Magic
Magic Name: Wire Magic
Magic Type: Caster, Solitary
Description: Wire magic is a Caster Magic that focuses on the user creating and manipulating wires. This magic is a much more specialized form of Thread Magic. These wires take the color of the user’s magic energy color. These Wires are then up to the entire control of the wizard. Their properties are completely dependent upon the Wizard’s desire. The way the user moves their arms and fingers determines what happens to the wires. They can also use their mind to manipulate the wires as they grow stronger. Wire Magic can be used to ensnare, slice things into little pieces, there are some who can use the wires to pull themselves at high speeds giving them maneuverability. This magic is considered by many to be a gentleman assassin’s magic. The biggest downside to this magic is how it can hurt the wielder. If the wielder is not wearing gloves of some kind their fingers start to get cut up and bloody, if the damage is extreme enough fingers can be lost.
Winter uses this magic for a variety of ways. She uses it to defend herself from oncoming attacks, while using her other hand to attack using the defense as cover. She also uses the wires to move objects and throw them at opponents while she closes the distance and slices them down to size. She can use the wires to set traps if she needs to, and she can use them to catch herself from great falls without hurting herself.
Unique Abilities:
Spells:
Signature Spells:
D Rank Spells:
C Rank Spells:
Magic Name: Wire Magic
Magic Type: Caster, Solitary
Description: Wire magic is a Caster Magic that focuses on the user creating and manipulating wires. This magic is a much more specialized form of Thread Magic. These wires take the color of the user’s magic energy color. These Wires are then up to the entire control of the wizard. Their properties are completely dependent upon the Wizard’s desire. The way the user moves their arms and fingers determines what happens to the wires. They can also use their mind to manipulate the wires as they grow stronger. Wire Magic can be used to ensnare, slice things into little pieces, there are some who can use the wires to pull themselves at high speeds giving them maneuverability. This magic is considered by many to be a gentleman assassin’s magic. The biggest downside to this magic is how it can hurt the wielder. If the wielder is not wearing gloves of some kind their fingers start to get cut up and bloody, if the damage is extreme enough fingers can be lost.
Winter uses this magic for a variety of ways. She uses it to defend herself from oncoming attacks, while using her other hand to attack using the defense as cover. She also uses the wires to move objects and throw them at opponents while she closes the distance and slices them down to size. She can use the wires to set traps if she needs to, and she can use them to catch herself from great falls without hurting herself.
Unique Abilities:
- Grabbing WIres: Winter can use her wires as if they were hands in order to move things about. She can create up to 8 of these dexterous tentacles at a time.
- Creation (Locked until B): Winter can create objects with her wires. She can create things like a parachute or handglide, she could create giant legs attached to her allowing her to move faster, as well as various other objects. None of these can be used for combat of any kind.
- Animation (Locked until S): Winter can imbed everyday objects with her wires. This causes them to be animated and do various mundane things. Move around and follow the simple orders that they are given.
Spells:
Signature Spells:
- Signatures:
- Name: Claws
Rank: C-S
Type: Multiple Target
Damage: 45 HP
Range: Melee
Speed: Winter’s
Duration: 5
Description: For this spell Winter uses her magic to manipulate her wires. Specifically, her hands and fingernails. Her fingernails grow until they form two-inch-long claws that have the same strength as steel. These claws can cut through most things that steel can cut through with no problem. This is more of a physical enhancement spell than anything else.
D Rank Spells:
- D Rank:
- Name: Razor Wire
Rank: D+
Type: Multiple Target
Damage: 45
Range: 67.5 Meters
Speed: 45 M/S
Duration: 1
Description: To perform this spell Winter holds one of her hands still and the other hand is waved in front of her sending her magic wires forward to slice at an opponent. It cuts into an opponent slicing them, much like the slicing power of a razor. The wires slice wherever they touch and create a rugged slash pattern rather than a straight one.
Name: Slicing Wire
Rank: D
Type: Single Target
Damage: 30 HP
Range: 45 Meters
Speed: 30 M/S
Duration: 1
Description: Winter presses her hands together and slowly pulls them apart wires appearing between her fingers connecting them to each other. When she is what she deems far enough away she throws her hands forward throwing the wires at a target. The wires then wrap around the target and when Winter closes her hands the wires tighten drawing blood. Once they do, she pulls her arms towards her chest and this causes the wires to slice into the target's flesh, and through objects weaker than the spell. This attack can strike 1 target, once per post.
Name: Grapple Wires
Rank: D
Type: Multiple Target
Damage: 30 HP
Range: 45 Meters
Speed: 30 M/S
Duration: 2
Description: To cast this spell Winter presses her fingers together and pulls them apart as fast as she can forming wires between her fingers she then throws at an object. Once she has the object in her wires, she closes her fists and then either pulls herself towards that object, spins herself around it, or throws it. These wires travel as fast and far as the spell rank is allowed. These wires are soft enough to not cut through the target item when Winter does what she wants with it, but they are still strong. She can throw the item she manages to pick up towards a target. She can do this, multiple times in fact.
Name: Wire Shot
Rank: D
Type: Single Target
Damage: 40 HP
Range: 60 Meters
Speed: 60 M/S
Duration: 1
Description: Wire shot is quite simply a beam like spell. This spell is one of Winter's only projectile spells. She points her index, and middle finger of the same hand at a target and focuses her magic into those points. She then forms a tight bullet looking ball and fires it like a sniper rifle bullet. This can only affect 1 target per post.
C Rank Spells:
- C Ranks:
- Name: Wire Whip
Rank: C+
Type: Multiple Target
Damage: 68 HP
Range: 80 Meters
Speed: 100 M/S
Duration: 2
Description: Winter focuses her magic into the middle and pointer fingers of her hands. She then lets it extend and even form into a whip like shape. She can then use these whips to strike at her opponents damaging them, cutting them, leaving blunt force damage. Whatever the case may be for her. She can shrink them or extending them. Shrinking them until they are only a meter in length or extending them up to 80 meters in length. Only two whips may be formed one for each hand. It costs nothing for her to make one to two whips. She can form a whip and dismiss a whip from either hand however many times she wants so long as the duration hasn't finished, and so long as she has at least one whip. If she has none then the spell is over. The whips strike as one.
Name: Wire Wall
Rank: C
Type: Single Target, Defensive
Range: 5 meters around Winter’s Immediate person
Speed: 120 M/S
Duration: 3
Description: For this spell Winter holds her hands behind her back and twitches her two middle fingers. Wires then form in an almost complete 360 around her. The only part of her it doesn't cover is her back. The wires form in the wall, but they are nearly invisible to those who are a rank higher and lower than her. The wall can protect her against three solid attacks that are equal to the spell in rank, or one of a rank higher than the spell. (180 hp total shield) Once the wall is hit for the first time it becomes plainly visible.
Name: Wire Skewer
Rank: C
Type: Multiple Target
Damage: 45 HP
Range: 90 Meters
Speed: 65 M/S
Duration: 1
Description: Wire focuses her magic through her fingers to her tips and points up to four of her fingers at up to 4 targets. The wire takes on an almost ‘toothpick’ like point but stay connected to her fingers as they travel. Each one is the same length, and travels at the same pace.
Name: Wire Puppet
Rank: C
Type: Single Target, Offensive/Supplementary
Damage: 60 HP
Range: 50 Meters
Speed: Winter’s
Duration: 5
Downside: Despite what this spell does it is only able to attack one target per post.
Description: For this spell Winter attaches her wires to an inanimate object, or even a corpse and she can manipulate it with her wires. The objects retain whatever weaknesses they have, and corpses will fall apart after half the duration of the spell. The objects she can control must be weapons, weapon like items, Simple puppets, or corpses. She can make these objects travel at her movement speed only, and they must always be in range of 50 meters. if they travel outside of that zone Winter's wires won't be able to control them and her spell will end. (This doesn't include PC Items, or Equipment.)
Last edited by WinterDornez on 15th December 2018, 9:01 am; edited 2 times in total