Second Origin
Magic Name: Second Origin
Magic Type:
Auxiliary Caster (-10% Mana Cost)
Primary Requip (3 requips out at once)
Proof of Possession: https://www.fairytail-rp.com/t14653p775-the-magic-shop#369979
Description: In the long, wrathful, ruined, joyous, adventurous, romantic and action-filled road to influence the magic world, a simple wizard is destined to climb up the ranks as time passes. More and more experience makes them undergo evolutionary development in their magical capabilities, and they grow stronger and stronger overtime. At some point, one fears to hit a wall… a wall seemingly immobable, unbreakable. Like a man wishing to lose weight via a diet spell, having run across the entire world is said to reveal a huge source of power put dormant inside your body, just urging to be unlocked at the right time…
The key to the closed source of power is you, so you open it. A new source of power emerges, pushing you even further beyond what you’re normally capable of. The wall is suddenly broken, showing an extension of the road and a much longer path to take.
Second Origin describes the dormant powers in the core of wizards that only a few have the potential to unleash. Breaking their rusted barriers, they push their magic prowess further and further, seemingly limitless and fogged by the influential power that this magic grants. It’s like a second pool of power and a source of strength for a wizard to tap from. It also functions like some kind of evolution, since one’s Second Origin usually harbors either a magic complimenting our own or a completely new and strange type of magic.
In Mura’s case, his Second Origin connects with his Spirit Bind Magic in a few ways, but it takes a more… fairy-like direction. Whenever he uses this new magic, the Fairy Tail Crest on his forehead grows out marks that look like vines stretching across the right side of his face. Ancient Fairy Magic is at his disposal
Unique Abilities:
- Vitality Unleashed: Unlocking your Second Origin has pushed your magical prowess to new heights. The user's magic and spells all have a golden hue and aura around them, brilliant and pleasing to the eye.
Spell Damage is passively increased by +60%. This golden aura has regenerative properties and grants the user a +5% HP Regen per post. - Adapted Body: Manifesting spells has never been easier for you, because your entire body has evolved to adapt to this new level of power. This grants an increase in musculature, and it brings along a buff to Strength by +60%. The ease of so little mana consumption leaves a lot of room for your body to adapt to any situation - therefore, the user's Movement Speed is also passively increased by +60%.
- Second Pool: A whole new pool of mana is discovered, ready to be utilized at the user’s call. With this passive ability, the total MP of the user is passively increased by +60%. On top of that, the user's mana recovers quicker than usual - this grants the user a +5% MP Regen per post.
- Advanced Spells:
- Name: Flame of Rebuke
Rank: D+
MP Cost: 30MP
Category: Offensive
Type: Single-Target
Damage: 60HP
Range: 90 meters
Speed: 90 m/s
Duration: 5 posts
Description: The Flame of Rebuke is a primordial, golden fire that spawns on the user’s palm upon activation. Usually, it can’t burn in the mortal atmosphere, but the user’s own powers fuel it and allow it to manifest and be launched to deal burning damage upon hitting a foe. When the target is hit, the fires will burn away +5% of the opponent's total HP as well as MP per post for the spell's duration.
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Name: Flame of Praise
Rank: C+
MP Cost: 45MP
Category: Supportive
Type: Single-Target
Healing: 45HP per post, 225HP in total
Range: 180 meters
Speed: 180 m/s
Duration: 5 posts
Description: The user manifests another primordial flame, the Flame of Praise. This fire covers the user’s arm and heals their body or the body of someone else via exchange over time, in total granting 225 HP back to the target over 5 posts (45 HP per post). The Flame of Praise also counter-effects one Immobilization Effect put on the user/target, but their base Movement Speed is halved in return.
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Name: Porcupine of Swords
Rank: B+
MP Cost: 60MP
Category: Defensive
Type: AoE
Defense: 60HP
Range: 150 meters
Speed: 75 m/s
Duration: 8 posts
Description: The user’s position is surrounded by ethereal samurais, all composed of a golden aura akin to other Fairy Magic, that charge down from the sky to create a dome of auric leather plates to shield user from incoming attacks, physical or magical. The divine samurais also hold their katanas forward to give the shield dome the characteristics of a porcupine; this is to prevent any person from piercing through (this making this spell Anti-Piercing) as they would get their eyes poked out by swords in the attempt. The user's Spell Durability is also increased by +90% when this spell is used.
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Name: Huldra’s Blessing
Rank: A+
MP Cost: 75MP
Category: Supportive
Type: Multi-Target
Healing: 57HP per post, 285HP in total
Range: 338 meters
Speed: 250 m/s
Duration: 5 posts
Description: The user’s hands envelop in what looks like glowing ashes from an extinguished bonfire. These ashes quickly envelop his entire body and treats up to 5 allies' wounds, healing each target a total of 285 HP spread over 5 posts. This spell also grants each target a +5% HP Regen per post, and the user can negate one spell of A+ or lower rank per post from a foe aimed at any one target of this spell, but he has to pay the MP Cost for said spell to negate it.
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Name: Huldra’s Gauntlet
Rank: S+
MP Cost: 45MP
Requip Type: Armor
Grade: Normal Requip
Linked Equipment: N/A
Requip Durability: 450HP
Range: 150 meter
Speed: 300 m/s
Duration: 12 posts
Description: A relic found and claimed from a crypt in Tenrou Island; it’s a magical gauntlet that spawns on the user’s right arm that has a couple of sacred Fairy Spells sealed into it. It’s an ancient equipment, but its black metal yet shines as if it was forged yesterday. Its primary purpose is to aid in wielding the mythical Fairy Blade, but even if the user does need it to do so today, it has other uses as well.
Abilities:- Empower:
- Name: Empower
Rank: S+
Category: Auxiliary
Type: Passive Ability (Burst)
Description: The wearer of this gauntlet is aided by the sealed magic of the Huldra that enters his arm and passively boosts his Spell Damage by +105% until the gauntlet is unequipped.
- Adamantine (Active):
- Name: Adamantine
Rank: S+
MP Cost: 90MP
Category: Defensive
Type: Burst
Defense: 180HP
Range: 150 meters
Speed: 300 m/s
Duration: Max 12 posts or until Huldra’s Gauntlet is cancelled
Downside: Sacrifices 1x Effect Slot. Buff is increased by 25%.
Description: Should the wielder wish it, he can channel an aura that coats his body in a jet-black steel, increasing the user's Spell Durability by +130% until the gauntlet is cancelled. The black steel works like a suit of armor and is also not affected by other offensive spells' piercing effects.
Name: Flame of the Phoenix: Genesis
Rank: H+
MP Cost: 105MP
Category: Auxiliary
Type: Burst
Range: 500 meters
Speed: 600 m/s
Duration: 25 posts
Downside: Has a 10 posts cooldown like the two other FotP Modes and sacrifices 1x Effect Slot for +25% increased buff.
Description: All of the user’s magic bursts forth and almost transforms his body into an entity of pure ethernano. All of his potential expresses itself as golden fire. In this state, the flame boosts the user's spells. Spell Damage is buffed by +73%, and Spell Speed is buffed by +70%. The flames recover the user's health and mana reserves by granting a +5% HP and MP Regen per post for the duration of this spell. This flame also counters one Movement Speed Debuff put on the user by making it -50% weaker.
- Signature Spells:
- Name: Fairy Throw v.0.3
Rank: S
Category: Auxiliary
Type: Passive Ability
Ability: +60% Spell Speed
Description: The user feels like his spells are much easier to project out. Like throwing tennis balls, his Spell Speed is increased by +60%.
Name: Fairy Throw v.0.7
Rank: S
Category: Auxiliary
Type: Passive Ability
Ability: +60% Spell Speed
Description: The user's spells feel even lighter than before. They just fly out like darts at this point. Feeling like throwing grains of sand at meteor speed, his Spell Speed is increased by +60%.
Name: Fairy Throw v.0.3
Rank: S
Category: Auxiliary
Type: Passive Ability
Ability: +60% Movement Speed
Description: The user's hands feel as light as possible. Feeling like a dust particle in an average-sized body, his Spell Speed is increased by +60%.
- D-Rank Spells:
- Name: Midijin Esoteric Arts: Shuriken
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Multi-Target
Damage: 30HP
Range: 45 meters
Speed: 30 m/s
Duration: 3 posts
Description: The user flings both hands forward rapidly, releasing a cloud of shurikens made of golden liquids. These shurikens can hit up to three targets at once. They deal damage upon being hit and also deal +5% HP Burn per post after being hit for the rest of the spell's duration.
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Name: Midijin Esoteric Arts: Kusarigama
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-Target
Damage: 40HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 posts
Description: The user flings his hand forward and releases a kusarigama made of glowing dust - simply a small, hand-held scythe attached to the end of a chain. Upon landing on the target, it deals damage, but the scythe on the end siphons +5% of the target's MP per post for the rest of the duration if hit.
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Name: Midijin Esoteric Arts: Smoke-Bomb
Rank: D
MP Cost: 20MP
Category: Auxiliary
Type: Single-Target, Area of Effect
Range: 60 meters (ST), 30 meters (AoE)
Speed: 60 m/s (ST), 15 m/s (AoE)
Duration: 3 posts
Description: The user swings his hand and releases a small, golden ball of mana that functions exactly like a smoke-bomb; the golden ball flies towards a target at Single-Target Range and Speed, but upon hitting a solid surface, it bursts into an AoE cloud of golden dust thick enough to obscur the view between target and user. This dust, if hitting the target successfully, immobilizes the target for one post. This Immobilization Effect can only occur once every other post.
- C-Rank Spells:
- Name: Eyes of Aziza
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Burst
Damage: 60HP
Range: 30 meters
Speed: 60 m/s
Duration: 5 posts
Description: The user’s eyes shine up in deep, golden colors. What looks like vines and leaves appear on his irises. These eyes shoot out white rays of light that coat their targets in damage upon hit, and it also allows him to (with PC Permission) look into the minds and thoughts of whoever is gazed by him to figure out secret information - this is limited to one secret fact stored within the target's mind per post.
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Name: Keening X-tra
Rank: C
MP Cost: 30MP
Category: Defensive
Type: Single-Target
Defense: 180HP
Range: 120 meters
Speed: 120 m/s
Duration: 5 posts
Description: A bluish aura escapes the user’s body and takes form of a spheric shield that blocks offensive attacks directed at the user. It lasts for 5 posts unless broken before then, and the sphere also allows the user to escape one Immobilization Effect put on him per post in this spell's duration by allowing him to move at 50% his total base Movement Speed.
- B-Rank Spells:
- Name: Will O' Wisp
Rank: B
MP Cost: 40MP
Category: Auxiliary
Type: Single-Target
Range: 200 meters
Speed: 200 m/s
Duration: 6 posts
Description: The user claps their hands together and manifests a red magic circle. From that circle, a small fairy made of red light bursts forth and darts towards the target. Upon hitting the target, the fairy puts a burning, yellow flame on them that attempts to burn away +5% of the target's HP per post. The hit also debuffs the target's Spell Damage by -50% for the duration of this spell (cannot put the target's stat lower than -50% in total).
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Name: Pixilysis
Rank: B
MP Cost: 40MP
Category: Auxiliary
Type: Single-Target
Range: 200 meters
Speed: 200 m/s
Duration: 6 posts
Description: The user claps their hands together and manifests a yellow magic circle. From that circle, a small fairy made of yellow light bursts forth and darts towards the target. Upon hitting the target, the fairy releases an electric wave and attempts to immobilize the target for one post. This effect has a cooldown of 1 post, and the taget must be hit again after the cooldown to be immobilized. The fairy also cuts the target's Movement Speed by -50% for the duration of this spell after successfully hitting.
- A-Rank Spells:
- Name: Spriggan’s Wall
Rank: A
MP Cost: 25MP
Requip Type: Armor
Grade: Normal Requip
Linked Equipment: N/A
Requip Durability: 240HP
Range: 75 Meters
Speed: 150 m/s
Duration: 7 posts
Description: The user manifests a wrist bracer carrying a shield with 60 cm in diameter. The shield is golden, worn with bruises, and it radiates with defensive properties. Whilst equipped, the user’s mobility is still intact given its size, and the shield itself is light as paper. The enchantments in it, directly blessed by native Fairies of Tenrou Island, are far heavier.
Abilities:- Hardened Spirit:
- Name: Hardened Spirit
Rank: A
Type: Passive Ability (Burst)
Description: Whilst equipped, the user receives a +65% passive buff to Spell Durability.
- Shellbreak:
- Name: Shellbreak
Rank: A
MP Cost: 50MP
Category: Offensive
Type: AoE
Damage: 50HP
Range: 150 Meters
Speed: 75 m/s
Duration: 7 posts
Description: The user pokes on the shield or wrist bracer and causes the shield to shatter into millions of shards that spread out like rain. They’re harmless to allies naturally, even if they’re having a friendly duel, but to any enemy of the user, this deals A-Rank AOE Damage upon hit and also causes any hit target to gain a debuff on their Spell Speed by -65% for the duration of the Spell Armor (this cannot lower the target's Spell Speed to under -50% of their base Spell Speed). The shards pierce easily through armors and shields by sacrificing half of this spell's base Damage to do so, and they burn away the targets' HP by +5% per post if hit.
Name: Ancient Fairy’s Spirit Rapture
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single-Target
Damage: 100HP
Range: 300 Meters
Speed: 300 m/s
Duration: 7 post
Description: A Fairy Magic Circle appears around the user’s palm as he points it towards a target. The circle expands and reaches its target, in which it breaks and transforms into a swarm of auric fairies that begin ripping small pieces of the person’s soul off, thus dealing heavy damage to the hit target. On top of that, the target can be immobilized by the auric entities for one post. This Effect can only occur once every other post. The target will also suffer from a debuff to their Spell Healing by -65% for the duration.
- S-Rank Spells:
- Name: Breakthrough
Rank: S
Category: Auxiliary
Type: Passive Ability (Burst)
Description: The user gets his first taste of his Second Origin.
The user’s Spell Durability is passively increased by +60%, making the user more enduring towards offensive spells and attacks.
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Name: Full Body Control
Rank: S
Category: Auxiliary
Type: Passive Ability (Burst)
Description: The user’s body is starting to adapt to the vast new resources of magic power.
The user’s Spell Speed is passively increased by +60%, making him able to throw spells at a much faster pace.
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Name: Fairy Arts
Rank: S
Category:
Type: Passive Ability (Burst)
Description: The user’s body has fully adapted to this huge change in magic power, but it also affects his physical capabilities as well - especially how he performs his physical techniques.
The user’s Technique Speed is passively increased by +60%, making him able to exert higher, physical prowess than before.
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Name: Fairy Limit
Rank: S
Category: Auxiliary
Type: Passive Ability (Burst)
Description: The user has far surpassed the expected limits of his own magic. From now on, it can only go even higher…
The user’s Spell Damage is passively increased by +60%.
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Name: Fairy Blade v.Beta
Rank: S
MP Cost: 60MP
Requip Type: Weapon
Grade: Normal Requip
Linked Equipment: Legendary(+) Weapon
Requip Damage: 102HP
Range: 100 Meters
Speed: 200 m/s
Duration: 10 posts
Description: This is but a minor reincarnation of the legendary Fairy Blade. Despite being a lite version of the real one, it still draws power from the original, so it’s still fair to say that it’s worthy of S-Rank status. Its size is akin to a greatsword, and its blade is composed of an unknown mineral with a very small density. This mineral also appears to make up the handle, and it reeks with Fairy Magic. Despite looking like something made of colored glass and copper, it’s extremely sturdy and clearly makes the original Fairy Blade a good name.
Abilities:- Fairy Rage:
- Name: Fairy Rage
Rank: S
Category: Auxiliary
Type: Passive Ability (Burst)
Description: This giant blade is very discriminating. It passively grants +70% more Spell Damage to the user.
- Touch Of A Nymph:
- Name: Touch Of A Nymph
Rank: B(+)
Category: Auxiliary
Type: Passive Ability (Burst)
Description: The light weight of the Fairy Blade makes one's heart flutter by wielding it, and it aids in giving a passive buff to Spell Speed by +90% when wielding it.
- Destructive Rand:
- Name: Destructive Rand
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single-Target
Damage: 120HP
Range: 400 Meters
Speed: 400 m/s
Duration: 10 posts
Description: The wielder swings the blade once with all his might towards a single target per post. The force put into the swing is strong enough to cause a sharp wave or rift in the space that travels from the Fairy Blade to its target. If successfully hitting a target, said target will be cut in a 'space-wound' that renders them immobile for one post. This Effect can only occur once every other post. It can sacrifice 50% of its Spell Damage to pierce through shields and armors.
- Recovering Rand:
- Name: Recovering Rand
Rank: A
MP Cost: 50MP
Category: Supportive
Type: Single-Target
Healing: 100HP
Range: 300 Meters
Speed: 300 m/s
Duration: 7 posts
Description: The wielder swings the blade once and launches a golden slash towards either themselves or to a single ally. The ally will receive healing from this golden slash, a +65% Buff to Spell Damage as well as a +5% HP Regen per post for the duration.
Name: Fairy Wisp
Rank: S
MP Cost: 60MP
Category: Auxiliary
Type: Burst
Range: 100 meters
Speed: 200 m/s
Duration: 10 posts
Description: The user grows out a pair of thin, transparent, mosquito-like wings from his back that aid him in flight and boosts his Spell Speed by +70%. The user gains more Mobility with this spell and can thus dash once per post at S-Rank Burst Range and Speed; also, while active, the user can also vibrate the wings intensely, which releases a bright-white dust cloud. This cloud negates one immobilization from an active spell's effect per post put on the user by paying the MP Cost of said spell with the effect happening on the user.
- H-Rank Spell:
Name: Codename: Fairy Totem (XX121F)
Rank: H
MP Cost: 70MP
Requip Type: Armor
Grade: Refined Requip
Linked Equipment: Legendary(+) Armor
Requip Durability: 1750HP
Range: 200 meters
Speed: 300 m/s
Duration: 20 posts
Description: The user opens up a golden portal from above them, from which a 10 meter tall mechanical monstrosity comes crashing through. Reawakening all the gundam spirits in us, this specific robot golem functions as a requip since it requires the presence of a Fairy Tail Wizard inside of its cockpit - said cockpit contains tables and keyboards, buttons and levers for various plot reasons. The pilot is connected to the golem via magnetic plates attaching to the temples and sides of their head upon sitting in the cockpit, and from that point on, the pilot is linked to all of the equipment that the golem possesses.
Despite its futuristic looks, it’s completely magical in nature and is an essential spawn of Tenroujima Island itself. Therefore, it’s fully functionable for all Fairy Tail Wizards, and it stays in one of two forms depending on the situation; Passive Mode and Assault Mode (this is merely a plot device to explain its abilities).
Abilities:- Fairy Jet:
- Name: Fairy Jet
Rank: H
Type: Passive Ability (Burst)
Description: The armor uses boosters in its structure that boost its Spell Speed by +75% for its duration.
- Fairy Arms:
- Name: Fairy Arms
Rank: A
Type: Passive Ability (Burst)
Description: The armor's hands are wide and augmented with hydraulic cells that stretch the golem's limbs out a little extra with each move and action during combat. This aids to give an 'oomph' to its attacks; the wielder's Spell Damage is buffed by +65% for the armor's duration.
- Fairy Field:
- Name: Fairy Field
Rank: B+
MP Cost: 60MP
Category: Defensive/Supportive
Type: Multi-Target
Defense: 180HP
Healing: 45HP per post, 225HP in total
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Description: The golem suit summons deep-green, gemstone-like domes to surround itself and max 5 other allies near it. These domes function as shields and protect the user and their allies from attacks until they break. The allies and the user within these domes also gain a healing to them while these domes are active - they heal up to 2.5x the max base healing that this spell allows over 5 posts max (45 HP per post), regardless of whether the shield itself stays up for longer than 5 posts or not. Those within these domes also gain a +5% HP Regen per post for the duration.
- Tenrou Blast:
- Name: Tenrou Blast
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Single-Target, Multi-Target
Damage: 140HP (ST), 105HP (Multi-Target)
Range: 600 meters (ST), 500 meters (Multi-Target)
Speed: 500 m/s (ST), 350 m/s (Multi-Target)
Duration: 20 posts
Description: The golem-like power suit launches a light from the glass core stuck to its chestpiece. This light beam can be focused as a singular beam to hit one target per post, or it can be split up into five other beams aiming at max five other targets that can be hit per post. These rays can sacrifice 50% of their damage to pierce through shields and armors, and once hitting a target, they coat said target in vibrating light that immobilizes them for one post. Afterwards, the effect has a cooldown of one post, and to immobilize the targets again, they must be hit again after the cooldown.
- Tenrou Sword:
- Name: Tenrou Sword
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Single-Target
Damage: 140HP
Range: 600 meters
Speed: 500 m/s
Duration: 20 posts
Description: The mechanical golem pulls its own head out to transform it into the handle of a green laser broadsword that can slash and release bright, screaming green waves at its target. This sword and its attacks can cut through armors and shields by sacrificing 50% of its Spell Damage, and upon being hit, it debuffs its hit target's Movement Speed by -75% for the duration, and it cannot drop the target below -50% of their base stat.
Last edited by Mura Kensho on 2nd April 2022, 9:43 am; edited 43 times in total