In light of recent changes, including the clear or nearing disbandments of several guilds due to several members' recent dismissals, an idea I have toyed with for the longest seems to be appropriate to pour into the public now.
To briefly explain, I simply do not think FTRP creates an environment for effective worldbuilding. It might just be me, but personally, I think a lot of ambitious guilds with exciting guild goals became stagnant because the site did not create conditions in which they could alter the world around them without it being so ridiculously limited and pointless that it may as well be considered to not have happened at all.
Of course, a lot of what happens in between guilds stays strictly in between guilds, and while this is fine and there aren't any issues with this, many guildmasters in the past and even now refrain from leaving comfort zones where the normality of their guild is, for lack of a better term, "threatened" at the cost of plotting with others for the sake of creating interesting, worldbuilding plot at greater scales than personal plots between Billy and Bob.
What I'm suggesting isn't to force guilds to interact with one another at greater levels, but to create a system where it encourages and rewards guilds and the members that participate in these incentives. I also want to provide dark guilds opportunities to be dark and to do "dark" things without waiting every six months for a site event that may or may not cater to their antagonism. It was an idea that was in the making but has been stagnant since the leaving of many members, but I seek to continue it.
The first and earliest system that was discussed was a "Dominance System" similar to the seasonal job turn-ins that have paused for the longest. With this supposed system, any and all jobs are given a point value which will contribute to a guild's dominance of the area the job specifies. Alternatively, not all jobs can be used for this system but specific ones created just for it. Guilds and members (should they be guildless) who contribute to these jobs will reap discussable benefits that guilds that do nothing for or towards this system will not gain, or will at least desire. I think this'll provide an opportunity for interesting worldbuilding that I think this site needs. What the rewards and particulars of this system are is currently inexplicable, but simply put out there for an interest check.
To briefly explain, I simply do not think FTRP creates an environment for effective worldbuilding. It might just be me, but personally, I think a lot of ambitious guilds with exciting guild goals became stagnant because the site did not create conditions in which they could alter the world around them without it being so ridiculously limited and pointless that it may as well be considered to not have happened at all.
Of course, a lot of what happens in between guilds stays strictly in between guilds, and while this is fine and there aren't any issues with this, many guildmasters in the past and even now refrain from leaving comfort zones where the normality of their guild is, for lack of a better term, "threatened" at the cost of plotting with others for the sake of creating interesting, worldbuilding plot at greater scales than personal plots between Billy and Bob.
What I'm suggesting isn't to force guilds to interact with one another at greater levels, but to create a system where it encourages and rewards guilds and the members that participate in these incentives. I also want to provide dark guilds opportunities to be dark and to do "dark" things without waiting every six months for a site event that may or may not cater to their antagonism. It was an idea that was in the making but has been stagnant since the leaving of many members, but I seek to continue it.
The first and earliest system that was discussed was a "Dominance System" similar to the seasonal job turn-ins that have paused for the longest. With this supposed system, any and all jobs are given a point value which will contribute to a guild's dominance of the area the job specifies. Alternatively, not all jobs can be used for this system but specific ones created just for it. Guilds and members (should they be guildless) who contribute to these jobs will reap discussable benefits that guilds that do nothing for or towards this system will not gain, or will at least desire. I think this'll provide an opportunity for interesting worldbuilding that I think this site needs. What the rewards and particulars of this system are is currently inexplicable, but simply put out there for an interest check.