combined cards to properly cast her spells.
Lineage- List:
- Beast Pride
In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature (must be a pet) they can use a weaker version of their pet's abilities themselves (one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies. Birds, deer, wolves, bears, you name it. This deals the user’s rank in melee damage (max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
Solitary Benefit:
Weapon Benefit: +3 User-Rank abilities added to assigned Magic Weapon.
Unique Abilities:- Sleight of Hand: Being a magical thief by trade, she is skilled in the most proficient of sleight of hand to handle her cards, from keeping them hidden or throwing them with great accuracy. She always has a trick up her sleeve, making her unpredictable and potentially dangerous to cross. It's no surprise a skilled magician can easily become a thief. Using her cards as a medium, she can use them expertly from planting them on targets without being noticed, or placing them in key locations for the best strategic effects. She also is great to use this skill to steal from people and lift secured personal effects off people. This, in turn, allows her to be more creative on how she hides her cards. Also--she has a near-psychic ability to magically recall her cards to her, similar to how Requip users recall their items. Placing of cards on Character, Character control NPC or Event NPC requires OOC permission.
- Reversal of Fortune: Tarot cards often have a multitude of meanings-- but the less thought of uses is reading their messages when they appear upside down. While their meanings often flip, it also means the magics that each card has can also be used in a similar fashion. When using an offense spell, the caster can make a decision to either enhance one of her spells with one of two effects. One, she can buff up the spell to up to 50% in spell power to deal more damage. However, if she chooses, she can also use this ability to reduce her spell's base damage by 50% instead-- and in exchange, apply a piercing effect to penetrate magical barriers. She can only use one option at a time per post without exception.
- Destiny Spread: The Tarot is a constantly evolving tool, with new meanings, new spells and divinations depending on the combination of cards used. Depending on the position and cards used, the effects too can become as unpredictable as fate itself. During a post, the caster may use multiple spell cost's together at one time to add the damage of attacks together and fuse their effects together, forming multiple combinations in a single attack, either by cards spread out or cast together, forming a new spell altogether. (Cosmetic forms spells can change. Effects like stun, freezing, negation, and other rules all apply. Primary type, range, speed must be specified from one of the spell's combined. )
❀ [The ability to combine spells on the fly into unapproved, unapped super spells that exceed the accepted values and number of effects permitted in spells is not allowed. Please rework this.]
Temperance wrote:The Deck
Spells Earned:
D Rank: 0
C Rank: 0
B Rank: 8 (2 advanced)
A Rank: 6 (2 advanced)
S Rank: 3 (1 advanced)
H Rank:
Signatures: 2
Spells Purchased:
Spell Slots Purchased
2/15 (For all magic)
Plot Spells- Ten of Pentacles:
Name: Ten of Pentacles
Rank: Plot
Range: Close Up/Contact
Effect: The Ten of Pentacles represent financial and material accomplishment and wealth. The card is enchanted to act as a 'sachel' for her work when she loots valuable objects. With a wave of the card, she can put stolen goods and objects into it as a form of requip to store it for later. The same wave also dispences the held items.
- II - The High Priestess:
Name: II-The High Priestess
Rank: Plot
Range: General Area
Effect: The High Priestess represents spiritual enlightenment and mystery-- stillness and passivity. This card suggests that it is time to retreat and reflect upon the situation and trust your inner instincts to guide you through it. Things around you are not what they appear to be right now.
The use of this card when upright gives one the ability to expand their subconscious psychic power. While the card is held, she can use telepathy between herself and others she knowns within relative proximity of her location. This can be expanded by the use of an Ilac. ❀ [Please note that the user must have OOC permission to use this ability on a player character, a player-owned NPC, or Event NPC]
- EX - The Black Cat Lounge:
XXX
Name: EX-The Black Cat Lounge
Rank: Plot
Range: Burst
Effect: She has a Tarot Card, while not of the same artistic style it has a stylist insignia of "The Black Cat Lounge" with an artistic black cat pictured with the signature. When the card is thrown, it creates a magic portal that leads to her favorite bar, lounge and personal hideout owned by a friend that exists in a magic dimension-- for certain law mages to never easily find. Once she and those she wills steps in, the portal closes. Can only be used out of combat.
Temperance wrote:
B-Rank Spells- II - The High Priestess (Inverted):
The High Priestess - Chaotic Unconscious
Cost: 40 MP.
Category: Offense
Type: Single/Burst
Range: 200/50 Meters diameter
Speed: 200/50 MPS
Damage: 80 HP
Duration: Instant ❀ [Please choose a duration between 1 and 6.]
Effect: The power of the High Priestess, while normally one that gently envokes one psychic abilities, when inverted unleashes it in all its force. While holding the card, Temperance is able to produce the power of Telekineseis to move objects with sheer will and her mind. With a mere gesture and with her card, she can launch a near-invisible blast of psychic magic to strike an opponent. This can also be used in conjunction with nearby debris and objects, as she can freely lift it and launch them at enemies within burst range, allowing this to be a very versatile attack.
- III - The Empress:
The Empress - Goddess' Growth
Cost: 40 MP.
Category: Offense
Type: Burst
Range: 50 Meters diameter
Speed: 50 MPS
Damage: 80 HP
Duration: Instant ❀ [Please choose a duration between 1 and 6.]
Effect: The power of the Empress reflects nuturing power and that of nature itself. Life cannot be contained within her presence as it uses not force but nurturing meanse to produce life. The power of the Empress governs over plants and earthen magic as when thrown, the place the card lands suddenly explodes with life. Rose vines start to grow out of the ground and at a rapid speed, whipping wildly at enemies within range and eventually ensnares said enemies within its vines, pricking them with thorns as well. Enemies are bound for 1 post afterward (cannot be bound back to back).
- XII - The Hanged Man:
The Hanged Man - Witch-Walking
Category: Auxiliary/ Passive
Type: Burst
Range: Self
Effect: Control of The Hanged Man Arcana allows a control over the field of Gravity. In Temperance's hands, she uses it to offset her own gravity, allowing her the ability to walk on walls or on the ceiling with no difficulty. This allows her a new angle in combat or to scale up difficult terrain. It is a real head-tilter. This also allows her near inhuman acrobatics via leaps and bounds-- and raises her speed by 50%.
- XVIII - The Moon:
The Moon - Lunar Mirage - B Rank
Cost: 40 MP.
Category: Auxiliary
Type: Single Target Range of effect./ Illusion
Range: 200 meters
Speed: 200 MPS
Duration: 6 posts.
Effect: The Moon generates a realistic illusion of the caster. The illusion is tied to the same mental state and personality as the one who cast it. It can act and speak much like the original. The mirage can move around within the range of the caster. However, the mirage cannot interact with physical objects around it, such as lifting up an object or attacking an enemy. Any attack of B rank or below will dispel the illusion.
- XVIII - The Moon (Inverted):
Name: Lunar Glamour
Cost: 40 MP.
Category: Auxiliary
Type: Burst/Illusion
Range: 50 Meters / Self
Speed: 50 MPS
Duration: 6 posts
Effect: Using the power of the Moon in an inverted fashion, Selina can bend illusion magic around her to change her appearance drastically, becoming any target person she sees or remembers. This form of illusion magic masks her real form with an illusionary one. This masks her identity as well as her voice. She can easily mascaraed as others in this state, and use it to gain an upper hand in different situations. Appearance can change on the fly, including her pet and can easily copy both appearance and voice in detail. However, cannot copy abilities or memories. It cannot cover one's scent, mind or an ability to see through it via trained illusionists of higher rank.
- Suit of Wands:
Suit of Wands
Cost: 40 MP.
Category: Offense
Type: Multi Target
Range: 150 Meters
Speed: 110 MPS.
Damage: 60 HP
Duration: 1 - 6 posts. ❀ [You have to pick a duration. I'd say 6 if you plan to do a delayed activation.]
Effect: A set of 10 cards in total drawn from her Deck that represent the spark of creativity, primal energy, spirituality, inspiration, determination, strength, intuition, creativity, ambition and expansion, original thought and the seeds through which life springs forth.
Used, Temperance can manifest the power of fire in an offensive manner against enemies. The cards catch fire and burn a target. However-- she can choose to use these cards in another manner. For a set period, she can place the cards in strategic spots along an area, and via mental command with her other cards, trigger them to detonate. The effect results in explosions, often used as traps or detonations to weaken a structure. The detonation can be prolonged within six posts. It is one of her most explosive tricks.
- Suit of Swords :
Suit of Swords - Wind
Cost: 40 MP.
Category: Offense
Type: Multi Target
Range: 150 Meters
Speed: 110 MPS.
Damage: 60 HP
Duration: 2 posts.
Effect: A set of 10 cards in total drawn from her Deck that represent the sharp blade of intellect, signifiying change, communication, clarity assertiveness and represents the power associated to the mind.People that are connected to the suit of swords, are curious, logical, disciplined, moral and fair.
This version of the Suit of Swords controls the element of air. Thrown, swirling masses of air pressure add to the card's sharpness, allowing them to slice and strike with wind-magic on their targets. However, the cards can move in a crafty manner. In the event they miss their target on the first post-- the cards will change course via the wind around them like a boomerang effect, attempting a second hit in the following post. ❀ [Since this is considered a homing effect, please clarify that the cards can only attempt to boomerang back for the distance of up to their maximum spell range, and after reaching said distance will vanish ineffectually, plus can only boomerang back within the range and speed of the spell in general.]
- Suit of Swords (Inverted):
Suit of Swords - Lightning
Cost: 40 MP.
Category: Offense
Type: Multi Target
Range: 150 Meters
Speed: 110 MPS.
Damage: 60 HP
Duration: 1 - 6 posts. ❀ [You have to pick a duration. I'd say 6 if you plan to do a delayed activation.]
Effect: A set of 10 cards in total drawn from her Deck that represent the sharp blade of intellect, signifiying change, communication, clarity assertiveness and represents the power associated to the mind.People that are connected to the suit of swords, are curious, logical, disciplined, moral and fair.
Used, Temperance can manifest the power of lightning in an offensive manner against enemies. The cards release lightning magic when hitting a target or the surrounding area they are placed. However-- she can choose to use these cards in another manner. For a set period, she can place the cards in strategic spots along an area, and via mental command with her other cards, trigger them to release their charge. Used, the afflicted targets shocked can be stunned for 1 post, afterward, and cannot be stunned back to back the next post.
B-Rank Advanced Spells- VIII - The Strength:
The Strength - Lionheart
Rank: B+
Grade: Normal
Melee Damage: 25 HP.
Summon HP: 225 HP
Range: 75 Meters
Speed: 75 MPS.
Duration: 8 Post
Description: A powerful eidolon created to act as both a weapon and bodyguard for the wielder of the Tarot-- the beast tamed by the strength. Though not a traditional summon, alive but not willful, it obeys its caster without complaint or hesitation. It is a bulky creature with crimson red armor on its body like that of a gladiator. A red gem is embedded on its chest-- and on its left breast plate is the roman numerals "VIII" for The Strength arcana. It has clawed gauntlets to brawl with, a furious-looking lion-like mask and a long, wild mane of blonde hair running down its back.
"Lionheart" as he is called is an eidolon of the Arcana, and thus loyal to its practitioner. It is known for its insatiable desire to fight and acts as both a warrior and bodyguard to its summoner. Its loyalty is only equal to his raw destructive power.
Summon Ability:
Berserker's Strength
Rank: B+
Cost: 60 MP.
Category: Offense
Type: Burst
Damage: 120 HP
Range: 75 Meters
Speed: 75 MPS.
Duration: 8 Post
Effect: When triggered by his summoner, Lionheart enters a heated fit of range and battle-lust. Magic pumps up his body with enhanced physical strikes that crush those around within his range. He may strike once per post, within this spell's duration. While under this spell's duration, he receives an additional boost to his physical melee damage and speed by 45%, adding to his melee capabilities in battle.
- XIII - The Death:
The Death
Cost: 60 MP.
Category: Offense
Type: AOE
Damage: 60 (90) HP
Range: 150 Meters
Speed: 75 MPS.
Duration: 1 Post
Downside: -2 effects = +50% to base damage
Effect: The Death, potrayed by a vision of a pitch black bird perched upon a skull among a forest-- represents the cycle of life, death, and rebirth. It ultimately means change despite its grim vision. The use of this card allows Selina to conjure an avatar of darkness. Shadows swirl around her and soon manifest as a massive black raven with orange glyphs upon its frame. (Doesn't count as a summon)
The massive raven flies down upon enemies and erupts in a mass of destructive darkness magic. After which, it dissipates back to the neither where it came. It does 50% more damage against holy, angelic, or light-oriented enemies.
Temperance wrote:
A-Rank Spells- Suit of Cups:
Suit of Cups
Cost: 50 MP.
Category: Offense/Defense
Type: Burst
Range: 75 Meters
Speed: 75 MPS.
Damage: 100 HP
Durability: 200 HP
Duration: Instant - 7 posts. ❀ [You have to pick a duration, and it can't be instant. It must be 1-7, and I'd say 7 if you plan to do a delayed activation.]
Effect: A set of 10 cards in total drawn from her Deck that represent the the flow of emotion, peace and artistic appreciation. Those of the watery realm reflect on their emotions and in tune with the goal to improve themselves.
The use of the Suit of Cups has two abilities. One when spread out they can be used to release a powerful burst of water that can blast flood an area the cards were thrown and surround. However, as a secondary effect-- the user can use this same card set to manipulate and conjure ice in the form a wall or mass of ice. The ice can be used to block a path or doorway, becoming solid and able to withstand a few attacks. This makes it act as a make-shift shield. Further, if using ice, the caught targets can be frozen in place, immobilize. Cannot be immobilized back to back after this post. The effect can be delayed up to 5 posts for a trap.
- IV - The Emperor:
The Emperor - Supreme Force
Cost: 50 MP.
Category: Offense
Type: Burst
Range: 75 Meters diameter
Speed: 75 MPS
Damage: 100 HP
Duration: Instant to 7 posts. ❀ [You have to pick a duration, and it can't be instant. It must be 1-7, and I'd say 7 if you plan to do a delayed activation.]
Effect: The power of the Emperor, is the ruler of all. He holds power effortlessly in his hands. He commands. He controls. He dominates. He represents absolute domination, authority and power. For the use of this card, it commands the forceful power of fire and lightning. When thrown and triggered, the blast can deliver a powerful explosion of lightning or fire-- even a fusion of the two to surprise enemies. This effect can be delayed up to the max duration to be used as a delay reaction and triggered at whim.
- VI The Lovers:
The Lovers - Devotion
Cost: 50 MP.
Category: Support
Type: Burst
Healed: 100 HP ❀ [Please edit to reflect downside.]
Range: 50 Meter Radius.
Speed: 75 MPS.
Duration: 1 Post
Downside: -1 effect, lower range = +50% to healing amount. ❀ [Sacrificing 1 effect will get you 25% more damage, but you'd have to sacrifice at least 50% of this spell's range to get the other 25% damage since it is not an equal exchange.]
Effect: The Lovers, a card of connection between different people. It represents relationships and choices, be it friends, lovers, relationships and deeper connections between people. A crossroads choice is made here. There is both joy and wonder in coming to understand another... The power of the Lovers govern healing and support magic.
Upon activation, pulsing energy radiates from the card to those it makes contact with or surrounding the card, healing the target significantly and closing any wounds. It also applies if the card is placed over the direct wound like a patch.
- IX - The Hermit:
The Hermit - Solitude Smog
Cost: 50 MP.
Category: Offense
Type: Burst
Range: 75 Meters diameter
Speed: 75 MPS
Damage:50 HP per Post
Duration: 5 posts.
Effect: The Hermit is a card of social withdrawl or lonliness on the surface. However, in this moment of self-isolation and lonliness, one is able to look within one's self and find answers that they need. This card represents the power of inner reflection, away from the current demands of one's position. It requires great courage to look at oneself honestly, and forge one's own path.. The magic this card governs is smoke magic.
Upon being thrown, the Hermit card releases a large cloud of smoke that spreads out everywhere, affecting everyone outside of the caster and her allies. Those inside take damage in the form of smoke-inhalation while they are within the reach of the smoke. Enemies inside the smoke are unable to see, blinded by the smoke, one post afterward, every other post, while they are within the area of the smoke. This also counts for use of smelling-senses as the smoke masks scents.
- XI - The Justice:
The Justice - Resolved Defense
Cost: 50 MP.
Category: Defense
Type: Burst
Range: 75 Meters diameter
Speed: 75 MPS
Durability: 300 (450) HP
Duration: 7 posts.
Downside: -2 effects = 50% to base durability
Effect: The Justice creates a golden-shimmering barrier in the shape of a sharp pyramid design. The shield protects against most attacks and is intuitive for the most part-- allowing individuals the caster sees as an ally in, and keeping what the caster perseives a threat out, allowing the light-shield to allow people in. It is a sturdy shield, but vulnerable to attacks underground. It is not moble either as part of where the card is used.
- XIX The Sun:
The Sun - Solar Flare
Cost: 50 MP.
Category: Offense
Type: Burst
Damage: 100 HP
Range: 75 Meter Radius.
Speed: 75 MPS.
Duration: 2 Posts
Effect: The Sun is a force of great positivity in the universe. A sign of good fortune, happiness, joy and harmony. It represents the universe coming together and agreeing with your path and aiding forward movement into something greater. The power of the Sun governs over light magic.
Upon throwing or activating the Sun card, a brilliant, blinding flash of light erupts forward and covers everything surrounding the caster. The brilliant light shines forward, producing pure sunlight that will both sear the enemy with magic light-- but also blind an opponent for 1 post afterward. This cannot be done back to back after its duration. Further, this attack does 65% more spell damage against enemies of darkness (vampires, shadow monsters, ghouls, ext).
A-Rank Advanced Spells- X - The Wheel of Fortune:
The Wheel of Fortune - Witch-Time
Rank: A+
Cost: 75 MP.
Category: Auxiliary
Type: Burst
Range: 110 Meters
Speed: 110 MPS.
Duration: 9 Post
Effect: The Wheel of Fortune often represents the unpredictable and whimsical avenues of life, showing one's own fortunes and reverses of. Often used to depict the behavior of fate, destiny and forces beyond one's control that governs life's course. Some are fortunate, some defy it. For this magic the Wheel of Fortune contains the power over time magic.
Upon casting, the use of this magic causes time in a localized area to becomes a crawl and even can be reversed. The field of time magic can allow the caster to move as normal, along with anyone else she chooses. Enemies hit by the time magic are frozen in time (stunned) for 1 post after activation. ❀ [Please also clarify that enemies can only be stunned every other post.] Further, enemies caught in the field of time-magic suffer from temporal displacement as their speed and enemy spell-speed is lowered by 50% for this spell's duration. A maximum of 9 enemies may be affected by the time magic. However, as an extra effect, by paying the spell cost of an enemy's spell, she can freely negate the spell by freezing it in time, one per post within the spell's duration. At the end of the duration, the spells either fizzle or fire out.
The minor effect she may freely use this spell for a utility effect to reverse time on objects or surroundings to restore buildings or structures to their previous state if destroyed. Only works in her vicinity to use this.
- XVI - The Tower:
The Tower - Entropy
Rank: A+
Cost: 75 MP.
Category: Offense
Type: Single Target
Damage: 150 HP ❀ [Please edit this to reflect the base damage increase from downside.]
Range: 450 Meters
Speed: 450 MPS.
Duration: 1 Post
Downside: -2 effects = base damage raised by 50%.
Effect: The Tower often represents the result of unpredictable and poor planning has culiminated into a inconsistant cycle of construction, destruction and reconstruction. Often portrayed as a bad omen as the tower fortells of the disaster of building upon unsound foundation and planning. The inevitable fall of the structure, but with the fall of the old allows the new to be built in its place. For this magic the Tower contains the power over chaos magic. "Darkness beyond blackest pitch, deeper than the deepest night. From all things return to, and all things came."
Upon casting, a black-gold laced, swirling mass of chaos magic is released from the card. All matter that touches the resulting black magic is eaten away by the pure chaos energy. Beyond just doing devastating damage-- it can penetrate enemy defenses in exchange for 50% of its base damage.
Temperance wrote:
S-Rank Spells- V The Hierophant:
The Hierophant - Arcane Transcendence
Cost: 60 MP.
Category: Auxiliary
Type: Burst
Range: 100 Meter Radius.
Speed: 100 MPS.
Duration: 10 Posts
Downside:
Effect: The Hierophant represents the knowedge of the elders. It represents wisdom and guidance in spiritual manners and values such as family and tradition. WHile the card often involves a priest or spiritual leader, it can represent many things from spiritualism, knowledge, belief and inspiration. The Hierophant governs the magic of arcane empowerment and transendance. It is indeed a precious gift to understand the forces that guides oneself...
When the caster uses the Hierophant, it focuses the power of arcane magic into the holder, essentially transforming the caster into an arcane energy being with runes of magic glowing over their body and their eyes aglow. In this state, their Spell Damage is increased by 70% and due to the powerful arcane enchantment, the energy helps regenerate the caster's MP by 5% once per post, for this spell's duration.
- XV The Devil:
The Devil - Hellfire
Cost: 60 MP.
Category: Offense
Type: Burst
Damage: 120 HP
Range: 100 Meter Radius.
Speed: 100 MPS.
Duration: 1 Posts
Effect: The Devil reprecents the pleasurable but troublesome vices of human nature. The seduction of the material world and its physical pleasures. What glitters also blinds, as they say-- for this card represents the joys and vices that comes with greed, lust and desire. The Devil Arcana governs the power of demonic might and the hellfire that comes with it.
The Devil conjures a powerful mixture of fire and darkness-- the blaze of hell contained. This mass can take the shape of a demonic creature the caster sees fit and charges at the target, exploding with the wicked attack. The resulting eruption does 70% more spell damage to targets of Holy, God, and Angel type non-player opponents.
- XVII The Star:
The Star - Meteor Shower
Cost: 60 MP.
Category: Offense
Type: Multi-Target
Damage: 90 (135) HP
Range: 300 Meter Radius.
Speed: 225 MPS.
Duration: 2 Posts
Downside: -2 effects = 50% damage
Effect: The Star represents the shining glimmer in the dark. A sense of hope, inspiration and spirituality. Though its appearance can be fleeting, like a shooting star, that simple glimmer can shine the path to where one must go. The Star Arcana governs the power of Astromancy.
Upon activation, Temperance either tosses the card skyward or holds it high. From above, either the stars above respond and shine brighter-- or a hole in the sky opens up to reveal the starry sky beyond outer space. From it, a barrage of starlight fires down upon enemies she sees. The bolts are cosmic starlight, causing devastating damage below.
S-Rank Advanced Spells- XX - The Judgement:
The Judgement - Surpreme Verdict
Rank: S+
Cost: 90 MP.
Category: Offense
Type: Single-Target
Damage: 180 (225) HP
Range: 600 Meters
Speed: 600 MPS.
Duration: 12 Post
Downside: -1 effect = 25% base damage increase
Effect: The Judgement is one of the stronger symbols of the Tarot, representing a point of absolute change. The depiction of the angel's trumpet and reborn people represents a time of Awakening, redemption, and change as one period of life ends to awaken a new one. The power this card defies reason as it is hard to determine the true power it holds, only that it can herald victory or the end of those who use it.
The Judgement card conjures a powerful aetheric diagram in the sky above. While giving off great light in the sky-- the energy produced is pure 'all-mighty' non-elemental energy that is a neutral force. The resulting seal releases a powerful trumpet-like sound before releasing a mighty beam down on the intended target. Upon impact, the target suffers a 5% HP and MP burn once per post for this spell's duration.
H-Rank SpellsTemperance wrote:
Signature Spells
I - The Magician
The Magician - Twist of Fate
Cost: 0 MP.
Category: Auxiliary
Type: Teleport/Burst
Range: Burst = Rank Meters
Speed: Burst= Rank MPS
Duration: Instant ❀ [Please change this to 1.]
Effect: Bending the very nature of fate, she changes it instantly via her cards. Tied to the nature of the Magician Arcana, Selina uses her cards to instantly teleport herself to any of her surrounding cards thrown in the vacinity within the range of her magic. This allows her to escape dangerous situations or gain a strategic advanatage in a combat situation. A very useful trick. Can travel with 1 other person (Max) , but if done, spell is under a 1 post cooldown afterward. ❀ [A single teleport can teleport only one person at a time per post.]
XIV - The Temperance
The Temperance - Equilizer
Cost: 0 MP.
Category: Offense
Type: Burst
Damage: Burst =Rank HP
Range: Burst = Rank Meters
Speed: Burst= Rank MPS
Duration: Rank Posts.
Effect: Her signature card-- The Temperance. It represents moderation, equiality and balance of forces as it mixes fire and water together. The power of the Temperance is anti-magic. Once per post, for this spell's duration, the caster may pay MP equal to an enemy spell used against them to negate and make the magic disappear. The card can be thrown to negate the attack
Temperance-
Lineage : Witch of the Trinity
Position : None
Posts : 255
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 106,049
Character Sheet
First Skill: Tarot of the Morei
Second Skill: Arcana Armaments
Third Skill: Persona
- Post n°29
Re: Tarot of the Morei
I made all changes requested.
Further, I tried a different variation of the Unique ability for S class. Please let me know if this is okay-- or at least to include 1 magical element via a change in price. Thank you. You can also inform me via discord if i am around for it too.
Further, I tried a different variation of the Unique ability for S class. Please let me know if this is okay-- or at least to include 1 magical element via a change in price. Thank you. You can also inform me via discord if i am around for it too.
Ray Jyx- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Seal of Balance
Position : None
Faction : The Ironheart Pact
Posts : 1460
Guild : Divine Calamity
Cosmic Coins : 50
Dungeon Tokens : 0
Experience : 8,311
Character Sheet
First Skill: Forgotten Legend
Second Skill: Fantasy Requip
Third Skill: Treasure Dragon Slayer
- Post n°30
Re: Tarot of the Morei
❀ There are just a couple of things you missed. Your signature spell "The Magician - Twist of Fate" still has "Instant" for a duration, which is no longer a viable choice. Same for "The High Priestess - Chaotic Unconscious". Please choose a numerical duration appropriate to the rank of the spell.
Also, you missed my edit request that you put an OOC permission note on one the plot ability dealing with telepathy.
Other than those small things, it all looks good now. The S Rank UA is acceptable now. Please bump once you're finished.
Also, you missed my edit request that you put an OOC permission note on one the plot ability dealing with telepathy.
Other than those small things, it all looks good now. The S Rank UA is acceptable now. Please bump once you're finished.
Temperance-
Lineage : Witch of the Trinity
Position : None
Posts : 255
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 106,049
Character Sheet
First Skill: Tarot of the Morei
Second Skill: Arcana Armaments
Third Skill: Persona
- Post n°31
Re: Tarot of the Morei
Thank you Sivvy. I made all the changes. Hopefully its good and ty for the check on the last UA. ^^
Ray Jyx- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Seal of Balance
Position : None
Faction : The Ironheart Pact
Posts : 1460
Guild : Divine Calamity
Cosmic Coins : 50
Dungeon Tokens : 0
Experience : 8,311
Character Sheet
First Skill: Forgotten Legend
Second Skill: Fantasy Requip
Third Skill: Treasure Dragon Slayer
- Post n°32
Re: Tarot of the Morei
- ❀:
- Temperance wrote:Tarot of the Morei
Magic Type:
Holder-Type - Solitary Abilities
Holder Magic Weapon Info:
Link to Tarot Card Weapon
Description:
Though card magic has become a common practice, the true depth of the Tarot is as old as Lost Magic itself. Through the right use and interpretation, the cards have far more awe-inspiring abilities, limited only to the imagination of their user. Driven by the powers of Fate, this magic allows its practitioner to use each or many of the cards in a myriad of abilities and powers that even cross over to the abilities to manipulate space and time itself.
Selina's training among the Umbra Witches, allowed her to interpret and use magic from the Tarot from each individual card-- to the combination of multiple cards. These abilities are among, but not limited to, elemental conjuring, teleportation, protective charms, healing and even adopting new powers to her own. The more focused she is to this magic, the more powerful cards she can wield, even beyond the reach of the 21 Major Arcana. Her magic can even extend to without using her cards in small degrees, always keeping her powers in some manner of reach. The use of the cards can stem from throwing them at targets or using them on hand. The manner these spells can be cast either by single or combined cards to properly cast her spells.
Lineage- List:
- Beast Pride
In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature (must be a pet) they can use a weaker version of their pet's abilities themselves (one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies. Birds, deer, wolves, bears, you name it. This deals the user’s rank in melee damage (max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
Solitary Benefit:
Weapon Benefit: +3 User-Rank abilities added to assigned Magic Weapon.
Unique Abilities:- Sleight of Hand: Being a magical thief by trade, she is skilled in the most proficient of sleight of hand to handle her cards, from keeping them hidden or throwing them with great accuracy. She always has a trick up her sleeve, making her unpredictable and potentially dangerous to cross. It's no surprise a skilled magician can easily become a thief. Using her cards as a medium, she can use them expertly from planting them on targets without being noticed, or placing them in key locations for the best strategic effects. She also is great to use this skill to steal from people and lift secured personal effects off people. This, in turn, allows her to be more creative on how she hides her cards. Also--she has a near-psychic ability to magically recall her cards to her, similar to how Requip users recall their items. Placing of cards on Character, Character control NPC or Event NPC requires OOC permission.
- Reversal of Fortune: Tarot cards often have a multitude of meanings-- but the less thought of uses is reading their messages when they appear upside down. While their meanings often flip, it also means the magics that each card has can also be used in a similar fashion. When using an offense spell, the caster can make a decision to either enhance one of her spells with one of two effects. One, she can buff up the spell to up to 50% in spell power to deal more damage. However, if she chooses, she can also use this ability to reduce her spell's base damage by 50% instead-- and in exchange, apply a piercing effect to penetrate magical barriers. She can only use one option at a time per post without exception.
- Destiny Spread: The Tarot is a constantly evolving tool, with new meanings, new spells and divinations depending on the combination of cards used. Depending on the position and cards used, the effects too can become as unpredictable as fate itself. During a post, the caster may pay 50% of an existing spell they have to mix another magical element of choice into a spell's attack. This effect can add a maximum of 2 magical elements of choice, but after paying a total of double the spell cost. . (Names and cosmetic appearance of spells can change. Beyond elements, this does not impact any spell's effects.)
Temperance wrote:The Deck
Spells Earned:
D Rank: 0
C Rank: 0
B Rank: 8 (2 advanced)
A Rank: 6 (2 advanced)
S Rank: 3 (1 advanced)
H Rank:
Signatures: 2
Spells Purchased:
Spell Slots Purchased
2/15 (For all magic)
Plot Spells- Ten of Pentacles:
Name: Ten of Pentacles
Rank: Plot
Range: Close Up/Contact
Effect: The Ten of Pentacles represent financial and material accomplishment and wealth. The card is enchanted to act as a 'sachel' for her work when she loots valuable objects. With a wave of the card, she can put stolen goods and objects into it as a form of requip to store it for later. The same wave also dispences the held items.
- II - The High Priestess:
Name: II-The High Priestess
Rank: Plot
Range: General Area
Effect: The High Priestess represents spiritual enlightenment and mystery-- stillness and passivity. This card suggests that it is time to retreat and reflect upon the situation and trust your inner instincts to guide you through it. Things around you are not what they appear to be right now.
The use of this card when upright gives one the ability to expand their subconscious psychic power. While the card is held, she can use telepathy between herself and others she knowns within relative proximity of her location. This can be expanded by the use of an Ilac. Use of this ability requires OOC of others as well.
- EX - The Black Cat Lounge:
XXX
Name: EX-The Black Cat Lounge
Rank: Plot
Range: Burst
Effect: She has a Tarot Card, while not of the same artistic style it has a stylist insignia of "The Black Cat Lounge" with an artistic black cat pictured with the signature. When the card is thrown, it creates a magic portal that leads to her favorite bar, lounge and personal hideout owned by a friend that exists in a magic dimension-- for certain law mages to never easily find. Once she and those she wills steps in, the portal closes. Can only be used out of combat.
Temperance wrote:
B-Rank Spells- II - The High Priestess (Inverted):
The High Priestess - Chaotic Unconscious
Cost: 40 MP.
Category: Offense
Type: Single/Burst
Range: 200/50 Meters diameter
Speed: 200/50 MPS
Damage: 80 HP
Duration: 1 Post
Effect: The power of the High Priestess, while normally one that gently envokes one psychic abilities, when inverted unleashes it in all its force. While holding the card, Temperance is able to produce the power of Telekineseis to move objects with sheer will and her mind. With a mere gesture and with her card, she can launch a near-invisible blast of psychic magic to strike an opponent. This can also be used in conjunction with nearby debris and objects, as she can freely lift it and launch them at enemies within burst range, allowing this to be a very versatile attack.
- III - The Empress:
The Empress - Goddess' Growth
Cost: 40 MP.
Category: Offense
Type: Burst
Range: 50 Meters diameter
Speed: 50 MPS
Damage: 80 HP
Duration: 2 Posts
Effect: The power of the Empress reflects nuturing power and that of nature itself. Life cannot be contained within her presence as it uses not force but nurturing meanse to produce life. The power of the Empress governs over plants and earthen magic as when thrown, the place the card lands suddenly explodes with life. Rose vines start to grow out of the ground and at a rapid speed, whipping wildly at enemies within range and eventually ensnares said enemies within its vines, pricking them with thorns as well. Enemies are bound for 1 post afterward (cannot be bound back to back).
- XII - The Hanged Man:
The Hanged Man - Witch-Walking
Category: Auxiliary/ Passive
Type: Burst
Range: Self
Effect: Control of The Hanged Man Arcana allows a control over the field of Gravity. In Temperance's hands, she uses it to offset her own gravity, allowing her the ability to walk on walls or on the ceiling with no difficulty. This allows her a new angle in combat or to scale up difficult terrain. It is a real head-tilter. This also allows her near inhuman acrobatics via leaps and bounds-- and raises her speed by 50%.
- XVIII - The Moon:
The Moon - Lunar Mirage - B Rank
Cost: 40 MP.
Category: Auxiliary
Type: Single Target Range of effect./ Illusion
Range: 200 meters
Speed: 200 MPS
Duration: 6 posts.
Effect: The Moon generates a realistic illusion of the caster. The illusion is tied to the same mental state and personality as the one who cast it. It can act and speak much like the original. The mirage can move around within the range of the caster. However, the mirage cannot interact with physical objects around it, such as lifting up an object or attacking an enemy. Any attack of B rank or below will dispel the illusion.
- XVIII - The Moon (Inverted):
Name: Lunar Glamour
Cost: 40 MP.
Category: Auxiliary
Type: Burst/Illusion
Range: 50 Meters / Self
Speed: 50 MPS
Duration: 6 posts
Effect: Using the power of the Moon in an inverted fashion, Selina can bend illusion magic around her to change her appearance drastically, becoming any target person she sees or remembers. This form of illusion magic masks her real form with an illusionary one. This masks her identity as well as her voice. She can easily mascaraed as others in this state, and use it to gain an upper hand in different situations. Appearance can change on the fly, including her pet and can easily copy both appearance and voice in detail. However, cannot copy abilities or memories. It cannot cover one's scent, mind or an ability to see through it via trained illusionists of higher rank.
- Suit of Wands:
Suit of Wands
Cost: 40 MP.
Category: Offense
Type: Multi Target
Range: 150 Meters
Speed: 110 MPS.
Damage: 60 HP
Duration: 6 posts.
Effect: A set of 10 cards in total drawn from her Deck that represent the spark of creativity, primal energy, spirituality, inspiration, determination, strength, intuition, creativity, ambition and expansion, original thought and the seeds through which life springs forth.
Used, Temperance can manifest the power of fire in an offensive manner against enemies. The cards catch fire and burn a target. However-- she can choose to use these cards in another manner. For a set period, she can place the cards in strategic spots along an area, and via mental command with her other cards, trigger them to detonate. The effect results in explosions, often used as traps or detonations to weaken a structure. The detonation can be prolonged within six posts. It is one of her most explosive tricks.
- Suit of Swords :
Suit of Swords - Wind
Cost: 40 MP.
Category: Offense
Type: Multi Target
Range: 150 Meters
Speed: 110 MPS.
Damage: 60 HP
Duration: 2 posts.
Effect: A set of 10 cards in total drawn from her Deck that represent the sharp blade of intellect, signifiying change, communication, clarity assertiveness and represents the power associated to the mind.People that are connected to the suit of swords, are curious, logical, disciplined, moral and fair.
This version of the Suit of Swords controls the element of air. Thrown, swirling masses of air pressure add to the card's sharpness, allowing them to slice and strike with wind-magic on their targets. However, the cards can move in a crafty manner. In the event they miss their target on the first post-- the cards will change course via the wind around them like a boomerang effect, attempting a second hit in the following post. Cards, for its first and boomerang effect, may only travel to this spell's max distance then become ineffective.
- Suit of Swords (Inverted):
Suit of Swords - Lightning
Cost: 40 MP.
Category: Offense
Type: Multi Target
Range: 150 Meters
Speed: 110 MPS.
Damage: 60 HP
Duration: 6 posts.
Effect: A set of 10 cards in total drawn from her Deck that represent the sharp blade of intellect, signifiying change, communication, clarity assertiveness and represents the power associated to the mind.People that are connected to the suit of swords, are curious, logical, disciplined, moral and fair.
Used, Temperance can manifest the power of lightning in an offensive manner against enemies. The cards release lightning magic when hitting a target or the surrounding area they are placed. However-- she can choose to use these cards in another manner. For a set period, she can place the cards in strategic spots along an area, and via mental command with her other cards, trigger them to release their charge. Used, the afflicted targets shocked can be stunned for 1 post, afterward, and cannot be stunned back to back the next post.
B-Rank Advanced Spells- VIII - The Strength:
The Strength - Lionheart
Rank: B+
Grade: Normal
Melee Damage: 25 HP.
Summon HP: 225 HP
Range: 75 Meters
Speed: 75 MPS.
Duration: 8 Post
Description: A powerful eidolon created to act as both a weapon and bodyguard for the wielder of the Tarot-- the beast tamed by the strength. Though not a traditional summon, alive but not willful, it obeys its caster without complaint or hesitation. It is a bulky creature with crimson red armor on its body like that of a gladiator. A red gem is embedded on its chest-- and on its left breast plate is the roman numerals "VIII" for The Strength arcana. It has clawed gauntlets to brawl with, a furious-looking lion-like mask and a long, wild mane of blonde hair running down its back.
"Lionheart" as he is called is an eidolon of the Arcana, and thus loyal to its practitioner. It is known for its insatiable desire to fight and acts as both a warrior and bodyguard to its summoner. Its loyalty is only equal to his raw destructive power.
Summon Ability:
Berserker's Strength
Rank: B+
Cost: 60 MP.
Category: Offense
Type: Burst
Damage: 120 HP
Range: 75 Meters
Speed: 75 MPS.
Duration: 8 Post
Effect: When triggered by his summoner, Lionheart enters a heated fit of range and battle-lust. Magic pumps up his body with enhanced physical strikes that crush those around within his range. He may strike once per post, within this spell's duration. While under this spell's duration, he receives an additional boost to his physical melee damage and speed by 45%, adding to his melee capabilities in battle.
- XIII - The Death:
The Death
Cost: 60 MP.
Category: Offense
Type: AOE
Damage: 60 (90) HP
Range: 150 Meters
Speed: 75 MPS.
Duration: 1 Post
Downside: -2 effects = +50% to base damage
Effect: The Death, potrayed by a vision of a pitch black bird perched upon a skull among a forest-- represents the cycle of life, death, and rebirth. It ultimately means change despite its grim vision. The use of this card allows Selina to conjure an avatar of darkness. Shadows swirl around her and soon manifest as a massive black raven with orange glyphs upon its frame. (Doesn't count as a summon)
The massive raven flies down upon enemies and erupts in a mass of destructive darkness magic. After which, it dissipates back to the neither where it came. It does 50% more damage against holy, angelic, or light-oriented enemies.
Temperance wrote:
A-Rank Spells- Suit of Cups:
Suit of Cups
Cost: 50 MP.
Category: Offense/Defense
Type: Burst
Range: 75 Meters
Speed: 75 MPS.
Damage: 100 HP
Durability: 200 HP
Duration: 7 posts.
Effect: A set of 10 cards in total drawn from her Deck that represent the the flow of emotion, peace and artistic appreciation. Those of the watery realm reflect on their emotions and in tune with the goal to improve themselves.
The use of the Suit of Cups has two abilities. One when spread out they can be used to release a powerful burst of water that can blast flood an area the cards were thrown and surround. However, as a secondary effect-- the user can use this same card set to manipulate and conjure ice in the form a wall or mass of ice. The ice can be used to block a path or doorway, becoming solid and able to withstand a few attacks. This makes it act as a make-shift shield. Further, if using ice, the caught targets can be frozen in place, immobilize. Cannot be immobilized back to back after this post. The effect can be delayed up to 5 posts for a trap.
- IV - The Emperor:
The Emperor - Supreme Force
Cost: 50 MP.
Category: Offense
Type: Burst
Range: 75 Meters diameter
Speed: 75 MPS
Damage: 100 HP
Duration: 7 posts.
Effect: The power of the Emperor, is the ruler of all. He holds power effortlessly in his hands. He commands. He controls. He dominates. He represents absolute domination, authority and power. For the use of this card, it commands the forceful power of fire and lightning. When thrown and triggered, the blast can deliver a powerful explosion of lightning or fire-- even a fusion of the two to surprise enemies. This effect can be delayed up to the max duration to be used as a delay reaction and triggered at whim.
- VI The Lovers:
The Lovers - Devotion
Cost: 50 MP.
Category: Support
Type: Burst
Healed: 100 (150) HP
Range: 37.5 Meter Radius.
Speed: 75 MPS.
Duration: 1 Post
Downside: -1 effect, lower range = +50% to healing amount.
Effect: The Lovers, a card of connection between different people. It represents relationships and choices, be it friends, lovers, relationships and deeper connections between people. A crossroads choice is made here. There is both joy and wonder in coming to understand another... The power of the Lovers govern healing and support magic.
Upon activation, pulsing energy radiates from the card to those it makes contact with or surrounding the card, healing the target significantly and closing any wounds. It also applies if the card is placed over the direct wound like a patch.
- IX - The Hermit:
The Hermit - Solitude Smog
Cost: 50 MP.
Category: Offense
Type: Burst
Range: 75 Meters diameter
Speed: 75 MPS
Damage:50 HP per Post
Duration: 5 posts.
Effect: The Hermit is a card of social withdrawl or lonliness on the surface. However, in this moment of self-isolation and lonliness, one is able to look within one's self and find answers that they need. This card represents the power of inner reflection, away from the current demands of one's position. It requires great courage to look at oneself honestly, and forge one's own path.. The magic this card governs is smoke magic.
Upon being thrown, the Hermit card releases a large cloud of smoke that spreads out everywhere, affecting everyone outside of the caster and her allies. Those inside take damage in the form of smoke-inhalation while they are within the reach of the smoke. Enemies inside the smoke are unable to see, blinded by the smoke, one post afterward, every other post, while they are within the area of the smoke. This also counts for use of smelling-senses as the smoke masks scents.
- XI - The Justice:
The Justice - Resolved Defense
Cost: 50 MP.
Category: Defense
Type: Burst
Range: 75 Meters diameter
Speed: 75 MPS
Durability: 300 (450) HP
Duration: 7 posts.
Downside: -2 effects = 50% to base durability
Effect: The Justice creates a golden-shimmering barrier in the shape of a sharp pyramid design. The shield protects against most attacks and is intuitive for the most part-- allowing individuals the caster sees as an ally in, and keeping what the caster perseives a threat out, allowing the light-shield to allow people in. It is a sturdy shield, but vulnerable to attacks underground. It is not moble either as part of where the card is used.
- XIX The Sun:
The Sun - Solar Flare
Cost: 50 MP.
Category: Offense
Type: Burst
Damage: 100 HP
Range: 75 Meter Radius.
Speed: 75 MPS.
Duration: 2 Posts
Effect: The Sun is a force of great positivity in the universe. A sign of good fortune, happiness, joy and harmony. It represents the universe coming together and agreeing with your path and aiding forward movement into something greater. The power of the Sun governs over light magic.
Upon throwing or activating the Sun card, a brilliant, blinding flash of light erupts forward and covers everything surrounding the caster. The brilliant light shines forward, producing pure sunlight that will both sear the enemy with magic light-- but also blind an opponent for 1 post afterward. This cannot be done back to back after its duration. Further, this attack does 65% more spell damage against enemies of darkness (vampires, shadow monsters, ghouls, ext).
A-Rank Advanced Spells- X - The Wheel of Fortune:
The Wheel of Fortune - Witch-Time
Rank: A+
Cost: 75 MP.
Category: Auxiliary
Type: Burst
Range: 110 Meters
Speed: 110 MPS.
Duration: 9 Post
Effect: The Wheel of Fortune often represents the unpredictable and whimsical avenues of life, showing one's own fortunes and reverses of. Often used to depict the behavior of fate, destiny and forces beyond one's control that governs life's course. Some are fortunate, some defy it. For this magic the Wheel of Fortune contains the power over time magic.
Upon casting, the use of this magic causes time in a localized area to becomes a crawl and even can be reversed. The field of time magic can allow the caster to move as normal, along with anyone else she chooses. Enemies hit by the time magic are frozen in time (stunned) for 1 post after activation (Can only be stunned every other post). Further, enemies caught in the field of time-magic suffer from temporal displacement as their speed and enemy spell-speed is lowered by 50% for this spell's duration. A maximum of 9 enemies may be affected by the time magic. However, as an extra effect, by paying the spell cost of an enemy's spell, she can freely negate the spell by freezing it in time, one per post within the spell's duration. At the end of the duration, the spells either fizzle or fire out.
The minor effect she may freely use this spell for a utility effect to reverse time on objects or surroundings to restore buildings or structures to their previous state if destroyed. Only works in her vicinity to use this.
- XVI - The Tower:
The Tower - Entropy
Rank: A+
Cost: 75 MP.
Category: Offense
Type: Single Target
Damage: 150 (225) HP
Range: 450 Meters
Speed: 450 MPS.
Duration: 1 Post
Downside: -2 effects = base damage raised by 50%.
Effect: The Tower often represents the result of unpredictable and poor planning has culiminated into a inconsistant cycle of construction, destruction and reconstruction. Often portrayed as a bad omen as the tower fortells of the disaster of building upon unsound foundation and planning. The inevitable fall of the structure, but with the fall of the old allows the new to be built in its place. For this magic the Tower contains the power over chaos magic. "Darkness beyond blackest pitch, deeper than the deepest night. From all things return to, and all things came."
Upon casting, a black-gold laced, swirling mass of chaos magic is released from the card. All matter that touches the resulting black magic is eaten away by the pure chaos energy. Beyond just doing devastating damage-- it can penetrate enemy defenses in exchange for 50% of its base damage.
Temperance wrote:
S-Rank Spells- V The Hierophant:
The Hierophant - Arcane Transcendence
Cost: 60 MP.
Category: Auxiliary
Type: Burst
Range: 100 Meter Radius.
Speed: 100 MPS.
Duration: 10 Posts
Downside:
Effect: The Hierophant represents the knowedge of the elders. It represents wisdom and guidance in spiritual manners and values such as family and tradition. WHile the card often involves a priest or spiritual leader, it can represent many things from spiritualism, knowledge, belief and inspiration. The Hierophant governs the magic of arcane empowerment and transendance. It is indeed a precious gift to understand the forces that guides oneself...
When the caster uses the Hierophant, it focuses the power of arcane magic into the holder, essentially transforming the caster into an arcane energy being with runes of magic glowing over their body and their eyes aglow. In this state, their Spell Damage is increased by 70% and due to the powerful arcane enchantment, the energy helps regenerate the caster's MP by 5% once per post, for this spell's duration.
- XV The Devil:
The Devil - Hellfire
Cost: 60 MP.
Category: Offense
Type: Burst
Damage: 120 HP
Range: 100 Meter Radius.
Speed: 100 MPS.
Duration: 1 Posts
Effect: The Devil reprecents the pleasurable but troublesome vices of human nature. The seduction of the material world and its physical pleasures. What glitters also blinds, as they say-- for this card represents the joys and vices that comes with greed, lust and desire. The Devil Arcana governs the power of demonic might and the hellfire that comes with it.
The Devil conjures a powerful mixture of fire and darkness-- the blaze of hell contained. This mass can take the shape of a demonic creature the caster sees fit and charges at the target, exploding with the wicked attack. The resulting eruption does 70% more spell damage to targets of Holy, God, and Angel type non-player opponents.
- XVII The Star:
The Star - Meteor Shower
Cost: 60 MP.
Category: Offense
Type: Multi-Target
Damage: 90 (135) HP
Range: 300 Meter Radius.
Speed: 225 MPS.
Duration: 2 Posts
Downside: -2 effects = 50% damage
Effect: The Star represents the shining glimmer in the dark. A sense of hope, inspiration and spirituality. Though its appearance can be fleeting, like a shooting star, that simple glimmer can shine the path to where one must go. The Star Arcana governs the power of Astromancy.
Upon activation, Temperance either tosses the card skyward or holds it high. From above, either the stars above respond and shine brighter-- or a hole in the sky opens up to reveal the starry sky beyond outer space. From it, a barrage of starlight fires down upon enemies she sees. The bolts are cosmic starlight, causing devastating damage below.
S-Rank Advanced Spells- XX - The Judgement:
The Judgement - Surpreme Verdict
Rank: S+
Cost: 90 MP.
Category: Offense
Type: Single-Target
Damage: 180 (225) HP
Range: 600 Meters
Speed: 600 MPS.
Duration: 12 Post
Downside: -1 effect = 25% base damage increase
Effect: The Judgement is one of the stronger symbols of the Tarot, representing a point of absolute change. The depiction of the angel's trumpet and reborn people represents a time of Awakening, redemption, and change as one period of life ends to awaken a new one. The power this card defies reason as it is hard to determine the true power it holds, only that it can herald victory or the end of those who use it.
The Judgement card conjures a powerful aetheric diagram in the sky above. While giving off great light in the sky-- the energy produced is pure 'all-mighty' non-elemental energy that is a neutral force. The resulting seal releases a powerful trumpet-like sound before releasing a mighty beam down on the intended target. Upon impact, the target suffers a 5% HP and MP burn once per post for this spell's duration.
H-Rank SpellsTemperance wrote:
Signature Spells
I - The Magician
The Magician - Twist of Fate
Cost: 0 MP.
Category: Auxiliary
Type: Teleport/Burst
Range: Burst = Rank Meters
Speed: Burst= Rank MPS
Duration: 1 Post
Effect: Bending the very nature of fate, she changes it instantly via her cards. Tied to the nature of the Magician Arcana, Selina uses her cards to instantly teleport herself to any of her surrounding cards thrown in the vicinity within the range of her magic. This allows her to escape dangerous situations or gain a strategic advantage in a combat situation. A very useful trick.
XIV - The Temperance
The Temperance - Equilizer
Cost: 0 MP.
Category: Offense
Type: Burst
Damage: Burst =Rank HP
Range: Burst = Rank Meters
Speed: Burst= Rank MPS
Duration: Rank Posts.
Effect: Her signature card-- The Temperance. It represents moderation, equiality and balance of forces as it mixes fire and water together. The power of the Temperance is anti-magic. Once per post, for this spell's duration, the caster may pay MP equal to an enemy spell, S-Rank or lower, used against them to negate and make the magic disappear. The card can be thrown to negate the attack