Yo my guy, you know how this goes. All my edits will be in this color
- Spoiler:
- Mythal Ragnos wrote:
Fallen God Slayer Magic
Magic Name: Kami No Ken Sutairu O Taosu (Fallen God Fist Style)
Magic Type: Slayer Magic
Description: Fallen God Slayer Magic is a Lost Magic that was given by the Absolute Divine of Destruction and Death, Faera. Faera was a beautiful but spiteful deity, who keeps her kingdom in the realm of the Passed. But she wants more; she believes that the world that humans inhabit is far more blissful than her dead and sullen world. And she has watched for centuries as they tore up the land and infected each body with their unnatural devices. She sought to conquer the world and began to fuel her power into weak-willed humans that became the Sons of Faera. They say that her darkened magic is the abyss of death, blacker than anything any sentient creature can even imagine. It carries her blind hatred for the inhabitants of this world and thus, is also said to sap people of their spirits.
But Mythal only got a portion of Faera's magical power when she attempted to use him as a vessel. He doesn't utilize it in the fashion other slayers have been known to but rather he has made it his own style. The Kami No Ken Sutairu O Taosu is a fighting style that funnels the Fallen God Slayer magic into the man's physical strikes, making his already dangerous martial arts practically deadly if used correctly.- Slayer Perks:
- Slayer magic overrides the possibility to get benefits from other types of magic. Instead, Slayer magic grants the following benefits to the character who has it.
- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
- Resistance to their slayer element based on strength of spell/ability as follows:
- 2 Ranks Above Character: 0%
- 1 Rank Above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
- God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
- Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
- Disadvantages: Unable to consume Demon/God Slayer magic.
- +25% Strength, Speed, HP.
- Ascendency:
- X Rank:
- Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Y Rank:
- Eagle Vision
Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
Usage: Passive
- Unique Abilities:
- Night Crawler(Very Strong Ability): Mythal has always preferred the dark, finding a freedom and relaxation in the void of light. When there is no sun in the sky, the Fallen God Slayer can move quicker than normal. On a normal cloudy day, he moves 35% faster than his normal speed. At night or among shadows, he moves 65% (The normal amount for an S rank passive buff is 60%) faster than his normal speed. This scales up to S rank.
- Midian Monk Training(Very Strong Ability): Mythal spent nearly a decade training with Midian monks that had taken up residence in Fiore. While he received moderate amounts of arms training, the mastery of the martial arts was his prime focus of education. It is because of this that Mythal naturally has more fighting strength than most other people. Mythal naturally does 70% (The normal amount for an S rank passive buff is 60%) more damage with his melee strikes. For spells that utilize melee attacks, they are increased by half his maximum current rank boost (35%) (As it stands, it seems like this UA currently buffs both spell damage and melee damage and goes over the allowed max of 60%. Please clarify this). This scales up to S rank.
- Faera's Spawn(Very Strong Ability): Faera is the Absolute Divine of Destruction and Death and, as such, is a force of absolute devastation. Mythal is one that was meant to become her human vessel, the embodiment of her rage and calamitous intentions. As such, his body needed to be prepared and capable of dishing out massive amounts of destruction. There is nothing special about this ability other than it makes Mythal's spells even more volatile -- increasing his magical damage by 70%. (The normal amount for an S rank passive buff is 60%)
- Signature Spells:
- Name: Fallen God's Chaos Blast
Rank: Scales to S
Type: Single Target
Damage: 120 HP
Range: 400 Meters
Speed: 400 Meters Per Seconds
Duration: Instant
Downside:
Description: Mythal incorporates his magic energy into this ranged attack meant to devastate a single target. Mythal closes his hand into a fist, building energy up. Then he releases the pent up magical energy by snapping. A single beam of black-colored magic erupts out and for the enemy. If Mythal has the Fallen God's Gauntlet activated, he can utilize this magic to disperse it and boost the Chaos Blast to max of rank.
Name: Fallen God’s Dark Circulation
Rank: Scales to S
Type: Single Target Buff
Damage: Boosts Magic Damage by 115% (This should be 105% - 70% + 35%)
Range: N/A (Gotta specify a range, if there is none, specify either "Self" or "Melee" depending on the target)
Speed: N/A (See above)
Duration: 10 Posts
Downside: 50% more damage for no range/speed
Description: Mythal was originally only able to funnel his shadow magic into a gauntlet to boost his strength. Now, with more use and exposure to his magical manipulation, he has found a way to circulate his magic fully. His God Slaying magic moves through his body, flowing with his bloodstream, to make his entire body a much more dangerous weapon. His veins gain an inky black color and whatever limb he uses to attack will turn white upon impact with its target.
Name: Faera’s Strength
Rank: Scales to S
Type: Single Target Passive
Damage: Boosts Magical Damage by 55% (You can increase this to 60%)
Range: N/A
Speed: N/A
Duration: N/A
Downside:
Description: Mythal has mastered the magic he stole from Faera, allowing him to reach the very brink of his magical ability. But there are times he needs to surpass even that. His magic obeys his will and rises above his limits, dipping into the realm beyond limits to make his damage output near ungodly.
Name: Godly Instinct
Rank: Scales to A (Currently A) Lineage Signature
Type: Single Target
Damage: Increases Speed by 97.5%
Range: N/A (See above)
Speed: N/A (See above)
Duration: 7 Posts
Downside: 50% more speed for no range/speed
Description: Mythal dips into the realm of the gods and summons forth the instincts that only the most holy can touch upon. His reactions become near perfect, allowing him to weave in and out of battle like a leaf on the wind.
- B Rank Spells:
- Name: Fallen God's Eagle Strike
Rank: B
Type: Single Target
Damage: 120 HP
Range: Touch/Melee
Speed: 200 m/s
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: Mythal closes his fingers together and and bends his hand down so his wrist sticks out more. He then uses this strike to attack the enemy's jaw, aiming to break his opponent's bones within his face. If it hits after three other strikes to the face, can cause the enemy to become stunned for one post.
Name: Fallen God's Cursed Clothesline
Rank: B
Type: Single Target
Damage: 80 HP
Range: 200 Meters
Speed: 200 m/s
Duration: 1 Post
Downside:
Description: This attack is meant to take one or more targets off of their feet. Depending on if he's attacking one or two enemies, Mythal will put out his arms and charge at them full force. His extended limb(s) will strike the foe in their chest and knock them to the ground, opening them up to other attacks.
Name: Fallen God's Heavy Haymaker
Rank: B
Type: Single Target
Damage: 120 HP
Range: Touch/Melee
Speed: 200 m/s
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: An attack similar to the Rupturing Strike in sight but not in intent. Mythal's arm is swallowed up by the white color once more, black veins popping out over the divine flesh. He throws his entire body movement into this punch, looking to knock the enemy away from him and possibly off their feet. If enemy is rank below Mythal, enemy is knocked away 1/4 of B spell's max range. If two ranks below, half max spell range. No knockback to enemies above rank.
Name: Fallen God Pressure Strikes
Rank: B
Type: Single Target
Damage: 120 HP
Range: Touch/Melee
Speed: 200 m/s
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: Mythal summons his magical power into his hands, taking the form of black, pulsing veins on the top of each hand. He delivers a quick set of four palm strikes to his target's primary pressure points across the torso. This is used in an attempt to stun his opponent for one turn (or knock a low level NPC out cold). The stun can only take effect every other turn.
Name: Name: Fallen God Shadow Combination
Rank: B
Type: Single Target
Damage: 120 HP
Range: Touch/Melee
Speed: 200 m/s
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: A set of four strikes that can be targeted at one enemy or two. Mythal infuses his limbs with magic once more and sends a palm strike to the hip, a rising knee strike to the stomach, a rising front kick to the face and then finally a thrust punch to the solar plexus.
Name: Name: Fallen God Knife Edge
Rank: B
Type: Burst
Damage: 80 HP
Range: Touch/Melee or 50 meters
Speed: 50 m/s
Duration: 1 Post
Downside:
Description: Mythal attempts a knife edge attack to the back of the neck. If his target is within 15 meters, Mythal can fall into the darkness on the ground (be it shadow or just darkness) and teleport behind the target, attacking then.
Name: Name: Fallen God Knee Strike
Rank: B
Type: Single Target
Damage: 120 HP
Range: Touch/Melee
Speed: 200 m/s
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: A simple yet effective attack. Mythal leaps into the air and brings his knee up, attempting to smash it against his opponent's face.
Name: Name: Fallen God Stunning Edge
Rank: B
Type: Single Target
Damage: 120 HP
Range: Touch/Melee
Speed: 200 Meters Per Seconds
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: An attack that is meant to stun the opponent. Mythal curls his hand into a tiger's palm and aims it at his opponent's throat in an attempt to temporarily halt breathing. This is meant to stun the opponent for one post (or knock out a low level NPC in one hit
- Advanced B Rank Spells:
- Name: God Slayer's Secret Verse: One Thousand Falling Fists
Rank: B+
Type: Single Target, Debuff
Damage: 180 HP
Range: Touch/Melee
Speed: 300 Meters Per Seconds
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: Mythal's slayer magic comes out in full force for the first time. Both of his arms are completely bleached white, black veins running all across his flesh. He then begins to pump punches at his opponent at blinding speed, each one aimed for a specific body part. The flurry of attacks is so devastating that any that are hit by it are stunned for one post, incapable of doing anything. Additionally, the resulting assault also weakens the enemy's magical damage by 60%. (You can increase this to 90%)
Name: Fallen God's Gauntlet
Rank: B+
Type: Buff
Damage: Boosts Melee Damage by 115% (Please lower this to 112.5%)
Range: Self
Speed: 300 Meters Per Seconds
Duration: 8 Posts
Downside: 25% boost to melee damage for no range
Description: This is Mythal's first spell that actively showcases his Fallen God magic. Magical energy blacker than anything in the world wraps around Mythal's right or left arm, creating a glove of sorts. This increases his strength when he attacks physically. He also has a chance of stunning an opponent for one turn. (How is this chance calculated? Also please specify that opponents may only be stunned every other post)
- A Rank Spells:
- Name: Sour Jaw Symphony
Rank: A
Type: Single Target
Damage: 150 HP
Range: Touch/Melee
Speed: 300 Meters Per Seconds
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: A super kick, meant to be a finishing move off a combination of strikes or a surprise rising attack from the ground. Mythal shuffles slightly, building strength into one of his legs. He then lashes it out while also shuffling forward, putting his full strength into the kick that is aimed for the jaw. It has enough physical force behind it that it can shatter bones and even break the necks on weaker opponent's. It can stun an opponent for one turn if it hits, as well as weaken their speed by 55%. (You can increase this to 65%)
Name: Hallowed Spirit Grounding
Rank: A
Type: Single Target Passive
Damage: Reduces Spell Cost by 50%
Range: N/A
Speed: N/A
Duration: N/A
Downside:
Description: Midian monks practice the art of the self; they meditate before, sometimes during and after battles to draw out the spiritual strength locked within them. This helps them condition their bodies for strenuous fights as well as heal any injuries faster than normal. Mythal doesn’t dedicate himself fully to this same practice but he knew enough to be able to regulate his magical output, minimizing the stress of spells on his body while still maintaining their fully strength.
Name: Blasphemous Barrage
Rank: A
Type: Single Target
Damage: 150 HP
Range: Touch/Melee
Speed: 300 Meters Per Seconds
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: This is a series of strikes that are more suited for a boxer than a martial artist. A series of three punches that are much stronger than they are quick; Mythal hits his target with two haymakers, one after the other, smacking his opponent’s head back and forth. While they are stunned, Mythal finished the combination with an uppercut, utilizing the full motion of his body to knock their head up and stun them for a full post. It also can reduce their magic damage resistance by 65%. (Damage resistance debuffs cap at 50%)
Name: Fallen Flowing Counter Elbow
Rank: A
Type: Single Target
Damage: 150 HP
Range: Touch/Melee
Speed: 300 Meters Per Seconds
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: This is meant as a counter attack to a physical strike. Mythal blocks the attack with one armed knife edge, reducing the incoming damage by 50%. As he pushes the attacking limb away, he spins around his opponent and slams his magic-infused elbow into his opponent's temple. This can also stun opponents for one turn.
Name: Name: Fallen God Cursed Twister
Rank: A
Type: Single Target
Damage: 150 HP
Range: Touch/Melee
Speed: 300 Meters Per Seconds
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: A simple yet complicated spinning kick. Mythal infuses his magic into his feet and launches himself at his target. He spins around and then pushes his leg out to slam his foot into his opponent. It can debuff the opponent twofold by weakening their magical and melee damage resistances by 65%. (Damage resistance debuffs cap at 50%. Also, the total debuff you can have in this spell is 65%, debuffing both magical and physical would bring this up to a total of 130%)
Name: Name: Fallen God Rising Uppercut
Rank: A
Type: Burst
Damage: 100 HP
Range: 75 meters
Speed: 75 Meters Per Seconds
Duration: 1 Post
Downside:
Description: Utilizing his shadow play, Mythal can fall into the darkness on the ground (be it shadow or just darkness) and teleport in front of the target. He emerges with his fist already primed, using the force of his rising ejection to slam his fist into the opponent's chin. This can also weaken an opponent's speed by 65%.
- Advanced A Rank Spells:
- Name: Pious Power Slam
Rank: A+
Type: Single Target
Damage: 225 HP
Range: Touch/Melee
Speed: 450 Meters Per Seconds
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: This is the second part and conclusive finishing note for the Blasphemous Barrage. This attack can be used by itself but is far better suited coming right after the end of Blasphemous Barrage. Mythal kicks his opponent in the stomach with a front kick, forcing them to completely bend over. Mythal then wraps his arms around their stomach, tucking their head between his legs. He then lifts them up over his head, holding them up and either planting them on his shoulders and just keeping them in the air. He finishes the attack by throwing them down into the ground, slamming them through the surface with a mixture of his brute force and gravity. If this attack is used in conjunction with Blasphemous Barrage, the damage of Pious Power Slam is increased by 25%. It also weakens the opponent's magic damage resistance by 100%. (Damage resistance debuffs cap at 50%)
Name: Fallen God's Rupturing Strike
Rank: A+
Type: Single Target
Damage: 225 HP
Range: Touch/Melee
Speed: 450 m/s
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: A truly devastating strike. Mythal forces a hefty amount of magic into one of his limbs, turning his skin pure white with black veins. He thrusts the limb in an attack that targets a major organ. The strength of the attack is meant to damage that same organ, weakening his opponent's fighting spirit and physical strength. Melee attack damage and melee damage resistance is decreased by 100% for one post. (Damage resistance debuffs cap at 50%. Debuffing both melee damage and melee damage resistance brings you up to a total of 200% for your debuff, while the max you can have is 100%)
- S Rank Spells:
- Name: Sacrilegious Spine Splitter
Rank: S
Type: Single Target
Damage: 120 HP (As per your downside, you can increase this to 180 HP)
Range: Touch/Melee
Speed: 400 Meters Per Seconds
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: Sometimes the end isn't the end. The true ending of the Barrage spell combination, Mythal grabs his opponent by the back of their neck and a leg. He lifted them up over his head, utilizing their stunned and beaten state and his own strength, to bring their forms directly overhead. He aligns them perfectly and then yanks them downward, their back leading the way. One of Mythal's legs comes up to meet the falling body, his knee meeting the center of the back. He pushes the knee up while pushing the body down, aiming to split his opponent's spine and further damage their body to the point of paralysis. If Mythal combines this attack with Pious Power Slam, the damage of Sacrilegious Spine Splitter is increased by 35% and can immobilize the opponent for one turn.
Name: God Slayer's Secret Verse: Writhing Fall
Rank: S
Type: Single Target
Damage: 120 HP (As per your downside, you can increase this to 180 HP)
Range: Touch/Melee
Speed: 400 m/s
Duration: 1 Post
Downside: 50% more damage for no range and reduced duration
Description: This is a dangerous combination between two other spells of Mythal's. A large portion of Mythal's magic flows into one of his hands, changing his skin color as usual. But now sparks of black lightning flash around the limb from the sheer amount of magic compressed together. He charges at his opponent and slams his hand forward in a palm strike for the chest. This is meant to hit one of the major pressure points but because so much magic is in his hand, it sends a jolt to every point within the body. It can shut down all major functioning limbs, seizing them and completely immobilizing an enemy of similar rank for a turn.
Name: Enduring Fallen Bulk
Rank: S
Type: Single Target Passive
Damage: +30% Health
Range: N/A
Speed: N/A
Duration: 1 Post
Downside:
Description: Mythal has taken his fair share of beatings at this point and he has yet to be beaten down into defeat. Mixing in his naturally powerful magic, his training he received from the Midian monks and his stubbornness, his body has learned to take more damage without bringing him down. Mythal's health is increased by 30%.
- Advanced S Rank Spells:
- Name: Fallen Center
Rank: S+
Type: Single Target Buff
Damage: 131% Speed Boost
Range: N/A
Speed: 600 Meters Per Seconds
Duration: 12 Post
Downside:25% more damage for no range
Description: Mythal compresses his magic within his core, circulating it around and around over and over again. When it reaches a near breaking point, Mythal releases it and lets the magic run through his body, merging with his muscles and blood stream. With this, Mythal's reactions and overall speed are greatly increased, breaking the very natural limits that most are stuck behind.
- H Rank Spells:
- Name: Unhinged Darkness
Rank: H
Type: Single Target
Damage: 175 HP
Range: 600 (meters?)
Speed: 450 Meters Per Second
Duration: 10 Posts
Downside: 25% more damage for 50% duration
Description: Mythal stretches out on of his hands in front of him, darkness magic pooling in the palm of the extended limb. Once it’s reached its peak, he quickly switches hands but brings the other one forward in a punch, igniting the ball of into a massive beam of darkness. Any that are hit by this attack will have their magic range dropped by 25%, their magic damage dropped by 25% and their magical speed dropped by 50%. (This comes out a total debuff of 100%, while the max you can debuff in this spell is 75%. Please lower this)
- Advanced H Rank Spells:
- Name: God's End
Rank: H+
Type: Single Target
Damage: 262.5 HP
Range: 800 Meters
Speed: 800 Meters Per Seconds
Duration: 10 Posts
Downside: 25% more damage for 50% duration
Description: There is a punch within the Midian fighting styles that invokes the power of ancient dragons, to do the most damage possible. Not many are taught this technique; Mythal was one of the few. He has turned this attack into his own personal finishing attack, compiling all of his magic in one single punch. His skin as black as night and his veins are pure white as snow in the prepared limb. When he unleashes it, there is an ear piercing screech as he breaks the sound barrier. No matter of it hits the enemy or not, nothing will be the same in the land where such a strike is unleashed. The target suffers a 75% decrease to magical damage reduction (Damage reduction decreases cap at 50%), a 50% decrease to spell range, 25% decrease to spell speed and can be stunned for one turn. (This comes out at a total debuff of 150%, while the max you can debuff in this spell is 115%. Please adjust this accordingly)