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    Amaterasu Regalia: Magatama

    TacticalFallacy
    TacticalFallacy

    The Undefined Formula



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    Age : 28
    Mentor : Master Hades (Deceased)
    Experience : 450

    Character Sheet
    First Skill: Amaterasu Mudra Formula
    Second Skill:
    Third Skill:

    Magatama - Amaterasu Regalia: Magatama  Empty Amaterasu Regalia: Magatama

    Post by TacticalFallacy 28th April 2013, 4:42 am

    Name: Amaterasu Regalia: Magatama
    Type: Dual Hand Cannons
    Rank: Strong (Proof of Purchase: https://www.fairytail-rp.com/t8p120-official-magic-shop )
    Description:
    Magatama:
    The powerful black-coloured revolvers known as Magatama are one of three weapons known as the Amaterasu Regalia, each one an experimental weapon designed in long-abandoned experiments to incorporate the great power Amaterasu Formulas into weapons so as to essentially transform it into a Holder Magic, with limited success manifesting in the Regalia. Magatama itself utilizes three of the formulas: #7, #40, #68, and is the weakest of the three weapons in its current state.

    In its normal combat state as revolvers, Magatama uses unique bullets that are covered in Formula #7: Dirty Shot to fire out fist-sized shots of arcane energy that function as its normal attack. With a optimal range of 50 metres(it can go farther, up to 100 meters but won't be accurate and won't be strong enough to be combat efficient), the bullets in each magazine for each revolver numbers up to 7, hence its total capacity is 14 bullets before a need to reload. At his current rank, Aldous is able to fire out 3 of these high-caliber high-recoil shots in one post and he takes a whole post to reload both revolvers. With these, Aldous ups his long-range capabilities, making him an even more dangerous ranged fighter than he already is.
    Strengths:
    -Long-ranged shots that can reach accurately up to 50 meters.
    -As high-caliber shots, the base attacks from these have heavy stopping power, with a full-on four-shot hit being enough to stun even C-rank mages with enhanced strength. A normal D-rank mage would be flung back over three meters by the force.
    -The basic bullet-speed is equivalent to a normal bullet, making it fire very fast projectiles that can clear their optimal range in split-seconds.
    -Each basic shot can deal high amounts of damage, to the point that ten of full hits are enough to down normal D-rank mages.
    -Can destroy weak weapons with one shot.
    Weaknesses:
    -Aldous' low rank means that he cannot use other Amaterasu Formulas when holding the guns, as his hands are occupied with them.
    -The heavy recoil from the shots limits Aldous' speed in firing them accurately, hence imposing a 4 shot per post speed limit.
    -Lack of maintenance of the guns has caused them to deteriorate, hence preventing Aldous for accessing the defensive technique Amaterasu Formula #68 within the guns.
    -The basic shots are incapable of piercing any defenses nor any spells and the damage they deal to a C-rank's natural durability is half of the original.
    -Each hand cannon has its own personal magazine. There is no shared bullet amount. Once one revolver has run out, it must be reloaded for it to shoot again.
    -To fire three shots in one post, Aldous must have both guns ready to shoot. If one of them is empty, then only 2 shots can be fired per post.
    -Aldous can only hold a limited number of 2 extra magazines for reloading. This brings his maximum bullet count to 28.

    Abilities:
    Name: Amaterasu Formula #40: Lethal Memory
    Rank: D-rank
    Type: Arcane/ Anti-Unit/ Support Buff
    Description:
    The second Formula incorporated into Magatama, Lethal Memory uses bullets that are specially left inside the revolvers and is actually a formula composing of two halves, with each half placed onto one of the pair of bullets inside the revolvers. When used, Aldous has to cock back the hammers of both revolvers, causing the revolvers to glow as the Formula begins to activate. When the opponent is in his sight, Aldous can then fire both revolvers simultaneously, releasing the pair of bullets together as they hurtled towards their foe in form of white bolts of light. At the same time, his opponent might notice that the two bolts have an unusually wide gap between them and that they are deliberately aimed to completely miss the opponent and pass him by the sides.

    However, this is the point. In between the two bullets is an invisible energy linkage that acts a form of tracker. The moment the enemy passes through and disrupts this line, the full Formula is complete. Forming an intricate crest-like sigil all over the ground and the enemy, the bullets promptly vanish and then the formula compresses itself to form just around the area that the energy linkage has touched the enemy. He receives no damage.

    At this point, the enemy has been 'memorized' by the guns and for the next three posts, all of its basic shots immediately home in on the marked opponent, meaning that Aldous no longer needs to roll attack rolls for these basic shots, nor does he even need to aim for the enemy, as the bullets can do it by themselves.
    Strengths:
    -Successful use of this technique guarantees successful attack rolls for Aldous' basic shots, giving them homing effects. This grows to the extent that is explained in their next strength.
    -The homing effect works so well that the shots are able to keep on chasing the opponent for the entire duration so long as the opponent notably dodges them instead of blocking them. This has the powerful effect of completely swarming the air full of these homing shots that can keep on attacking the enemy once per post. However, this effect is still limited by Aldous' firing speed.
    -The energy linkage is specially designed to only be disrupted by flesh, so magical attacks and physical defense that are equal to this spell's rank are utterly bypassed so long as they are not directed at the bullets. Even hiding behind a wall won't work so long as the bullets can get to both of your sides.
    Weaknesses:
    -It's range is limited, ending off at 30 metres away from Aldous.
    -Magatama only has two pairs of special bullets stored in it for a single thread. No reloading is needed but it essentially limits the usage of this spell to two.
    -The bullets are, unlike the energy linkage, still vulnerable to energy attacks and defenses. The key is to ensure that the bullets don't get to your sides. Allowing yourself to be hit by one of the bullets is a viable tactic to stop this spell and the bullets are too weak to deal any noticeable damage against a mage.
    -The presence of any magic spell that is C-rank or higher disrupts the energy linkage almost instantly, causing the bullets to just fail outright.
    -The spell will also work on dead bodies, so if Aldous has already shot someone to death using this, he can't shoot anyone else for the rest of this spell's duration, as all of his shots just keep on attacking the dead body.
    -The spell can thus be disadvantageous in a free-for-all or group fights.
    Duration/Cooldowns 3 post duration, 5 post cooldown.


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    Haru-senpai

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    Character Sheet
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    Magatama - Amaterasu Regalia: Magatama  Empty Re: Amaterasu Regalia: Magatama

    Post by Haru-senpai 5th July 2013, 7:57 am

    ~Strong Weapon Approved (Excellent Job, some creative techniques at work here)


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